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Difference between revisions of "BPM: Bullets per Minute"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: the need to use a patcher for ultrawide support is questionable)
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|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
|ultrawidescreen notes      = {{Term|Vert-}} gameplay, download this [https://community.pcgamingwiki.com/files/file/1993-bpm-bullets-per-minute-ultrawide-fix/ patcher].{{dubious|reason=Vert- scaling with a slider up to 130 should allow to reach parity with 16:9 at 90 and higher horizontal FOV, meaning 'limited' or 'true' for native ultrawide support.}}
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|ultrawidescreen notes      = {{term|Vert-}} scaling, See [[#Ultra-widescreen|Ultra-widescreen]]. Community tool also available via: [https://community.pcgamingwiki.com/files/file/1993-bpm-bullets-per-minute-ultrawide-fix/ patcher].{{dubious|reason=Vert- scaling with a slider up to 130 should allow to reach parity with 16:9 at 90 and higher horizontal FOV, meaning 'limited' or 'true' for native ultrawide support.}}
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
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|4k ultra hd notes          =  
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|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
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}}
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===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===
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{{Fixbox|description=Modify Engine.ini|ref=<ref name="Hman360">{{Refcheck|user=Hman360|date=2020-06-24|comment=Tested by setting the value in the config file and checking in-game.}}</ref>|fix=
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# Go to the [[#Game data|configuration file(s) location]].
 +
# Open <code>Engine.ini</code>.
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# Add the line <code>[/script/engine.localplayer]</code>
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# In this section, add the line: <code>AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code>
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# Save the file.
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# This can make the FOV very wide, lower via the settings menu accordingly.
 
}}
 
}}
  

Revision as of 09:11, 18 September 2020

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BPM: Bullets per Minute
BPM: Bullets per Minute cover
Developers
Awe Interactive
Engines
Unreal Engine 4
Release dates
Windows September 15, 2020
Reception
Metacritic 74
OpenCritic 78
Taxonomy
Monetization DLC
Modes Singleplayer
Perspectives First-person
Genres Music/rhythm, Roguelike, Shooter
BPM: Bullets per Minute on IGDB

BPM: Bullets per Minute is a singleplayer first-person music/rhythm, roguelike and shooter game.

General information

GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

DLC and expansion packs

Name Notes
Soundtrack
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BPM\Saved\Config\WindowsNoEditor
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1286350/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\BPM\Saved\SaveGames
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1286350/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert- scaling, See Ultra-widescreen. Community tool also available via: patcher.[dubious – discuss]
4K Ultra HD
Field of view (FOV)
40 to 130 in increments of 1.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Modify Engine.ini[1]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the line [/script/engine.localplayer]
  4. In this section, add the line: AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
  5. Save the file.
  6. This can make the FOV very wide, lower via the settings menu accordingly.

Input

Audio

Audio feature State Notes
Separate volume controls
Music, SFX, Menu music.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4590
System memory (RAM) 8 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 960
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1286350/ in addition to or instead of this directory. The app ID (1286350) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Verified by User:Hman360 on 2020-06-24
    Tested by setting the value in the config file and checking in-game.
  2. Verified by User:AlRayes BRN on 2020-09-16
    Tested the game with Microsoft's Xbox One controller connected through a USB cable