Difference between revisions of "Ball Breakers"

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(Created page with "{{stub}} {{Infobox game |cover = Ball Breakers cover.jpg |developers = {{Infobox game/row/developer|Lost Toys}} {{Infobox game/row/porter|Broadsword Interactive|Wind...")
 
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{{stub}}
 
 
{{Infobox game
 
{{Infobox game
|cover        = Ball Breakers cover.jpg
+
|cover        = Moho / Ball Breakers cover.jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Lost Toys}}
 
{{Infobox game/row/developer|Lost Toys}}
Line 42: Line 41:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = Ball Breakers (known as MoHo in Europe) is a video game developed by Lost Toys and published by Take-Two Interactive for PlayStation, Dreamcast, and Microsoft Windows in 2000.
  
 
|release history  =  
 
|release history  =  
Line 52: Line 51:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| retail | | unknown |  |  | Windows }}
 
{{Availability/row| retail | | unknown |  |  | Windows }}
 +
}}
 +
 +
==Essential improvements==
 +
===[https://www.myabandonware.com/game/ball-breakers-dot Fixed exe from myabandonware.com]===
 +
{{++}} To run the game on modern systems, you will need the fixed exe available on myabandonware.com.
 +
This works as a no-cd patch, but also seems to fix a crash when loading a level.
 +
 +
===Widescreen and high resolution support===
 +
{{Fixbox|description=Use DgVoodoo|fix=
 +
# Download [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ DgVoodoo].
 +
# Extract {{file|dgVoodoo.conf}}, {{file|dgVoodooCpl.exe}} and the contents of {{file|MS/x86}} directly into {{file|{{p|game}}}}.
 +
# Run {{file|dgVoodooCpl.exe}}
 +
# In the "General" tab set the following:
 +
  * Appearance - "Full Screen"
 +
  * Scaling mode - "Stretched, keep aspect ratio"
 +
# In the "DirectX" tab set the following:
 +
  * Videocard - "dgVoodoo Virtual 3D Accelerated Card"
 +
  * VRAM - "4096MB"
 +
  * Filtering - "Force anisotropic 16x"
 +
  * Disable mipmapping - true
 +
  * Resolution - choose the max for your monitor
 +
  * dgVoodoo Watermark - false
 +
 +
# Press "Apply", then "OK"
 +
# Edit {{file|dgVoodoo.conf}} in a text editor and:
 +
# Set the {{code|FullscreenAttributes}} property to "fake" (to make cutscenes work somewhat properly)
 +
# Set the {{code|DepthBuffersBitDepth}} property to "forcemin24bit" (to fix some z-fighting issues)
 +
}}
 +
 +
===Controller configuration===
 +
{{++}} You might need to use [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus] for the configuration window to recognize controller inputs (if you want to change the default control scheme). Note that the game will take longer to launch when the xinput files are present. Due to this, it's recommended to delete the DLLs after configuring the controller.
 +
{{Fixbox|description=Create XInput DLLs|fix=
 +
# Follow [https://www.play-old-pc-games.com/compatibility-tools/xinput-plus-tutorial/ the guide] to create the necessary DLLs.
 
}}
 
}}
  
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===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{p|game}\Save}}
 
}}
 
}}
  
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|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
 
|color blind                = unknown
 
|color blind                = unknown
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==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = unknown
 
|acceleration option      = unknown
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|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = unknown
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = false
|full controller notes    =  
+
|full controller notes    = Does not work in menus
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
 
|controller sensitivity    = unknown
 
|controller sensitivity    = unknown
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==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sound and music volume controlled separately
|surround sound            = unknown
+
|surround sound            = false
 
|surround sound notes      =  
 
|surround sound notes      =  
|subtitles                = unknown
+
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost        = unknown
 
|mute on focus lost        = unknown
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|upnp =  
 
|upnp =  
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Music or sound not playing on Windows 10===
 +
The cutscenes and music are stored on the CD, so will only work when a CD is present in the drive. However, running the game with the CD will break sound. This results in a choice of whether you prefer to hear sound or music.
 +
 +
===Graphical glitches when using dgVoodoo===
 +
An odd graphical glitch can occur when using dgVoodoo, where a weird black shadow-like effect with z-fighting can be seen around boost pads.
 +
 +
==Issues fixed==
 +
===Crash when loading a level on Windows 10===
 +
{{Fixbox|description=Use the [[#Fixed exe from myabandonware.com|fixed exe from myabandonware.com]].}}
  
 
==Other information==
 
==Other information==
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
 
|windows arm app        = unknown
 
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
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|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    =  
+
|minOS    = Windows 95/98/2000
|minCPU  =  
+
|minCPU  = 266MHz (Pentium II or equivalent)
|minRAM  =  
+
|minRAM  = 32Mb
|minHD    =  
+
|minHD    = 400Mb
|minGPU  =  
+
|minGPU  = DirectX compatible 3D Accelerator Card with 8Mb VRAM
  
|recOS    =  
+
|recOS    = Windows 95/98/2000
|recCPU  =  
+
|recCPU  = Pentium III, AMD Athlon, Cyrix 686MX
|recRAM  =  
+
|recRAM  = 64Mb
|recHD    =  
+
|recHD    = 400Mb
|recGPU  =  
+
|recGPU  = DirectX compatible 3D Accelerator Card (e.g. Voodoo 3, GeForce)
|notes    =  
+
|notes    = DirectX 7
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Revision as of 18:51, 2 June 2021

Ball Breakers
Cover image missing, please upload it
Developers
Lost Toys
Windows Broadsword Interactive
Publishers
Take-Two Interactive
Release dates
Windows November 3, 2000
Taxonomy
Modes Singleplayer, Multiplayer
Genres Action
Ball Breakers on HowLongToBeat
Ball Breakers on IGDB
Ball Breakers on MobyGames
Ball Breakers on Wikipedia

Ball Breakers (known as MoHo in Europe) is a video game developed by Lost Toys and published by Take-Two Interactive for PlayStation, Dreamcast, and Microsoft Windows in 2000.

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows

Essential improvements

Fixed exe from myabandonware.com

To run the game on modern systems, you will need the fixed exe available on myabandonware.com.

This works as a no-cd patch, but also seems to fix a crash when loading a level.

Widescreen and high resolution support

Use DgVoodoo
  1. Download DgVoodoo.
  2. Extract dgVoodoo.conf, dgVoodooCpl.exe and the contents of MS/x86 directly into <path-to-game>.
  3. Run dgVoodooCpl.exe
  4. In the "General" tab set the following:
 * Appearance - "Full Screen"
 * Scaling mode - "Stretched, keep aspect ratio"
  1. In the "DirectX" tab set the following:
 * Videocard - "dgVoodoo Virtual 3D Accelerated Card"
 * VRAM - "4096MB"
 * Filtering - "Force anisotropic 16x"
 * Disable mipmapping - true
 * Resolution - choose the max for your monitor
 * dgVoodoo Watermark - false
  1. Press "Apply", then "OK"
  2. Edit dgVoodoo.conf in a text editor and:
  3. Set the FullscreenAttributes property to "fake" (to make cutscenes work somewhat properly)
  4. Set the DepthBuffersBitDepth property to "forcemin24bit" (to fix some z-fighting issues)

Controller configuration

You might need to use XInput Plus for the configuration window to recognize controller inputs (if you want to change the default control scheme). Note that the game will take longer to launch when the xinput files are present. Due to this, it's recommended to delete the DLLs after configuring the controller.
Create XInput DLLs
  1. Follow the guide to create the necessary DLLs.

Game data

Configuration file(s) location

System Location
Windows

Save game data location

{{Game data|

Windows

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Sound and music volume controlled separately
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Issues unresolved

Music or sound not playing on Windows 10

The cutscenes and music are stored on the CD, so will only work when a CD is present in the drive. However, running the game with the CD will break sound. This results in a choice of whether you prefer to hear sound or music.

Graphical glitches when using dgVoodoo

An odd graphical glitch can occur when using dgVoodoo, where a weird black shadow-like effect with z-fighting can be seen around boost pads.

Issues fixed

Crash when loading a level on Windows 10

Use the fixed exe from myabandonware.com.

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95/98/2000
Processor (CPU) 266MHz (Pentium II or equivalent)
System memory (RAM) 32Mb
Hard disk drive (HDD) 400Mb
Video card (GPU) DirectX compatible 3D Accelerator Card with 8Mb VRAM
DirectX 7

References