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0 A.D.

From PCGamingWiki, the wiki about fixing PC games
Revision as of 01:25, 13 November 2021 by Garrbot (talk | contribs) (updated template usage)
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
0 A.D.
0 A.D. cover
Developers
Wildfire Games
Engines
Pyrogenesis
Release dates
Windows Early access
macOS (OS X) Early access
Linux Early access
Taxonomy
Monetization Freeware
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Multiple select, Point and select
Genres RTS
Themes Classical
0 A.D. on Wikipedia

Key points

Free and open source
Uses Mod.Io to easily download mods for the game.[1]

General information

Wildfire forums

Availability

Source DRM Notes Keys OS
Developer website
DRM-free
Source code is also available.
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\0ad
macOS (OS X)
Linux $XDG_CONFIG_HOME/0ad/
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\0ad\
macOS (OS X) ~/Library/Application\ Support/0ad/
Linux $XDG_DATA_HOME/0ad/

Video

The game has an option to throttle the frame rate for both main menu and the gameplay for saving the CPU power.
In-game video settings
In-game video settings

Field of view (FOV)

Create local.cfg[2]
  1. Go to the configuration file(s) location.
  2. Make a text file called local.cfg (if it does not exist already).
  3. Insert the line view.fov = #, where # is your FOV in degrees
  4. Save the file and boot up the game

General settings

Every option can be set in the text-file local.cfg. Just create local.cfg in the appropriate folder and insert the key=value pairs you want to set. For details where to place local.cfg, see Game data

Input

Keyboard and mouse State Notes
Remapping
See Remapping.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Some settings available in default.cfg, usability unknown
Controller types

Remapping

Add this (or just some parts) to local.cfg and edit the entries to suit your needs. Everything after a Semicolon (;) is a comment. A single action can be assigned to multiple keys by separating them with a comma.

Key combinations can be specified using this syntax: <Key1>+<Key2>+<Key3>

; > SYSTEM SETTINGS
hotkey.exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop
hotkey.leave = Escape                       ; End current game or Exit
hotkey.pause = Pause                        ; Pause/unpause game
hotkey.screenshot = F2                      ; Take PNG screenshot
hotkey.bigscreenshot = "Shift+F2"           ; Take large BMP screenshot
hotkey.togglefullscreen = "Alt+Return"      ; Toggle fullscreen/windowed mode
hotkey.screenshot.watermark = "Alt+K"       ; Toggle product/company watermark for official screenshots
hotkey.wireframe = "Alt+W"                  ; Toggle wireframe mode
hotkey.silhouettes = "Alt+S"                ; Toggle unit silhouettes
hotkey.showsky = "Alt+Z"                    ; Toggle sky

; > CAMERA SETTINGS
hotkey.camera.reset = "H"                                   ; Reset camera rotation to default.
hotkey.camera.follow = "F"                                  ; Follow the first unit in the selection
hotkey.camera.zoom.in = Plus, Equals, NumPlus               ; Zoom camera in (continuous control)
hotkey.camera.zoom.out = Minus, NumMinus                    ; Zoom camera out (continuous control)
hotkey.camera.zoom.wheel.in = WheelUp                       ; Zoom camera in (stepped control)
hotkey.camera.zoom.wheel.out = WheelDown                    ; Zoom camera out (stepped control)
hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W"          ; Rotate camera to look upwards
hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S"      ; Rotate camera to look downwards
hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q     ; Rotate camera clockwise around terrain
hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E   ; Rotate camera anticlockwise around terrain
hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1    ; Rotate camera clockwise around terrain (stepped control)
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
hotkey.camera.pan = MouseMiddle, ForwardSlash               ; Enable scrolling by moving mouse
hotkey.camera.left = A, LeftArrow                           ; Scroll or rotate left
hotkey.camera.right = D, RightArrow                         ; Scroll or rotate right
hotkey.camera.up = W, UpArrow                               ; Scroll or rotate up/forwards
hotkey.camera.down = S, DownArrow                           ; Scroll or rotate down/backwards
hotkey.camera.scroll.speed.increase = "Ctrl+Shift+S"        ; Increase scroll speed
hotkey.camera.scroll.speed.decrease = "Ctrl+Alt+S"          ; Decrease scroll speed
hotkey.camera.rotate.speed.increase = "Ctrl+Shift+R"        ; Increase rotation speed
hotkey.camera.rotate.speed.decrease = "Ctrl+Alt+R"          ; Decrease rotation speed
hotkey.camera.zoom.speed.increase = "Ctrl+Shift+Z"          ; Increase zoom speed
hotkey.camera.zoom.speed.decrease = "Ctrl+Alt+Z"            ; Decrease zoom speed

; > CONSOLE SETTINGS
hotkey.console.toggle = BackQuote, F9       ; Open/close console

; > CLIPBOARD CONTROLS
hotkey.copy = "Ctrl+C"              ; Copy to clipboard
hotkey.paste = "Ctrl+V"             ; Paste from clipboard
hotkey.cut = "Ctrl+X"               ; Cut selected text and copy to the clipboard

; > ENTITY SELECTION
hotkey.selection.add = Shift                ; Add units to selection
hotkey.selection.milonly = Alt              ; Add only military units to selection
hotkey.selection.remove = Ctrl              ; Remove units from selection
hotkey.selection.idleworker = Period        ; Select next idle worker
hotkey.selection.idlewarrior = Comma        ; Select next idle warrior
hotkey.selection.offscreen = Alt            ; Include offscreen units in selection
hotkey.selection.group.select.0 = 0
hotkey.selection.group.save.0 = "Ctrl+0"
hotkey.selection.group.add.0 = "Shift+0"
hotkey.selection.group.select.1 = 1
hotkey.selection.group.save.1 = "Ctrl+1"
hotkey.selection.group.add.1 = "Shift+1"
hotkey.selection.group.select.2 = 2
hotkey.selection.group.save.2 = "Ctrl+2"
hotkey.selection.group.add.2 = "Shift+2"
hotkey.selection.group.select.3 = 3
hotkey.selection.group.save.3 = "Ctrl+3"
hotkey.selection.group.add.3 = "Shift+3"
hotkey.selection.group.select.4 = 4
hotkey.selection.group.save.4 = "Ctrl+4"
hotkey.selection.group.add.4 = "Shift+4"
hotkey.selection.group.select.5 = 5
hotkey.selection.group.save.5 = "Ctrl+5"
hotkey.selection.group.add.5 = "Shift+5"
hotkey.selection.group.select.6 = 6
hotkey.selection.group.save.6 = "Ctrl+6"
hotkey.selection.group.add.6 = "Shift+6"
hotkey.selection.group.select.7 = 7
hotkey.selection.group.save.7 = "Ctrl+7"
hotkey.selection.group.add.7 = "Shift+7"
hotkey.selection.group.select.8 = 8
hotkey.selection.group.save.8 = "Ctrl+8"
hotkey.selection.group.add.8 = "Shift+8"
hotkey.selection.group.select.9 = 9
hotkey.selection.group.save.9 = "Ctrl+9"
hotkey.selection.group.add.9 = "Shift+9"

; > SESSION CONTROLS
hotkey.session.kill = Delete                ; Destroy selected units
hotkey.session.attack = "Ctrl+Alt"          ; Modifier to force attack instead of another action
hotkey.session.garrison = Ctrl              ; Modifier to garrison when clicking on building
hotkey.session.attackmove = Ctrl            ; Modifier to attackmove when clicking on a point
hotkey.session.queue = Shift                ; Modifier to queue unit orders instead of replacing
hotkey.session.batchtrain = Shift           ; Modifier to train units in batches
hotkey.session.massbarter = Shift           ; Modifier to barter bunch of resources
hotkey.session.masstribute = Shift          ; Modifier to tribute bunch of resources
hotkey.session.unloadtype = Shift           ; Modifier to unload all units of type
hotkey.session.deselectgroup = Ctrl         ; Modifier to deselect units when clicking group icon, instead of selecting
hotkey.session.rotate.cw = RightBracket     ; Rotate building placement preview clockwise
hotkey.session.rotate.ccw = LeftBracket     ; Rotate building placement preview anticlockwise
hotkey.timewarp.fastforward = Space         ; If timewarp mode enabled, speed up the game
hotkey.timewarp.rewind = Backspace          ; If timewarp mode enabled, go back to earlier point in the game

; > UNIT TRAINING
hotkey.session.queueunit.1 = "Z"            ; add first unit type to queue
hotkey.session.queueunit.2 = "X"            ; add second unit type to queue
hotkey.session.queueunit.3 = "C"            ; add third unit type to queue
hotkey.session.queueunit.4 = "V"            ; add fourth unit type to queue
hotkey.session.queueunit.5 = "B"            ; add fivth unit type to queue
hotkey.session.queueunit.6 = "N"            ; add sixth unit type to queue
hotkey.session.queueunit.7 = "M"            ; add seventh unit type to queue

; > OVERLAY KEYS
hotkey.fps.toggle = "Alt+F"                  ; Toggle frame counter
hotkey.session.devcommands.toggle = "Alt+D"  ; Toggle developer commands panel
hotkey.session.gui.toggle = "Alt+G"          ; Toggle visibility of session GUI
hotkey.menu.toggle = "F10"                   ; Toggle in-game menu
hotkey.timeelapsedcounter.toggle = "F12"     ; Toggle time elapsed counter
hotkey.session.showstatusbars = Tab          ; Toggle display of status bars

; > HOTKEYS ONLY
hotkey.chat = Return                        ; Toggle chat window
hotkey.teamchat = "T"                       ; Toggle chat window in team chat mode

; > GUI TEXTBOX HOTKEYS
hotkey.text.delete.left = "Ctrl+Backspace"    ; Delete word to the left of cursor
hotkey.text.delete.right = "Ctrl+Del"         ; Delete word to the right of cursor
hotkey.text.move.left = "Ctrl+LeftArrow"      ; Move cursor to start of word to the left of cursor
hotkey.text.move.right = "Ctrl+RightArrow"    ; Move cursor to start of word to the right of cursor

; > PROFILER
hotkey.profile.toggle = "F11"               ; Enable/disable real-time profiler
hotkey.profile.save = "Shift+F11"           ; Save current profiler data to logs/profile.txt
hotkey.profile2.enable = "F11"              ; Enable HTTP/GPU modes for new profiler

; > QUICKSAVE
hotkey.quicksave = "Shift+F5"
hotkey.quickload = "Shift+F8"

Audio

In-game sound settings
In-game sound settings

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Basque
Bulgarian
Catalan
Czech
Dutch
French
Galician
German
Greek
Hungarian
Indonesian
Italian
Norwegian
Polish
Portuguese
Brazilian Portuguese
Russian
Scottish Gaelic
Slovak
Spanish
Swedish
Turkish
Ukrainian

Network

An in-game account is required to join the Game Lobby.

Multiplayer types

Type Native Players Notes
LAN play
8 This is based on the highest map limit in Alpha 23.
Online play
8 This is based on the highest map limit in Alpha 23.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
An account is not required
Direct IP

Ports

Protocol Port(s) and/or port range(s)
UDP 20595
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Executable 32-bit 64-bitARM Notes
Windows
macOS (OS X)
Linux
[3]

Middleware

Middleware Notes
Audio OpenAL Soft
Interface SDL2

System requirements

Windows
Minimum
Operating system (OS) 2000, XP, Vista, 7, 8
Processor (CPU) 1 GHz Intel or x86 compatible
System memory (RAM) 512 MB
Hard disk drive (HDD)
Video card (GPU) AMD Radeon 9000
Nvidia GeForce 3
128 MB of VRAM
OpenGL 1.3 compatible
Other 1024x768 screen resolution
macOS (OS X)
Minimum
Operating system (OS) 10.5
Processor (CPU) 2006 or later Intel-based Mac
System memory (RAM)
Hard disk drive (HDD)
Other 1024x768 screen resolution
Linux
Minimum
Operating system (OS)
Processor (CPU) 1 GHz Intel or x86 compatible
System memory (RAM) 512 MB
Hard disk drive (HDD)
Video card (GPU) AMD Radeon 9000
Nvidia GeForce 3
128 MB of VRAM
OpenGL 1.3 compatible
Other 1024x768 screen resolution


References