Difference between revisions of "Ankh: Heart of Osiris"
From PCGamingWiki, the wiki about fixing PC games
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|engines = | |engines = | ||
{{Infobox game/row/engine|Ogre}} | {{Infobox game/row/engine|Ogre}} | ||
+ | {{Infobox game/row/engine|PINA|name=PINA2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 25, 2006}} | {{Infobox game/row/date|Windows|October 25, 2006}} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
|windows 64-bit exe = unknown | |windows 64-bit exe = unknown | ||
|windows exe notes = | |windows exe notes = | ||
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|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
|linux executable notes = | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = FMOD | ||
+ | |audio notes = | ||
+ | |interface = CEGUI | ||
+ | |interface notes = | ||
+ | |input = SDL 1.2, OIS | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Revision as of 17:29, 29 July 2019
Developers | |
---|---|
Deck13 Interactive | |
macOS (OS X) | Runesoft |
Linux | Runesoft |
Publishers | |
BHV Software | |
Strategy First | |
Engines | |
Ogre | |
PINA2 | |
Release dates | |
Windows | October 25, 2006 |
macOS (OS X) | December 7, 2007 |
Linux | December 10, 2007 |
Ankh | |
---|---|
Ankh - Anniversary Edition | 2005 |
Ankh: Heart of Osiris | 2006 |
Ankh: Battle of the Gods | 2007 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Green Man Gaming | ||||
Mac App Store | ||||
Steam | Can be played without Steam running.[1] |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12440/pfx/[Note 1] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12440/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Spanish | Fan translation, download. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Interface | CEGUI | |
Input | SDL 1.2, OIS |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | XP, Vista |
Processor (CPU) | 2 GHz | 3 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1 GB | 1 GB |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible | 256 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2016-03-20