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A Golden Wake

From PCGamingWiki, the wiki about fixing PC games
Revision as of 23:51, 21 June 2022 by Mastan (talk | contribs) (lutris)
A Golden Wake
A Golden Wake cover
Developers
Grundislav Games
Publishers
Wadjet Eye Games
Engines
Adventure Game Studio[Note 1]
Release dates
Windows October 9, 2014
macOS (OS X) October 9, 2014
Linux October 9, 2014
Reception
Metacritic 68
OpenCritic 76
IGDB 86
Taxonomy
Microtransactions None
Modes Singleplayer
Pacing Relaxed
Perspectives Flip screen, Side view
Controls Point and select
Genres Adventure
Art styles Pixel art
Themes Interwar, North America
A Golden Wake on HowLongToBeat
A Golden Wake on IGDB
A Golden Wake on MobyGames
A Golden Wake on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Humble Widget
Icon overlay.png
Windows
macOS (OS X)
Linux
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
A demo is available.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\acsetup.cfg[Note 2]
macOS (OS X)
Linux <path-to-game>/acsetup.cfg
This game does not follow the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Saved Games\A Golden Wake\
macOS (OS X) ~/Library Application Support/A Golden Wake
Linux ~/.local/share/A Golden Wake/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics options accessed through <path-to-game>\winsetup.exe.
Graphics options accessed through <path-to-game>\winsetup.exe.

Graphics feature State Notes
Widescreen resolution
Pixel-perfect 320x200. Scaling algorithm is either nearest-neighbor or bilinear.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Set with winsetup.exe.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Frame rate is locked to 40 fps.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
See the glossary page for potential workarounds.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Controller types

Audio

Ingame settings
Ingame settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Russian
Fan translation by «Prometheus Project»
Spanish
Fan translation, download.

Other information

API

Technical specs Supported Notes
Direct3D 9
DirectDraw 5
OpenGL
OS X and Linux only.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

System requirements

Windows
Minimum Recommended
Operating system (OS) ME
Processor (CPU) Intel Pentium
System memory (RAM) 64 MB
Hard disk drive (HDD) 350 MB
Video card (GPU) 640x400, 32-bit colour: 700 MHz
DirectX 5.2 compatible
Linux
Minimum
Operating system (OS) Ubuntu 14.04 or Linux Mint 17
Processor (CPU) 1.8 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD)
Video card (GPU) 64 MB of VRAM
macOS (OS X)
Minimum
Operating system (OS) 10.7.0
Processor (CPU) Intel Core 2 Duo 2.0 GHz
System memory (RAM) 1 GB
Hard disk drive (HDD)
Video card (GPU) 64 MB of VRAM


Notes

  1. Adventure Game Studio engine build: 3.5.0.25[1]
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:Mastan on 2022-06-18