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Difference between revisions of "Antichamber"

From PCGamingWiki, the wiki about fixing PC games
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Revision as of 09:20, 11 May 2021

Antichamber
Cover image missing, please upload it
Developers
Alexander Bruce
macOS (OS X) Minority
Linux Minority
Engines
Unreal Engine 3
Release dates
Windows January 31, 2013
macOS (OS X) February 18, 2014
Linux February 18, 2014
Reception
Metacritic 82
IGDB 83
Antichamber on HowLongToBeat
Antichamber on IGDB
Antichamber on MobyGames
Antichamber on Wikipedia

Key points

Developer has released his own 'Issues and temporary workarounds' guide
Only supports one save at a time.[1]

General information

Steam Community Discussions
Antichamber FAQ by Developer on Steam Community Discussions page for Antichamber

Availability

Source DRM Notes Keys OS
Humble Store
DRM-free
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
DRM-free after installation through Steam client (notes may include more details)
Windows
macOS (OS X)
Linux

Essential improvements

Skip Unreal Engine video

Delete or rename movie file[citation needed]
  1. Go to <path-to-game>/UDKGame/Movies/
  2. Delete or rename UE3_logo.bik.

Notes

Editing the configs to not load UE3_logo does not work.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\UDKGame\Config\[Note 1]
macOS (OS X) <path-to-game>/Antichamber.app/Contents/Resources/UDKGame/Config/
Linux $XDG_DATA_HOME/AlexanderBruce/Antichamber/UDKGame/Config/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows <path-to-game>\Binaries\Win32\SavedGame.bin[Note 1]
macOS (OS X) ~/Library/Application Support/Unreal Tournament 3/
Linux $XDG_DATA_HOME/AlexanderBruce/Antichamber/SavedGame.bin

Save game cloud syncing

System Native Notes
Steam Cloud

Video settings

Video settings.
Video settings.

Template:Video settings

Widescreen resolution

Many common resolutions are not available on the options menu.
Edit DefaultEngine.ini[2]
  1. Go to the configuration files location.
  2. Open DefaultEngine.ini
  3. Search for [SystemSettings] and Change ResX (width), ResY (height) and FullScreen values to the desired resolution values.

High frame rate

Forces standard V-sync on regardless of in-game setting, which prevents Adaptive V-sync, causes drops to 60FPS almost constantly (aka stuttering).
Game's physics will malfunction at high frame rates, recommend capping below value to 62 (i.e. 60FPS).
Change frame rate smoothing[citation needed]
  1. Go to the configuration files location.
  2. Open UDKEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
For more information, see the Unreal Engine 3 page.

Input settings

Template:Input settings

Remapping

Edit UDKInput.ini[1]
  1. Go to the configuration files location.
  2. Open UDKInput.ini.
  3. Under the [Engine.PlayerInput] section find Bindings=(Name="W",Command="GBA_MoveForward".
  4. Change it and the Binding=... commands near it with your preferred input keys by changing Name="[Key]".

The following commands are used:

  • GBA_Jump
  • GBA_MoveForward
  • GBA_Backward
  • GBA_StrafeLeft
  • GBA_StrafeRight
  • GBA_Jump
  • GBA_Fire
  • GBA_AltFire
  • StartTriFire

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation by ZoG Forum Team

VR support

3D modes State Notes
Native 3D
Nvidia 3D Vision
TriDef 3D
iZ3D
vorpX
G3D
Official supported game, see official vorpx game list.

Issues unresolved

Crash when drawing loops or cubes

From the developer: "I am aware that the algorithm for this can go a bit crazy and cause the game to crash if you try to do it with large or dense structures."[2]

Issues fixed

Update PhysX[2]

Install the latest Nvidia PhysX System Software.

Other information

API

Technical specs Supported Notes
Direct3D 9
OpenGL 2.0 OS X and Linux only.
Shader Model support 3
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Physics PhysX
Input SDL2 OS X and Linux only.
Cutscenes Bink Video

System requirements

Windows
Minimum Recommended
Operating system (OS) XP SP2, Vista, 7
Processor (CPU) 2.0+ GHz or better
System memory (RAM) 2 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Nvidia GeForce 8000 series or higher
DirectX 9.0c compatible
Shader model 3.0 support

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References