Difference between revisions of "After the End"
From PCGamingWiki, the wiki about fixing PC games
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# Finish the said broken level as is, the floor will be black, but the game won't crash, once the broken level is over you can go ahead and update your backup save while also pasting it back to your default After the End copy and continue playing from there.}} | # Finish the said broken level as is, the floor will be black, but the game won't crash, once the broken level is over you can go ahead and update your backup save while also pasting it back to your default After the End copy and continue playing from there.}} | ||
{{Fixbox|description=Method 2: Bypass|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=Suitable for players who don't mind using a different save}}</ref>|fix= | {{Fixbox|description=Method 2: Bypass|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=Suitable for players who don't mind using a different save}}</ref>|fix= | ||
− | # Open the method 2 folder and choose what save file you want to use, the save files are situated on different levels including broken ones, some save files are intended for skipping a broken level completely, after choosing a save file, copy it then paste it to your current/default After the End copy, you could keep your current save or delete it, rename the copied save back to <code>Campaign.cdf</code> then play the game.}} | + | # Open the method 2 folder and choose what save file you want to use, the save files are situated on different levels including broken ones, some save files are intended for skipping a broken level completely, after choosing a save file, copy it then paste it to your current/default After the End copy, you could keep your current save by moving it away from the folder location of your current After the End copy or delete it, rename the copied save back to <code>Campaign.cdf</code> then play the game.}} |
{{Fixbox|description=Method 3: Resource.tdf file swap|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=Newly discovered method which is used alongside Method 1, tested on 4 broken levels with success}}</ref>|fix= | {{Fixbox|description=Method 3: Resource.tdf file swap|ref=<ref>{{Refcheck|user=Stormshadow429|date=2022-01-22|comment=Newly discovered method which is used alongside Method 1, tested on 4 broken levels with success}}</ref>|fix= | ||
# Assuming that you've already done method 1, go to step 2 otherwise, do step 1 from Method 1 then stop there | # Assuming that you've already done method 1, go to step 2 otherwise, do step 1 from Method 1 then stop there |
Revision as of 03:56, 24 January 2022
Not to be confused with After the End: The Harvest.
Developers | |
---|---|
KraiSoft Entertainment | |
Release dates | |
Windows | December 8, 2004 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Action |
Art styles | Pre-rendered graphics |
Themes | Space |
After the End is a singleplayer bird's-eye view action game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website |
Essential improvements
Use dgVoodoo2 or dxwrapper.[1] |
---|
|
Use a dsound.dll wrapper, such as IndirectSound or DSOAL.[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Campaign.cdf[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | The game is most likely locked on 30 FPS or below. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | The game allows all actions that can be possibly done to be remapped (switching of primary weapons, secondary weapon usage, movement) | |
Mouse acceleration | ||
Mouse sensitivity | The game allows mouse usage for weapon aiming and firing | |
Mouse input in menus | The game has its own custom cursor | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | The game has a separate volume slider for Sound and Music | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues resolved
Game crashes on certain levels starting from Campaign Level 42, preventing any further progress (Access violation)[3]
- The game has a major bug starting from Level 42 where once you attempt to progress a level that is broken, the game will crash, to resolve this, download the zip file here or here (also uploaded in PCGamingWiki Community) choose your method and follow the steps for it below:
- The broken levels are the following: Mission 42, 45, 46, 50, 52 (no error will be shown), 68, and 73 (the crash in Level 73 will happen when the player submits their score in the offline Leaderboards after the level is finished, as a result the highscore won't be saved, if the player wishes to have their score saved then Level 73 should be played in either Method 1 or 3)
Method 1: Downgrading[4] |
---|
|
Method 2: Bypass[5] |
---|
|
Method 3: Resource.tdf file swap[6] |
---|
|
Game could potentially crash in some levels in Firing Range mode
- If ever that this happens, Method 1 and Method 3 is also applicable to fix this issue, but this time instead of copying the
Campaign.cdf
file what you have to copy isSafari.cdf
, as that is the save file for Firing Range, don't forget to create a backup of yourSafari.cdf
while swapping between game versions
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium II | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 80 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- I've confirmed this myself by testing the game after applying the wrapper
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- I've noticed this issue while playing the game within an hour or more, it can be tricky to reproduce, it doesn't affect overall gameplay.
- ↑ Verified by User:Stormshadow429 on 2022-01-20
- This is a bug I've discovered years ago but forgot, I've discovered it once more after playing the game and this time I now properly elaborated it
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- The first confirmed method, works in 5 broken levels
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- Suitable for players who don't mind using a different save
- ↑ Verified by User:Stormshadow429 on 2022-01-22
- Newly discovered method which is used alongside Method 1, tested on 4 broken levels with success