Acceleration of SUGURI 2
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Revision as of 02:18, 5 June 2020 by AmethystViper (talk | contribs)
| Developers | |
|---|---|
| Orange_Juice | |
| Publishers | |
| English | Fruitbat Factory |
| Release dates | |
| Windows | August 13, 2011 |
| Taxonomy | |
| Modes | Singleplayer, Multiplayer |
| Pacing | Real-time |
| Perspectives | Side view, Scrolling |
| Controls | Direct control |
| Genres | Arcade, Fighting, Shooter |
| Art styles | Anime |
| Themes | Sci-fi |
| Series | SUGURI |
| SUGURI | |
|---|---|
| SUGURI | 2005 |
| Acceleration of SUGURI | 2006 |
| Sora | 2010 |
| Acceleration of SUGURI 2 | 2011 |
| Acceleration of SUGURI X-Edition HD | 2012 |
General information
- Acceleration of SUGURI 2 on the SUGURI Wikia — A wiki about the SUGURI series
- 100% Orange Juice Wiki — The official 100% Orange Juice wiki, covers other games by Orange_Juice
- Steam Community Discussions
Availability
| Source | DRM | Notes | Keys | OS |
|---|---|---|---|---|
| Retail | Original Comiket 80 release | |||
| GamersGate | ||||
| Green Man Gaming | ||||
| Humble Store | Overseas version | |||
| Steam | Overseas version. Can be played without Steam but still requires its steam_api.dll file.[1] |
- A demo for the original Japanese version is available from the developer's website, and the overseas version's demo with online play is available on Steam.
- Owning Acceleration of SUGURI 2 on Steam will unlock an extra character, Suguri (ver.2), for 100% Orange Juice!.
Version differences
- The overseas re-release features improved HD visuals, widescreen resolutions, updated controller support, in-game tutorials and movelists, multiple language support, and a lobby system for multiplayer through Steamworks.
DLC and expansion packs
| Name | Notes | |
|---|---|---|
| Accelerator | The original soundtrack of Acceleration of SUGURI 2, featuring 15 tracks in MP3 format. | |
| Realism | A soundtrack of the SUGURI series, featuring 12 arranged tracks in MP3 format. This album also adds 3 tracks into the overseas Steam version of the game as extra background music. | |
| SUGURI the Best | A "best of" soundtrack from the SUGURI series, featuring 13 tracks in MP3 format. This album also adds 11 tracks into the overseas Steam version of the game as extra background music. |
Essential improvements
Patches (Japanese version)
- The v1.3a patch, found next to the acceleration of SUGURI 2 banner, fixes many bugs, gameplay balance issues, and restores features missing from the initial release. The overseas version is always updated with the latest patches.
Game data
Configuration file(s) location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.cfg %USERPROFILE%\Documents\Fruitbat Factory\AoS2\controller.cfg %USERPROFILE%\Documents\Fruitbat Factory\AoS2\player.rkg |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/390710/pfx/[Note 1] |
- If you are playing the Japanese version, the configuration and save files are stored under
%USERPROFILE%\Documents\橙汁\AoS2instead. -
game.cfgstore configuration settings. For the Japanese version, network settings are stored innetcfg.ini. In the overseas version, control settings are stored incontroller.cfgand player profile settings are stored inplayer.rkg.
Save game data location
| System | Location |
|---|---|
| Windows | %USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.sys %USERPROFILE%\Documents\Fruitbat Factory\AoS2\game.rkg |
| Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/390710/pfx/[Note 1] |
- If you are playing the Japanese version, the configuration and save files are stored under
%USERPROFILE%\Documents\橙汁\AoS2instead. -
game.sysstores save game data andgame.rkgstores high score data. For the Japanese version, network settings are stored innetcfg.ini.
Save game cloud syncing
| System | Native | Notes |
|---|---|---|
| OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
| Steam Cloud |
Video
| Graphics feature | State | Notes | |
|---|---|---|---|
| Widescreen resolution | Only in the overseas version. | ||
| Multi-monitor | |||
| Ultra-widescreen | |||
| 4K Ultra HD | |||
| Field of view (FOV) | 2D game. | ||
| Windowed | |||
| Borderless fullscreen windowed | Partial support in the overseas version; run the game in Windowed mode at your display's native resolution. No upscaling for smaller resolutions. | ||
| Anisotropic filtering (AF) | |||
| Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
| Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
| 60 FPS | |||
| 120+ FPS | Capped at 60 FPS. | ||
| High dynamic range display (HDR) | |||
| Color blind mode | See the glossary page for potential workarounds. | ||
Input
- Pressing Esc instantly closes the game in the Japanese version.
| Keyboard and mouse | State | Notes |
|---|---|---|
| Remapping | Native for the overseas version; keys F1-F12 cannot be bound. For the Japanese version, see Remapping. | |
| Mouse acceleration | Mouse not used at all. | |
| Mouse sensitivity | ||
| Mouse input in menus | ||
| Keyboard and mouse prompts | ||
| Mouse Y-axis inversion | ||
| Controller | ||
| Controller support | Japanese version uses DirectInput. Overseas version has been updated to support XInput. | |
| Full controller support | Entering profile/lobby name, passwords, and using the in-game chat requires keyboard in the overseas version. | |
| Controller remapping | Confirm and Cancel may be mapped differently depending on the controller. The overseas version however supports remapping menu buttons. | |
| Controller sensitivity | Digital movement. | |
| Controller Y-axis inversion |
| Controller types |
|---|
| XInput-compatible controllers | ||
|---|---|---|
| Xbox button prompts | Xbox One variant; only for the overseas version. | |
| Impulse Trigger vibration |
| PlayStation controllers | Game recognizes DualShock 4 controllers as generic DirectInput controllers.[2] | |
|---|---|---|
| PlayStation button prompts | ||
| Motion sensors support | ||
| Light bar support | ||
| Adaptive trigger support | ||
| DualSense haptic feedback support | ||
| Connection modes | ||
| Generic/other controllers | ||
|---|---|---|
| Button prompts | Generic prompts are used for DirectInput-based controllers and in the Japanese version. |
| Additional information | ||
|---|---|---|
| Controller hotplugging | Only in the overseas version. | |
| Input prompt override | ||
| Haptic feedback | ||
| Simultaneous controller+KB/M |
| Steam Input | ||
|---|---|---|
| Steam Input API support | ||
| Steam Input prompt modes | ||
| Steam Deck button prompts | ||
| Steam Controller button prompts | ||
| Motion sensors support | ||
| Official controller preset(s) |
Remapping
- Remapping keyboard controls in the Japanese version must be done through the
external_option.txtfound under<path-to-game>and uses virtual-key codes for key bindings. A reference sheet of virtual-key codes can be found here.
Audio
| Audio feature | State | Notes |
|---|---|---|
| Separate volume controls | BGM, SFX | |
| Surround sound | ||
| Subtitles | Dialogue is text-based. | |
| Closed captions | ||
| Mute on focus lost | Only in the overseas version. All audio, music, or sound effects can be muted or not. |
Localizations
| Language | UI | Audio | Sub | Notes |
|---|---|---|---|---|
| English | Only in the overseas version. | |||
| Japanese | Some menus are partially in English in the original Comiket release. | |||
| Simplified Chinese | Only in the overseas version. | |||
| Traditional Chinese | Only in the overseas version. | |||
| Russian | Fan translation by TouhouTheftAuto |
Network
Multiplayer types
| Type | Native | Players | Notes | |
|---|---|---|---|---|
| Local play | 2 | Versus |
||
| LAN play | ||||
| Online play | 2 | Versus Total of 8 people can be in a single lobby in the overseas version. |
||
| Asynchronous multiplayer | ||||
Connection types
| Type | Native | Notes |
|---|---|---|
| Matchmaking | Players can use the "Quick Join" option in the overseas version to quickly find available lobbies. | |
| Peer-to-peer | ||
| Dedicated | ||
| Self-hosting | Lobbies are hosted by the creator of the lobby, but matches themselves are peer-to-peer. | |
| Direct IP | Only in the Japanese version. |
Other information
API
| Technical specs | Supported | Notes |
|---|---|---|
| Direct3D | 8.1, 9 | The Japanese version uses DirectX 8.1. The overseas version uses DirectX 9.0. |
| Shader Model support | 1.4, 3.0 |
| Executable | 32-bit | 64-bit | Notes |
|---|---|---|---|
| Windows |
System requirements
| Windows | ||||
|---|---|---|---|---|
| Minimum | Recommended | |||
| Operating system (OS) | Vista | 7, 8 | ||
| Processor (CPU) | Intel 2.0 GHz | |||
| System memory (RAM) | 1024 MB | |||
| Storage drive (HDD/SSD) | 2 GB | |||
| Video card (GPU) | 256 MB of VRAM DirectX 8.1a compatible | |||
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/390710/. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (390710) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:AmethystViper on 2018-02-24
- Both demo version and full game (v1.6.3b) were playable without Steam running
- ↑ Verified by User:AmethystViper on 2018-11-27