Difference between revisions of "Azur Lane: Crosswave"
From PCGamingWiki, the wiki about fixing PC games
(→Input settings: combined 4 references into one) |
(further letter case improvements, links to explain 'UE4' and vert-, HxD) |
||
Line 118: | Line 118: | ||
# Change <code>ResolutionSizeY=xxxx</code> to the desired vertical resolutionn (replace xxxx with the vertical resolution). | # Change <code>ResolutionSizeY=xxxx</code> to the desired vertical resolutionn (replace xxxx with the vertical resolution). | ||
# Save <code>GameUserSettings.ini</code>. | # Save <code>GameUserSettings.ini</code>. | ||
− | # Right click on <code>GameUserSettings.ini</code>, and go to properties, then set the file as "Read- | + | # Right click on <code>GameUserSettings.ini</code>, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the resolution values. |
'''Notes''' | '''Notes''' | ||
− | {{ii}} Attempting to change in-game graphics options will result in the custom resolution being reset. If the GameUserSettings.ini is set to Read- | + | {{ii}} Attempting to change in-game graphics options will result in the custom resolution being reset. If the GameUserSettings.ini is set to Read-only, changing the resolution back to the desired resolution simply requires restarting the game. |
− | {{--}} The game uses Vert- FOV | + | {{--}} The game uses {{term|Vert-}} FOV scaling, which requires hex editing the executable when using an ultrawide resolution. See [[#Ultra-widescreen|Ultra-widescreen]]. |
}} | }} | ||
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
{{Fixbox|description=Edit "GameUserSettings.ini" and Hex edit executable for proper field of view<ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Used a hex editor and config file tweaks to get these results.}}</ref>|fix= | {{Fixbox|description=Edit "GameUserSettings.ini" and Hex edit executable for proper field of view<ref>{{Refcheck|user=BesuBaru|date=2020-02-13|comment=Used a hex editor and config file tweaks to get these results.}}</ref>|fix= | ||
− | # Follow the instructions in [[#Custom resolutions|Custom resolutions]] | + | # Follow the instructions in [[#Custom resolutions|Custom resolutions]]. |
# Go to <code>{{P|game}}/Azurlane/Binaries/Win64</code> | # Go to <code>{{P|game}}/Azurlane/Binaries/Win64</code> | ||
# Make a backup of <code>Azurlane-Win64-Shipping.exe</code>. | # Make a backup of <code>Azurlane-Win64-Shipping.exe</code>. | ||
− | # Open <code>Azurlane-Win64-Shipping.exe</code> inside of a | + | # Open <code>Azurlane-Win64-Shipping.exe</code> inside of a hex editor, such as [https://mh-nexus.de/en/hxd/ HxD]. |
# Search for the hex value <code>4D 24 40 01 00 00 00 35 FA 0E 3C</code>. | # Search for the hex value <code>4D 24 40 01 00 00 00 35 FA 0E 3C</code>. | ||
# Replace the value in Step 5 with <code>4D 24 40 01 00 00 00 35 FA 3E 3C</code> to fix the field of view for 21:9 resolutions. | # Replace the value in Step 5 with <code>4D 24 40 01 00 00 00 35 FA 3E 3C</code> to fix the field of view for 21:9 resolutions. | ||
Line 139: | Line 139: | ||
<gallery> | <gallery> | ||
− | Azur_Lane_Ultrawide_Without_FOV_Edit.jpg|21:9 | + | Azur_Lane_Ultrawide_Without_FOV_Edit.jpg|21:9 ultrawide without the FOV edit. |
− | Azur_Lane_Ultrawide_With_FOV_Edit.jpg| 21:9 | + | Azur_Lane_Ultrawide_With_FOV_Edit.jpg| 21:9 ultrawide with the FOV edit. |
− | Azur_Widescreen_Screenshot.jpg| 16:9 | + | Azur_Widescreen_Screenshot.jpg| 16:9 widescreen with the intended field of view and HUD positioning. |
</gallery> | </gallery> | ||
}} | }} | ||
Line 159: | Line 159: | ||
# Replace the "xx" value in <code>r.MaxAnisotropy</code> with the desired anisotropic filtering mode (0 = Disabled, 2 = 2X, 4 = 4X, 8 = 8X, 16 = 16X. | # Replace the "xx" value in <code>r.MaxAnisotropy</code> with the desired anisotropic filtering mode (0 = Disabled, 2 = 2X, 4 = 4X, 8 = 8X, 16 = 16X. | ||
# Save the ini file. | # Save the ini file. | ||
− | # Right click on <code>Scalability.ini</code>, and go to properties, then set the file as "Read- | + | # Right click on <code>Scalability.ini</code>, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values. |
− | {{ii}} By default, the game uses the "3" value (UE4's "High" preset) for all scalability settings. | + | {{ii}} By default, the game uses the "3" value ([[Engine:Unreal Engine 4|UE4]]'s "High" preset) for all scalability settings. |
}} | }} | ||
Line 182: | Line 182: | ||
# Replace <code>[AntiAliasingQuality@x]</code> with the <code>sg.AntiAliasingQuality</code> setting being used in <code>GameUserSettings.ini</code>. | # Replace <code>[AntiAliasingQuality@x]</code> with the <code>sg.AntiAliasingQuality</code> setting being used in <code>GameUserSettings.ini</code>. | ||
# Save the ini file. | # Save the ini file. | ||
− | # Right click on <code>Scalability.ini</code>, and go to properties, then set the file as "Read- | + | # Right click on <code>Scalability.ini</code>, and go to properties, then set the file as "Read-only". This will prevent the game from overwriting the values. |
− | {{ii}} By default, the game uses the "3" value (UE4's "High" preset) for all scalability settings. | + | {{ii}} By default, the game uses the "3" value ([[Engine:Unreal Engine 4|UE4]]'s "High" preset) for all scalability settings. |
}} | }} | ||
Revision as of 06:43, 25 February 2020
Developers | |
---|---|
Idea Factory | |
Compile Heart | |
Felistella | |
Publishers | |
Idea Factory International | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 13, 2020 |
Key points
- PC port with limited scalability and input options.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
Neptune | ||
Operation EXP Boost | ||
Shiranui's Prized Goods Release Sale |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Azurlane\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Azurlane\Saved\SaveData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1150080/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
In-game notice when attempting to enable Fullscreen or Borderless windowed mode with a non-16:9 display.
Custom resolutions
Edit GameUserSettings.ini[1] |
---|
Notes
|
Ultra-widescreen
Edit "GameUserSettings.ini" and Hex edit executable for proper field of view[2] |
---|
|
Anisotropic filtering
Instructions[3] |
---|
[TextureQuality@x] r.MaxAnisotropy=xx
|
Anti-aliasing (AA)
Disable or change TemporalAA settings using "GameUserSettings.ini"[4] |
---|
|
Change Anti-Aliasing method from TemporalAA to FXAA in "Scalability.ini"[4] |
---|
[AntiAliasingQuality@x] r.DefaultFeature.AntiAliasing=1
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel CPU Core-I5 3.2GHz or above | Intel CPU Core i7 3770 or above |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | NVIDIA GeForce GTX 750Ti or above DirectX 12 compatible | GeForce GTX 970 or above |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1150080/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1150080) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:BesuBaru on 2020-02-13
- Used config file tweaks to get these results.
- ↑ Verified by User:BesuBaru on 2020-02-13
- Used a hex editor and config file tweaks to get these results.
- ↑ Verified by User:BesuBaru on 2020-02-13
- Found by applying the Cyberdimension Neptunia 4GO anisotropic filtering fix to the game's "Scalability.ini"
- ↑ 4.0 4.1 Verified by User:BesuBaru on 2020-02-24
- Used config file tweaks to get these results.