https://www.pcgamingwiki.com/w/api.php?urlversion=1&days=14&limit=50&target=Quake&action=feedrecentchanges&feedformat=atom
PCGamingWiki - Changes related to "Quake" [en]
2024-03-19T06:31:01Z
Related changes
MediaWiki 1.35.7
https://www.pcgamingwiki.com/w/index.php?title=Controller:DualSense&diff=1478989&oldid=1477955
Controller:DualSense
2024-03-18T16:42:55Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:42, 18 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l137" >Line 137:</td>
<td colspan="2" class="diff-lineno">Line 137:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Working Haptic Feedback (USB only).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Working Haptic Feedback (USB only).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Prior to v3, DSX only support for only one controller at a time.<ref>{{Refurl|url=https://github.com/Paliverse/DualSenseX/issues/80|title=Two controllers #80|date=9 June 2023}}</ref> This limitation was removed as support for more than one controller was added in v3.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Prior to v3, DSX only support for only one controller at a time.<ref>{{Refurl|url=https://github.com/Paliverse/DualSenseX/issues/80|title=Two controllers #80|date=9 June 2023}}</ref> This limitation was removed as support for more than one controller was added in v3.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{--}} Have to run the app and the controller connected before starting the game to avoid double input.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Gyro is unimplemented.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Gyro is unimplemented.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Application is not emulating Xbox Wireless Controller, so is unable to emulate their [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]].<ref>{{Refurl|url=https://github.com/Paliverse/DualSenseX/issues/88#issuecomment-1002797823|title=Feature Request: Impulse Trigger Vibration for games supporting Windows.Gaming.Input API|date=June 2023}}</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Application is not emulating Xbox Wireless Controller, so is unable to emulate their [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]].<ref>{{Refurl|url=https://github.com/Paliverse/DualSenseX/issues/88#issuecomment-1002797823|title=Feature Request: Impulse Trigger Vibration for games supporting Windows.Gaming.Input API|date=June 2023}}</ref></div></td></tr>
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Yuuyatails
https://www.pcgamingwiki.com/w/index.php?title=Template:Infobox_game&diff=1478972&oldid=1446279
Template:Infobox game
2024-03-18T14:55:55Z
<p>Added Steambase link</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:55, 18 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l73" >Line 73:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> --><div title="{{PAGENAME}} on ProtonDB" class="plainlinks template-infobox-icon svg-icon infobox-protondb">[[File:Icon overlay.png|link=https://www.protondb.com/app/{{{steam appid|}}}/]]</div><!--</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> --><div title="{{PAGENAME}} on ProtonDB" class="plainlinks template-infobox-icon svg-icon infobox-protondb">[[File:Icon overlay.png|link=https://www.protondb.com/app/{{{steam appid|}}}/]]</div><!--</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> --><div title="{{PAGENAME}} on Steambase" class="plainlinks template-infobox-icon svg-icon infobox-steambase">[[File:Icon overlay.png|link=https://steambase.io/apps/{{{steam appid|}}}/]]</div><!--</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> --><div title="{{PAGENAME}} on SteamDB" class="plainlinks template-infobox-icon svg-icon infobox-steamdb">[[File:Icon overlay.png|link=https://steamdb.info/app/{{{steam appid|}}}/]]</div><!--</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> --><div title="{{PAGENAME}} on SteamDB" class="plainlinks template-infobox-icon svg-icon infobox-steamdb">[[File:Icon overlay.png|link=https://steamdb.info/app/{{{steam appid|}}}/]]</div><!--</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -->}}<!--</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> -->}}<!--</div></td></tr>
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Andytizer
https://www.pcgamingwiki.com/w/index.php?title=Half-Life&diff=1478965&oldid=1477781
Half-Life
2024-03-18T13:17:51Z
<p>Cleanup complete.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:17, 18 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Disambig|the original game|the Source engine port|[[Half-Life: Source]]|the unofficial remake|[[Black Mesa]]}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Disambig|the original game|the Source engine port|[[Half-Life: Source]]|the unofficial remake|[[Black Mesa]]}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{cleanup|25th Anniversary Update changed and fixed many things<ref>{{Refurl|url=https://store.steampowered.com/news/app/70/view/6941797379568863069|title=Steam Community Event - Half-Life 25th Anniversary Update|date=2023-11-17}}</ref>; page needs updating to reflect these changes and fixes}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Infobox game</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Infobox game</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cover = Half-Life cover.jpg</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|cover = Half-Life cover.jpg</div></td></tr>
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Macgovern
https://www.pcgamingwiki.com/w/index.php?title=Quake_4&diff=1478278&oldid=1470848
Quake 4
2024-03-14T18:25:47Z
<p>Czech lang</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:25, 14 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l320" >Line 320:</td>
<td colspan="2" class="diff-lineno">Line 320:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |audio = true</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |audio = true</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |subtitles = n/a</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |subtitles = n/a</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> |notes = Retail only.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> |notes = Retail only. <ins class="diffchange diffchange-inline">[https://github.com/hornster02/Quake_4-2005-CZ link #1]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |fan = </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |fan = </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
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41444-seznam.cz1
https://www.pcgamingwiki.com/w/index.php?title=Glossary:Surround_sound&diff=1478027&oldid=1477254
Glossary:Surround sound
2024-03-13T14:21:14Z
<p><span dir="auto"><span class="autocomment">X3DAudio: </span> Changing to better follow the sample article.</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:21, 13 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l108" >Line 108:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====X3DAudio====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====X3DAudio====</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{ii}} A DLL that provides support for HRTF on games using X3DAudio.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{++}}Uses OpenAL Soft HRTF tables.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{++}}Can work for some XAudio2 games.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Fixbox|description=Use X3DAudio HRTF|fix=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Fixbox|description=Use X3DAudio HRTF|fix=</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">X3DAudio HRTF is a third-party injector for games using X3DAudio that converts the original spatial sound of the game into binaural sound instead. The tool works for [[Arma 3]], [[Skyrim]], and [[Fallout 4]], but should also potentially work for other titles, including ones based on [[Engine:Unreal Engine 4|Unreal Engine 4]] or developed using the Unreal Development Kit (such as [[The Vanishing of Ethan Carter]]).</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">'''Installing X3DAudio'''</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># [https://github.com/ThreeDeeJay/x3daudio1_7_hrtf/releases/latest Download X3DAudio HRTF] ([https://github.com/nipkownix/re4_tweaks/issues/24#issuecomment-1103794487 mirror])</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># [https://github.com/ThreeDeeJay/x3daudio1_7_hrtf/releases/latest Download X3DAudio HRTF] ([https://github.com/nipkownix/re4_tweaks/issues/24#issuecomment-1103794487 mirror])</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Place the appropriate .dll (32-bit or 64-bit) and hrtf folder in {{p|game}} (usually Win32/ or Win64/ folder).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># Place the appropriate .dll (32-bit or 64-bit) and hrtf folder in {{p|game}} (usually Win32/ or Win64/ folder).</div></td></tr>
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</table>
Cammy8580
https://www.pcgamingwiki.com/w/index.php?title=Controller:DualSense&diff=1477955&oldid=1477535
Controller:DualSense
2024-03-13T00:51:52Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:51, 13 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l227" >Line 227:</td>
<td colspan="2" class="diff-lineno">Line 227:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Emulator [[Yuzu]] can emulate [[Emulation:Switch|Nintendo Switch's]] haptic feedback known as ''HD Rumble'' on DualSense controllers.<ref>{{Refurl|url=https://github.com/yuzu-emu/yuzu/issues/4958|title=Native DualSense support #4958|date=9 June 2023}}</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Emulator [[Yuzu]] can emulate [[Emulation:Switch|Nintendo Switch's]] haptic feedback known as ''HD Rumble'' on DualSense controllers.<ref>{{Refurl|url=https://github.com/yuzu-emu/yuzu/issues/4958|title=Native DualSense support #4958|date=9 June 2023}}</ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Since haptic feedback is audio-based (utilizing channel 3 and 4 of the quad-channel audio device on the controller), it is possible to create the faux-haptic feedback using application like [https://voicemeeter.com/ Voicemeeter] and [https://www.simhubdash.com/ Simhub], regardless of whatever the controller is in exclusive mode or not.<ref>{{Refcheck|user=Yuuyatails|date=May 31, 2023}}</ref></div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{++}} Since haptic feedback is audio-based (utilizing channel 3 and 4 of the quad-channel audio device on the controller), it is possible to create the faux-haptic feedback using application like [https://voicemeeter.com/ Voicemeeter] and [https://www.simhubdash.com/ Simhub], regardless of whatever the controller is in exclusive mode or not.<ref>{{Refcheck|user=Yuuyatails|date=May 31, 2023}}</ref></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over Bluetooth.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over <ins class="diffchange diffchange-inline">Bluetooth. Some games will fall back to regular rumble instead of having no rumble when the controller is connected via </ins>Bluetooth.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} There is no available application which translates [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]] signals into adaptive triggers vibration.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} There is no available application which translates [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]] signals into adaptive triggers vibration.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Unless noted, [[Steam]] games require turning off Steam Input emulation to enable adaptive triggers and haptic feedback. In most cases, this means players are presented with a choice between either having native haptic feedback and adaptive triggers or having Steam input features like mapping gyro to mouse and third-party solution like Simhub for faux-haptic feedback. There are games that have adaptive trigger support under Steam input however.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Unless noted, [[Steam]] games require turning off Steam Input emulation to enable adaptive triggers and haptic feedback. In most cases, this means players are presented with a choice between either having native haptic feedback and adaptive triggers or having Steam input features like mapping gyro to mouse and third-party solution like Simhub for faux-haptic feedback. There are games that have adaptive trigger support under Steam input however.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l234" >Line 234:</td>
<td colspan="2" class="diff-lineno">Line 234:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="height: 38.6px" | Game !! Haptic Feedback !! Adaptive Triggers !! Connection !! Release date !! Notes</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="height: 38.6px" | Game !! Haptic Feedback !! Adaptive Triggers !! Connection !! Release date !! Notes</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| [[Pacific Drive]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| February 22, 2024 || </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| [[Pacific Drive]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired<ins class="diffchange diffchange-inline">/Wireless </ins>||style="text-align: center"| February 22, 2024 || <ins class="diffchange diffchange-inline">Adaptive triggers over Bluetooth is supported.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired/Wireless ||style="text-align: center"| February 8, 2024 || Adaptive triggers over Bluetooth is supported.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired/Wireless ||style="text-align: center"| February 8, 2024 || Adaptive triggers over Bluetooth is supported.</div></td></tr>
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</table>
Yuuyatails
https://www.pcgamingwiki.com/w/index.php?title=Half-Life&diff=1477781&oldid=1472962
Half-Life
2024-03-11T17:22:19Z
<p><span dir="auto"><span class="autocomment">4K Ultra HD</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:22, 11 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l180" >Line 180:</td>
<td colspan="2" class="diff-lineno">Line 180:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} For a list of console commands, see [http://gamegate2k.com/half-life/guides/basic-console-commands here].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} For a list of console commands, see [http://gamegate2k.com/half-life/guides/basic-console-commands here].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>===[[Glossary:4K Ultra HD|4K Ultra HD]]===</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===[[Glossary:4K Ultra HD|4K Ultra HD <ins class="diffchange diffchange-inline">(Retail/pre-25th Anniversary Update)</ins>]]===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} Assets for retail and pre-25th Anniversary Update versions are designed for 640x480, and UI may be too small at higher resolutions.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} Assets for retail and pre-25th Anniversary Update versions are designed for 640x480, and UI may be too small at higher resolutions.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} 25th Anniversary Update updates the GUI to adaptively scale from 480p (640x480) to 4K resolutions.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} 25th Anniversary Update updates the GUI to adaptively scale from 480p (640x480) to 4K resolutions.</div></td></tr>
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</table>
SirYodaJedi
https://www.pcgamingwiki.com/w/index.php?title=Windows&diff=1477623&oldid=1477060
Windows
2024-03-10T13:55:26Z
<p><span dir="auto"><span class="autocomment">Force CPU affinity</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:55, 10 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(One intermediate revision by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l507" >Line 507:</td>
<td colspan="2" class="diff-lineno">Line 507:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} It is also possible to make a shortcut to the BAT file and save it wherever you want.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} It is also possible to make a shortcut to the BAT file and save it wherever you want.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} Affinity value must be in hex. For further details, check out this [https://docs.microsoft.com/fr-fr/archive/blogs/santhoshonline/how-to-launch-a-process-with-cpu-affinity-set table].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} Affinity value must be in hex. For further details, check out this [https://docs.microsoft.com/fr-fr/archive/blogs/santhoshonline/how-to-launch-a-process-with-cpu-affinity-set table].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} If running the <del class="diffchange diffchange-inline">target </del>game as administrator, the same must be done for the task manager <del class="diffchange diffchange-inline">included in the operating system</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} If running the game as administrator, the same must be done for the task manager.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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If and while
https://www.pcgamingwiki.com/w/index.php?title=Controller:DualSense&diff=1477535&oldid=1476821
Controller:DualSense
2024-03-09T15:04:53Z
<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:04, 9 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(6 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l229" >Line 229:</td>
<td colspan="2" class="diff-lineno">Line 229:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over Bluetooth.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Because haptic feedback is audio-based and requires the controller's audio device to be exposed to the connected PC, it is not supported over Bluetooth.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} There is no available application which translates [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]] signals into adaptive triggers vibration.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{--}} There is no available application which translates [[Controller:Xbox_Wireless_Controller#Impulse_Trigger_Vibration|Impulse Trigger Vibration]] signals into adaptive triggers vibration.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Unless noted, [[Steam]] games require turning off Steam Input emulation to enable adaptive triggers and haptic feedback. <del class="diffchange diffchange-inline">This </del>means players are presented with a choice between either having native haptic feedback and adaptive triggers or having Steam input features like mapping gyro to mouse and third-party solution like Simhub for faux-haptic feedback.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{--}} Unless noted, [[Steam]] games require turning off Steam Input emulation to enable adaptive triggers and haptic feedback. <ins class="diffchange diffchange-inline">In most cases, this </ins>means players are presented with a choice between either having native haptic feedback and adaptive triggers or having Steam input features like mapping gyro to mouse and third-party solution like Simhub for faux-haptic feedback<ins class="diffchange diffchange-inline">. There are games that have adaptive trigger support under Steam input however</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable sortable mw-collapsible"</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{| class="wikitable sortable mw-collapsible"</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="height: 38.6px" | Game !! Haptic Feedback !! Adaptive Triggers !! Connection !! Release date !! Notes</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! style="height: 38.6px" | Game !! Haptic Feedback !! Adaptive Triggers !! Connection !! Release date !! Notes</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| [[Pacific Drive]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| February 22, 2024 || </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|-</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">| [[Helldivers 2]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired/Wireless ||style="text-align: center"| February 8, 2024 || Adaptive triggers over Bluetooth is supported.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Apex Legends]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired/Wireless ||style="text-align: center"| February 4, 2019 || Native support added in the Breakout update.<ref name="Breakout">{{refurl|url=https://www.ea.com/en-gb/games/apex-legends/news/breakout-patch-notes|title=Apex Legends: Breakout Patch Notes - Apex Legends official site|date=February 14, 2024}}</ref> Adaptive triggers over Bluetooth is supported.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Apex Legends]] ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired/Wireless ||style="text-align: center"| February 4, 2019 || Native support added in the Breakout update.<ref name="Breakout">{{refurl|url=https://www.ea.com/en-gb/games/apex-legends/news/breakout-patch-notes|title=Apex Legends: Breakout Patch Notes - Apex Legends official site|date=February 14, 2024}}</ref> Adaptive triggers over Bluetooth is supported.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l331" >Line 331:</td>
<td colspan="2" class="diff-lineno">Line 335:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Adaptive Triggers for weapons.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Adaptive Triggers for weapons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| [[No Man's Sky]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| August 12, 2016 || <del class="diffchange diffchange-inline">Native </del>support <del class="diffchange diffchange-inline">in </del>Experimental Branch 01/08<ref>[https://steamcommunity.com/app/275850/discussions/0/3812910932503126862/ Experimental Branch 01/08]</ref>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| [[No Man's Sky]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired<ins class="diffchange diffchange-inline">/Wireless </ins>||style="text-align: center"| August 12, 2016 || <ins class="diffchange diffchange-inline">Adaptive trigger </ins>support <ins class="diffchange diffchange-inline">with Steam Input since </ins>Experimental Branch 01/08<ref>[https://steamcommunity.com/app/275850/discussions/0/3812910932503126862/ Experimental Branch 01/08]</ref>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Rainbow Six Siege]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| December 1, 2015 || Adaptive Triggers for guns</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| [[Rainbow Six Siege]] ||style="text-align: center"| {{Tickcross|false}} ||style="text-align: center"| {{Tickcross|true}} ||style="text-align: center"| Wired ||style="text-align: center"| December 1, 2015 || Adaptive Triggers for guns</div></td></tr>
<!-- diff cache key pcgamingwiki:diff::1.12:old-1476821:rev-1477535 -->
</table>
Yuuyatails
https://www.pcgamingwiki.com/w/index.php?title=Glossary:Surround_sound&diff=1477254&oldid=1475891
Glossary:Surround sound
2024-03-07T21:12:09Z
<p>Removed the OAL example in the cleaning stub in order to prevent confusion after the major OAL revision.</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:12, 7 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{stub}}{{cleanup|Some instructions <del class="diffchange diffchange-inline">(such as [[#OpenAL|OpenAL Soft HRTF]]) </del>can be simplified or clarified}}{{:Category:Sound}}{{Feature|surround sound}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{stub}}{{cleanup|Some instructions can be simplified or clarified}}{{:Category:Sound}}{{Feature|surround sound}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Key points'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Key points'''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} Surround sound is used to give an increased perception of the space around the listener compared to normal sound setups.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} Surround sound is used to give an increased perception of the space around the listener compared to normal sound setups.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l80" >Line 80:</td>
<td colspan="2" class="diff-lineno">Line 80:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====OpenAL====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====OpenAL====</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} OpenAL Soft is a free, open-source replacement for OpenAL.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} OpenAL Soft is a free, open-source replacement for OpenAL.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{++}}Better use of OpenAL to it's full extent by allowing more configuration.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{++}}Includes the ability to use EAX and HRTF on sound all sound cards.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Fixbox|description=Use OpenAL Soft (Windows)|fix=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Fixbox|description=Use OpenAL Soft (Windows)|fix=</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># Download [http://openal-soft.org/index.html OpenAL Soft].</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">ol</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># Paste the contents of the folder inside the zipfile of OpenAL Soft inside </del><<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">{{p|appdata}}\OpenAL</del><<del class="diffchange diffchange-inline">/code</del>><del class="diffchange diffchange-inline">. Do not paste it in <code>{{p|localappdata}}</code>.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>><ins class="diffchange diffchange-inline">Download the latest release of </ins>[https://<ins class="diffchange diffchange-inline">github</ins>.com/<ins class="diffchange diffchange-inline">kcat</ins>/<ins class="diffchange diffchange-inline">openal-soft</ins>/<ins class="diffchange diffchange-inline">releases</ins>/<ins class="diffchange diffchange-inline">latest OpenAL Soft</ins>]</<ins class="diffchange diffchange-inline">li</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># Use </del>[https://<del class="diffchange diffchange-inline">www.youtube</del>.com/<del class="diffchange diffchange-inline">watch?v=VCXQp7swp5k this video] to determine your personal HRTF table.<br>If your table is an IRC_10xx table, download it from [https:</del>//<del class="diffchange diffchange-inline">web.archive.org/web</del>/<del class="diffchange diffchange-inline">20191110104326/http://recherche.ircam.fr/equipes/salles/listen/download.html here</del>]<del class="diffchange diffchange-inline">.<br>If your table is CIAIR, download <code>HRTF data (2)</del></<del class="diffchange diffchange-inline">code</del>> <del class="diffchange diffchange-inline">from [http://www.sp.m.is.nagoya-u.ac.jp/HRTF/database.html here].</del><<del class="diffchange diffchange-inline">br</del>><del class="diffchange diffchange-inline">If your table is KEMAR, skip to </del>the <del class="diffchange diffchange-inline">configuration step (<</del>code<del class="diffchange diffchange-inline">>alsoft</del>-<del class="diffchange diffchange-inline">config</del>.<del class="diffchange diffchange-inline">exe</code>) and use the built</del>-<del class="diffchange diffchange-inline">in tables.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>><ins class="diffchange diffchange-inline">Rename </ins>the <ins class="diffchange diffchange-inline">{{</ins>code<ins class="diffchange diffchange-inline">|{{folder|openal-soft</ins>-<ins class="diffchange diffchange-inline">x.xx</ins>.<ins class="diffchange diffchange-inline">x</ins>-<ins class="diffchange diffchange-inline">bin}}}} inside </ins>the zipfile to <ins class="diffchange diffchange-inline">{{</ins>code<ins class="diffchange diffchange-inline">|</ins>{{<ins class="diffchange diffchange-inline">folder</ins>|<ins class="diffchange diffchange-inline">OpenAL}}</ins>}}</<ins class="diffchange diffchange-inline">li</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># If your table is IRC_10xx, extract the contents of </del>the zipfile <del class="diffchange diffchange-inline">you downloaded </del>to <del class="diffchange diffchange-inline"><</del>code<del class="diffchange diffchange-inline">></del>{{<del class="diffchange diffchange-inline">p</del>|<del class="diffchange diffchange-inline">appdata</del>}}<del class="diffchange diffchange-inline">\OpenAL\hrtf_defs\IRC</del></<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">.</del><<del class="diffchange diffchange-inline">br</del>> <del class="diffchange diffchange-inline">If your table is CIAIR extract </del>the <del class="diffchange diffchange-inline">contents of the <</del>code<del class="diffchange diffchange-inline">>.tgz</code> file you downloaded </del>to <del class="diffchange diffchange-inline"><code></del>{{<del class="diffchange diffchange-inline">p</del>|appdata}}<del class="diffchange diffchange-inline">\OpenAL\hrtf_defs</del></<del class="diffchange diffchange-inline">code</del>> <del class="diffchange diffchange-inline">(you may need 7-Zip or WinRAR).</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>><ins class="diffchange diffchange-inline">Paste </ins>the <ins class="diffchange diffchange-inline">{{</ins>code<ins class="diffchange diffchange-inline">|{{folder|OpenAL}}}} folder </ins>to {{<ins class="diffchange diffchange-inline">P</ins>|appdata}}</<ins class="diffchange diffchange-inline">li</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># For newer version of OpenAL Soft (since v1.21.0), copy </del>{{code|<del class="diffchange diffchange-inline">makemhr.exe}} and </del>{{<del class="diffchange diffchange-inline">code</del>|<del class="diffchange diffchange-inline">zlib1</del>.dll}} from <del class="diffchange diffchange-inline"><</del>code<del class="diffchange diffchange-inline">></del>{{<del class="diffchange diffchange-inline">p</del>|<del class="diffchange diffchange-inline">appdata</del>}}<del class="diffchange diffchange-inline">\OpenAL</code> to <code>{{p|appdata</del>}}<del class="diffchange diffchange-inline">\OpenAL\hrtf_defs</del></<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">.</del><<del class="diffchange diffchange-inline">br</del>> <del class="diffchange diffchange-inline">For older version of OpenAL Soft, copy </del><<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">makehrtf.exe</</del>code<del class="diffchange diffchange-inline">> from <code></del>{{<del class="diffchange diffchange-inline">p</del>|<del class="diffchange diffchange-inline">appdata</del>}}\<del class="diffchange diffchange-inline">OpenAL</del></<del class="diffchange diffchange-inline">code</del>> to <del class="diffchange diffchange-inline"><</del>code<del class="diffchange diffchange-inline">></del>{{<del class="diffchange diffchange-inline">p</del>|<del class="diffchange diffchange-inline">appdata</del>}}\<del class="diffchange diffchange-inline">OpenAL\hrtf_defs</del></<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><li>Copy the </ins>{{code|{{<ins class="diffchange diffchange-inline">file</ins>|<ins class="diffchange diffchange-inline">OpenAL32</ins>.dll<ins class="diffchange diffchange-inline">}}</ins>}} from <ins class="diffchange diffchange-inline">the Win32/64 folders located in the {{</ins>code<ins class="diffchange diffchange-inline">|</ins>{{<ins class="diffchange diffchange-inline">folder</ins>|<ins class="diffchange diffchange-inline">router</ins>}}}} <ins class="diffchange diffchange-inline">folder and paste them to their respective locations</ins></<ins class="diffchange diffchange-inline">li</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># If your table is IRC_10xx, open <code>IRC_1005.def</code> in Notepad and replace all instances of <code>1005</del></<del class="diffchange diffchange-inline">code</del>> <del class="diffchange diffchange-inline">with the number of the table you downloaded. Save as </del><<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">IRC_10xx.def</code>, replacing </del>the <del class="diffchange diffchange-inline">x's your respective number.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">ul</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># In command prompt, change the directory to the location of your .def file, </del>{{code|<del class="diffchange diffchange-inline">makemhr.exe}} (1.21.0+) or </del>{{<del class="diffchange diffchange-inline">code</del>|<del class="diffchange diffchange-inline">makehrtf</del>.<del class="diffchange diffchange-inline">exe</del>}} <del class="diffchange diffchange-inline">(1.20.0 or earlier), and </del>the <del class="diffchange diffchange-inline">HRTF tables you downloaded. Alternatively you can also navigate to <</del>code<del class="diffchange diffchange-inline">></del>{{<del class="diffchange diffchange-inline">p</del>|<del class="diffchange diffchange-inline">appdata</del>}}<del class="diffchange diffchange-inline">\OpenAL\hrtf_defs</del><<del class="diffchange diffchange-inline">/code</del>> <del class="diffchange diffchange-inline">on Explorer then type <code>cmd</del><<del class="diffchange diffchange-inline">/code</del>> <del class="diffchange diffchange-inline">on </del>the <del class="diffchange diffchange-inline">address bar, then press Enter, which will open command prompt </del>in <del class="diffchange diffchange-inline">your current directory.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>><ins class="diffchange diffchange-inline">the DLL in the Win64 folder should be pasted to {{</ins>code<ins class="diffchange diffchange-inline">|</ins>{{<ins class="diffchange diffchange-inline">P</ins>|<ins class="diffchange diffchange-inline">windir</ins>}}\<ins class="diffchange diffchange-inline">System32}}</ins></<ins class="diffchange diffchange-inline">li></ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># If using 1.21.0 or newer, type <code>makemhr.exe -r RATE -d sphere -i YOURDEF -o YOURMHR</code>.<br>If using 1.19.0 </del>to <del class="diffchange diffchange-inline">1.20.0, type <</del>code<del class="diffchange diffchange-inline">>makehrtf</del>.<del class="diffchange diffchange-inline">exe -r RATE -d sphere -i YOURDEF -o YOURMHR</del></<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">.</del><<del class="diffchange diffchange-inline">br</del>><del class="diffchange diffchange-inline">If using 1.18.2 or older, type <code>makehrtf.exe -m -r=RATE -d=sphere -i=YOURDEF -o=YOURMHR</code>.<br>Replace <code>RATE</code> with </del>the <del class="diffchange diffchange-inline">desired sample rate (usually <code>44100</code>, although sometimes you may want </del>to <del class="diffchange diffchange-inline">use <</del>code<del class="diffchange diffchange-inline">>48000</code>). Replace YOURDEF with the <code>.def</code> file of your table. Replace YOURMHR with the desired name of the resulting <code>.mhr</code> file (usual nomenclature is <code>TABLENAME_RATE.mhr</code>).</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><li</ins>><ins class="diffchange diffchange-inline">the DLL in the Win32 folder should be pasted </ins>to <ins class="diffchange diffchange-inline">{{</ins>code<ins class="diffchange diffchange-inline">|</ins>{{<ins class="diffchange diffchange-inline">P</ins>|<ins class="diffchange diffchange-inline">windir</ins>}}\<ins class="diffchange diffchange-inline">SysWOW64}}</ins></<ins class="diffchange diffchange-inline">li</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># Move the <code>.mhr</code> file(s) from <code></del>{{<del class="diffchange diffchange-inline">p</del>|<del class="diffchange diffchange-inline">appdata</del>}}\<del class="diffchange diffchange-inline">OpenAL\hrtf_defs</del></<del class="diffchange diffchange-inline">code</del>> <del class="diffchange diffchange-inline">to </del><<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">{{p|appdata}}\OpenAL\hrtf</del><<del class="diffchange diffchange-inline">/code</del>><del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></<ins class="diffchange diffchange-inline">ul</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># </del>Open <code>alsoft-config.exe</code> in <del class="diffchange diffchange-inline"><</del>code<del class="diffchange diffchange-inline">></del>{{p|appdata}}\OpenAL\alsoft-config<del class="diffchange diffchange-inline"></code></del>. <del class="diffchange diffchange-inline">If SmartScreen pops up, click "Run anyway</del>.<del class="diffchange diffchange-inline">"</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>><ins class="diffchange diffchange-inline">Copy </ins>the {{code|{{<ins class="diffchange diffchange-inline">file</ins>|<ins class="diffchange diffchange-inline">soft_oal</ins>.<ins class="diffchange diffchange-inline">dll}}</ins>}} <ins class="diffchange diffchange-inline">from </ins>the <ins class="diffchange diffchange-inline">{{</ins>code<ins class="diffchange diffchange-inline">|</ins>{{<ins class="diffchange diffchange-inline">folder</ins>|<ins class="diffchange diffchange-inline">bin}}</ins>}} <ins class="diffchange diffchange-inline">folder into their respective locations.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># Configure with these settings: Channels: Stereo; Sample Format: Autodetect; Sample rate: whatever your sound device is set to; Resampler Quality: either linear or cubic</del><<del class="diffchange diffchange-inline">ref</del>><del class="diffchange diffchange-inline">{{Refurl|url=https://www.youtube.com/watch?v=62U6UnaUGDE|title=OpenAL Soft HRTF - Explanation of resampler (point, linear, cubic, bsinc12 & bsinc24) - YouTube|date=May 2023}}</ref>; Enable Dithering: checkmark; HRTF Mode: Force on; Prefered HRTF: whatever <code>.mhr</code> file you created, or a built in mode (KEMAR).</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">ul</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># </del>Click Apply, then close the window.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>>the <ins class="diffchange diffchange-inline">DLL </ins>in <ins class="diffchange diffchange-inline">the Win64 folder should be pasted </ins>to <ins class="diffchange diffchange-inline">{{</ins>code<ins class="diffchange diffchange-inline">|{{P|windir}}\System32</ins>.<ins class="diffchange diffchange-inline">}}</ins></<ins class="diffchange diffchange-inline">li</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># Copy </del><<del class="diffchange diffchange-inline">code</del>><del class="diffchange diffchange-inline">soft_oal.dll</del><<del class="diffchange diffchange-inline">/code</del>> <del class="diffchange diffchange-inline">to the same location as </del>the game <del class="diffchange diffchange-inline">executable. For 32-bit games this is found in <code>{{p|appdata}}\OpenAL\bin\Win32</code>, and for 64-bit games this is found in <code>{{p|appdata}}\OpenAL\bin\Win64</code>. It may be necessary </del>to <del class="diffchange diffchange-inline">rename <code>soft_oal</del>.<del class="diffchange diffchange-inline">dll</del></<del class="diffchange diffchange-inline">code</del>> <del class="diffchange diffchange-inline">to <code>OpenAL32.dll</del></<del class="diffchange diffchange-inline">code</del>> <del class="diffchange diffchange-inline">for some games.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>>the <ins class="diffchange diffchange-inline">DLL in the Win32 folder should be pasted </ins>to <ins class="diffchange diffchange-inline">{{</ins>code<ins class="diffchange diffchange-inline">|</ins>{{<ins class="diffchange diffchange-inline">P</ins>|<ins class="diffchange diffchange-inline">windir</ins>}}\<ins class="diffchange diffchange-inline">SysWOW64.}}</ins></<ins class="diffchange diffchange-inline">li</ins>></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"># Launch the game to confirm it works.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">/ul</ins>></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>>Open <code>alsoft-config.exe</code> in <ins class="diffchange diffchange-inline">{{</ins>code<ins class="diffchange diffchange-inline">|</ins>{{p|appdata}}\OpenAL\alsoft-config<ins class="diffchange diffchange-inline">}}</ins>. <ins class="diffchange diffchange-inline">Most settings by default should be suitable for most systems and games</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>>Click Apply, then close the window.<<ins class="diffchange diffchange-inline">/li</ins>></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><<ins class="diffchange diffchange-inline">li</ins>><ins class="diffchange diffchange-inline">Launch </ins>the game to <ins class="diffchange diffchange-inline">confirm it works</ins>.</<ins class="diffchange diffchange-inline">li</ins>></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div></<ins class="diffchange diffchange-inline">ol</ins>></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Notes'''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Notes'''</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} <del class="diffchange diffchange-inline">The <</del>code<del class="diffchange diffchange-inline">>makehrtf</del>.<del class="diffchange diffchange-inline">exe</code> (or <code>makemhr.exe</code> in 1.21.0 or later) included OpenAL Soft 1.18.2 </del>and <del class="diffchange diffchange-inline">earlier create 16-bit <code>.mhr</code> files, whereas 1.19.0 </del>and <del class="diffchange diffchange-inline">later create 24-bit <code>.mhr</code> files</del>. OpenAL <del class="diffchange diffchange-inline">Soft 1.19.0 and later can use the 16-bit <code>.mhr</code> files</del>, <del class="diffchange diffchange-inline">but OpenAL Soft 1.18.2 and earlier cannot use the 24-bit <code>.mhr</code> files</del>.<del class="diffchange diffchange-inline"><ref name="aucam8vbL2U"></ref></del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ii}}<ins class="diffchange diffchange-inline">DO NOT rename the {{</ins>code<ins class="diffchange diffchange-inline">|{{file|soft_oal</ins>.<ins class="diffchange diffchange-inline">dll}}}} files </ins>and <ins class="diffchange diffchange-inline">use them as a substitute OpenAL32 file when doing steps 4 </ins>and <ins class="diffchange diffchange-inline">5</ins>. <ins class="diffchange diffchange-inline">The method provided above is bound to run into far less problems by using a method similar to the way in which the original </ins>OpenAL <ins class="diffchange diffchange-inline">executed it's dlls</ins>, <ins class="diffchange diffchange-inline">alongside allowing for newer extensions</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} <del class="diffchange diffchange-inline">Precompiled </del>HRTF tables for <del class="diffchange diffchange-inline">OpenAL Soft 1.19</del>.<del class="diffchange diffchange-inline">0 and later </del>can <del class="diffchange diffchange-inline">be found [https://mega.nz/#!OTpDkQhY!i6NIUTAwopa2pilAiEL</del>-<del class="diffchange diffchange-inline">pBxPOzrPLD_vHQMcCRdFLLs here]. Precompiled HRTF </del>tables <del class="diffchange diffchange-inline">for OpenAL Soft 1.18.2 and earlier can be found </del>[https://mega.nz/#<del class="diffchange diffchange-inline">!iPhHVShZ!UoXGcok0SHb14kYDz94DfKE_kB772_0YQe7</del>-<del class="diffchange diffchange-inline">8MTSvB0 </del>here]<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{ii}}<ins class="diffchange diffchange-inline">The default </ins>HRTF tables <ins class="diffchange diffchange-inline">built-in may not be enjoyable </ins>for <ins class="diffchange diffchange-inline">everyone</ins>. <ins class="diffchange diffchange-inline">You </ins>can <ins class="diffchange diffchange-inline">find an entire catalogue of pre</ins>-<ins class="diffchange diffchange-inline">made IRC </ins>tables [https://mega.nz/<ins class="diffchange diffchange-inline">file/lbR21RyQ</ins>#<ins class="diffchange diffchange-inline">RXXx8YRpdd_JkrBc0duidYWOkJklRp</ins>-<ins class="diffchange diffchange-inline">wzki_hLnq_R4 </ins>here]<ins class="diffchange diffchange-inline">, alongside </ins>[https://<ins class="diffchange diffchange-inline">www</ins>.<ins class="diffchange diffchange-inline">youtube</ins>.com/<ins class="diffchange diffchange-inline">watch?v=VCXQp7swp5k a video to hear how each one sounds</ins>].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{Fixbox|description=Use OpenAL Soft (Linux)|fix=</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{ii}} Pre-compiled binaries for OpenAL Soft 1.18.2 can be found </del>[https://<del class="diffchange diffchange-inline">community</del>.<del class="diffchange diffchange-inline">pcgamingwiki</del>.com/<del class="diffchange diffchange-inline">files/file/988-openal-soft-linux-pack/ here</del>].</div></td><td colspan="2"> </td></tr>
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Cammy8580
https://www.pcgamingwiki.com/w/index.php?title=Glossary:Controller&diff=1477124&oldid=1476988
Glossary:Controller
2024-03-07T10:25:27Z
<p><span dir="auto"><span class="autocomment">PDP: </span> Versus Fighting Pad</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 10:25, 7 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l912" >Line 912:</td>
<td colspan="2" class="diff-lineno">Line 912:</td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===PDP===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===PDP===</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Controller:PDP Versus Fighting Pad|PDP Versus Fighting Pad]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:PDP Wired Fight Pad Pro|PDP Wired Fight Pad Pro]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:PDP Wired Fight Pad Pro|PDP Wired Fight Pad Pro]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:PDP Faceoff Deluxe Wired Pro Controller|PDP Faceoff Deluxe Wired Pro Controller]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:PDP Faceoff Deluxe Wired Pro Controller|PDP Faceoff Deluxe Wired Pro Controller]]</div></td></tr>
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FlameMan
https://www.pcgamingwiki.com/w/index.php?title=Windows&diff=1477060&oldid=1476955
Windows
2024-03-06T22:49:48Z
<p><span dir="auto"><span class="autocomment">Disable control flow guard (CFG)</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:49, 6 March 2024</td>
</tr><tr><td colspan="4" class="diff-multi" lang="en">(2 intermediate revisions by the same user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l649" >Line 649:</td>
<td colspan="2" class="diff-lineno">Line 649:</td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Disable control flow guard (CFG)====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>====Disable control flow guard (CFG)====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{mm}} Control flow guard (CFG) has been found to cause stuttering in some games, such as [[GTA IV]] and [[PUBG]].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{mm}} Control flow guard (CFG) has been found to cause stuttering in some games, such as [[GTA IV]]<ins class="diffchange diffchange-inline">, </ins>and <ins class="diffchange diffchange-inline">in tested UE4 games: </ins>[[PUBG]]<ins class="diffchange diffchange-inline">, [[Squad]], [[It Takes Two]] and [[Borderlands 3]]<ref>https://www.reddit.com/r/borderlands3/comments/odd9zb/comment/hqlkyh0/?utm_source=reddit&utm_medium=web2x&context=3</ref></ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Fixbox|description=Disable through Windows Security|collapsed=yes|ref=<ref>{{Refurl|url=https://new.reddit.com/r/PUBATTLEGROUNDS/comments/8jgz6g/disabling_control_flow_guard_in_windows_defender/|title=Disabling "Control Flow Guard" in Windows Defender Improved stuttering and low FPS : PUBATTLEGROUNDS - Reddit|date=May 2023}}</ref>|fix=</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Fixbox|description=Disable through Windows Security|collapsed=yes|ref=<ref>{{Refurl|url=https://new.reddit.com/r/PUBATTLEGROUNDS/comments/8jgz6g/disabling_control_flow_guard_in_windows_defender/|title=Disabling "Control Flow Guard" in Windows Defender Improved stuttering and low FPS : PUBATTLEGROUNDS - Reddit|date=May 2023}}</ref>|fix=</div></td></tr>
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Deton24
https://www.pcgamingwiki.com/w/index.php?title=Glossary:Controller&diff=1476988&oldid=1476837
Glossary:Controller
2024-03-06T13:30:17Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:30, 6 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l438" >Line 438:</td>
<td colspan="2" class="diff-lineno">Line 438:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:GuliKit KingKong 2 Controller|GuliKit KingKong 2 Controller]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:GuliKit KingKong 2 Controller|GuliKit KingKong 2 Controller]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:GuliKit Zen Pro Wireless Controller|GuliKit Zen Pro Wireless Controller]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:GuliKit Zen Pro Wireless Controller|GuliKit Zen Pro Wireless Controller]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:GuliKit KK3 MAX Controller|GuliKit KK3 MAX Controller]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:GuliKit KK3 MAX Controller|GuliKit KK3 MAX Controller]]<ins class="diffchange diffchange-inline"><ref>{{Refurl|url=https://www.hlplanet.com/controller-hall-effect-joystick/|title=Uses Hall Effect sensors|date=March 2024}}</ref></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===HandJoy===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===HandJoy===</div></td></tr>
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Marek92
https://www.pcgamingwiki.com/w/index.php?title=Windows&diff=1476955&oldid=1475004
Windows
2024-03-06T00:53:59Z
<p>Added important note about changing CPU affinity via batch file</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 00:53, 6 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l507" >Line 507:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} It is also possible to make a shortcut to the BAT file and save it wherever you want.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} It is also possible to make a shortcut to the BAT file and save it wherever you want.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} Affinity value must be in hex. For further details, check out this [https://docs.microsoft.com/fr-fr/archive/blogs/santhoshonline/how-to-launch-a-process-with-cpu-affinity-set table].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{ii}} Affinity value must be in hex. For further details, check out this [https://docs.microsoft.com/fr-fr/archive/blogs/santhoshonline/how-to-launch-a-process-with-cpu-affinity-set table].</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{ii}} If running the target game as administrator, the same must be done for the task manager included in the operating system.</ins></div></td></tr>
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If and while
https://www.pcgamingwiki.com/w/index.php?title=Glossary:Controller&diff=1476837&oldid=1476698
Glossary:Controller
2024-03-05T08:43:53Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 08:43, 5 March 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l326" >Line 326:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:DOYOKY RGB Joycon|DOYOKY RGB Joycon]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:DOYOKY RGB Joycon|DOYOKY RGB Joycon]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:DOYOKY Retro Game Controller|DOYOKY Retro Game Controller]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* [[Controller:DOYOKY Retro Game Controller|DOYOKY Retro Game Controller]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Cammus===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Controller:Cammus DDWB 2021|Cammus DDWB 2021]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Controller:Cammus LP8|Cammus LP8]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Controller:Cammus C5|Cammus C5]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* [[Controller:Cammus C12|Cammus C12]]</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===DarkWalker===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===DarkWalker===</div></td></tr>
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Yuuyatails