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Atelier Shallie: Alchemists of the Dusk Sea DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the console-exclusive 2016 PlayStation Vita game Atelier Shallie Plus: Alchemists of the Dusk Sea[Note 2], which itself is an enhanced port of the original 2014 PlayStation 3 game Atelier Shallie: Alchemists of the Dusk Sea[Note 3], the third entry in the Dusk subseries.
The DX re-release includes content and gameplay additions from the Plus re-release and integrate DLC contents from prior releases into the base game. Initially released on PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, the PC version was released worldwide on January 14, 2020 alongside the console versions' worldwide release.
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Monetization
Microtransactions
Essential Improvements
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Game data
Configuration file(s) location
Save game data location
System |
Native |
Notes |
OneDrive |
|
Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
|
|
Video
Video & Language Settings
Set custom resolution without fixed animations[3]
|
- Can be used together with the Atelier Sync Fix.
- Changing the aspect ratio can cause animations to look off.
- Back up the game executable (
Atelier_Shallie_EN.exe ) in <path-to-game> before doing anything else. Place the backup in another location.
- Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created due to it failing, skip to the next step. Delete the
Atelier_Shallie_EN.exe in <path-to-game> . Rename the Atelier_Shallie_EN.exe.unpacked to Atelier_Shallie_EN.exe .
- Go to this website for common hex values.
- In the aspect ratios table, find the row where "Common Name" matches the desired screen aspect ratio.
- Find the "Formatted Value" of the row which contains the desired screen aspect ratio. As an example, the "Formatted Value" for the aspect ratio 21:9 (2560x1080) is
26 B4 17 40 . Remember this value.
- Go to this hex editor website.
- Select the "Open file" option near the top left corner.
- Select the
Atelier_Shallie_EN.exe , which can be found in <path-to-game> and open it.
- In the "Search" part at the right, enter
39 8E E3 3F in the field for "Search for".
- Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
- In the "Replace by" field right under "Search type", enter the value you had to remember. As an example, the complete text which needs to be entered for a width of 2560 is
26 B4 17 40 .
- Click on the "Find next" button near the bottom right.
- Once the values have been found, click on "Replace" button near the bottom right.
- After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
- Delete the
Atelier_Shallie_EN.exe in <path-to-game> .
- Put the newly created executable in
<path-to-game> and make sure that this new executable has the exact same name as the original Atelier_Shallie_EN.exe . Rename the new executable if this is not the case.
- Open the configuration file.
- Change the
ScreenWidth= and ScreenHeight= values to that of the desired resolution.
|
Set custom resolution with fixed animations[3]
|
- Note that this fix can require a substantial amount of tinkering.
- Fixes animation issues when changing the aspect ratio.
- Cannot be used together with the Atelier Sync Fix.
- Back up the game executable (
Atelier_Shallie_EN.exe ) in <path-to-game> before doing anything else. Place the backup in another location.
- Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created due to it failing, skip to the next step. Delete the
Atelier_Shallie_EN.exe in <path-to-game> . Rename the Atelier_Shallie_EN.exe.unpacked to Atelier_Shallie_EN.exe .
- Go to this website for common hex values.
- In the aspect ratios table, find the row where "Common Name" matches the desired screen aspect ratio.
- Find the "Formatted Value" of the row which contains the desired screen aspect ratio. As an example, the "Formatted Value" for the aspect ratio 21:9 (2560x1080) is
26 B4 17 40 . Remember this value.
- Go to this hex editor website.
- Select the "Open file" option near the top left corner.
- Select the
Atelier_Shallie_EN.exe , which can be found in <path-to-game> and open it.
- In the "Search" part at the right, enter
39 8E E3 3F in the field for "Search for".
- Check the "Enable Replace" checkbox under the "Search type" near the bottom right.
- In the "Replace by" field right under "Search type", enter the value you had to remember. As an example, the complete text which needs to be entered for a width of 2560 is
26 B4 17 40 .
- Click on the "Find next" button near the bottom right.
- Once the values have been found, click on "Replace" button near the bottom right.
- After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format).
- Delete the
Atelier_Shallie_EN.exe in <path-to-game> .
- Put the newly created executable in
<path-to-game> and make sure that this new executable has the exact same name as the original Atelier_Shallie_EN.exe . Rename the new executable if this is not the case.
- Open the configuration file.
- Change the
ScreenWidth= and ScreenHeight= values to that of the desired resolution.
- Go to the download page for 3Dmigoto.
- Find the latest release and download 3Dmigoto by clicking on the latest
3Dmigoto-X.X.X.zip under Assets (NOT the Source code (zip) or the cmd_Decompiler.X.X.X.zip ).
- Put the
3Dmigoto-X.X.X.zip in a temporary folder and extract it.
- Go to the
x64 which has been extracted.
- Copy all of the content inside this
x64 folder and place it in <path-to-game> . Only those files are necessary and all other folders and files of the 3Dmigoto-X.X.X.zip , including the 3Dmigoto-X.X.X.zip itself, can be deleted.
- Open the
d3dx.ini in <path-to-game> .
- Search for
hunting=1 and change it to hunting=0 .
- Save the changes.
- Go to this place for the shader file.
- Click on the download button near the top right and save the text file.
- Make sure that file is exactly named
b3b0f3001c33046a-vs_replace.txt and not b3b0f3001c33046a-vs_replace.txt.txt . Rename the file if this is not the case.
- Put the
b3b0f3001c33046a-vs_replace.txt in <path-to-game>\ShaderFixes folder.
- The shader file is pre-configured for a 3840x1080 resolution. For other resolutions, the file needs editing.
- Example for 2560x1080: Edit the
b3b0f3001c33046a-vs_replace.txt by changing line 30 from o0.x *= 0.5; to o0.x *= (16/21); .
Known values:
- 2560x1080: (16/21)
- 3840x1080: 0.5
- 3840x1200: 0.55
- 3440x1440: 0.744
- Starting the game might take a bit longer.
Other resolutions require different values which are not known. See the original source for more information.
|
Edit the configuration file[4]
|
- Open the configuration file.
- Change the values of
ScreenWidth= and ScreenHeight= to the desired values.
|
Edit the configuration file and use a borderless fullscreen windowed tool[5]
|
The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.
- Open the configuration file.
- Change the values of
FullScreen= to 1.
- Change the values of
ScreenWidth= and ScreenHeight= to the desired values.
- Use a borderless fullscreen windowed tool such as Borderless Gaming.
|
Edit the atfix.ini of the Atelier Sync Fix[6]
|
- Install the Atelier Sync Fix.
- Launch the game (not just the launcher) and exit it.
- Open the
atfix.ini in <path-to-game> .
- Change the value of
AF = to the desired value.
|
Edit the atfix.ini of the Atelier Sync Fix[7]
|
- Install the Atelier Sync Fix.
- Launch the game (not just the launcher) and exit it.
- Open the
atfix.ini in <path-to-game> .
- Change the values of the [MSAA] section to the desired values.
|
Input
Camera & Movement Settings
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
BGM, SE, Voice and Movie sliders. |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
Only partially voiced. |
Simplified Chinese |
|
|
|
|
Traditional Chinese |
|
|
|
|
Japanese |
|
|
|
Fully voiced. |
Issues fixed
Heavy stutters without a controller
Connect or emulate a controller[10]
|
The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:
- Connect any controller to the computer. Both wired and wireless methods work.
- Emulate a controller using vJoy or Key2Joy.
The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11.4 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
Only contains a 64-bit executable. |
Middleware
|
Middleware |
Notes |
Cutscenes |
Windows Media Video |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
8.1, 10 |
10 |
Processor (CPU) |
Intel Core i5 2.6 GHz
| Intel Core i7 3.4 GHz |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
17 GB | |
Video card (GPU) |
Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 960 |
Sound (audio device) |
16-bit stereo 48 kHz WAVE file compatible | |
Other |
1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Sharī no Atorie ~ Tasogare no Umi no Renkinjutsu-shi ~ Derakkusu (Japanese: シャリーのアトリエ ~黄昏の海の錬金術士~ DX) in Japan.
- ↑ Sharī no Atorie Purasu ~ Tasogare no Umi no Renkinjutsu-shi ~ (Japanese: シャリーのアトリエ Plus ~黄昏の海の錬金術士~) in Japan.
- ↑ Sharī no Atorie ~ Tasogare no Umi no Renkinjutsu-shi ~ (Japanese: シャリーのアトリエ ~黄昏の海の錬金術士~) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
References
- ↑ Verified by User:Enyufiro on 2024-02-24
<path-to-game>\Data\x64\Shader
contains a filed named KTGLEffect.g1s
. Checked shaders using 3Dmigoto. The vertext shader with hash b3b0f3001c33046a
contains variables named ktglViewport
and ktglColorScale
.
- ↑ Atelier Sync Fix
- ↑ 3.0 3.1 Atelier Shallie Alchemists of the Dusk Sea DX Widescreen Fix
- ↑ Verified by User:Enyufiro on 2024-03-25
- ↑ Verified by User:Enyufiro on 2024-03-25
- ↑ Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
- ↑ Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. The controller layout does not support binding to game actions.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. The game does not respond to controller input when Steam Input is enabled.
- ↑ Verified by User:Enyufiro on 2024-03-21
- Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy or Key2Joy made these huge spikes go away almost immediately. The regular interval stutters disappeared entirely, even when the controller was disconnected or stopped being emulated. Using Special K to emulate a controller had no effect on the amount or severity of the spikes and therefore did not decrease the stuttering.