Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "BPM: Bullets per Minute"

From PCGamingWiki, the wiki about fixing PC games
m (Updated reception)
m
 
(19 intermediate revisions by 10 users not shown)
Line 5: Line 5:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref name="engineversion">{{Refcheck|user=Mastan|date=2022-09-25}}</ref>|build=4.26.2.0}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|September 15, 2020}}
 
{{Infobox game/row/date|Windows|September 15, 2020}}
Line 13: Line 13:
 
{{Infobox game/row/reception|IGDB|bpm-bullets-per-minute|74}}
 
{{Infobox game/row/reception|IGDB|bpm-bullets-per-minute|74}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
Line 32: Line 32:
 
|hltb        = 77759
 
|hltb        = 77759
 
|igdb        = bpm-bullets-per-minute
 
|igdb        = bpm-bullets-per-minute
|mobygames    = bpm-bullets-per-minute
+
|mobygames    = 150485
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    =  
+
|wikipedia    = BPM: Bullets Per Minute
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
Line 48: Line 48:
  
 
'''General information'''
 
'''General information'''
{{GOG.com links|1112159766}}
+
{{GOG.com links|1112159766|bpm_bullets_per_minute}}
 
{{mm}} [https://steamcommunity.com/app/1286350/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1286350/discussions/ Steam Community Discussions]
  
Line 55: Line 55:
 
{{Availability/row| GOG.com | bpm_bullets_per_minute | DRM-free | | | Windows }}
 
{{Availability/row| GOG.com | bpm_bullets_per_minute | DRM-free | | | Windows }}
 
{{Availability/row| GMG | bpm-bullets-per-minute-pc | Steam | | | Windows }}
 
{{Availability/row| GMG | bpm-bullets-per-minute-pc | Steam | | | Windows }}
{{Availability/row| Steam | 1286350 | Steam |  |  | Windows }}
+
{{Availability/row| Steam | 1286350 | DRM-free |  |  | Windows }}
}}
 
 
 
{{DLC|
 
{{DLC/row| Soundtrack | | Windows }}
 
 
}}
 
}}
  
Line 65: Line 61:
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Delete or rename movie files|ref=<ref>{{Refcheck|user=Baronsmoki|date=2021-03-08}}</ref>|fix=
 
{{Fixbox|description=Delete or rename movie files|ref=<ref>{{Refcheck|user=Baronsmoki|date=2021-03-08}}</ref>|fix=
# Go to <code>{{P|game}}\WindowsNoEditor\BPM\Content\Movies\</code>.
+
# Go to {{folder|{{P|game}}\WindowsNoEditor\BPM\Content\Movies}}.
# Delete or rename <code>AweIdent.mp4</code>.
+
# Delete or rename {{file|AweIdent.mp4}}.
 
}}
 
}}
  
Line 82: Line 78:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             = true
+
|gog galaxy               = true
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 124: Line 120:
 
|antialiasing              = always on
 
|antialiasing              = always on
 
|antialiasing notes        = [[TAA]] is used by default. [[FXAA]] can be forced instead.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-10-06|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = [[TAA]] is used by default. [[FXAA]] can be forced instead.<ref name="unlocker">{{Refcheck|user=Fayaine|date=2020-10-06|comment=Tested with the Unreal Engine 4 console unlocker.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 132: Line 131:
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 153: Line 154:
 
{{Fixbox|description=Change FOV scaling to vertical FOV |ref=<ref name="2020-10-06">{{Refcheck|user=Fayaine|date=2020-10-06}}</ref>|fix=
 
{{Fixbox|description=Change FOV scaling to vertical FOV |ref=<ref name="2020-10-06">{{Refcheck|user=Fayaine|date=2020-10-06}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>Engine.ini</code>.
+
# Open {{file|Engine.ini}}.
 
# Add the following and save the file.
 
# Add the following and save the file.
 
<pre>
 
<pre>
Line 164: Line 165:
 
{{Fixbox|description=Custom anisotropic samples|ref=<ref name="2020-10-06"/>|fix=
 
{{Fixbox|description=Custom anisotropic samples|ref=<ref name="2020-10-06"/>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>Engine.ini</code>.
+
# Open {{file|Engine.ini}}.
 
# Add the following and save the file.
 
# Add the following and save the file.
 
<pre>
 
<pre>
Line 176: Line 177:
 
{{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name="2020-10-06">{{Refcheck|user=Fayaine|date=2020-10-06}}</ref>|fix=
 
{{Fixbox|description=Disable [[TAA]] through a configuration file|ref=<ref name="2020-10-06">{{Refcheck|user=Fayaine|date=2020-10-06}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>Engine.ini</code>.
+
# Open {{file|Engine.ini}}.
 
# Add the following and save the file.
 
# Add the following and save the file.
 
<pre>
 
<pre>
Line 188: Line 189:
 
{{Fixbox|description=Enable [[FXAA]] through a configuration file||fix=
 
{{Fixbox|description=Enable [[FXAA]] through a configuration file||fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>Engine.ini</code>.
+
# Open {{file|Engine.ini}}.
 
# Add the following and save the file.
 
# Add the following and save the file.
 
<pre>
 
<pre>
Line 203: Line 204:
 
{{Fixbox|description=Disable chromatic aberration|ref=<ref name="2020-10-06">{{Refcheck|user=Fayaine|date=2020-10-06}}</ref>|fix=
 
{{Fixbox|description=Disable chromatic aberration|ref=<ref name="2020-10-06">{{Refcheck|user=Fayaine|date=2020-10-06}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>Engine.ini</code>.
+
# Open {{file|Engine.ini}}.
 
# Add the following and save the file.
 
# Add the following and save the file.
 
<pre>
 
<pre>
Line 214: Line 215:
 
{{Fixbox|description=Disable depth of field|ref=<ref name="2020-10-06">{{Refcheck|user=Fayaine|date=2020-10-06}}</ref>|fix=
 
{{Fixbox|description=Disable depth of field|ref=<ref name="2020-10-06">{{Refcheck|user=Fayaine|date=2020-10-06}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open <code>Engine.ini</code>.
+
# Open {{file|Engine.ini}}.
 
# Add the following and save the file.
 
# Add the following and save the file.
 
<pre>
 
<pre>
Line 230: Line 231:
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
 +
|mouse smoothing          = true
 +
|mouse smoothing notes    = To disable go to %LOCALAPPDATA%\BPM\Saved\Config\WindowsNoEditor\Input.ini
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  = Labeled '''Look Sensitivity''', 0.5 to 5 in increments of 0.1.<br>Y-axis and X-axis sensitivity can be adjusted individually.
 
|mouse sensitivity notes  = Labeled '''Look Sensitivity''', 0.5 to 5 in increments of 0.1.<br>Y-axis and X-axis sensitivity can be adjusted individually.
Line 291: Line 294:
 
BPM Bullets per Minute ControllerSettings.png|Controller settings
 
BPM Bullets per Minute ControllerSettings.png|Controller settings
 
</gallery>
 
</gallery>
 +
 +
===Mouse smoothing===
 +
{{Fixbox|description=Change configuration file|ref=<ref name="BPMMouseSmoothing">{{Refurl|url=https://steamcommunity.com/app/1286350/discussions/0/3203745634163430837/|title=Mouse Smoothing :: BPM: BULLETS PER MINUTE General Discussions|date=2022-06-11}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|Input.ini}}.
 +
# Add the following and save the file.
 +
<pre>[/script/engine.inputsettings]
 +
bEnableMouseSmoothing=False</pre>
 +
}}
  
 
==Audio==
 
==Audio==
Line 309: Line 321:
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
 +
|royalty free audio      = always on
 +
|royalty free audio notes =
 
}}
 
}}
 
{{Image|BPM Bullets per Minute GeneralSettings.png|General settings}}
 
{{Image|BPM Bullets per Minute GeneralSettings.png|General settings}}
 +
 
{{L10n|content=
 
{{L10n|content=
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = false
  |subtitles = true
+
  |subtitles = false
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
|ref      =
 
}}
 
}}
 +
{{L10n/switch
 +
|language  = French
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = German
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Italian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Korean
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    = Available but not shown as supported.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-18|comment=Comment (optional)}}</ref>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    = Mistakenly advertised as Portuguese.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-18|comment=Comment (optional)}}</ref>
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Russian
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 +
|interface = true
 +
|audio    = false
 +
|subtitles = false
 +
|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
 +
{{L10n/switch
 +
|language  = Japanese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = false
 +
|notes    = Fan Translation, [https://steamcommunity.com/sharedfiles/filedetails/?id=3007122575, Download]
 +
|fan      = true
 +
|ref      =
 +
}}
 +
}}
 +
 +
{{ii}}The game has no audio nor subtitles.<ref>{{Refcheck|user=DarkSonicPT|date=2023-03-18|comment=Comment (optional)}}</ref>
  
 
==Other information==
 
==Other information==
Line 350: Line 448:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 402: Line 503:
  
 
{{References}}
 
{{References}}
[[Category:GOG.com Enhancement Project]]
+
{{GOG.com Enhancement Project}}

Latest revision as of 14:27, 20 October 2023

BPM: Bullets per Minute
BPM: Bullets per Minute cover
Developers
Awe Interactive
Engines
Unreal Engine 4[Note 1]
Release dates
Windows September 15, 2020
Reception
Metacritic 73
OpenCritic 74
IGDB 74
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Music/rhythm, Roguelike, Shooter
Art styles Stylized
Themes Fantasy
BPM: Bullets per Minute on HowLongToBeat
BPM: Bullets per Minute on IGDB
BPM: Bullets per Minute on MobyGames
BPM: Bullets per Minute on Wikipedia

BPM: Bullets per Minute is a singleplayer first-person music/rhythm, roguelike and shooter game.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows

Essential improvements

Skip intro videos

Delete or rename movie files[2]
  1. Go to <path-to-game>\WindowsNoEditor\BPM\Content\Movies.
  2. Delete or rename AweIdent.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\BPM\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1286350/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\BPM\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1286350/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert- FOV and viewmodel scaling. See Ultra-widescreen for the available workarounds.[3]
4K Ultra HD
[4]
Field of view (FOV)
40 to 145 in increments of 1. See Field of view (FOV) for higher values.
Windowed
Borderless fullscreen windowed
Exclusive fullscreen also supported.
Anisotropic filtering (AF)
Always at 8.[5] See Anisotropic filtering (AF) for more.
Anti-aliasing (AA)
TAA is used by default. FXAA can be forced instead.[6] See Anti-aliasing (AA).
Vertical sync (Vsync)
60 FPS and 120+ FPS
Toggleable between 30, 60, 90, 120, 144, 200 and unlimited.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Ultra-widescreen

Use the community patcher
Additionally increases the viewmodel FOV to partly compensate for the native scaling.
Increase in-game field of view
  • At 21:9 resolutions, use the in-game option to set the FOV to 116 and match the default 100 at 16:9.

Field of view (FOV)

Use the Universal Unreal Engine 4 Console Unlocker[7]
  1. Follow the instructions to enable the developer console in the game.
  2. Enter FOV X where X is the desired value.
Requires to be run after each game launch.
Change FOV scaling to vertical FOV[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Anisotropic filtering (AF)

Custom anisotropic samples[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16
Anisotropic filtering quality can be adjusted by changing the value between 0 and 16.

Anti-aliasing (AA)

Disable TAA through a configuration file[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0

Notes

Anti-aliasing quality can be adjusted by changing the value between 1 (low) and 6 (high).
Enable FXAA through a configuration file
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1

Notes

Enabling FXAA will disable TAA.
Setting the value to 0 will disable anti-aliasing.

Chromatic aberration

Disable chromatic aberration[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.SceneColorFringeQuality=0

Depth of field

Disable depth of field[7]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DepthOfFieldQuality=0

Input

Input settings
Input settings
Game settings
Game settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Labeled Look Sensitivity, 0.5 to 5 in increments of 0.1.
Y-axis and X-axis sensitivity can be adjusted individually.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Ability to choose from 6 presets.
Controller sensitivity
From 0% to 100%. Y-axis and X-axis sensitivity can be adjusted individually.
Controller Y-axis inversion
Labeled Invert Look.
Controller types
XInput-compatible controllers
[8]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse smoothing

Change configuration file[9]
  1. Go to the configuration file(s) location.
  2. Open Input.ini.
  3. Add the following and save the file.
[/script/engine.inputsettings]
bEnableMouseSmoothing=False

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music, SFX, Menu music.
Surround sound
[10]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
General settings
General settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Korean
Available but not shown as supported.[11]
Brazilian Portuguese
Mistakenly advertised as Portuguese.[12]
Russian
Spanish
Japanese
Fan Translation, Download
The game has no audio nor subtitles.[13]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4590
System memory (RAM) 8 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 960
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.26.2.0[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Mastan on 2022-09-25
  2. Verified by User:Baronsmoki on 2021-03-08
  3. Verified by User:Fayaine on 2020-10-06
    Tested using a custom resolution of 2560x1080.
  4. Verified by User:Fayaine on 2020-10-06
    Tested at 3840x2160 custom resolution.
  5. Verified by User:Fayaine on 2020-10-06
    Checked with the Unreal Engine 4 Console Unlocker while changing graphic settings. Tied to texture quality setting which does not exist here. The AF value stays at 8x at all times.
  6. Verified by User:Fayaine on 2020-10-06
    Tested with the Unreal Engine 4 console unlocker.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Verified by User:Fayaine on 2020-10-06
  8. Verified by User:AlRayes BRN on 2020-09-16
    Tested the game with Microsoft's Xbox One controller connected through a USB cable
  9. Mouse Smoothing :: BPM: BULLETS PER MINUTE General Discussions - last accessed on 2022-06-11
  10. Verified by User:Rose on 2020-10-08
    Tested on a 5.1 sound system and used Orban Loudness Meter to confirm the use of the rear speakers.
  11. Verified by User:DarkSonicPT on 2023-03-18
  12. Verified by User:DarkSonicPT on 2023-03-18
  13. Verified by User:DarkSonicPT on 2023-03-18