Difference between revisions of "Atelier Rorona: The Alchemist of Arland DX"
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{{Infobox game | {{Infobox game | ||
|cover = Atelier Rorona The Alchemist of Arland DX cover.jpg | |cover = Atelier Rorona The Alchemist of Arland DX cover.jpg | ||
Line 7: | Line 6: | ||
{{Infobox game/row/publisher|Koei Tecmo}} | {{Infobox game/row/publisher|Koei Tecmo}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|PhyreEngine|ref=<ref>{{Refurl|url=https://www.daremomiteinai.com/entry/2018/04/01/170357|title=誰も見ていない時間 - ゲームエンジンとは?。ゲーム開発に使われているゲームエンジンのまとめ|date=2024-02-22|snippet=Phyre Engineで作られた主なゲームタイトル...アトリエシリーズ(ロロナ、トトリ、メルル、アーシャ)}}</ref><ref>{{Refurl|url=https://www.gamer.ne.jp/news/201308120008/|title=Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行!|date=2024-02-22|snippet=これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。}}</ref>}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 4, 2018}} | {{Infobox game/row/date|Windows|December 4, 2018}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|atelier-rorona-the-alchemist-of-arland-dx| }} | ||
+ | {{Infobox game/row/reception|Opencritic|7078/atelier-rorona-the-alchemist-of-arland-dx|73}} | ||
+ | {{Infobox game/row/reception|IGDB|atelier-rorona-the-alchemist-of-arland-dx| }} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase}} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | No microtransactions}} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | Turn-based}} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control, Menu-based}} | ||
+ | {{Infobox game/row/taxonomy/genres | JRPG}} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Anime}} | ||
+ | {{Infobox game/row/taxonomy/themes | Fantasy}} | ||
+ | {{Infobox game/row/taxonomy/series | Atelier}} | ||
|steam appid = 936160 | |steam appid = 936160 | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
− | |strategywiki = | + | |gogcom id side = |
− | |wikipedia = | + | |official site= https://www.koeitecmoamerica.com/arlanddx/ |
+ | |hltb = 19480 | ||
+ | |igdb = atelier-rorona-the-alchemist-of-arland-dx | ||
+ | |lutris = atelier-rorona-the-alchemist-of-arland-dx | ||
+ | |mobygames = 118176 | ||
+ | |strategywiki = Atelier_Rorona:_The_Alchemist_of_Arland | ||
+ | |wikipedia = Atelier_Rorona:_The_Alchemist_of_Arland | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{Series|Atelier}} | + | |
+ | {{Introduction | ||
+ | |introduction = '''''{{PAGENAME}}'''''{{note|Known as '''''Rorona no Atorie ~Aarando no Renkinjutsushi~ Derakkusu''''' (Japanese: {{lang|ja|''ロロナのアトリエ 〜アーランドの錬金術士〜 DX''}}) in Japan.}} is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:JRPG}} game developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. It is part of the ''[[Series:Atelier|Atelier]]'' series. | ||
+ | |||
+ | |release history = The game itself is an enhanced re-release of the 2013 game '''''Atelier Rorona Plus: The Alchemist of Arland'''''{{note|Known as '''''Shin Rorona no Atorie ~Aarando no Renkinjutsushi~''''' (Japanese: {{lang|ja|''新・ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜''}}) in Japan.}}, which itself is a remake of the original 2009 PlayStation 3 game '''''Atelier Rorona: The Alchemist of Arland'''''{{note|Known as '''''Rorona no Atorie ~Aarando no Renkinjutsushi~''''' (Japanese: {{lang|ja|''ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜''}}) in Japan.}}, the first entry in the ''Arland'' tetralogy. | ||
+ | |||
+ | The ''DX'' re-release includes content and gameplay additions from the ''Plus'' re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases. | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 29: | Line 61: | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = Requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ===Microtransactions=== | ||
+ | {{Microtransactions | ||
+ | |boost = | ||
+ | |cosmetic = | ||
+ | |currency = | ||
+ | |finite spend = | ||
+ | |infinite spend = | ||
+ | |free-to-grind = | ||
+ | |loot box = | ||
+ | |none = The game has no microtransactions. | ||
+ | |player trading = | ||
+ | |time-limited = | ||
+ | |unlock = | ||
+ | }} | ||
+ | |||
+ | ==Essential Improvements== | ||
+ | ===[https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022 Atelier Sync Fix]=== | ||
+ | {{++}} Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result. | ||
+ | {{++}} Fixes the game from being locked to an internal maximum resolution of 1080p. | ||
+ | {{++}} Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering. | ||
+ | |||
+ | {{Fixbox|description=Instructions|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=2873028623 Atelier Sync Fix Install Instructions]</ref>|fix= | ||
+ | # Extract into {{p|game}}. | ||
+ | # Add as a [[Glossary:Command line arguments|command line argument]] <code>WINEDLLOVERRIDES="d3d11=n,b" %command%</code>. Only required on Linux/Steam Deck. | ||
+ | }} | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|game}}\ArlandDX_Settings.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|steam}}\userdata\{{P|uid}}\936160\remote\SAVEDATA}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|RoronaLauncher.png|Launcher options}} |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 64: | Line 141: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]] for instructions. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Only natively supports 16:9 resolutions. Manually change the values of <code>ScreenWidth=</code> to 3840 and <code>ScreenHeight=</code> to 2160 in the [[#Configuration file(s) location|configuration file]]. |
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Confirmed to work with [ | + | |borderless windowed notes = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired height and width (your desktop's) in the [[#Configuration file(s) location|configuration file]]. |
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{file|{{P|game}}|folder}} and change the value of <code>AF =</code> to a number from 1 to 16. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. MSAA and SSAA are available with the fix. Open the {{file|atfix.ini}} (created after starting the game with the fix installed) in {{file|{{P|game}}|folder}} and change the value of <code>FullSSAA =</code> to 1. MSAA is enabled by default with the fix installed. |
− | |vsync = | + | |upscaling = false |
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
+ | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |ray tracing = false |
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== |
− | {{Input | + | {{Fixbox|description=Set custom resolution without fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/qtstcx/atelier_rorona_the_alchemist_of_arland_dx_fix_329/ Atelier Rorona The Alchemist of Arland DX Widescreen Fix + UI Fitting]</ref>|collapsed=yes|fix= |
− | |key remap = | + | |
− | |key remap notes = | + | {{++}} Can be used together with the [[#Atelier Sync Fix|Atelier Sync Fix]]. |
− | |acceleration option = | + | {{--}} Changing the aspect ratio can cause UI elements and the game screen to compress or stretch. |
+ | |||
+ | # '''Back up the game executable ({{file|A11R_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
+ | # Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the {{file|A11R_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. Rename the {{file|A11R_x64_Release_en.exe.unpacked}} to {{file|A11R_x64_Release_en.exe}}. | ||
+ | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | ||
+ | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | ||
+ | # Find the "Formatted Value" of the row which contains the desired screen '''width'''. As an example, the "Formatted Value" for a width of 2560 is <code>000A</code>. | ||
+ | # Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is <code>00 0A</code> | ||
+ | # Go to [https://hexed.it/ this] hex editor website. | ||
+ | # Select the "Open file" option near the top left corner. | ||
+ | # Select the {{file|A11R_x64_Release_en.exe}}, which can be found in {{file|{{P|game}}|folder}} and open it. | ||
+ | # In the "Search" part at the right, enter <code>80 07 00 00 C7 87 C4 08 00 00 38 04</code> in the field for "Search for". | ||
+ | # Check the "Enable Replace" checkbox under the "Search type" near the bottom right. | ||
+ | # In the "Replace by" field right under "Search type", enter the value you had to remember, followed by <code>00 00 C7 87 C4 08 00 00 38 04</code>. As an example, the complete text which needs to be entered for a width of 2560 is <code>00 0A 00 00 C7 87 C4 08 00 00 38 04</code> | ||
+ | # Click on the "Find next" button near the bottom right. | ||
+ | # Once the values have been found, click on "Replace" button near the bottom right. | ||
+ | # After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | ||
+ | # Delete the {{file|A11R_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A11R_x64_Release_en.exe}}. Rename the new executable if this is not the case. | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Set custom resolution with fitted UI|ref=<ref name="customUltraWidescreenUIFix">[https://www.reddit.com/r/widescreengamingforum/comments/qtstcx/atelier_rorona_the_alchemist_of_arland_dx_fix_329/ Atelier Rorona The Alchemist of Arland DX Widescreen Fix + UI Fitting]</ref>|collapsed=yes|fix= | ||
+ | |||
+ | {{ii}} Note that this fix can require a substantial amount of tinkering. | ||
+ | |||
+ | {{++}} Fixes some UI issues when changing the aspect ratio. | ||
+ | {{--}} Cannot be used together with the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | {{--}} Changing the aspect ratio can cause UI elements and the game screen to compress or stretch, and this fix will not solve all issues. | ||
+ | |||
+ | # '''Back up the game executable ({{file|A11R_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
+ | # Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the {{file|A11R_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. Rename the {{file|A11R_x64_Release_en.exe.unpacked}} to {{file|A11R_x64_Release_en.exe}}. | ||
+ | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | ||
+ | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | ||
+ | # Find the "Formatted Value" of the row which contains the desired screen '''width'''. As an example, the "Formatted Value" for a width of 2560 is <code>000A</code>. | ||
+ | # Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is <code>00 0A</code> | ||
+ | # Go to [https://hexed.it/ this] hex editor website. | ||
+ | # Select the "Open file" option near the top left corner. | ||
+ | # Select the {{file|A11R_x64_Release_en.exe}}, which can be found in {{file|{{P|game}}|folder}} and open it. | ||
+ | # In the "Search" part at the right, enter <code>80 07 00 00 C7 87 C4 08 00 00 38 04</code> in the field for "Search for". | ||
+ | # Check the "Enable Replace" checkbox under the "Search type" near the bottom right. | ||
+ | # In the "Replace by" field right under "Search type", enter the value you had to remember, followed by <code>00 00 C7 87 C4 08 00 00 38 04</code>. As an example, the complete text which needs to be entered for a width of 2560 is <code>00 0A 00 00 C7 87 C4 08 00 00 38 04</code> | ||
+ | # Click on the "Find next" button near the bottom right. | ||
+ | # Once the values have been found, click on "Replace" button near the bottom right. | ||
+ | # After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | ||
+ | # Delete the {{file|A11R_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. | ||
+ | # Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A11R_x64_Release_en.exe}}. Rename the new executable if this is not the case. | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the <code>ScreenWidth=</code> and <code>ScreenHeight=</code> values to that of the desired resolution. | ||
+ | # Go to the [https://github.com/bo3b/3Dmigoto/releases download page] for 3Dmigoto. | ||
+ | # Find the latest release and download 3Dmigoto by clicking on the latest {{file|3Dmigoto-X.X.X.zip}} under Assets ('''NOT''' the {{file|Source code (zip)}} or the {{file|cmd_Decompiler.X.X.X.zip}}). | ||
+ | # Put the {{file|3Dmigoto-X.X.X.zip}} in a temporary folder and extract it. | ||
+ | # Go to the {{file|x64|folder}} which has been extracted. | ||
+ | # Copy '''all''' of the content inside this {{file|x64|folder}} folder and place it in {{file|{{P|game}}|folder}}. Only those files are necessary and all other folders and files of the {{file|3Dmigoto-X.X.X.zip}}, including the {{file|3Dmigoto-X.X.X.zip}} itself, can be deleted. | ||
+ | # Open the {{file|d3dx.ini}} in {{file|{{P|game}}|folder}}. | ||
+ | # Search for the where "[Constants]" is on a line without any other text or characters besides it (Use {{key|Crtl}} + {{key|F}} to search). | ||
+ | # Replace "[Constants]" with the all of the text which can be found [https://pastebin.com/vXDfWvzT here]. | ||
+ | # Search for <code>hunting=1</code> and change it to <code>hunting=0</code>. | ||
+ | # Save the changes. | ||
+ | # Go to [https://pastebin.com/arc4cS90 this place] for the first shader file. | ||
+ | # Click on the download button near the top right and save the text file. | ||
+ | # Make sure that file is '''exactly''' named {{file|c69576920d5de625-vs_replace.txt}} and not {{file|c69576920d5de625-vs_replace.txt.txt}}. Rename the file if this is not the case. | ||
+ | # Do the same for the other two shader files, which can be found [https://pastebin.com/6Y1h2eJt here] and [https://pastebin.com/v8GQeVA8 here]. | ||
+ | # Make sure that files are '''exactly''' named {{file|e395a8df038f3d89-vs_replace.txt}} and {{file|3bc4c30dde05f9ef-vs_replace.txt}} respectively. Rename the files if this is not the case. | ||
+ | # Put the {{file|c69576920d5de625-vs_replace.txt}}, {{file|e395a8df038f3d89-vs_replace.txt}} and {{file|3bc4c30dde05f9ef-vs_replace.txt}} in {{file|{{P|game}}\ShaderFixes|folder}} folder. | ||
+ | # The three shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing. | ||
+ | # ''2560x1080 only'': Edit the {{file|c69576920d5de625-vs_replace.txt}} by changing line 24 from <code>if(o0.x <= 0.5) {o0.x += 0.5;}</code> to <code>if(o0.x <= (16/21)) {o0.x += 0.5;}</code>. | ||
+ | # ''2560x1080 only'': Edit the {{file|e395a8df038f3d89-vs_replace.txt}} by changing line 27 from <code>o0.x *= 0.5;</code> to <code>o0.x *= (16/21);</code>. | ||
+ | # ''2560x1080 only'': Edit the {{file|3bc4c30dde05f9ef-vs_replace.txt}} by changing line 30 from <code>o0.x *= 0.5;</code> to <code>o0.x *= (16/21);</code>. | ||
+ | |||
+ | {{ii}} '''Starting the game might take a bit longer. Both the intro screen and the background during cutscenes might turn black. If this happens, restart the game and it should resolve itself'''. | ||
+ | {{ii}} The UI Fitting can now be toggled on and off by pressing {{key|F4}}. | ||
+ | |||
+ | Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/qtstcx/atelier_rorona_the_alchemist_of_arland_dx_fix_329/ original source] for more information. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|RoronaKeybinds.png|Keybind options}} | ||
+ | {{Input | ||
+ | |key remap = limited | ||
+ | |key remap notes = Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions. | ||
+ | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = false |
− | |mouse menu notes = | + | |mouse menu notes = Only the launcher has mouse support. |
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Launcher requires mouse input. |
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
− | |controller sensitivity notes= | + | |controller sensitivity notes = |
− | |invert controller y-axis = | + | |invert controller y-axis = false |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes = |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = false |
− | | | + | |playstation controller models = |
− | | | + | |playstation controllers notes = |
− | | | + | |playstation prompts = false |
+ | |playstation prompts notes = | ||
|light bar support = unknown | |light bar support = unknown | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = unknown |
− | | | + | |dualsense adaptive trigger support notes = |
− | |tracked motion controllers= false | + | |dualsense haptics support = unknown |
+ | |dualsense haptics support notes = | ||
+ | |playstation connection modes = unknown | ||
+ | |playstation connection modes notes = | ||
+ | |tracked motion controllers = false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |digital movement supported = true |
+ | |digital movement supported notes = | ||
+ | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
− | |steam input api notes = | + | |steam input api notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The controller layout does not support binding to game actions.}}</ref> |
− | |steam hook input = | + | |steam hook input = true |
− | |steam hook input notes = | + | |steam hook input notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The game responds to controller input and respects changes made in the controller layout.}}</ref> |
− | |steam input presets = | + | |steam input presets = true |
− | |steam input presets notes = | + | |steam input presets notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. An official controller layout is provided by the developer.}}</ref> |
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
− | |steam cursor detection = | + | |steam cursor detection = false |
− | |steam cursor detection notes = | + | |steam cursor detection notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. Switching between action sets does not occur when the cursor becomes visible or is hidden.}}</ref> |
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Image|RoronaGameOptions.png|GameOptions}} |
− | |separate volume = | + | {{Audio |
− | |separate volume notes = | + | |separate volume = true |
− | |surround sound = | + | |separate volume notes = BGM, SFX, Env. Sound, System Voice, Event Voice, Battle Voice and Movie volume sliders. |
+ | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = unknown |
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | |red book cd audio = unknown | ||
+ | |red book cd audio notes = | ||
+ | |general midi audio = unknown | ||
+ | |general midi audio notes = | ||
}} | }} | ||
Line 176: | Line 354: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = limited |
− | |subtitles = | + | |subtitles = true |
− | |notes = | + | |notes = Only partially voiced. |
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 185: | Line 364: | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 193: | Line 373: | ||
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
Line 201: | Line 382: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
− | |subtitles = | + | |subtitles = true |
− | |notes = | + | |notes = Fully voiced. |
+ | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Heavy stutters without a controller=== | ||
+ | The game will stutter every few seconds if a [https://steamcommunity.com/app/936160/discussions/0/3827539750714307593/ controller cannot be found]. Solutions: | ||
+ | * Physically plug in any controller to your computer. | ||
+ | * Simulate a "fake" virtual XInput controller using [https://sourceforge.net/projects/vjoystick/ vJoy], [https://special-k.info/ Special K] or [https://github.com/luttje/Key2Joy Key2Joy]. | ||
+ | |||
+ | Note: Special K does not work with Atelier Sync Fix. | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11.4 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
+ | |wing = | ||
+ | |wing notes = | ||
|opengl versions = | |opengl versions = | ||
|opengl notes = | |opengl notes = | ||
Line 230: | Line 422: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable = | + | |windows 32-bit exe = false |
− | |64-bit executable notes= | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = Only contains a 64-bit executable. | ||
+ | |mac os x powerpc app = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux powerpc app = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux 68k app = | ||
+ | |linux executable notes = | ||
+ | |mac os powerpc app = | ||
+ | |mac os 68k app = | ||
+ | |mac os executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Windows Media Video | ||
+ | |cutscenes notes = Only applies to opening and ending {{term|FMV}}s. | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 240: | Line 466: | ||
|minOS = 7, 8.1, 10 | |minOS = 7, 8.1, 10 | ||
|minCPU = Intel Core i5 2.6 GHz | |minCPU = Intel Core i5 2.6 GHz | ||
+ | |minCPU2 = | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 17 GB | |minHD = 17 GB | ||
|minGPU = Nvidia GeForce GTX 660 | |minGPU = Nvidia GeForce GTX 660 | ||
+ | |minGPU2 = | ||
+ | |minGPU3 = | ||
|minVRAM = 2 GB | |minVRAM = 2 GB | ||
+ | |minOGL = | ||
|minDX = 11 | |minDX = 11 | ||
+ | |minSM = | ||
+ | |minaudio = 16-bit stereo 48 kHz WAVE file compatible | ||
+ | |mincont = | ||
+ | |minother = 1280x720 resolution<br/>Broadband Internet connection | ||
|recOS = | |recOS = | ||
|recCPU = Intel Core i7 3.4 GHz | |recCPU = Intel Core i7 3.4 GHz | ||
+ | |recCPU2 = | ||
|recRAM = 8 GB | |recRAM = 8 GB | ||
|recHD = | |recHD = | ||
|recGPU = Nvidia GeForce GTX 960 | |recGPU = Nvidia GeForce GTX 960 | ||
+ | |recGPU2 = | ||
+ | |recGPU3 = | ||
+ | |recVRAM = | ||
+ | |recOGL = | ||
|recDX = | |recDX = | ||
+ | |recSM = | ||
+ | |recaudio = | ||
+ | |reccont = | ||
+ | |recother = 1920x1080 resolution | ||
|notes = {{ii}} A 64-bit system is required. | |notes = {{ii}} A 64-bit system is required. | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 11:06, 16 March 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine[1][2] | |
Release dates | |
Windows | December 4, 2018 |
Reception | |
OpenCritic | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
Atelier Rorona: The Alchemist of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the 2013 game Atelier Rorona Plus: The Alchemist of Arland[Note 2], which itself is a remake of the original 2009 PlayStation 3 game Atelier Rorona: The Alchemist of Arland[Note 3], the first entry in the Arland tetralogy.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | Requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game has no microtransactions. |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Fixes the game from being locked to an internal maximum resolution of 1080p.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/936160/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936160\remote\SAVEDATA |
Steam Play (Linux) | <Steam-folder>/steamapps/compatdata/936160/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Only natively supports 16:9 resolutions. See Ultra-widescreen for instructions. | ||
4K Ultra HD | Requires the Atelier Sync Fix. Only natively supports 16:9 resolutions. Manually change the values of ScreenWidth= to 3840 and ScreenHeight= to 2160 in the configuration file. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Confirmed to work with Borderless Gaming. You need to manually set the values of ScreenWidth= and ScreenHeight= to the desired height and width (your desktop's) in the configuration file. |
||
Anisotropic filtering (AF) | Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of AF = to a number from 1 to 16. |
||
Anti-aliasing (AA) | Requires the Atelier Sync Fix. MSAA and SSAA are available with the fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of FullSSAA = to 1. MSAA is enabled by default with the fix installed. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Set custom resolution without fitted UI[4] |
---|
|
Set custom resolution with fitted UI[4] |
---|
Other resolutions require different values which are not known. See the original source for more information. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only the launcher has mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | [5] | |
Hook input (legacy mode) | [6] | |
Official controller preset(s) | [7] | |
Steam Controller button prompts | ||
Cursor detection | [8] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX, Env. Sound, System Voice, Event Voice, Battle Voice and Movie volume sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only partially voiced. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese | Fully voiced. |
Issues fixed
Heavy stutters without a controller
The game will stutter every few seconds if a controller cannot be found. Solutions:
- Physically plug in any controller to your computer.
- Simulate a "fake" virtual XInput controller using vJoy, Special K or Key2Joy.
Note: Special K does not work with Atelier Sync Fix.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64-bit executable. |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Windows Media Video | Only applies to opening and ending FMVs. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
Sound (audio device) | 16-bit stereo 48 kHz WAVE file compatible | |
Other | 1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ Derakkusu (Japanese: ロロナのアトリエ 〜アーランドの錬金術士〜 DX) in Japan.
- ↑ Known as Shin Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: 新・ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
- ↑ Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/936160/
in addition to or instead of this directory. The app ID (936160) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
References
- ↑ 誰も見ていない時間 - ゲームエンジンとは?。ゲーム開発に使われているゲームエンジンのまとめ - last accessed on 2024-02-22
- "Phyre Engineで作られた主なゲームタイトル...アトリエシリーズ(ロロナ、トトリ、メルル、アーシャ)"
- ↑ Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行! - last accessed on 2024-02-22
- "これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。"
- ↑ Atelier Sync Fix Install Instructions
- ↑ 4.0 4.1 Atelier Rorona The Alchemist of Arland DX Widescreen Fix + UI Fitting
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. The controller layout does not support binding to game actions.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. The game responds to controller input and respects changes made in the controller layout.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. An official controller layout is provided by the developer.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. Switching between action sets does not occur when the cursor becomes visible or is hidden.