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Difference between revisions of "Batman: Arkham Asylum"

From PCGamingWiki, the wiki about fixing PC games
(Cleanup: removing sketchy, outdated, issues due to user error (just nuking settings files is not a fix...), issues with no recent occurences or unsourced issues + move things to right places on page)
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* High-framerate tweaks
 
* High-framerate tweaks
 
* Advanced tweaks to improve performance & visual quality beyond what the original launcher allows. For more information about those specific tweaks, see this [https://steamcommunity.com/sharedfiles/filedetails/?id=1159691355 Steam guide]
 
* Advanced tweaks to improve performance & visual quality beyond what the original launcher allows. For more information about those specific tweaks, see this [https://steamcommunity.com/sharedfiles/filedetails/?id=1159691355 Steam guide]
 
====[https://steamcommunity.com/sharedfiles/filedetails/?id=1159691355 HD Texture Pack]====
 
{{++}} Updates many low resolution textures
 
* Textures installed to core game files
 
  
 
==Game data==
 
==Game data==
Line 112: Line 108:
 
{{ii}} For converting saves from one version to another, see [[#Save game data migration|Save game data migration]].
 
{{ii}} For converting saves from one version to another, see [[#Save game data migration|Save game data migration]].
 
{{--}} Steam save files are non-compatible with the Epic Games store version of the game.
 
{{--}} Steam save files are non-compatible with the Epic Games store version of the game.
 +
{{++}} Steam saves are compatible with the GOG version, simply copy the save files from the Steam location to the GOG save data location.<ref>{{Refcheck|user=Hman360|date=2020-12-12}}</ref>
  
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
Line 129: Line 126:
 
|xbox cloud                =  
 
|xbox cloud                =  
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
 +
}}
 +
 +
====Convert Games for Windows - LIVE to Steam====
 +
{{Image|Batman Arkham Asylum GFWL before.jpg|Save before editing}}
 +
{{Image|Batman Arkham Asylum GFWL after.jpg|Modified save}}
 +
{{Fixbox|description=Prepare to replace saves|ref={{cn|date=July 2016}}|fix=
 +
# Start the game
 +
# According to the name of your GFWL saves, make sure the corresponding slot is also occupied in-game
 +
# Close game and Steam
 +
# Delete <code>{{p|steam}}\userdata\{{p|uid}}\35140\remotecache.vdf</code>
 +
}}
 +
{{Fixbox|description=Use [https://steamcommunity.com/app/35140/discussions/0/792924412084641813/ GFWL-stripper]|ref={{cn|date=September 2016}}}}
 +
{{Fixbox|description=Remove old GFWL file header|ref=<ref>[https://steamcommunity.com/app/200260/discussions/0/810938810549705289/ &#91;How to!&#93; Use old GFWL savegame in Steamwork version :: Batman: Arkham City GOTY General Discussions]</ref>|fix=
 +
# Go to GFWL [[#Game data|save game data location]].
 +
# Open your desired <code>save''#''.sgd</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 +
# Search for the first hex <code>00 00 01</code> instance not located in the initial part of the file where all values start with '''0'''
 +
# Delete everything '''before''' this.
 +
# Save files over the corresponding ones in <code>{{p|steam}}\userdata\{{p|uid}}\35140\remote\</code>
 +
}}
 +
 +
====Convert Xbox 360 to Epic Games Store====
 +
{{ii}} "0x" refers to hexadecimal values e.g. 0x10 means "the hexadecimal value 10 (decimal 16) NOT decimal 10".
 +
 +
{{Fixbox|description=Manual conversion with hex editor|ref=|fix=
 +
# Make a note of the save(s) you want to use on the PC version as above i.e. save 0, 1, 2, and/or 3
 +
# Insert a USB flashdrive into your Xbox360
 +
# Use your Xbox360 Settings menu to copy your Arkham Asylum savegames to the drive
 +
# Complete transfer of files to your PC - there will be a "Content" folder on your USB drive, and your saves will be in it, search for the files <code>save0.sgd</code>, <code>save1.sgd</code> etc depending on which you want to convert
 +
# Open the save file you want to transfer in your hex editor
 +
# Go to offset <code>0xD000</code>, or search for the first occurence of <code>0x9E2A83</code> - I have only seen this near position <code>0xD000</code> in my saves, but it may vary.
 +
# Delete everything '''before''' position <code>0xD000</code>
 +
# You should end up with a file starting with <code>0x00 0x00 0x01</code>
 +
# Now scroll down the file until you hit a big block of 0x00s. How far you have to scroll depends on how much is in your savegame. It will be a big block, you can tell it's the right block because before it you'll see lots of game related words like Harpoon Gun, Objective, but afterwards just gibberish
 +
# Look at the top of the of block of 00s and find the last <code>0x11</code> byte, this is the "end" of the real data. You may have 9 or so bytes of <code>0x00</code> before it
 +
# Delete everything '''AFTER''' the <code>0x11</code> so that the <code>0x11</code> is now the last byte in the file
 +
# Now make a note of the offset of the <code>0x11</code> - this is <code>Value A</code>.
 +
# Go back to the start of the file.
 +
# Insert 4 bytes of <code>00 00 00 00</code> at the start.
 +
# Your file will now begin <code>00 00 00 00 00 00 01</code>...
 +
# You now will change the 3rd byte. If <code>value A</code> is less than 0x10000 - it will be <code>01</code> i.e. your file will start <code>00 00 01 00</code>. If <code>value A</code> is more than 0x10000 - it will be <code>02</code> i.e. your file starts <code>00 00 02 00</code>. And presumably onwards to bigger depending on save length e.g. if A > 0x20000 use 03 and so on... In actual fact, I've tested this up to 09 - it's just important that it's more than 1 (or rather, more than the number of 0x10000 blocks length that your savegame is) - it seems to be just an initialisation size for some sort of uncompression buffer so needs to be at least big enough.               
 +
# Save your changes.
 +
# Copy your edited save into the correct folder as documented above, or in MrJAG's video on [https://www.youtube.com/watch?v=7AxZW_LivvM Youtube - TUTORIAL Batman Arkham How To Install SaveGames]
 +
}}
 +
 +
====Convert Steam to Epic Games Store====
 +
{{Fixbox|description=Manual conversion with hex editor|ref=|fix=
 +
# Open your save file in your hex editor.
 +
# It will start with <code>00 00 01</code>.
 +
# Insert the 4 bytes <code>00 00 01 00</code> at the start of the file, so it now starts <code>00 00 01 00 00 00 01</code>
 +
# Save the file and transfer to the save folder as documented above.
 +
 +
'''Notes'''
 +
{{ii}} If your save file is longer than 65kB, you may want to try 0x02 etc as documented in the Xbox360 section above.
 +
{{ii}} Converting Epic to Steam is simply done by deleting the bytes added in step 3 and saving.
 
}}
 
}}
  
Line 174: Line 225:
  
 
===Post-processing===
 
===Post-processing===
{{ii}} Not necessary if using the Batman Arkham Asylum Advanced Launcher as it provides an option to disable depth of field.
+
{{Fixbox|description=Use [[#Batman Arkham Asylum Advanced Launcher|Batman Arkham Asylum Advanced Launcher]]|ref={{cn|date=2022-11-28|reason=}}|fix=
{{Fixbox|description=Disable depth of field|ref=|fix=
+
}}
 +
{{Fixbox|description=Disable depth of field manually|ref={{cn|date=2022-11-28|reason=}}|fix=
 
{{ii}} This disables the DOF effect as well as color grading in all areas of the game, leading to a clearer and more colorful image.
 
{{ii}} This disables the DOF effect as well as color grading in all areas of the game, leading to a clearer and more colorful image.
 
# Go in Documents\Square Enix\Batman Arkham Asylum GOTY\BmGame\Config, open the bmengine.ini file with Notepad, and change DepthOfField=True to DepthOfField=False under the [SystemSettings] section.
 
# Go in Documents\Square Enix\Batman Arkham Asylum GOTY\BmGame\Config, open the bmengine.ini file with Notepad, and change DepthOfField=True to DepthOfField=False under the [SystemSettings] section.
 
}}
 
}}
  
===Center Main Camera View===
+
====[https://steamcommunity.com/sharedfiles/filedetails/?id=1159691355 HD Texture Pack]====
By default the game's main third-person camera view is off-center (i.e. the character stands at the left side of the screen). For those who prefer the character to be central to the screen, the camera position can be changed via an in-game console command.
+
{{++}} Updates many low resolution textures
{{Fixbox|description=Center Camera View|ref=<ref>[https://web.archive.org/web/20210526235720/https://old.reddit.com/r/BatmanArkham/comments/9rf9aj/any_way_to_change_the_camera_to_centred_view_in/ Reddit /r/BatmanArkham Any way to change the camera to centred view in Arkham City?]</ref>|fix=
+
* Textures installed to core game files
<ol>
 
<li>Go to <code>{{p|game}}\Binaries</code>.
 
<li>Create a new text file in that folder named <code>center.txt</code> with the following content:
 
<pre>
 
set R3rdPersonCamera WalkCamConfig (StateFreeCameraSitOffsetMin=(X=0.000000,Y=0.000000,Z=0.000000),StateFreeCameraSitOffsetMax=(X=0.000000,Y=0.000000,Z=0.000000),StateFreeCameraPullOffset=(X=0.000000,Y=0.000000,Z=0.000000),CameraPivotOffset=(X=0.000000,Y=0.000000,Z=65.000000),ZoomedOffset=(X=0.000000,Y=0.000000,Z=80.000000),maxPitch=14500.000000,MinPitch=-100000.000000,MinFreeCameraDistance=300.000000,MaxFreeCameraDistance=300.000000,ShortCamSpringConst=250.000000,LongCamSpringConst=250.000000,DefaultCameraPitch=-910.000000,CameraSitOffsetPower=1.500000,bUseSeparate43Settings=True,StateFreeCamera43SitOffsetMax=(X=0.000000,Y=25.000000,Z=60.000000),StateFreeCamera43SitOffsetMin=(X=-100.000000,Y=67.000000,Z=-20.000000),bDontModifySitOffsetWhenLookingUp=False)
 
</pre>
 
<li>Go to the [[#Game data|configuration file(s) location]].
 
<li>Open {{file|BMInput.ini}}.
 
<li>Under the <code>[Engine.PlayerInput]</code> section, add a new key binding line like the following:
 
<pre>Bindings=(Name="F8",Command="exec center.txt", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)</pre>
 
<li>Launch the game and while playing press the key to center the camera.
 
</ol>
 
'''Notes'''
 
{{ii}} You will need to press the key once each time you launch the game.
 
{{ii}} To add the command to an existing keybind, precede it with a pipe (<code><nowiki>|</nowiki></code>) character. For example, to make the {{key|F8}} key change the FOV and center the camera:<pre>Bindings=(Name="F8",Command="fov 110{{!}}exec center.txt", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)</pre>
 
}}
 
  
 
==Input==
 
==Input==
Line 455: Line 491:
  
 
==Issues unresolved==
 
==Issues unresolved==
{{--}} Saved game selection screen in Steam GOTY version always queries and prioritizes Cloud synchronized files regardless of Steam settings. If it is indeed disabled or savegames have been externally altered (e.g. GFWL saves conversion), this may create conflicts that lead to [[#QA_APPROVED_BUILD_OCTOBER_2008 whatever error just after title screen|general protection faults]]<ref>[https://steamcommunity.com/app/35140/discussions/0/613940478009998479/ Batman AA GOTY refuses to launch ported over from GFWL :: Steam Community Discussions]</ref>
 
{{--}} Deleting savegames in Steam GOTY version will still refer to the old GFWL saves path. Together with the previous bug this imply you can only delete them manually while the game is running and Steam Cloud is enabled
 
 
==Issues fixed==
 
===QA_APPROVED_BUILD_OCTOBER_2008 ''whatever'' error just after title screen===
 
{{Fixbox|description=Trigger Steam Cloud sync conflict|ref={{cn|date=July 2016}}|fix=
 
# Make sure Steam Cloud sync is [[Steam#Toggle Steam Cloud sync|enabled]]
 
# Start the game
 
# Before doing anything, {{key|Alt|TAB}} and [[Steam#Toggle Steam Cloud sync|disable]] Steam Cloud sync.
 
# Close the launcher/game
 
# Quit Steam
 
# Go to the [[#Game data|save game data location]].
 
# Edit every file with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
 
# Delete <code>{{p|steam}}\userdata\{{p|uid}}\35140\remotecache.vdf</code>
 
# Start Steam and [[Steam#Toggle Steam Cloud sync|re-enable]] Steam Cloud sync.
 
# Launch the game.
 
# Delete <code>{{p|steam}}\userdata\{{p|uid}}\35140\remote\</code> folder.
 
# In the Steam Cloud sync conflict dialog select ''Download to this machine'' button.
 
}}
 
 
===Microsoft.NET Framework error===
 
{{Fixbox|description=Uninstall and re-install [[Microsoft Windows#.NET Framework|.NET Framework]] 4|ref={{cn|not completely sure if version 2, 4 or both}}}}
 
{{Fixbox|description=Instructions|ref=<ref>[https://web.archive.org/web/20150419080532/http://forums.steampowered.com/forums/showthread.php?t=1695344#post20235482 Oh god. Help. - Steam Users' Forums] (retrieved)</ref>|fix=
 
# Install the latest [http://www.nvidia.com/object/physx_system_software.html NVIDIA PhysX System Software].
 
# Copy all of the files from <code>C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common\</code> to <code>{{p|game}}\Binaries\</code>
 
}}
 
 
===Keyboard not working===
 
{{ii}} Sometimes the only thing you can do in-game is pan the camera; the keyboard will not work at all.
 
 
{{Fixbox|description=Delete your config files|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration files location]].
 
# Delete the whole {{code|config}} folder.
 
# Navigate <code>{{p|game}}\Batman Arkham Asylum GOTY\BmGame\Config\</code> and delete the whole {{code|config}} folder.
 
# When launching the game, the config files should be re-created with their defaults, if not, verify the game cache.
 
 
'''Notes'''
 
{{ii}} If you have edited your configuration files, you will need to set them back to how you want them.
 
}}
 
 
===Game crashes when leaving the Morgue===
 
{{Fixbox|description=Disable PhysX|ref={{cn|date=July 2016}}|fix=
 
# Save and exit the game.
 
# Turn off PhysX in the launcher.
 
# Start the game.
 
# After the next checkpoint you can restore your previous settings.
 
}}
 
{{Fixbox|description=Set lowest resolution|ref={{cn|date=July 2016}}|fix=
 
# Set resolution to 640x480 in the launcher.
 
# Start the game.
 
# After the next checkpoint you can restore your previous settings.
 
}}
 
 
 
===Second cutscene before Joker boss battle (Jack Ryder Show clip) is skipped===
 
===Second cutscene before Joker boss battle (Jack Ryder Show clip) is skipped===
 
{{ii}} Right before the Joker boss battle at the end of the game, there are 2 cutscenes. The first one (Joker talking to Batman) will play, but the second one (a clip of the Jack Ryder Show) may be skipped.
 
{{ii}} Right before the Joker boss battle at the end of the game, there are 2 cutscenes. The first one (Joker talking to Batman) will play, but the second one (a clip of the Jack Ryder Show) may be skipped.
Line 523: Line 506:
 
'''Notes'''
 
'''Notes'''
 
{{ii}} If you have previously edited {{file|BMEngine.ini}} for high frame rate, you will need to edit it manually. Set <code>PhysXLevel=2</code> to 1 (normal) or 0 (off).
 
{{ii}} If you have previously edited {{file|BMEngine.ini}} for high frame rate, you will need to edit it manually. Set <code>PhysXLevel=2</code> to 1 (normal) or 0 (off).
}}
 
 
===Failed to initialise NVIDIA PhysX error===
 
{{ii}} When trying to start the game from the launcher you get an error message that reads: "Failed to initialise NVIDIA PhysX. Please install the latest NVIDIA PhysX system software."
 
 
{{Fixbox|description=Install the version of PhysX that is included within the game's redist folder|ref={{CN|is this still actual? New PhysX versions explicitly say they support 2.8.1|date=July 2016}}|fix=
 
# If you already have a version of PhysX installed on your computer, uninstall it or the installation of the older version of PhysX that this game needs will fail.
 
# Go to <code>{{p|game}}\Batman Arkham Asylum GOTY\redist\</code>
 
# Inside this folder you will find a file called <code>PhysX_9.08.14_9.09.0814_SystemSoftware.exe</code>. Double click on it to start the installation of the PhysX version that this game uses.
 
# If the installation finished successfully, you should now be able to launch the game without getting this error message.
 
}}
 
 
===Game doesn't launch after clicking "Play", no error===
 
{{ii}} After clicking "Play" in the launch menu, the launcher closes and Steam says you are in-game, and the process "ShippingPC-BmGame.exe" is running, but the game doesn't actually launch.
 
 
{{Fixbox|description=Delete your config files|ref={{cn|date=July 2016}}|fix=
 
# Go to the [[#Game data|configuration files location]].
 
# Delete the whole {{code|config}} folder.
 
# Navigate <code>{{p|game}}\Batman Arkham Asylum GOTY\BmGame\Config\</code> and delete the whole {{code|config}} folder.
 
# When launching the game, the config files should be re-created with their defaults, if not, verify the game cache.
 
 
'''Notes'''
 
{{ii}} If you have edited your configuration files, you will need to set them back to how you want them.
 
 
}}
 
}}
  
Line 551: Line 511:
 
{{ii}} Effects such as cloth physics (other than Batman's cape), smoke, and small objects such as papers and leaves are not active despite PhysX being enabled.
 
{{ii}} Effects such as cloth physics (other than Batman's cape), smoke, and small objects such as papers and leaves are not active despite PhysX being enabled.
  
{{Fixbox|description=Install latest [http://www.nvidia.com/object/physx_system_software.html PhysX System Software]|ref={{cn|date=September 2016}}}}
+
{{Fixbox|description=Install latest [http://www.nvidia.com/object/physx_system_software.html PhysX System Software]|ref={{cn|date=September 2016}}fix=
 +
}}
  
 
==Other information==
 
==Other information==
Line 628: Line 589:
 
}}
 
}}
  
===Save game data migration===
+
===Center Main Camera View===
====Convert Games for Windows - LIVE to Steam====
+
By default the game's main third-person camera view is off-center (i.e. the character stands at the left side of the screen). For those who prefer the character to be central to the screen, the camera position can be changed via an in-game console command.
{{Image|Batman Arkham Asylum GFWL before.jpg|Save before editing}}
+
{{Fixbox|description=Center Camera View|ref=<ref>[https://web.archive.org/web/20210526235720/https://old.reddit.com/r/BatmanArkham/comments/9rf9aj/any_way_to_change_the_camera_to_centred_view_in/ Reddit /r/BatmanArkham Any way to change the camera to centred view in Arkham City?]</ref>|fix=
{{Image|Batman Arkham Asylum GFWL after.jpg|Modified save}}
+
<ol>
{{Fixbox|description=Prepare to replace saves|ref={{cn|date=July 2016}}|fix=
+
<li>Go to <code>{{p|game}}\Binaries</code>.
# Start the game
+
<li>Create a new text file in that folder named <code>center.txt</code> with the following content:
# According to the name of your GFWL saves, make sure the corresponding slot is also occupied in-game
+
<pre>
# Close game and Steam
+
set R3rdPersonCamera WalkCamConfig (StateFreeCameraSitOffsetMin=(X=0.000000,Y=0.000000,Z=0.000000),StateFreeCameraSitOffsetMax=(X=0.000000,Y=0.000000,Z=0.000000),StateFreeCameraPullOffset=(X=0.000000,Y=0.000000,Z=0.000000),CameraPivotOffset=(X=0.000000,Y=0.000000,Z=65.000000),ZoomedOffset=(X=0.000000,Y=0.000000,Z=80.000000),maxPitch=14500.000000,MinPitch=-100000.000000,MinFreeCameraDistance=300.000000,MaxFreeCameraDistance=300.000000,ShortCamSpringConst=250.000000,LongCamSpringConst=250.000000,DefaultCameraPitch=-910.000000,CameraSitOffsetPower=1.500000,bUseSeparate43Settings=True,StateFreeCamera43SitOffsetMax=(X=0.000000,Y=25.000000,Z=60.000000),StateFreeCamera43SitOffsetMin=(X=-100.000000,Y=67.000000,Z=-20.000000),bDontModifySitOffsetWhenLookingUp=False)
# Delete <code>{{p|steam}}\userdata\{{p|uid}}\35140\remotecache.vdf</code>
+
</pre>
}}
+
<li>Go to the [[#Game data|configuration file(s) location]].
{{Fixbox|description=Use [https://steamcommunity.com/app/35140/discussions/0/792924412084641813/ GFWL-stripper]|ref={{cn|date=September 2016}}}}
+
<li>Open {{file|BMInput.ini}}.
{{Fixbox|description=Remove old GFWL file header|ref=<ref>[https://steamcommunity.com/app/200260/discussions/0/810938810549705289/ &#91;How to!&#93; Use old GFWL savegame in Steamwork version :: Batman: Arkham City GOTY General Discussions]</ref>|fix=
+
<li>Under the <code>[Engine.PlayerInput]</code> section, add a new key binding line like the following:
# Go to GFWL [[#Game data|save game data location]].
+
<pre>Bindings=(Name="F8",Command="exec center.txt", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)</pre>
# Open your desired <code>save''#''.sgd</code> with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD].
+
<li>Launch the game and while playing press the key to center the camera.
# Search for the first hex <code>00 00 01</code> instance not located in the initial part of the file where all values start with '''0'''
+
</ol>
# Delete everything '''before''' this.
 
# Save files over the corresponding ones in <code>{{p|steam}}\userdata\{{p|uid}}\35140\remote\</code>
 
}}
 
 
 
====Convert Xbox 360 to Epic Games Store====
 
{{ii}} "0x" refers to hexadecimal values e.g. 0x10 means "the hexadecimal value 10 (decimal 16) NOT decimal 10".
 
 
 
{{Fixbox|description=Manual conversion with hex editor|ref=|fix=
 
# Make a note of the save(s) you want to use on the PC version as above i.e. save 0, 1, 2, and/or 3
 
# Insert a USB flashdrive into your Xbox360
 
# Use your Xbox360 Settings menu to copy your Arkham Asylum savegames to the drive
 
# Complete transfer of files to your PC - there will be a "Content" folder on your USB drive, and your saves will be in it, search for the files <code>save0.sgd</code>, <code>save1.sgd</code> etc depending on which you want to convert
 
# Open the save file you want to transfer in your hex editor
 
# Go to offset <code>0xD000</code>, or search for the first occurence of <code>0x9E2A83</code> - I have only seen this near position <code>0xD000</code> in my saves, but it may vary.
 
# Delete everything '''before''' position <code>0xD000</code>
 
# You should end up with a file starting with <code>0x00 0x00 0x01</code>
 
# Now scroll down the file until you hit a big block of 0x00s. How far you have to scroll depends on how much is in your savegame. It will be a big block, you can tell it's the right block because before it you'll see lots of game related words like Harpoon Gun, Objective, but afterwards just gibberish
 
# Look at the top of the of block of 00s and find the last <code>0x11</code> byte, this is the "end" of the real data. You may have 9 or so bytes of <code>0x00</code> before it
 
# Delete everything '''AFTER''' the <code>0x11</code> so that the <code>0x11</code> is now the last byte in the file
 
# Now make a note of the offset of the <code>0x11</code> - this is <code>Value A</code>.
 
# Go back to the start of the file.
 
# Insert 4 bytes of <code>00 00 00 00</code> at the start.
 
# Your file will now begin <code>00 00 00 00 00 00 01</code>...
 
# You now will change the 3rd byte. If <code>value A</code> is less than 0x10000 - it will be <code>01</code> i.e. your file will start <code>00 00 01 00</code>. If <code>value A</code> is more than 0x10000 - it will be <code>02</code> i.e. your file starts <code>00 00 02 00</code>. And presumably onwards to bigger depending on save length e.g. if A > 0x20000 use 03 and so on... In actual fact, I've tested this up to 09 - it's just important that it's more than 1 (or rather, more than the number of 0x10000 blocks length that your savegame is) - it seems to be just an initialisation size for some sort of uncompression buffer so needs to be at least big enough.               
 
# Save your changes.
 
# Copy your edited save into the correct folder as documented above, or in MrJAG's video on [https://www.youtube.com/watch?v=7AxZW_LivvM Youtube - TUTORIAL Batman Arkham How To Install SaveGames]
 
}}
 
 
 
====Convert Steam to Epic Games Store====
 
{{Fixbox|description=Manual conversion with hex editor|ref=|fix=
 
# Open your save file in your hex editor.
 
# It will start with <code>00 00 01</code>.
 
# Insert the 4 bytes <code>00 00 01 00</code> at the start of the file, so it now starts <code>00 00 01 00 00 00 01</code>
 
# Save the file and transfer to the save folder as documented above.
 
 
 
 
'''Notes'''
 
'''Notes'''
{{ii}} If your save file is longer than 65kB, you may want to try 0x02 etc as documented in the Xbox360 section above.
+
{{ii}} You will need to press the key once each time you launch the game.
{{ii}} Converting Epic to Steam is simply done by deleting the bytes added in step 3 and saving.
+
{{ii}} To add the command to an existing keybind, precede it with a pipe (<code><nowiki>|</nowiki></code>) character. For example, to make the {{key|F8}} key change the FOV and center the camera:<pre>Bindings=(Name="F8",Command="fov 110{{!}}exec center.txt", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)</pre>
 
}}
 
}}
 
====Convert Steam to GOG====
 
{{++}} Steam saves are compatible with the GOG version, simply copy the save files from the Steam location to the Windows location as noted in [[#Save_game_data_location|Save game data location]].<ref>{{Refcheck|user=Hman360|date=2020-12-12}}</ref>
 
  
 
==System requirements==
 
==System requirements==

Revision as of 21:39, 28 November 2022

Batman: Arkham Asylum
Batman: Arkham Asylum cover
Developers
Rocksteady Studios
macOS (OS X) Feral Interactive
Publishers
Warner Bros. Interactive Entertainment
Prior to 2010 Eidos Interactive
OS X Feral Interactive
Engines
Unreal Engine 3
Release dates
Windows September 15, 2009
macOS (OS X) November 19, 2011
Reception
Metacritic 91
IGDB 89
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Metroidvania, Stealth
Art styles Realistic
Themes Contemporary, North America
Series Batman: Arkham
Batman: Arkham Asylum on HowLongToBeat
Batman: Arkham Asylum on IGDB
Batman: Arkham Asylum guide on StrategyWiki
Batman: Arkham Asylum on MobyGames
Batman: Arkham Asylum on Wikipedia
Batman: Arkham
Subseries of Batman
Batman: Arkham Asylum 2009
Batman: Arkham City 2011
Batman: Arkham Origins 2013
Batman: Arkham Origins Blackgate Deluxe Edition 2014
Batman: Arkham Knight 2015
Batman: Arkham VR 2017
Suicide Squad: Kill the Justice League 2024

Warnings

For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.

Key points

Play as the Joker and Prey in the Darkness DLCs have been ported to the OS X GOTY version.[1] The Windows version still requires manually downloading the files and patching the game's executable.
An improved, fan-made launcher exists to replace the original one and allows to edit settings that the original launcher does not and features many extras. See BAA Advanced Launcher.

General information

macOS developer minisite
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Icon overlay.png
SecuROM 7 and Games for Windows - LIVE DRM.[Note 1]
Custom DRM code may sabotage the game by disabling the glider cape, rendering several areas inaccessible.
Icon overlay.png
Windows
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
Game of the Year Edition.
DRM-free when launched directly from executable.[2]
Windows
Gamesplanet logo.svg
Icon overlay.png
Game of the Year Edition.
Windows
GOG.com
DRM-free
Game of the Year Edition.
Windows
Green Man Gaming
Icon overlay.png
Game of the Year Edition.
Windows
Humble Store
Icon overlay.png
Game of the Year Edition.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Game of the Year Edition. Make a shortcut to ShippingPC-BmGame.exe, then add -nosteam to the end of the Target field. Save data will now save to Documents\Square Enix; Challenge maps may crash the game.
Windows
GamersGate (unavailable)
Icon overlay.png
Game of the Year Edition.
Windows
Games for Windows Marketplace (unavailable)
Icon overlay.png
Requires online activation
SecuROM PA DRM.[3]
Windows
Origin (unavailable)
Origin
Game of the Year Edition.
Windows
SecuROM PA and Games for Windows - LIVE DRM were removed from the Steam version in 2013.
A demo is available here as well as on Steam.
The Mac OS X version is no longer sold digitally.
The non-GOTY version upgrades to GOTY when activated on Steam. If this is not possible, contact WB Games' support.

Essential improvements

Skip intro videos

Not necessary if using the Batman Arkham Asylum Advanced Launcher as it provides a toggle that allows to disable startup movies easily.
Delete or rename video files[4]
  1. Go to <path-to-game>\BmGame\Movies\.
  2. Delete or rename baa_logo_run_v5_h264.bik, Legal.bik, Legalus.bik, nvidia.bik, and utlogo.bik.

Batman Arkham Asylum Advanced Launcher

Advanced Launcher Interface
Advanced Launcher Interface
This custom launcher replaces the original one and includes all the features from the vanilla launcher along with common tweaks with a user-friendly GUI.
  • Supports Steam GOTY, Epic Games Store GOTY and GOG GOTY releases
  • Provides a toggle for skipping intro videos
  • Streamlines enabling HBAO+ on Nvidia cards without going through Nvidia Profile Inspector (AO flag used: 0x00000030)
  • Common tweaks like key binds for different FOV values & HUD toggle
  • High-framerate tweaks
  • Advanced tweaks to improve performance & visual quality beyond what the original launcher allows. For more information about those specific tweaks, see this Steam guide

Game data

In-game general settings.
In-game general settings.

Configuration file(s) location

System Location
Windows %USERPROFILE%\Documents\Square Enix\Batman Arkham Asylum GOTY\BmGame\Config\
macOS (OS X)
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/35140/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\Square Enix\Batman Arkham Asylum GOTY\SaveData\
macOS (OS X) ~/Library/Application Support/Feral Interactive/Batman Arkham City GOTY/Save Data/
Steam <Steam-folder>/userdata/<user-id>/35140/remote/
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/35140/pfx/[Note 2]
The save subfolder is named with a long string of letters and numbers.
For non-GOTY version, path for both configuration files and save data start with %USERPROFILE%\Documents\Eidos\Batman Arkham Asylum\ instead.
For converting saves from one version to another, see Save game data migration.
Steam save files are non-compatible with the Epic Games store version of the game.
Steam saves are compatible with the GOG version, simply copy the save files from the Steam location to the GOG save data location.[5]

Save game cloud syncing

System Native Notes
Epic Games Launcher
GOG Galaxy
Origin
1 GB available.
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud
Approx. 954 MB available.

Convert Games for Windows - LIVE to Steam

Save before editing
Save before editing
Modified save
Modified save
Prepare to replace saves[citation needed]
  1. Start the game
  2. According to the name of your GFWL saves, make sure the corresponding slot is also occupied in-game
  3. Close game and Steam
  4. Delete <Steam-folder>\userdata\<user-id>\35140\remotecache.vdf
Use GFWL-stripper[citation needed]
Remove old GFWL file header[6]
  1. Go to GFWL save game data location.
  2. Open your desired save#.sgd with a hex editor such as HxD.
  3. Search for the first hex 00 00 01 instance not located in the initial part of the file where all values start with 0
  4. Delete everything before this.
  5. Save files over the corresponding ones in <Steam-folder>\userdata\<user-id>\35140\remote\

Convert Xbox 360 to Epic Games Store

"0x" refers to hexadecimal values e.g. 0x10 means "the hexadecimal value 10 (decimal 16) NOT decimal 10".
Manual conversion with hex editor
  1. Make a note of the save(s) you want to use on the PC version as above i.e. save 0, 1, 2, and/or 3
  2. Insert a USB flashdrive into your Xbox360
  3. Use your Xbox360 Settings menu to copy your Arkham Asylum savegames to the drive
  4. Complete transfer of files to your PC - there will be a "Content" folder on your USB drive, and your saves will be in it, search for the files save0.sgd, save1.sgd etc depending on which you want to convert
  5. Open the save file you want to transfer in your hex editor
  6. Go to offset 0xD000, or search for the first occurence of 0x9E2A83 - I have only seen this near position 0xD000 in my saves, but it may vary.
  7. Delete everything before position 0xD000
  8. You should end up with a file starting with 0x00 0x00 0x01
  9. Now scroll down the file until you hit a big block of 0x00s. How far you have to scroll depends on how much is in your savegame. It will be a big block, you can tell it's the right block because before it you'll see lots of game related words like Harpoon Gun, Objective, but afterwards just gibberish
  10. Look at the top of the of block of 00s and find the last 0x11 byte, this is the "end" of the real data. You may have 9 or so bytes of 0x00 before it
  11. Delete everything AFTER the 0x11 so that the 0x11 is now the last byte in the file
  12. Now make a note of the offset of the 0x11 - this is Value A.
  13. Go back to the start of the file.
  14. Insert 4 bytes of 00 00 00 00 at the start.
  15. Your file will now begin 00 00 00 00 00 00 01...
  16. You now will change the 3rd byte. If value A is less than 0x10000 - it will be 01 i.e. your file will start 00 00 01 00. If value A is more than 0x10000 - it will be 02 i.e. your file starts 00 00 02 00. And presumably onwards to bigger depending on save length e.g. if A > 0x20000 use 03 and so on... In actual fact, I've tested this up to 09 - it's just important that it's more than 1 (or rather, more than the number of 0x10000 blocks length that your savegame is) - it seems to be just an initialisation size for some sort of uncompression buffer so needs to be at least big enough.
  17. Save your changes.
  18. Copy your edited save into the correct folder as documented above, or in MrJAG's video on Youtube - TUTORIAL Batman Arkham How To Install SaveGames

Convert Steam to Epic Games Store

Manual conversion with hex editor
  1. Open your save file in your hex editor.
  2. It will start with 00 00 01.
  3. Insert the 4 bytes 00 00 01 00 at the start of the file, so it now starts 00 00 01 00 00 00 01
  4. Save the file and transfer to the save folder as documented above.

Notes

If your save file is longer than 65kB, you may want to try 0x02 etc as documented in the Xbox360 section above.
Converting Epic to Steam is simply done by deleting the bytes added in step 3 and saving.

Video

External video settings.
External video settings.
Video settings can only be changed in the launcher

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Check here if you have broken cutscene
Ultra-widescreen
Some cutscenes are pillar-boxed.
4K Ultra HD
Subtitles are extremely small in resolutions higher than 1080p and nearly unreadable. The rest of the UI scales well.
Field of view (FOV)
Use BAA Advanced Launcher.
Windowed
In launcher, click settings. Doesn't properly capture mouse, may click background windows by accident.[citation needed]
Borderless fullscreen windowed
Anisotropic filtering (AF)
Use BAA Advanced Launcher.
Anti-aliasing (AA)
Up to 16xQ MSAA. Nvidia users only. AMD users must use BAA Advanced Launcher for antialiasing. up to 4x MSAA, 8xQ crashes the game. Nvidia users can force SGSSAA in Nvidia Profile Inspector with the 0x080000C1 antialiasing compatibility flag.[7]
Vertical sync (Vsync)
Set via launcher.
60 FPS
120+ FPS
Capped at 62 FPS. Use BAA Advanced Launcher to change the cap.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Post-processing

Use Batman Arkham Asylum Advanced Launcher[citation needed]
Disable depth of field manually[citation needed]
This disables the DOF effect as well as color grading in all areas of the game, leading to a clearer and more colorful image.
  1. Go in Documents\Square Enix\Batman Arkham Asylum GOTY\BmGame\Config, open the bmengine.ini file with Notepad, and change DepthOfField=True to DepthOfField=False under the [SystemSettings] section.

HD Texture Pack

Updates many low resolution textures
  • Textures installed to core game files

Input

External movement commands key map settings.
External movement commands key map settings.
External action commands key map settings.
External action commands key map settings.
The gamepad layout for Batman: Arkham Asylum
The gamepad layout for Batman: Arkham Asylum

Mouse sensitivity

Change Mouse sensitivity[citation needed]
  1. Go to the configuration files location.
  2. Open BmInput.ini.
  3. Change the value of MouseSensitivity to your desired value and save it (overwrite).
  4. Right click BmInput.ini go to Properties and set the file to Read-only.

Notes

The game will overwrite your sensitivity values when launched, unless the file is set to read-only.

Disable Mouse Smoothing

Disable Mouse Smoothing[citation needed]
  1. Go to the configuration files location.
  2. Open BmInput.ini.
  3. Change the value of bEnableMouseSmoothing to false

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
Dolby Digital 5.1[citation needed]; Analog 7.1
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Czech
Fan translation, download.
French
German
Hungarian
Fan translation, download.
Italian
Japanese
Retail version, download.
Brazilian Portuguese
Fan translation, download.
Russian
Retail version, download.
Polish
Retail version, download. If the installer doesn't work download here.
Spanish
Turkish
Fan translation, download.
Traditional Chinese

VR support

3D modes State GG3D Notes
Native 3D
Nvidia 3D Vision
Issues with glass effects; to fix use Helix Mod: Batman Arkham Asylum.
TriDef 3D
iZ3D
vorpX
G3D
Officially supported game, see official vorpx game list.

Issues unresolved

Second cutscene before Joker boss battle (Jack Ryder Show clip) is skipped

Right before the Joker boss battle at the end of the game, there are 2 cutscenes. The first one (Joker talking to Batman) will play, but the second one (a clip of the Jack Ryder Show) may be skipped.
Restart from Checkpoint[citation needed]
  1. If the second cutscene does not appear normally, pause the game as soon as the game loads again.
  2. From the pause menu, select "Restart from Checkpoint" and confirm. The second cutscene should then play.

Extreme lag in second Scarecrow level

Even on an otherwise capable machine this section can run at sub-20 fps.
Turn PhysX to normal or off (the issue occurs on high)[citation needed]

Notes

If you have previously edited BMEngine.ini for high frame rate, you will need to edit it manually. Set PhysXLevel=2 to 1 (normal) or 0 (off).

PhysX effects are not present in game despite setting being on "normal" or "high"

Effects such as cloth physics (other than Batman's cape), smoke, and small objects such as papers and leaves are not active despite PhysX being enabled.
Install latest PhysX System Software[citation needed]fix=

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
OpenGL 2.0 OS X only.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
[citation needed]

Middleware

Middleware Notes
Physics PhysX 2.8.1
Audio FMOD
Interface Scaleform
Cutscenes Bink Video 1.9i

Mods

Ex-exclusive PS3 DLCs

This only works with Steam GOTY version & Epic Games GOTY version.
You need to acquire the DLC files from the OS X version of the game.[9] The files are also available for download directly from PCGamingWiki.
Use xdelta patch[citation needed]
  1. Extract the DLC files into <path-to-game>.
  2. Extract these patch files into new folder.
  3. Copy <path-to-game>\Binaries\ShippingPC-BmGame.exe into patch folder.
  4. Start patch.bat for automatic patcher.
    • Alternatively simply use batmanps3dlc.xdelta with Xdelta.
  5. Copy ShippingPC-BmGame.exe and ShippingPC-BmGame.exe.bak into <path-to-game>\Binaries\.

Notes

For more information, see Xdelta.
Manually hex edit executable[10]
  1. Extract the DLC files into <path-to-game>.
  2. Open <path-to-game>\Binaries\ShippingPC-BmGame.exe with a hex editor such as HxD
  3. Search for 25 00 00 08 00 31 86 80 (offset 12153C6)
  4. Replace it with 0D 00 00 08 00 89 86 80

Center Main Camera View

By default the game's main third-person camera view is off-center (i.e. the character stands at the left side of the screen). For those who prefer the character to be central to the screen, the camera position can be changed via an in-game console command.

Center Camera View[11]
  1. Go to <path-to-game>\Binaries.
  2. Create a new text file in that folder named center.txt with the following content:
    set R3rdPersonCamera WalkCamConfig (StateFreeCameraSitOffsetMin=(X=0.000000,Y=0.000000,Z=0.000000),StateFreeCameraSitOffsetMax=(X=0.000000,Y=0.000000,Z=0.000000),StateFreeCameraPullOffset=(X=0.000000,Y=0.000000,Z=0.000000),CameraPivotOffset=(X=0.000000,Y=0.000000,Z=65.000000),ZoomedOffset=(X=0.000000,Y=0.000000,Z=80.000000),maxPitch=14500.000000,MinPitch=-100000.000000,MinFreeCameraDistance=300.000000,MaxFreeCameraDistance=300.000000,ShortCamSpringConst=250.000000,LongCamSpringConst=250.000000,DefaultCameraPitch=-910.000000,CameraSitOffsetPower=1.500000,bUseSeparate43Settings=True,StateFreeCamera43SitOffsetMax=(X=0.000000,Y=25.000000,Z=60.000000),StateFreeCamera43SitOffsetMin=(X=-100.000000,Y=67.000000,Z=-20.000000),bDontModifySitOffsetWhenLookingUp=False)
    
  3. Go to the configuration file(s) location.
  4. Open BMInput.ini.
  5. Under the [Engine.PlayerInput] section, add a new key binding line like the following:
    Bindings=(Name="F8",Command="exec center.txt", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)
  6. Launch the game and while playing press the key to center the camera.

Notes

You will need to press the key once each time you launch the game.
To add the command to an existing keybind, precede it with a pipe (|) character. For example, to make the F8 key change the FOV and center the camera:
Bindings=(Name="F8",Command="fov 110{{!}}exec center.txt", Shift=false, Control=false, Alt=false, bIgnoreShift=false, bIgnoreCtrl=false, bIgnoreAlt=false)

System requirements

Windows
Minimum Recommended
Operating system (OS) XP, Vista, 7
Processor (CPU) AMD Athlon 64 3500+ 2.2 GHz
Intel Pentium 4 3.0 GHz
System memory (RAM) 1 GB (XP)
2 GB (Vista/7)
Hard disk drive (HDD) 8 GB
Video card (GPU) ATI Radeon X1300
Nvidia GeForce 6600
256 MB of VRAM
DirectX 9 compatible
macOS (OS X)
Minimum Recommended
Operating system (OS) 10.9.5
Processor (CPU) 2.0 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 10 GB
Video card (GPU) 256 MB of VRAM


Notes

  1. Games for Windows - LIVE DRM features: Legacy activation, supports local profiles.
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References