Difference between revisions of "Apsulov: End of Gods"

From PCGamingWiki, the wiki about fixing PC games
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'''General information'''
 
'''General information'''
{{mm}} [http://apsulovgame.com/ Official website]
 
 
{{mm}} [https://discord.gg/angrydemonstudio Developer Discord server]
 
{{mm}} [https://discord.gg/angrydemonstudio Developer Discord server]
 
{{GOG.com links|1659642973|apsulov_end_of_gods}}
 
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|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = true
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|antialiasing              = always on
 
|antialiasing notes        = Cannot disable. Only presets of <code>Low</code> to <code>Very High</code> are available.
 
|antialiasing notes        = Cannot disable. Only presets of <code>Low</code> to <code>Very High</code> are available.
 
|vsync                      = true
 
|vsync                      = true

Revision as of 00:07, 3 August 2021

Apsulov: End of Gods
Apsulov: End of Gods cover
Developers
Angry Demon Studio
Engines
Unreal Engine 4
Release dates
Windows August 8, 2019
Reception
Metacritic 71
Apsulov: End of Gods on HowLongToBeat
Apsulov: End of Gods on IGDB
Apsulov: End of Gods on MobyGames

General information

Developer Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

OptionsData.sav, the main config file, is not human-readable.
System Location
Windows %LOCALAPPDATA%\Project_C\Saved\Config\WindowsNoEditor\
%LOCALAPPDATA%\Project_C\Saved\SaveGames\Local\OptionsData.sav
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/960980/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Project_C\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/960980/pfx/[Note 1]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

General settings.
General settings.
Graphics settings.
Graphics settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Game is designed for 16:9 aspect ratio; can either use Keep Aspect Ratio option for pillarboxing, Vert- otherwise.[1][2] See Ultra-widescreen for more FOV.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Cannot disable. Only presets of Low to Very High are available.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Can adjust between fixed values from 24 FPS to an uncapped framerate.
High dynamic range display (HDR)

Ultra-widescreen

Modify Engine.ini[3]
  1. Go to the configuration files location.
  2. Open Engine.ini.
  3. Add the following lines, then save and close the file:
[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

Notes

Cutscenes are not designed with the change in mind, and may result in being able to view game assets not yet meant to be seen.
This solution results in a significantly higher FOV than normal, rather than simply expanding the FOV to compensate for the game's Vert- scaling.

Input settings

Control settings.
Control settings.
Control bindings.
Control bindings.

Audio settings

Audio feature State Notes
Separate volume controls
Volume, Speech. Speech cannot be muted.
Surround sound
[4]
Subtitles
Can be toggled
Closed captions
Mute on focus lost
Cannot be toggled.

Localizations

Language UI Audio Sub Notes
English
Italian
German
Spanish
Polish
Brazilian Portuguese
Russian
French
Simplified Chinese
Turkish
Swedish
Korean

Issues fixed

See the support Steam page for the most common fixes.

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 4, 5 [5]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce GTX 760
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit system is required.

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/960980/ in addition to or instead of this directory. The app ID (960980) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Steam Community Discussion - ultrawide support - last accessed on 2019-08-14
  2. Steam Community Discussion - ultrawide support, comment #8 - last accessed on 2019-08-21
  3. Steam Community Discussion - ultrawide support, comment #10 - last accessed on 2019-08-21
  4. Steam Community Discussion - Surround Sound? - last accessed on 2019-08-14
  5. Verified by User:Expack3 on 2019-08-13
    <path-to-game>\Engine contains two global shader cache files, one for SM4, and one for SM5.