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| For a more in-depth tutorial, see [https://www.play-old-pc-games.com/compatibility-tools/_inmm-dll-tutorial/ this guide]. | | For a more in-depth tutorial, see [https://www.play-old-pc-games.com/compatibility-tools/_inmm-dll-tutorial/ this guide]. |
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− | Note that this will break the volume sliders somewhat, as the music will always start at 100%. Changing the music slider in-game will update the volume, though. | + | Note that this will break the volume sliders somewhat, as the music will always start at 100% (much louder than the sound effects) until the music slider is changed. A workaround for that is to take all of the music files into an application like [https://www.audacityteam.org/download/ Audacity] and manually lower their volume by about 20db. |
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Revision as of 10:10, 3 June 2021
Ball Breakers (known as MoHo in Europe) is a video game developed by Lost Toys and published by Take-Two Interactive for PlayStation, Dreamcast, and Microsoft Windows in 2000.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
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Essential improvements
- To run the game on modern systems, you will need the fixed exe available on myabandonware.com.
This works as a no-cd patch, but also seems to fix a crash when loading a level.
Widescreen and high resolution support
Use DgVoodoo
|
- Download DgVoodoo.
- Extract
dgVoodoo.conf , dgVoodooCpl.exe and the contents of MS/x86 directly into <path-to-game> .
- Run
dgVoodooCpl.exe
- In the "General" tab set the following:
* Appearance - "Full Screen"
* Scaling mode - "Stretched, keep aspect ratio"
- In the "DirectX" tab set the following:
* Videocard - "dgVoodoo Virtual 3D Accelerated Card"
* VRAM - "4096MB"
* Filtering - "Force anisotropic 16x"
* Disable mipmapping - true
* Resolution - choose the max for your monitor
* dgVoodoo Watermark - false
- Press "Apply", then "OK"
- Edit
dgVoodoo.conf in a text editor and:
- Set the
FullscreenAttributes property to "fake" (to make cutscenes work somewhat properly)
- Set the
DepthBuffersBitDepth property to "forcemin24bit" (to fix some z-fighting issues)
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Music and sound fix on Windows 10
Use _inmm.dll
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- Rip the game audio using a tool like CDex
- Put the ripped audio into a folder like
<path-to-game>/music
- Download and install _inmm.dll
- Drag and drop
moho.exe onto _inmmcnf.exe (this will modify the exe file!)
- Click "OK" in the window that pops up
- Run
_inmmcnf.exe
- On the "Method" tab change "default" to "DirectShow"
- On the "_inmm.ini" tab, click "Add" and add all of the ripped music files from the
<path-to-game>/music folder
- Click "Save" and save the ini file to
<path-to-game>
- Optionally, open the newly created ini file and modify the paths to be relative (removing
<path-to-game>/ from the beginning of each line)
For a more in-depth tutorial, see this guide.
Note that this will break the volume sliders somewhat, as the music will always start at 100% (much louder than the sound effects) until the music slider is changed. A workaround for that is to take all of the music files into an application like Audacity and manually lower their volume by about 20db.
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Controller configuration
- You might need to use XInput Plus for the configuration window to recognize controller inputs (if you want to change the default control scheme). Note that the game will take longer to launch when the xinput files are present. Due to this, it's recommended to delete the DLLs after configuring the controller.
Create XInput DLLs
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- Follow the guide to create the necessary DLLs.
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Game data
Configuration file(s) location
Save game data location
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Sound and music volume controlled separately |
Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Network
Multiplayer types
Issues unresolved
Graphical glitches when using dgVoodoo
An odd graphical glitch can occur when using dgVoodoo, where a weird black shadow-like effect with z-fighting can be seen around boost pads.
Issues fixed
Crash when loading a level on Windows 10
Music or sound not playing on Windows 10
The cutscenes and music are stored on the CD, so will only work when a CD is present in the drive. However, running the game with the CD will break sound. This results in a choice of whether you prefer to hear sound or music. See Music and sound fix on Windows 10 on how to fix this.
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Other information
API
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95, 98, 2000 | |
Processor (CPU) |
Intel Pentium II 266 MHz
| Intel Pentium III AMD Athlon Cyrix 6x86MX |
System memory (RAM) |
32 MB |
64 MB |
Hard disk drive (HDD) |
400 MB | |
Video card (GPU) |
8 MB of VRAM DirectX 7 compatible | |
Notes
References