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General information
- Steam Community Discussions
Availability
Game activation that used to occur when launching the game for the first time. The January 14, 2022 patch has removed this requirement.
- The Complete Collection includes a remaster of American McGee's Alice plus the Weapons of Madness and Dresses Pack DLC.
- EA-related DRM has been confirmed to have been removed on the Steam release of the game as of the January 14, 2022 patch.[2]
Monetization
DLC and expansion packs
Name |
Notes |
|
Weapons of Madness and Dresses Pack |
Adds upgraded versions of weapons once the base version has been unlocked in the story and 6 dresses for Alice with unique properties. |
|
Essential improvements
Skip intro videos
Disable intro videos in AliceEngine.ini[4]
|
- Go to the game's configuration file(s) location and open
AliceEngine.ini with a text editor.
- Search for the following lines:
StartupMovies=Intro_EA.bik
StartupMovies=Intro_SH.bik
StartupMovies=TechLogo_Short.bik
- Comment out these lines with a semi-colon as shown:
;StartupMovies=Intro_EA.bik
;StartupMovies=Intro_SH.bik
;lStartupMovies=TechLogo_Short.bik
- Save the changes. The game should immediately start on the title screen.
|
Force enable Weapons of Madness and Dresses Pack DLC
- This configuration tweak also unlocks a menu option to launch the remastered version of American McGee's Alice within Alice: Madness Returns's main menu if the former is also installed in the correct launch location.
Enable the Complete Collection's features in DefaultEngine.ini
|
- Go to
<path-to-game>\Game\Alice2\AliceGame\Config and open DefaultEngine.ini with a text editor.
- Search for the following line:
GIsSpecialPCEdition
- If set to
FALSE , then change this value TRUE , as shown below: GIsSpecialPCEdition=TRUE
- For owners of the 2000 version of American McGee's Alice but not the Complete Edition of Madness Returns, the
Alice1Path can be set to wherever the original game is installed. The executable Alice.exe must be present at that location. Both an absolute path or relative to AliceMadnessReturns.exe are allowed.
- Save the changes. Upon reloading the game, all dresses and special weapons should be selectable via the Equip button in the main menu. Also if the correct path is set, the first game should launch from the main menu.
|
Game data
Configuration file(s) location
- Some settings such as key bindings are stored in
GameConfig_PC.CFG
for each save game profile.[5]
Save game data location
Video
Bind FOV commands to keys in AliceInput.ini[3]
|
- Go to the game's configuration file(s) location and open
AliceInput.ini with a text editor.
- Add the following line under the
[Engine.PlayerInput] section:
Bindings=(Name="NumPadOne",Command="FOV 90")
- Save the changes. Using NumPad 1 should allow to change the FOV in-game. Pressing it again may be needed after completing a level or after certain cutscenes.
Notes
- Other keys and values can be used, as long as they are not already assigned to a different action.
|
Use Flawless Widescreen[citation needed]
|
- Be aware that a modified game .exe is needed for the tool to work.
- Download Flawless Widescreen 1.0.12.
- Turn on Show hidden files in Windows and extract the files.
- Run the tool and select the Alice: Madness Returns plugin.
- Set the Additional FOV Modifier to a higher value like +30.0 and click
Set FOV Boost .
|
Disable Fullscreen mode in AliceEngine.ini[4]
|
- Go to configuration file(s) location and open
AliceEngine.ini with a text editor.
- Search for the line
Fullscreen= and set the value to False .
- Save the changes and close the file.
|
Use GeDoSaTo[citation needed]
|
- Install and run GeDoSaTo.
- Click Edit Settings and create a profile named
AliceMadnessReturns .
- Add
forceBorderlessFullscreen true to the text editor and click Save.
- Click User Whitelist and add
AliceMadnessReturns and click Save.
|
Adjust anisotropic filtering in AliceEngine.ini[4]
|
- Go to configuration file(s) location and open
AliceEngine.ini with a text editor.
- Search for the line
MaxAnisotropy= and set it to the desired value (up to 16 ).
- Save the changes and close the file, then right-click
AliceEngine.ini , go to Properties and set it to "read-only".
|
Disable Vsync in AliceEngine.ini[4]
|
- Go to configuration file(s) location and open
AliceEngine.ini with a text editor.
- Search for the line
UseVsync= and set the value to False .
- Save the changes and close the file, then right-click
AliceEngine.ini , go to Properties and set it to "read-only".
|
- Raising the frame rate above its original 31 FPS cap can cause issues of varying severity, such as worsening the effects of the inverse-mouse acceleration, hit-detection issues, cutscenes not triggering (when facing the Card Executioner) and infinite loading screens when reloading a save with a previously locked frame rate. These issues can occur at any higher frame rate, but seems to worsen in relation to how high the framerate is allowed to go. It is therefore recommended to cap the game to 60 or 120 FPS, and restore the default if any timing/scripting/loading issues occur.[8]
Raise frame rate cap in AliceEngine.ini[4]
|
- Go to configuration file(s) location and open
AliceEngine.ini with a text editor.
- Search for the line
MaxSmoothedFrameRate= and set it to either 62 for 60 FPS or 122 for 120 FPS.
- Save the changes and close the file, then right-click
AliceEngine.ini , go to Properties and set it to "read-only".
Notes
- For more information, see the Unreal Engine 3 page.
|
Input
In-game key map settings.
The controller layout for the game.
Enable Walking on keyboard
Manually bind Walk to a key[9]
|
- Go to the configuration file(s) location and open
AliceInput.ini with a text editor.
- Search for the
[Engine.PlayerInput] section, then add the following and save the changes:
Bindings=(Name="LeftAlt",Command="Walking")
Notes
- LAlt must be held to walk, however, this can be bound to another unoccupied key.
- Walking speed on keyboard is higher than using a controller.
|
Change controller sensitivity
Change controller sensitivity
|
- Go to the configuration file(s) location and open
AliceInput.ini with a text editor.
- Search for the
[Engine.PlayerInput] section, then edit the following values and save the changes:
Vertical sensitivity:
LookRightScale=300
Horizontal sensitivity:
LookUpScale=-250
Vertical sensitivity whilst aiming (e.g. Pepper Grinder):
LookRightScaleForFP=500
Horizontal sensitivity whilst aiming (e.g. Pepper Grinder):
LookUpScaleForFP=-350
Notes
- Negative values are for inverting the axis.
|
Send console commands to the game
Manually bind console commands being sent to a key
|
- Go to the configuration file(s) location and open
AliceInput.ini with a text editor.
- Under the header somewhere with the rest of the listed key bindings, append the following:
Bindings=(Name="NumPadFive",Command="exec commands")
- Save the modified INI and set it to Read Only, so the game cannot undo the changes just made.
- Under %USERPROFILE%\Documents\My Games\Alice Madness Returns\Binaries, create a plaintext file called
commands with no file extension
- Use a plaintext editor to specify the command you would like to run in the following format:
sendtoconsole COMMANDHERE
Notes
- Other keys besides NumPadFive may be substituted.
- Editing
AliceInput.ini requires a restart, while commands can be changed and saved on-the-fly.
- Some basic Unreal commands, such as "ghost", "fly", "walk", "suicide" will work but have unusual side effects. Other basic Unreal commands, like "open MAPNAMEHERE" will crash the game. A full list of commands supposedly supported by the game can be found in
AliceInput.ini under the [Engine.Console] section.
|
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music, SFX and Voice. |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
VR support
Issues fixed
Infinite loading screens
- Reloading a save file with an uncapped frame rate may result in an infinite loading screen.
Lower the game's resolution when loading a save[10]
|
- Change the resolution from the main menu to something significantly lower (720p from 1080p for instance).
- Load the save.
- Change the resolution back in the pause menu once the game has loaded.
|
Small subtitle text on larger resolutions
- The game's subtitles may appear very small and barely legible on high resolutions. This fix however replaces the stylized font used by the game with a generic one.
Modify the game's subtitle text in AliceEngine.ini[4]
|
- Go to the game's configuration file(s) location and open
AliceEngine.ini with a text editor.
- Search for the following lines:
SubtitleFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
LoadingTextFontName=WarfareFonts.Fonts.WarfareFonts_Chrom20
- Replace these lines with the following settings below:
SubtitleFontName=EngineFonts.LargeFont
LoadingTextFontName=EngineFonts.LargeFont
- Save the changes and close the file, then right click
AliceEngine.ini , go to Properties and set the file to "read-only". The game's text should be larger.
|
Save file progress lost after a crash
- Some players have experienced their game progress being lost when the game crashes to desktop.
Repair the player profile[citation needed]
|
- Go to the game's save game data location and back the original profile folder as the following steps will overwrite it.
- Start the game, create a profile(s) with exactly the same name as the previous profile(s) and exit.
- Replace the newly created profile(s) with the backed up copies.
- Start the game select the profile and it will say 0% progress with 0 time but it should resume from the correct place in the game.
|
Umbrella tutorial bug
- During the tutorial with the fight against a Menacing Ruin, the player is asked to use the Umbrella. However, the action cannot be executed regardless of focus or key-bindings.
Apply these strings to DefaultInput.ini[11]
|
- Navigate to
<path-to-game>\AliceGame\Config , create a back up of DefaultInput.ini and then open the original file with a text editor.
- Search for this keybinding string:
+Bindings=(Name="E",Command="TriggerBlock true | OnRelease TriggerBlock false")
- Replace the
E key in this string with a different unbound key (e.g. F).
- Save the changes and close the file.
- Launch the game, then go to Configuration → Controls and click
Default to reset the keybindings. The default bindings should now reflect the modified controls; the remaining controls can now be changed as desired.
|
Alternative solution[11]
|
- Navigate to
<path-to-game>\AliceGame\Config , create a back up of DefaultInput.ini and then open the original file with a text editor.
- Search for this keybinding string:
Key_Block = TriggerBlock
- Replace it with the following:
Key_Block = TriggerBlock true | OnRelease TriggerBlock false
- Save the changes and close the file. This should fix the game's block key.
|
Extreme stuttering even in the UI
Extreme Stuttering even in the UI[citation needed]
|
- Occurs when DirectX SDK, a developers' tool, is installed.
- Ensure that the 32-bit DirectX Control Panel (i.e. the DirectX Control Panel without "64-bit" in the title) is set to the Retail Version of DirectX 9.
- Find the DirectX Control Panel in the Start Menu, under Programs. On Vista or Windows 7, just type "DirectX" into the search.
|
Alice: Madness Returns has stopped working (Steam)
- If the game crashes constantly at startup, run it as administrator for a more detailed error message.
Install missing PhysX file[citation needed]
|
- Install the latest PhysX.
- Go into the PhysX installation folder (usually
C:\Program Files (x86)\NVIDIA Corporation ).
- Search for a file that starts with
cudart32_41 . For example, one version has a file named cudart32_41_4.dll . A newer version should work as well.
- Copy that file into
<path-to-game>\Binaries\Win32 .
- Rename the file just copied to the previously mentioned
cudart32_41_22.dll . If the version in the error message is slightly different, use that one.
|
Mad Hatter Domain Elevator Bug in Chapter 1
- If you don't die on the "Smelling and Regurgitating" section or if you chose first "Cranking Up & Pressing Downstairs" section, you will trigger the bug. By the second time you visit the elevator in the chamber where the Mad Hatter is hanged, it doesn't show you a CINEMATIC when you step on the switch that lowers it. So you cannot progress forward through the game and you are stuck. And you need to restart the whole chapter.
Steps to prevent this bug[12]
|
- You need to bring the menu and click RESTART after Alice has finished the cinematic where she is riding the cup-cart into either the "Smelling and Regurgitating" section or "Cranking Up & Pressing Downstairs" section.
- If you already got stuck in the elevator, you can use these save files and restart just the section you got stuck onto or the next section or even further (read file description).
|
Crash during Head Roll Puzzle
- When starting the 2nd minigame of rolling the doll head (located in the level with the run down train station labeled "Dollhouse Looking Glass Railway"), upon loading the 3rd part of that minigame the game will crash immediately.
Noclip/Un-Noclip To Avoid Crashing Trigger
|
- See section for sending console commands to the game.
- In the level right before the game crashes (the game crashes on the loading screen of the 3rd part of the puzzle), send a combination of ghost and walk prior to hitting the level complete loading trigger. This will turn Alice into Alice again, away from being a rolling head ball. Walk into the level loading trigger. Note: Alice must not be in a ghost/noclip state for the level trigger to work.
- Upon loading the next level of the puzzle, do not press any movement keys until the flamingo has swung and you've gone ghost/noclip. Alice will still be Alice and can't roll through the puzzle as normal. The level will NOT crash if Alice isn't a rolling head (and if you don't press any movement keys as Alice while on the flamingo trigger at the start). Another combination of ghost and walk will allow you to fly to the exit and end the minigame.
- This will obviously make the 3rd part of this particular minigame 'unplayable', in the sense that you won't be able to play it as a rolling head. However, if your game is crashing on this part anyway, this is the only way around it.
|
Alternative solution: delete the game's Configs folder[13][14]
|
Navigate to the game's configuration file(s) location and delete the Configs folder, then immediately attempt to Head Roll puzzle again. It should resume as normal without crashing.
|
Crash after visiting and completing Quiz Radula Room
Answer the first question wrong and the second right, or the first two wrong and the third right, etc.[15]
|
- The crash may not occur if answering wrongly until one of the questions is read aloud.
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Set PhysX to low until finishing the quest[15]
|
3D Not function with modern Graphic Card
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9.0c |
|
Shader Model support |
3.0 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
Toggle HUD
Manually bind a key to toggle the in-game HUD[16]
|
- Go to configuration file(s) location and open
AliceInput.ini with a text editor.
- Add the following lines in the
[Engine.PlayerInput] section:
Bindings=(Name="Divide",Command="ToggleHUD",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
Bindings=(Name="Divide",Command="ShowHUD",Control=False,Shift=False,Alt=True,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False)
- Save the changes and close the file, then right-click
AliceEngine.ini , go to Properties and set it to "read-only".
Notes
- This will bind the / (Divide) key on the numpad to toggling the HUD. Using another key is possible, as long as it is not bound elsewhere already.
- Setting this file as "read-only" will lock any input settings until the read-only flag is removed from the file.
|
System requirements
Windows |
|
Minimum |
Operating system (OS) |
XP SP3, Vista SP2, 7 SP1 |
Processor (CPU) |
AMD Athlon X2 1.6 GHz Intel Core 2 Duo 1.6 GHz |
System memory (RAM) |
2 GB |
Hard disk drive (HDD) |
8.5 GB |
Video card (GPU) |
ATI Radeon X1650 Nvidia GeForce 7600 256 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References