Amid Evil
From PCGamingWiki, the wiki about fixing PC games
| Developers | |
|---|---|
| Indefatigable | |
| Publishers | |
| New Blood Interactive | |
| Engines | |
| Unreal Engine 4[Note 1] | |
| Release dates | |
| Windows | June 20, 2019 |
| Reception | |
| Metacritic | 85 |
| OpenCritic | 86 |
| IGDB | 89 |
| Taxonomy | |
| Monetization | One-time game purchase |
| Modes | Singleplayer |
| Pacing | Real-time |
| Perspectives | First-person |
| Controls | Direct control |
| Genres | Shooter |
| Themes | Fantasy |
General information
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| GOG.com | Warrior Edition also available. | |||
| Humble Store | ||||
| Steam | Warrior Edition also available. |
Fixes
No Intro Fix
| Remove Intro Videos[citation needed] |
|---|
|
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\AmidEvil\Saved\Config\WindowsNoEditor\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/673130/pfx/[Note 2] |
Save game data location
| System | Location |
|---|---|
| Windows | %LOCALAPPDATA%\AmidEvil\Saved\ |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/673130/pfx/[Note 2] |
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| GOG Galaxy | ||
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Utilises Hor+ scaling. | ||
| Multi-monitor | |||
| Ultra-widescreen | [2] | ||
| 4K Ultra HD | |||
| Field of view (FOV) | 30° to 140° | ||
| Windowed | |||
| Borderless fullscreen windowed | |||
| Anisotropic filtering (AF) | The game does not use mipmaps, so anisotropic filtering has no effect. Use AA instead to reduce texture aliasing. | ||
| Anti-aliasing (AA) | Features FXAA, TAA, and DLSS 2.0.[3] | ||
| Vertical sync (Vsync) | |||
| 60 FPS and 120+ FPS | |||
| High dynamic range display (HDR) | Experimental support[3] | ||
| Ray tracing (RT) | Ray traced shadows and reflections using DXR.[3] | ||
| Color blind mode | See the glossary page for potential workarounds. | ||
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | ||
| Mouse acceleration | ||
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | ||
| Full controller support | ||
| Controller remapping | No remapping. Use Controller Companion or other similar software. | |
| Controller sensitivity | Changing the Input sensitivity in the Options changes both mouse and controller sensitivity. | |
| Controller Y-axis inversion | Changing the Invert option in the Options menu changes both mouse and controller Y-axis inversion. |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | ||
| Impulse Trigger vibration |
| PlayStation controllers | ||
|---|---|---|
| PlayStation button prompts | The game has no button prompts for controllers | |
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Generic/other controllers | Native Steam Controller support with official profile | |
|---|---|---|
| Button prompts |
| Additional information | ||
|---|---|---|
| Controller hotplugging | ||
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | Audio and Music. | |
| Surround sound | ||
| Subtitles | ||
| Closed captions | ||
| Mute on focus lost | Always active, sound mutes when game is inactive. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 11, 12 | |
| Shader Model support | 5 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | 7 | 10 | ||
| Processor (CPU) | 2.5 GHz Quad Core | 3.5 GHz Quad Core | ||
| System memory (RAM) | 8 GB | 16 GB | ||
| Storage drive (HDD/SSD) | 5 GB | |||
| Video card (GPU) | Nvidia GeForce GTX 470 AMD Radeon HD 6870 DirectX 10 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 580 DirectX 12 compatible |
||
| Sound (audio device) | A Dank One | A Really Dank One | ||
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/673130/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (673130) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Steam News Hub - AMID EVIL: Lost Falls Found - last accessed on 2021-01-06
- ↑ Steam Community - 21:9 ? - last accessed on 2019-07-05
- ↑ 3.0 3.1 3.2 Steam News Hub - AMID EVIL Build 2172 - last accessed on 2021-05-18