Alba: A Wildlife Adventure
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Developers | |
---|---|
ustwo games | |
Engines | |
Unity 2019[Note 1] | |
Release dates | |
Windows | December 11, 2020 |
macOS (OS X) | December 11, 2020 |
Reception | |
Metacritic | 79 |
OpenCritic | 82 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Cartoon |
Themes | Contemporary, Europe |
Alba: A Wildlife Adventure is a singleplayer first-person and third-person adventure game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when a shortcut is made directly to the executable, with the -EpicPortal command appended to the Target URL.[2] |
|||
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Mac App Store | Included with Apple Arcade. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\ustwo games\Alba\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1337010/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\ustwo games\Alba |
macOS (OS X) | $HOME/Library/Containers/Alba/Data/Library/Application Support/com.ustwo.alba/SaveFiles |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1337010/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [3] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Called Fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAA 2x-8x, SMAA | ||
Vertical sync (Vsync) | Togglable | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | Separate sensitivity settings for first and third-person views. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Separate sensitivity settings for first and third-person views. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, sound FX | |
Surround sound | ||
Subtitles | Songs with lyrics are unsubtitled; otherwise, in-game dialogue is text-only. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | Mistakenly labeled as Portuguese. | |||
Russian | ||||
Spanish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Intel HD Graphics 630 DirectX 11 compatible | Nvidia GeForce GTX 750 Ti |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.15.0 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 295.2 MB |
Notes
- ↑ Unity engine build: 2019.4.13f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1337010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1337010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2021-09-05
- ↑ Verified by User:Dribbleondo on 2022-11-11
- Ran with the
-EpicPortal
command on a desktop shortcut. This did initially lead to a stuck loading screen, but it did work when launched a second time. Ran for 15 minutes and was able to save the dolphin on the first day with no further issues.
- Ran with the
- ↑ Steam Community - last accessed on 2022-02-20
- ↑ Verified by User:Expack3 on 2021-06-12
- Game explicitly calls Wwise in its
Player.log
output file.
- Game explicitly calls Wwise in its