Difference between revisions of "Azur Lane: Crosswave"
From PCGamingWiki, the wiki about fixing PC games
Baronsmoki (talk | contribs) m (→Game data: Windows slash -> backslash) |
KingKrouch (talk | contribs) |
||
Line 77: | Line 77: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
− | |ultrawidescreen notes = Fullscreen and Borderless Windowed mode cannot be activated in-game when using a 21:9 monitor | + | |ultrawidescreen notes = Fullscreen and Borderless Windowed mode cannot be activated in-game when using a 21:9 monitor. See [[#Ultra-widescreen|Ultra-widescreen]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = For aspect ratios other than 16:9, this can be achieved by config tweaks and setting the desired resolution in Windows before playing. See [[#Custom Resolutions|Custom Resolutions]]. <ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Unable to test 16:9 resolutions like 3840x2160 and 2560x1440 due to not having a 16:9 monitor and due to issues with AMD's custom resolution utility. Until confirmation shows up from other sources that can test this, this note will be set to hackable.}}</ref> | |4k ultra hd notes = For aspect ratios other than 16:9, this can be achieved by config tweaks and setting the desired resolution in Windows before playing. See [[#Custom Resolutions|Custom Resolutions]]. <ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Unable to test 16:9 resolutions like 3840x2160 and 2560x1440 due to not having a 16:9 monitor and due to issues with AMD's custom resolution utility. Until confirmation shows up from other sources that can test this, this note will be set to hackable.}}</ref> | ||
Line 112: | Line 112: | ||
'''Notes''' | '''Notes''' | ||
{{ii}} Attempting to change in-game graphics options will result in the custom resolution being reset. If the GameUserSettings.ini is set to Read-Only, changing the resolution back to the desired resolution simply requires restarting the game. | {{ii}} Attempting to change in-game graphics options will result in the custom resolution being reset. If the GameUserSettings.ini is set to Read-Only, changing the resolution back to the desired resolution simply requires restarting the game. | ||
− | {{ | + | {{--}} The game uses Vert- FOV Scaling, which requires hex editing the executable. See [[#Ultra-widescreen|Ultra-widescreen]]. |
}} | }} | ||
+ | |||
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | {{Fixbox|description=Edit GameUserSettings.ini and Hex edit executable for proper field of view|fix= | ||
+ | # Follow the instructions in [[#Custom Resolutions|Custom Resolutions]] | ||
+ | # Go to <code>{{P|game}}/Azurlane/Binaries/Win64</code> | ||
+ | # Make a backup of <code>Azurlane-Win64-Shipping.exe</code>. | ||
+ | # Open <code>Azurlane-Win64-Shipping.exe</code> inside of a Hex Editor, such as HxD. | ||
+ | # Search for the hex value <code>4D 24 40 01 00 00 00 35 FA 0E 3C</code>. | ||
+ | # Replace the value with <code>4D 24 40 01 00 00 00 35 FA 3E 3C</code> to fix the field of view for 21:9 resolutions. | ||
+ | # Replace <code>48 F6 41 2C 01 49 8B</code> with <code>48 F6 41 2C 00 49 8B</code> to remove non-cutscene pillarboxes (if pillarboxing happens during gameplay). | ||
+ | # Save the file, and launch the game. | ||
+ | {{--}} In-game menus on 21:9 displays will be anchored to the left side of the screen, and cutscenes are pillarboxed. | ||
+ | {{--}} In-game HUD doesn't show completely on 21:9 resolutions. | ||
+ | {{--}} While this fixes the in-game field of view, it causes issues with water rendering. | ||
+ | |||
+ | <gallery> | ||
+ | Azur_Lane_Ultrawide_Without_FOV_Edit.jpg|21:9 Ultrawide without the FOV edit. | ||
+ | Azur_Lane_Ultrawide_With_FOV_Edit.jpg| 21:9 Ultrawide with the FOV edit. | ||
+ | Azur_Widescreen_Screenshot.jpg| 16:9 Widescreen with the intended field of view and HUD positioning. | ||
+ | </gallery> | ||
==Input settings== | ==Input settings== |
Revision as of 13:50, 13 February 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Felistella | |
Publishers | |
Idea Factory International | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 13, 2020 |
Key points
- PC Port with limited scalability and input options.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Azurlane\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Azurlane\Saved\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
In-game notice when attempting to enable Fullscreen or Borderless Windowed mode in-game with a non 16:9 display.
Custom Resolutions
Edit GameUserSettings.ini |
---|
Notes
|
Ultra-widescreen
{{Fixbox|description=Edit GameUserSettings.ini and Hex edit executable for proper field of view|fix=
- Follow the instructions in Custom Resolutions
- Go to
<path-to-game>/Azurlane/Binaries/Win64
- Make a backup of
Azurlane-Win64-Shipping.exe
. - Open
Azurlane-Win64-Shipping.exe
inside of a Hex Editor, such as HxD. - Search for the hex value
4D 24 40 01 00 00 00 35 FA 0E 3C
. - Replace the value with
4D 24 40 01 00 00 00 35 FA 3E 3C
to fix the field of view for 21:9 resolutions. - Replace
48 F6 41 2C 01 49 8B
with48 F6 41 2C 00 49 8B
to remove non-cutscene pillarboxes (if pillarboxing happens during gameplay). - Save the file, and launch the game.
- In-game menus on 21:9 displays will be anchored to the left side of the screen, and cutscenes are pillarboxed.
- In-game HUD doesn't show completely on 21:9 resolutions.
- While this fixes the in-game field of view, it causes issues with water rendering.
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel CPU Core-I5 3.2GHz or above | Intel CPU Core i7 3770 or above |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | NVIDIA GeForce GTX 750Ti or above DirectX 12 compatible | GeForce GTX 970 or above |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1150080/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1150080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.