Audiosurf
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Developers | |
---|---|
Dylan Fitterer | |
Engines | |
Quest3D | |
Release dates | |
Windows | February 15, 2008 |
Reception | |
Metacritic | 85 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Driving, Falling block, Music/rhythm |
Vehicles | Hovercraft |
Art styles | Abstract |
Series | Audiosurf |
Audiosurf | |
---|---|
Audiosurf | 2008 |
Audiosurf 2 | 2015 |
Audioshield | 2016 |
Key points
- Photosensitive seizure warning: This game includes bright and flashing lights that may cause headaches or seizures. Play with caution.
- This game uses songs found on the computer, or the four songs available on Audiosurf Radio.
- Supported file formats include MP3, OGG, FLAC, WMA, and M4A (iTunes, QuickTime is required).[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12900/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12900/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Non-stretched widescreen implemented in February 2020 update. Menu screens are still stretched.[2] | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Can be freely resized. Only extreme aspect ratios may cause distortion. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Capped at 120 fps | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Go to Options, Customize Colors and set a distinct color for each type. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Mouse Speed | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Supports the Razer Hydra.[citation needed] | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | On by default. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Official Steam Controller bindings only. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, game, menu. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | One has to use mouse and the other controller/keyboard. | ||
LAN play | ||||
Online play |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Native 3D | ||||
Nvidia 3D Vision | ||||
TriDef 3D | ||||
iZ3D |
Issues fixed
Game does not recognize QuickTime being installed
Manually copy QTCF.dll.[3] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | BASS, MusicBrainz |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 1.6 GHz | |
System memory (RAM) | 512 MB | |
Hard disk drive (HDD) | 430 MB | |
Video card (GPU) | Nvidia GeForce2 series 32 MB of VRAM DirectX 9.0 compatible | Shader model 3.0 support |
Sound (audio device) | DirectX 9.0c compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Playable file formats :: Audiosurf General Discussions - - last accessed on August 9, 2018
- ↑ "AudioSurf - Corkscrews and Widescreens!" - last accessed on 17 May 2023
- ↑ Steam Community - last accessed on 17 May 2023