https://www.pcgamingwiki.com/w/api.php?action=feedcontributions&user=Infogram&feedformat=atomPCGamingWiki - User contributions [en]2024-03-28T13:52:27ZUser contributionsMediaWiki 1.35.7https://www.pcgamingwiki.com/w/index.php?title=Code_Vein&diff=979373Code Vein2020-06-30T15:52:53Z<p>Infogram: /* Graphical Enhancement */ Link to UE4 article cvar editing guide</p>
<hr />
<div>{{Infobox game<br />
|cover = Code Vein cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Shift|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-30|comment=Displays during startup logos}}</ref>}}<br />
{{Infobox game/row/developer|Bandai Namco Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Bandai Namco Entertainment}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=http://www.siliconera.com/2017/04/18/code-vein-made-unreal-engine-4-developed-separate-line-god-eater/|title=Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater|date=06-04-2018}}</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|September 27, 2019}}<br />
|steam appid = 678960<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|mobygames = code-vein<br />
|wikipedia = Code Vein<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://www.bandainamcoent.com/games/code-vein Official website]<br />
{{mm}} [https://steamcommunity.com/app/678960/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Publisher | https://www.bandainamcoentstore.com/product/446559/code-vein-steam-key | Steam | | | Windows }}<br />
{{Availability/row| Amazon.com | B071G6LTHX | Steam | | | Windows }}<br />
{{Availability/row| Gamesplanet | 4173-1 | Steam | {{store link|Gamesplanet|4173-2|Deluxe Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | code-vein | Steam | {{store link|GMG|code-vein-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | code-vein | Steam | {{store link|Humble|code-vein-digital-deluxe-edition|Deluxe Edition}} also available. | | Windows }}<br />
{{Availability/row| Steam | 678960 | Steam | Deluxe Edition also available. | | Windows }}<br />
}}<br />
{{ii}} All versions require {{DRM|Steam||Denuvo}}.<ref>[https://store.steampowered.com//eula/678960_eula_0 Code Vein EULA]</ref><br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\CodeVein\Saved\Config\WindowsNoEditor}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|localappdata}}\CodeVein\Saved\SaveGames}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = <br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = true<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|CodeVein_GraphicsSettings.png|Graphics Settings}}<br />
{{Image|CodeVein_BrightnessSettings.png|Brightness Settings}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = hackable<br />
|multimonitor notes = {{Term|Pillarboxed}}.<ref name="KingKrouch">{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked in-game graphics settings. Custom resolutions set in the NVIDIA Control Panel (i.e: 2560x1080, 5760x1080) appear.}}</ref> See [[#Ultra-widescreen|Ultra-widescreen]].<br />
|ultrawidescreen = hackable<br />
|ultrawidescreen notes = {{Term|Pillarboxed}}.<ref name="KingKrouch"/> See [[#Ultra-widescreen|Ultra-widescreen]].<br />
|4k ultra hd = true<br />
|4k ultra hd notes = Use Borderless Fullscreen to run higher than 3840x2160.<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked with custom resolutions in the NVIDIA Control Panel, and by setting the resolution inside of Windows before launching in Borderless mode.}}</ref><br />
|fov = hackable<br />
|fov notes = See [[#Ultra-widescreen|Ultra-widescreen]] or [[#Field of view (FOV)|Field of view (FOV)]].<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].<br />
|antialiasing = true<br />
|antialiasing notes = Two separate settings: basic Anti-Aliasing Quality setting governs the quality (with 0 being equal to off), advanced Anti-Aliasing Processing setting actually selects AA method with only Off and [[TAA|Temporal AA]] being available in game, although Unreal Engine 4 also supports [[FXAA]] [https://www.nexusmods.com/codevein/mods/5 which can be enabled via a mod]. <ref>{{Refcheck|user=ChaosBahamut|date=2019-12-19}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for [[SSAA]]/downsampling.<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Choice of 30, 60, 144, or 240 FPS cap.<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked the in-game graphics settings. Setting a custom FPS cap through the GameUserSettings.ini file doesn't work.}}</ref><br />
|hdr = unknown<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
{{ii}} Advanced video settings variables are stored within encrypted save file and are loaded from save file about 30-40 seconds after launch, making it impossible to override <code>r.DefaultFeature.AntiAliasing</code>, <code>r.AmbientOcclusionRadiusScale</code>, <code>r.DefaultFeature.MotionBlur</code>, <code>r.Tonemapper.Quality</code>, <code>r.MaterialQualityLevel</code> and <code>r.DepthOfFieldQuality</code> from .ini level.<br />
<br />
{{ii}} Using Temporal AA severely reduces intensity of bloom effects (or rather greatly increases brightness treshold at which given pixel "emits" bloom)<br />
<br />
===[[Glossary:Widescreen resolution|Widescreen resolution]]===<br />
{{Fixbox|description=Change render percentage/resolution scaling|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked by editing configuration files.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Below <code>[ScalabilityGroups]</code>, change <code>sg.ResolutionQuality=xx</code> to the desired resolution percentage (minimum <code>33.333302</code>).<br />
<br />
'''Notes'''<br />
{{ii}} This tweak allows for upscaling/upsampling from smaller resolutions while running UI elements at the native screen resolution, which might be helpful for lower-end configurations.<br />
}}<br />
<br />
===[[Glossary:Anti-aliasing (AA)|Anti Aliasing (AA)]]===<br />
{{Fixbox|description=Adjust r.ScreenPercentage for downsampling|ref=<ref>{{Refcheck|user=ChaosBahamut|date=2019-12-19}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.ScreenPercentage=100</code> where <code>100</code> is the desired resolution percentage.<br />
<br />
'''Notes'''<br />
{{ii}} This is the only method besides TAA to fight shader aliasing caused by rim lighting effect.<br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Image|CodeVein_Ultrawide.png|21:9 screenshot with aforementioned fix.}}<br />
{{Image|CodeVeinMultiMonitor.png|48:9 Example with the aforementioned fix.}}<br />
{{Image|CodeVeinUltrawide_UI.png|Centered HUD elements example.}}<br />
{{Image|CodeVeinMultimonitor_CharC.png|Character Creator 48:9 Example.}}<br />
{{Fixbox|description=Fix pillarboxing and Vert- scaling|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked by looking for common UE4 Pillarbox and FOV Values inside of Cheat Engine and HxD.}}</ref>|fix=<br />
# Go to <code>{{p|game}}\CodeVein\Binaries\Win64\</code><br />
# Make a backup copy of {{file|CodeVein-Win64-Shipping.exe}}.<br />
# Open the original {{file|CodeVein-Win64-Shipping.exe}} in a hex editor, such as [https://mh-nexus.de/en/hxd/ HxD].<br />
# Search for <code>F6 41 2C 01 4C</code>, and replace with <code>F6 41 2C 00 4C</code> to remove pillarboxes.<br />
# Search for <code>35 FA 0E 3C A4</code>, and replace with <code>35 FA 3E 3C A4</code> for ultra-widescreen or <code>EF D4 83 3C A4</code> for multi-monitor resolutions to change the FOV.<br />
#* When finding and replacing these hex values, make sure that the find/replace tools are using "Hex-values" mode, and search direction (if using HxD) is set to All (Forward and Backward).<br />
'''32:9'''<br />
# Follow through steps 1-4 normally.<br />
# Replace <code>35 FA 0E 3C A4</code> with <code>EF D4 83 3C A4</code> for multi-monitor resolutions.<br />
# Search for <code>39 8E E3 3F</code>, and replace with <code>39 8E 63 40</code> to change the FOV for 32:9.<br />
<br />
'''Notes'''<br />
{{ii}} HUD elements are centered on-screen.<br />
{{ii}} The game uses {{Term|Vert-}} FOV scaling. As a result, users with aspect ratios above 21:9 should use the multi-monitor Hex-value. It is recommended to check the Notes section in [https://www.wsgf.org/article/common-hex-values/ WSGF Common Hex Values] for instructions on how to get the recommended FOV values for those aspect ratios.<br />
{{ii}} The FOV hex edit listed here is designed with Vert- in mind. It's not recommended to combine the FOV value mentioned here with the [[#Field of view (FOV)|Hor+ FOV scaling tweak]].<br />
{{ii}} At multi-monitor resolutions, Character Creator only moves to the edge of what would be a 16:9 area.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Use {{term|Hor+}} FOV scaling|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Checked by looking for common UE4 FOV Values inside of Cheat Engine and HxD, and by editing configuration files.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# At the bottom of the file, add <code>[/Script/Engine.LocalPlayer]</code>.<br />
# Below that line, add <code>AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code>.<br />
<br />
'''Notes'''<br />
{{ii}} This will cause the FOV to be wider (since the game is still using a Vert- FOV that hasn't been converted to Hor+) and may look distorted as a result. It is recommended to modify the FOV using the Hex-editing method in [[#Ultra-widescreen|Ultra-widescreen]] and by checking the Notes section in [https://www.wsgf.org/article/common-hex-values/ WSGF Common Hex Values] for instructions on how to get desired FOV values.<br />
{{ii}} Don't use in conjunction with the ultra-widescreen or multi-monitor fixes unless the FOV hex values get changed to something Hor+ compliant.<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Custom AF|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
}}<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
===Ambient occlusion===<br />
{{ii}} In-game SSAO setting actually controls Distance Field Ambient Occlusion (DFAO). SSAO is always on unless Post-Processing is set to "Low."<ref>{{Refurl|url=https://www.youtube.com/watch?v=yh-7mQXzeRw&t=49|title=Code Vein - GTX 1660 ti - 1080p - 1440p - 4K - i5 9400f - Gameplay Benchmark PC (0:49-1:14)|date=2019-10-19}}</ref><br />
<br />
==Input settings==<br />
{{Image|CodeVein_InputSettings.png|Input Settings}}<br />
{{Image|CodeVein_GameSettings.png|Game Settings}}<br />
{{Image|CodeVein_CameraSettings.png|Camera Settings}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = In-Game HUD will prioritize prompts for mouse bindings over keyboard bindings when using Keyboard and Mouse. This can be solved by not using mouse inputs for certain actions.<br />
|acceleration option = hackable<br />
|acceleration option notes = See [[#Mouse Acceleration|Mouse Acceleration]]<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Horizontal and Vertical Sensitivity<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = Horizontal and Vertical Inversion<br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = true<br />
|controller remap notes = <br />
|controller sensitivity = true<br />
|controller sensitivity notes= Horizontal and Vertical Sensitivity<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= Horizontal and Vertical Inversion<br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <br />
|dualshock prompts = true<br />
|dualshock prompts notes = Requires Steam's built-in DualShock 4 Controller support disabled.<br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = false<br />
|other controllers notes = Only XInput and Dualshock 4 Controllers are supported<br />
|other button prompts = false<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = false<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===[[Glossary:Mouse acceleration|Mouse Acceleration]]===<br />
{{Fixbox|ref=<ref>{{Refcheck|user=KingKrouch|date=2019-09-26}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# At the bottom of the file, add <code>[/Script/Engine.InputSettings]</code>.<br />
# Below that line, add <code>bEnableMouseSmoothing=xx</code>, replacing the "xx" with "True" or "False".<br />
}}<br />
<br />
==Audio settings==<br />
{{Image|CodeVein_SoundSettings.png|Sound Settings}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = "Music", "Sound Effects", and "Voice"<br />
|surround sound = true<br />
|surround sound notes = Plays up to 7.1.<ref>{{Refcheck|user=MasterBlaster|date=2020-03-25|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref><br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = <br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{Image|CodeVein_LanguageSettings.png|Language Settings}}<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Latin American Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{ii}} Text Language settings can be changed via the Game's properties on Steam, or can be launched with a specific text language via one of the .bat files in {{p|game}}.<ref>{{Refcheck|user=KingKrouch|date=2019-09-26|comment=Discovered when browsing game directory.}}</ref><br />
}}<br />
<br />
==Network==<br />
{{Image|CodeVein_NetworkSettings.png|Network Settings}}<br />
{{Image|CodeVein_AnalyticsSettings.png|Analytics Settings}}<br />
{{Network/Multiplayer<br />
|local play = <br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = <br />
|online play modes = Co-op<br />
|online play notes = <br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = <br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = hackable<br />
|nvidia 3d vision notes = See [https://helixmod.blogspot.com/2019/10/code-vein-3d-vision-fix-based-on-ue4.html Helix Mod: Code Vein].<br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vr only = <br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<br />
<br />
===Elevator not moving or taking a long time to start moving===<br />
{{--}} At frame rates above 60 FPS, certain elevators will not move even after the player has activated them.<br />
{{Fixbox|description=Temporarily cap the frame rate to 30 or 60 FPS}}<br />
<br />
===Damage over time attacks not working as intended===<br />
{{--}} At frame rates other than 60 FPS (assuming 60 FPS is the actual intended behavior), DOT attacks such as spells (Twilight, Sands of Depravity, etc) will do either less damage ticks if below 60 fps or more if above 60 fps. This behavior does not scale in any predictable way and varies between attacks. For example at 120 FPS Twilight spell will do one extra damage tick but at 30 FPS or less it will always do exactly one tick, however Sands of Depravity will do one tick less below 60 FPS but always do same amount of damage ticks at 60 FPS or more.<br />
{{Fixbox|description=Cap the frame rate to 60 FPS for "intended" behavior or higher for potential advantage.}}<br />
<br />
==Issues unresolved==<br />
===DPI Scaling Issues===<br />
{{ii}} Doesn't work properly with DPI Scaling in Windows.<ref>{{Refurl|url=https://steamcommunity.com/groups/SpecialK_Mods/discussions/0/3570700856110421443/?ctp=219#c1631916406851155059|title=Special K - v 0.10.3 - [Framepacing Percentile Analysis] Page 219|date=2019-09-26}}</ref><br />
<br />
==Other information==<br />
===Graphical Enhancement===<br />
{{++}} Graphics can be improved beyond the games highest settings by [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|editing UE4 console variables]] in the <code>Engine.ini</code> file.<br />
{{ii}} The [https://www.nexusmods.com/codevein/mods/32 "Improved Graphics and Performance"] mod includes a config file that tunes these variables to improve various things such as LoD distances, filtering, sharpness & more.<br />
<br />
===API===<br />
{{API<br />
|direct3d versions = 11<br />
|direct3d notes = DX12 can be enabled with -d3d12 commandline parameter but it is not officially supported, may improve performance for certain PC configurations. Causes crash on exit and during playback of any video (screen blood effect is also a video) and may require setting resolution manually in config file and saving it as read only or the game will always default to lowest resolution possible. Deleting/renaming CriWareData folder in CODE VEIN\CodeVein\Content can be used to circumvent crash when playing videos in DX12 mode.<br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = <br />
|macos intel 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1, 10<br />
|minCPU = Intel Core i5-2300<br />
|minRAM = 6 GB<br />
|minHD = 35 GB<br />
|minGPU = Nvidia GeForce GTX 760<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minVRAM = 2 GB<br />
|minDX = 11<br />
|minaudio = DirectX compatible<br />
|minother = <br />
<br />
|recOS = <br />
|recCPU = Intel Core i5-7400<br />
|recCPU2 = AMD Ryzen 3 2200G<br />
|recRAM = 8 GB<br />
|recHD = 35 GB<br />
|recGPU = Nvidia GeForce GTX 960<br />
|recGPU2 = AMD Radeon R9 380X <br />
|recVRAM = 4 GB<br />
|recDX = 12<br />
|notes = {{ii}} A 64-bit system is required.<br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Silent_Hill_3&diff=940755Silent Hill 32020-03-01T00:15:55Z<p>Infogram: Add Nemesis2000's widescreen fix, seems to include the fixes from the others along with their fog fix for SH2 ported over. (not sure if it includes everything from ThirteenAG's fix or not though..)</p>
<hr />
<div>{{Infobox game<br />
|cover = Silent Hill 3 Box Front.jpeg<br />
|developers = <br />
{{Infobox game/row/developer|Team Silent}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Konami}}<br />
|engines = <br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 31, 2003}}<br />
|steam appid = <br />
|gogcom id = <br />
|strategywiki = <br />
|mobygames = silent-hill-3<br />
|wikipedia = Silent Hill 3<br />
|winehq = 5016<br />
|license = commercial<br />
}}<br />
{{Series|Silent Hill}}<br />
<br />
'''Key points'''<br />
{{++}} The PC version adds improved flashlight lighting, 60 FPS gameplay, and the ability to save at any time during the game.<br />
{{ii}} All fourteen of Heather's promotional outfits from the PlayStation 2 version are not present in the PC release.<ref>[http://www.silenthillmemories.net/sh3/costumes_en.htm Silent Hill 3 Costumes - Silent Hill Memories]</ref><br />
<br />
'''General information'''<br />
{{mm}} [http://silenthill.wikia.com/wiki/Silent_Hill_3 Silent Hill Wiki - A wiki for the series]<br />
{{mm}} [http://www.silenthillmemories.net/sh3/info_en.htm Silent Hill Memories - Informative website]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Retail | | Disc | {{DRM|SecuROM|4}}. <br> Includes the CD soundtrack. | | Windows }}<br />
}}<br />
{{ii}} The North American physical release had 5 CDs, while the European PC physical release features just one DVD.<br />
{{--}} This game is not available digitally.<br />
<br />
==Essential improvements==<br />
{{Image|SH3 PC Result.png|''Silent Hill 3'' with corrected FOV}}<br />
<br />
===[https://thirteenag.github.io/wfp#sh3 Silent Hill 3 Widescreen Fix]===<br />
{{++}} A D3D8 wrapper which adds some fixes and new features:<br />
*Widescreen support (With proper {{term|vert-}} scaling to hide off-screen characters in certain cutscenes)<br />
*Disable cutscene letterboxing<br />
*Native single core affinity<br />
*Removes the fps fluctuation between 30 and 60 fps<br />
*Correct the UI/ HUD width in widescreen (Through pillar-boxing)<br />
*Removes the safe mode warning when closing the game through Alt-F4<br />
*Fixes image deformation when rendering the game at higher resolutions<br />
*Ability to change the status screen resolution<br />
*Ability to change the depth of field resolution<br />
*Ability to change the real time shadows resolution<br />
*Ability to change the fog complexity<br />
*Enables several SH2 references for new saves, '''''a feature from sh3proxy'''''<br />
<br />
===[http://ps2wide.net/pc.html#sh3 Nemesis2000's Widescreen fix for Silent Hill 3]===<br />
{{++}} A D3D8 wrapper which adds enhanced fog effects (similar to Nemesis2000's SH2 fog fix), along with most fixes from the widescreen patch above.<br />
{{--}} Not all fixes from the above patch seem to be included, eg. the UI/FPS fixes & SH2 references. '''(needs testing to be sure!)'''<br />
<br />
===[https://community.pcgamingwiki.com/files/file/1331-silent-hill-3-pc-fix-by-steam006/ Silent Hill 3 PC Fix by Steam006]===<br />
{{++}} A fix which adds new features and fixes some bugs.<br />
# Copy all the files to {{code|{{P|game}}}}<br />
# Configure the width and height and other options in {{file|Silent_Hill_3_PC_Fix.ini}}.<br />
# Start the game with {{file|DLLInjector.exe}}.<br />
<br />
===[http://www.playground.ru/files/silent_hill_3_shirokoformatnye_videoroliki-177246/#installWSMSH3Pack WSMSH3 by Metallist]===<br />
{{ii}} WSMSH3 is an unofficial mod which implements widescreen resolution support for the FMVs. This mod's FMVs however are based on the HD Collection's, not the original PlayStation 2 version.<ref>{{Refcheck|user=AmethystViper|date=2020-02-22|comment=The FMVs from this mod exhibits the same errors and replaced voice-overs from the HD Collection. Spoiler alert: this is evident by a mid-game not featuring the same voice-over and performance from the original PlayStation 2 version.}}</ref><br />
{{--}} The PC version's FMVs have a resolution of the FMVs 512х384 and not support widescreen resolution.<br />
{{++}} The ''WSMSH3 by Metallist'' improves the quality and upscales the resolution of the FMVs.<br />
<br />
===Skip intro videos===<br />
{{Fixbox|description=Delete data from files|ref=<ref>{{Refcheck|user=AmethystViper|date=2020-02-22|comment=Can confirm this fix is able to skip the intro splash screens and videos without crashing the game.}}</ref>|fix=<br />
# Go to {{file|{{p|game}}\data\movie\}}.<br />
# Open {{file|op.000}} with a text editor.<br />
# Delete all contents and save the file.<br />
# Go to {{file|{{p|game}}\data\pic\}}.<br />
# Open {{file|kcet.bmp}} and {{file|konami.bmp}} with a text editor.<br />
# Delete all contents and save the files.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{p|game}}\savedata\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|game}}\savedata\}}<br />
}}<br />
<br />
==Video settings==<br />
{{Video settings<br />
|wsgf link = https://www.wsgf.org/dr/silent-hill-3<br />
|widescreen wsgf award = limited<br />
|multimonitor wsgf award = unsupported<br />
|ultrawidescreen wsgf award = incomplete<br />
|4k ultra hd wsgf award = incomplete<br />
|widescreen resolution = hackable<br />
|widescreen resolution notes= Use [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
|multimonitor = hackable<br />
|multimonitor notes = Use [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
|ultrawidescreen = unknown<br />
|ultrawidescreen notes = <br />
|4k ultra hd = hackable<br />
|4k ultra hd notes = Use [https://thirteenag.github.io/wfp#sh3 Widescreen Fix].<br />
|fov = hackable<br />
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]].<br />
|windowed = true<br />
|windowed notes = Can also toggle with {{key|Alt|Enter}}.<br />
|borderless windowed = false<br />
|borderless windowed notes = <br />
|anisotropic = false<br />
|anisotropic notes = Can't be forced.<br />
|antialiasing = hackable<br />
|antialiasing notes = Forced post-process AA only (FXAA, MLAA)<br />
|vsync = hackable<br />
|vsync notes = Disabled by default. See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]].<br />
|60 fps = true<br />
|60 fps notes = Frame rate may fluctuate between 30 and 60 FPS. See [[#Frame rate fluctuation|Issues fixed]].<br />
|120 fps = false<br />
|120 fps notes = Frame rate is capped at 60 FPS. Increases the game speed when uncapped.<br />
|hdr = unknown<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
{{ii}} Rendering resolution is actually internal framebuffer resolution. Use [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] to customize.<br />
{{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Use FOV Hack|ref=<ref>[https://www.wsgf.org/article/racers-hacks Racer_S Hacks | WSGF]</ref>|fix=<br />
# Download and extract [https://www.moddb.com/games/silent-hill-3/downloads/fov-tool Silent Hill 3 FOV Hack].<br />
# Run the program alongside the game. If the program fails to run, install the [https://support.microsoft.com/kb/192461 Visual Basic 6 Runtime]. If running the game as admin, also run the program as admin.<br />
# Edit FOV options as needed. If using [https://thirteenag.github.io/wfp#sh3 Widescreen Fix], simply decreasing Width FOV value is recommended.<br />
# Press Numpad * to enable new FOV settings; Numpad / sets defaults. If needed, use the On-Screen Keyboard program built into Windows.<br />
<br />
'''Notes'''<br />
{{ii}} If your only intent is to run the game in widescreen, it's recommended to use the [[#Silent Hill 3 Widescreen Fix|Silent Hill 3 Widescreen Fix]] instead, since it also corrects all the 2D items/assets/menus width.<br />
}}<br />
<br />
==Input settings==<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = <br />
|acceleration option = always on<br />
|acceleration option notes = Strong negative mouse acceleration by default.<br />
|mouse sensitivity = false<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = false<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = DirectInput only. For XInput controllers, see [[#Controller support|Controller support]].<br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = true<br />
|controller remap notes = <br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = false<br />
|invert controller y-axis notes= <br />
|xinput controllers = hackable<br />
|xinput controllers notes = See [[#Controller support|Controller support]].<br />
|xbox prompts = false<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <br />
|dualshock prompts = hackable<br />
|dualshock prompts notes = Recognizes every button natively while playing. However, both SH3Config.exe and built-in button config do not detect L2/R2.<br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = Bluetooth<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = true<br />
|other controllers notes = <br />
|other button prompts = generic<br />
|other button prompts notes= <br />
|controller hotplug = false<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = Can be set between Soft, Normal, Hard, or Off. For XInput controllers, see [[#Controller support|Controller support]].<br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
}}<br />
<br />
===[[Glossary:Controller|Controller support]]===<br />
{{ii}} A fix is required for the game to recognize XInput Right Stick, LT/RT, LS/RS and D-pad when assigning controls.<br />
{{ii}} Force feedback emulation can also be enabled for XInput controllers.<br />
<br />
{{Fixbox|description=Use XInput Plus|ref=<ref>{{Refurl|url=https://github.com/ThirteenAG/WidescreenFixesPack/issues/191|title=&#91;REQ&#93; Provide Controller config for Silent hill 2+3 · Issue #191 · ThirteenAG/WidescreenFixesPack|date=2017-01-21}}</ref><ref>{{Refcheck|user=SavvyKat|date=2018-10-13|comment=Tested options for the Right Stick to fix issues regarding the need to use the mouse to use search mode to its full potential.}}</ref>|fix=<br />
# If using [https://thirteenag.github.io/wfp#sh3 Silent Hill 3 Widescreen Fix], rename {{file|dinput8.dll}} to {{file|d3d8.dll}}.<br />
# Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus].<br />
# Set the Target Program to <code>sh3.exe</code>.<br />
# Go to DirectInput and check Enable DirectInput Output.<br />
# Assign Right Stick to Z Axis/Z Rot.<br />
# Assign LT/RT to Button 11/12.<br />
# Assign DPAD to Button 13-16.<br />
# Click OK and Apply.<br />
}}<br />
<br />
{{Fixbox|description=Use [[Store:Steam#Steam_Input|Steam Input]] to bind the triggers to keyboard presses.|ref=<ref>{{Refurl|url=https://old.reddit.com/r/silenthill/comments/cdjx7q/sh3_pc_gamepad_support/etuyrt2/|title=If you add SH3 as a non-steam game on steam you can just bind the keyboard keys onto the triggers...|date=2020-02-19}}</ref><ref>{{Refcheck|user=Infogram|date=2020-02-19|comment=XInput Plus had no effect for me, but adding SH3 to steam and binding the triggers to keyboard bindings allowed me to use them in-game.}}</ref>|fix=<br />
# Add the sh3.exe to Steam as a non-steam game.<br />
# Run Steam in big-picture mode, and navigate to the added SH3 shortcut.<br />
# Select the shortcut, select "'''Manage Shortcut'''", and choose the "'''Controller Configuration'''" option.<br />
# For both triggers, click the selection for the trigger, and click on the box underneath "'''Full Pull Action'''"<br />
# In the "'''Select Binding'''" window that appears, select the keyboard binding for the action you want to perform in-game.<br />
# Once both triggers have been bound, go back to the SH3 shortcut, and select "'''Controller Options'''"<br />
# Make sure the "'''Steam Input Per-Game Setting'''" option is set to "'''Forced On'''"<br />
# Run the game through Steam big-picture mode, and if Steam Input was applied successfully a dialog box should appear on one of the corners of the screen.<br />
{{ii}} The game will need to be ran through Steam big-picture mode each time you want to use the triggers in-game.<br />
{{--}} Sadly this method won't work with Steam006's fix, as that requires a separate admin-required injector to be used, which unfortunately Steam can't apply Steam Input to.<br />
}}<br />
<br />
==Audio settings==<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = BGM and SE<br />
|surround sound = false<br />
|surround sound notes = <br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = hackable<br />
|mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]].<br />
|eax support = false<br />
|eax support notes = <br />
}}<br />
<br />
===Mute on focus lost===<br />
{{Fixbox|description=Set mute in background|ref={{cn|date=March 2017}}|fix=<br />
# Download [https://github.com/crosire/d3d8to9/releases d3d8to9].<br />
# Copy {{file|d3d8.dll}} to the installation folder.<br />
# Download [https://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1693785035817147509/ Special K].<br />
# Copy {{file|SpecialK32.dll}} to the installation folder.<br />
# Rename {{file|SpecialK32.dll}} to {{file|d3d9.dll}}.<br />
# Run the game and exit.<br />
# Edit {{file|d3d9.ini}} in the installation folder.<br />
# Find <code>[Window.System]</code>.<br />
# Change <code>MuteInBackground=false</code> to <code>MuteInBackground=true</code>.<br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|fan = true<br />
|notes = Fan translation, [http://grajpopolsku.pl/download/silent-hill-3/ download].<br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|fan = true<br />
|notes = Fan translation, [https://www.gamevicio.com/traducao/traducao-de-silent-hill-3-para-portugues-brasil/ download].<br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = Retail only. Patch for digital release [http://www.zoneofgames.ru/games/silent_hill_3/files/313.html here].<br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
===Forcing anti-aliasing===<br />
{{--}} If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).{{cn|Check if workarounds exist|date=September 2016}}<br />
{{ii}} Post-process AA (FXAA, MLAA) works as intended (best compatibility in conjunction with the D3D9-11 wrappers).<br />
<br />
==Issues fixed==<br />
===Motion trails===<br />
{{ii}} The light sources affected by bloom leaves long dark motion trails on screen when camera is moving.<br />
<br />
{{Fixbox|description=Turn off the fullscreen smoothing filter|ref={{cn|date=September 2017}}|fix=<br />
* Go to the ingame "Extra Optons" (second options tab) and set the "Display Mode" to "Sharp".<br />
<br />
'''Notes'''<br />
{{--}} Disabling the smoothing filter leads to more pronounced aliasing.<br />
}}<br />
<br />
===Frame rate fluctuation===<br />
{{--}} Frame rate may fluctuate between 30 and 60 FPS.<br />
{{ii}} Both solutions won't work properly with low FPS. Minimal FPS must be at least 50+.<ref>[https://github.com/07151129/sh3proxy/issues/1 New features · Issue #1 · 07151129/sh3proxy]</ref><br />
<br />
{{Fixbox|description=FPS fluctuation fix|ref={{cn|date=November 2016}}|fix=<br />
* Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
}}<br />
<br />
===Game freezes on options menu===<br />
{{Fixbox|description=Force single core affinity|ref={{cn|date=May 2017}}|fix=<br />
* Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix].<br />
}}<br />
<br />
===Low resolution Depth of Field===<br />
{{Fixbox|description=Custom DOF resolution|ref={{cn|date=October 2016}}|fix=<br />
# Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
# Adjust {{code|DOFRes}} value.<br />
}}<br />
<br />
===Low resolution Shadows===<br />
{{Fixbox|description=Custom shadows resolution|ref={{cn|date=October 2016}}|fix=<br />
# Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
# Adjust {{code|ShadowRes}} value.<br />
}}<br />
<br />
===Windows 10 white border===<br />
{{Fixbox|description=Fix fullscreen issues|ref={{cn|date=October 2016}}|fix=<br />
* Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 8<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = true<br />
|windows 64-bit exe = false<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
<br />
|OSfamily = Windows<br />
<br />
|minOS = 98, 2000, ME, XP<br />
|minCPU = Intel Pentium III or AMD Athlon 1 GHz<br />
|minRAM = 256 MB<br />
|minHD = 4.7 GB<br />
|minGPU = Nvidia GeForce3 Ti<br />
|minGPU2 = AMD Radeon 8500<br />
|minaudio = DirectX compatible sound card<br />
<br />
|recRAM = 512 MB<br />
|recCPU = Intel Pentium 4 or AMD Athlon 1.4 GHz<br />
|recGPU = Nvidia GeForce4 Ti<br />
|recGPU2 = Nvidia GeForce FX<br />
|recHD = 6 GB<br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Silent_Hill_3&diff=939093Silent Hill 32020-02-19T20:45:56Z<p>Infogram: /* Controller support */ Add Steam Input 'fix' for people (like myself) who don't have any luck with XInput Plus.</p>
<hr />
<div>{{Infobox game<br />
|cover = Silent Hill 3 Box Front.jpeg<br />
|developers = <br />
{{Infobox game/row/developer|Team Silent}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Konami}}<br />
|engines = <br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 31, 2003}}<br />
|steam appid = <br />
|gogcom id = <br />
|strategywiki = <br />
|mobygames = silent-hill-3<br />
|wikipedia = Silent Hill 3<br />
|winehq = 5016<br />
|license = commercial<br />
}}<br />
{{Series|Silent Hill}}<br />
<br />
'''Key points'''<br />
{{++}} The PC version adds improved flashlight lighting, 60 FPS gameplay, and the ability to save at any time during the game.<br />
{{ii}} All fourteen Heather's promotional outfits from the PlayStation 2 version are not present in the PC release.<ref>[http://www.silenthillmemories.net/sh3/costumes_en.htm Silent Hill 3 Costumes - Silent Hill Memories]</ref><br />
<br />
'''General information'''<br />
{{mm}} [http://silenthill.wikia.com/wiki/Silent_Hill_3 Silent Hill Wiki - A wiki for the series]<br />
{{mm}} [http://www.silenthillmemories.net/sh3/info_en.htm Silent Hill Memories - Informative website]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Retail | | Disc | {{DRM|SecuROM|4}}. <br> Includes the CD soundtrack. | | Windows }}<br />
}}<br />
{{ii}} The North American physical release had 5 CDs, while the European PC physical release features just one DVD.<br />
{{--}} This game is not available digitally.<br />
<br />
==Essential improvements==<br />
{{Image|SH3 PC Result.png|''Silent Hill 3'' with corrected FOV}}<br />
<br />
===[https://thirteenag.github.io/wfp#sh3 Silent Hill 3 Widescreen Fix]===<br />
{{++}} A D3D8 wrapper which adds some fixes and new features:<br />
*Widescreen support (With proper {{term|vert-}} scaling to hide off-screen characters in certain cutscenes)<br />
*Disable cutscene letterboxing<br />
*Native single core affinity<br />
*Removes the fps fluctuation between 30 and 60 fps<br />
*Correct the UI/ HUD width in widescreen (Through pillar-boxing)<br />
*Removes the safe mode warning when closing the game through Alt-F4<br />
*Fixes image deformation when rendering the game at higher resolutions<br />
*Ability to change the status screen resolution<br />
*Ability to change the depth of field resolution<br />
*Ability to change the real time shadows resolution<br />
*Ability to change the fog complexity<br />
*Enables several SH2 references for new saves, '''''a feature from sh3proxy'''''<br />
<br />
===[https://community.pcgamingwiki.com/files/file/1331-silent-hill-3-pc-fix-by-steam006/ Silent Hill 3 PC Fix by Steam006]===<br />
{{++}} A fix which adds new features and fixes some bugs.<br />
# Copy all the files to {{code|{{P|game}}}}<br />
# Configure the width and height and other options in {{file|Silent_Hill_3_PC_Fix.ini}}.<br />
# Start the game with {{file|DLLInjector.exe}}.<br />
<br />
===[http://www.playground.ru/files/silent_hill_3_shirokoformatnye_videoroliki-177246/#installWSMSH3Pack WSMSH3 by Metallist]===<br />
{{ii}} WSMSH3 is an unofficial mod which implements widescreen resolution support for the FMVs.<br />
{{--}} The PC version's FMVs have a resolution of the FMVs 512х384 and not support widescreen resolution.<br />
{{++}} The ''WSMSH3 by Metallist'' improves the quality and upscales the resolution of the FMVs.<br />
<br />
===Skip intro videos===<br />
{{Fixbox|description=Delete data from files|ref={{cn|date=October 2016}}|fix=<br />
# Go to {{file|{{p|game}}\data\movie\}}.<br />
# Open {{file|op.000}} with a text editor.<br />
# Delete all contents and save the file.<br />
# Go to {{file|{{p|game}}\data\pic\}}.<br />
# Open {{file|kcet.bmp}} and {{file|konami.bmp}} with a text editor.<br />
# Delete all contents and save the files.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{p|game}}\savedata\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|game}}\savedata\}}<br />
}}<br />
<br />
==Video settings==<br />
{{Video settings<br />
|wsgf link = https://www.wsgf.org/dr/silent-hill-3<br />
|widescreen wsgf award = limited<br />
|multimonitor wsgf award = unsupported<br />
|ultrawidescreen wsgf award = incomplete<br />
|4k ultra hd wsgf award = incomplete<br />
|widescreen resolution = hackable<br />
|widescreen resolution notes= Use [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
|multimonitor = hackable<br />
|multimonitor notes = Use [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
|ultrawidescreen = unknown<br />
|ultrawidescreen notes = <br />
|4k ultra hd = hackable<br />
|4k ultra hd notes = Use [https://thirteenag.github.io/wfp#sh3 Widescreen Fix].<br />
|fov = hackable<br />
|fov notes = See [[#Field of view (FOV)|Field of view (FOV)]].<br />
|windowed = true<br />
|windowed notes = Can also toggle with {{key|Alt|Enter}}.<br />
|borderless windowed = false<br />
|borderless windowed notes = <br />
|anisotropic = false<br />
|anisotropic notes = Can't be forced.<br />
|antialiasing = hackable<br />
|antialiasing notes = Forced post-process AA only (FXAA, MLAA)<br />
|vsync = hackable<br />
|vsync notes = Disabled by default. See [[Glossary:Vertical sync (Vsync)#Force Vsync|Force Vsync]].<br />
|60 fps = true<br />
|60 fps notes = Frame rate may fluctuate between 30 and 60 FPS. See [[#Frame rate fluctuation|Issues fixed]].<br />
|120 fps = false<br />
|120 fps notes = Frame rate is capped at 60 FPS. Increases the game speed when uncapped.<br />
|hdr = unknown<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
{{ii}} Rendering resolution is actually internal framebuffer resolution. Use [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] to customize.<br />
{{ii}} It is highly recommended to set the Brightness Level in-game to 5 to get the most contrast.<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Use FOV Hack|ref=<ref>[https://www.wsgf.org/article/racers-hacks Racer_S Hacks | WSGF]</ref>|fix=<br />
# Download and extract [https://www.moddb.com/games/silent-hill-3/downloads/fov-tool Silent Hill 3 FOV Hack].<br />
# Run the program alongside the game. If the program fails to run, install the [https://support.microsoft.com/kb/192461 Visual Basic 6 Runtime]. If running the game as admin, also run the program as admin.<br />
# Edit FOV options as needed. If using [https://thirteenag.github.io/wfp#sh3 Widescreen Fix], simply decreasing Width FOV value is recommended.<br />
# Press Numpad * to enable new FOV settings; Numpad / sets defaults. If needed, use the On-Screen Keyboard program built into Windows.<br />
<br />
'''Notes'''<br />
{{ii}} If your only intent is to run the game in widescreen, it's recommended to use the [[#Silent Hill 3 Widescreen Fix|Silent Hill 3 Widescreen Fix]] instead, since it also corrects all the 2D items/assets/menus width.<br />
}}<br />
<br />
==Input settings==<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = <br />
|acceleration option = false<br />
|acceleration option notes = Strong negative mouse acceleration by default.<br />
|mouse sensitivity = false<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = false<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = DirectInput only. For XInput controllers, see [[#Controller support|Controller support]].<br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = true<br />
|controller remap notes = <br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = false<br />
|invert controller y-axis notes= <br />
|xinput controllers = hackable<br />
|xinput controllers notes = See [[#Controller support|Controller support]].<br />
|xbox prompts = false<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <br />
|dualshock prompts = hackable<br />
|dualshock prompts notes = Recognizes every button natively while playing. However, both SH3Config.exe and built-in button config do not detect L2/R2.<br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = Bluetooth<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = true<br />
|other controllers notes = <br />
|other button prompts = generic<br />
|other button prompts notes= <br />
|controller hotplug = false<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = Can be set between Soft, Normal, Hard, or Off. For XInput controllers, see [[#Controller support|Controller support]].<br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
}}<br />
<br />
===[[Glossary:Controller|Controller support]]===<br />
{{ii}} A fix is required for the game to recognize XInput Right Stick, LT/RT, LS/RS and D-pad when assigning controls.<br />
{{ii}} Force feedback emulation can also be enabled for XInput controllers.<br />
<br />
{{Fixbox|description=Use XInput Plus|ref=<ref>{{Refurl|url=https://github.com/ThirteenAG/WidescreenFixesPack/issues/191|title=&#91;REQ&#93; Provide Controller config for Silent hill 2+3 · Issue #191 · ThirteenAG/WidescreenFixesPack|date=2017-01-21}}</ref><ref>{{Refcheck|user=SavvyKat|date=2018-10-13|comment=Tested options for the Right Stick to fix issues regarding the need to use the mouse to use search mode to its full potential.}}</ref>|fix=<br />
# If using [https://thirteenag.github.io/wfp#sh3 Silent Hill 3 Widescreen Fix], rename {{file|dinput8.dll}} to {{file|d3d8.dll}}.<br />
# Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus].<br />
# Set the Target Program to <code>sh3.exe</code>.<br />
# Go to DirectInput and check Enable DirectInput Output.<br />
# Assign Right Stick to Z Axis/Z Rot.<br />
# Assign LT/RT to Button 11/12.<br />
# Assign DPAD to Button 13-16.<br />
# Click OK and Apply.<br />
}}<br />
<br />
{{Fixbox|description=Use [[Store:Steam#Steam_Input|Steam Input]] to bind the triggers to keyboard presses.|ref=<ref>{{Refurl|url=https://old.reddit.com/r/silenthill/comments/cdjx7q/sh3_pc_gamepad_support/etuyrt2/|title=If you add SH3 as a non-steam game on steam you can just bind the keyboard keys onto the triggers...|date=2020-02-19}}</ref><ref>{{Refcheck|user=Infogram|date=2020-02-19|comment=XInput Plus had no effect for me, but adding SH3 to steam and binding the triggers to keyboard bindings allowed me to use them in-game.}}</ref>|fix=<br />
# Add the sh3.exe to Steam as a non-steam game.<br />
# Run Steam in big-picture mode, and navigate to the added SH3 shortcut.<br />
# Select the shortcut, select "'''Manage Shortcut'''", and choose the "'''Controller Configuration'''" option.<br />
# For both triggers, click the selection for the trigger, and click on the box underneath "'''Full Pull Action'''"<br />
# In the "'''Select Binding'''" window that appears, select the keyboard binding for the action you want to perform in-game.<br />
# Once both triggers have been bound, go back to the SH3 shortcut, and select "'''Controller Options'''"<br />
# Make sure the "'''Steam Input Per-Game Setting'''" option is set to "'''Forced On'''"<br />
# Run the game through Steam big-picture mode, and if Steam Input was applied successfully a dialog box should appear on one of the corners of the screen.<br />
{{ii}} The game will need to be ran through Steam big-picture mode each time you want to use the triggers in-game.<br />
{{--}} Sadly this method won't work with Steam006's fix, as that requires a separate admin-required injector to be used, which unfortunately Steam can't apply Steam Input to.<br />
}}<br />
<br />
==Audio settings==<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = BGM and SE<br />
|surround sound = false<br />
|surround sound notes = <br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = hackable<br />
|mute on focus lost notes = See [[#Mute on focus lost|Mute on focus lost]].<br />
|eax support = false<br />
|eax support notes = <br />
}}<br />
<br />
===Mute on focus lost===<br />
{{Fixbox|description=Set mute in background|ref={{cn|date=March 2017}}|fix=<br />
# Download [https://github.com/crosire/d3d8to9/releases d3d8to9].<br />
# Copy {{file|d3d8.dll}} to the installation folder.<br />
# Download [https://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1693785035817147509/ Special K].<br />
# Copy {{file|SpecialK32.dll}} to the installation folder.<br />
# Rename {{file|SpecialK32.dll}} to {{file|d3d9.dll}}.<br />
# Run the game and exit.<br />
# Edit {{file|d3d9.ini}} in the installation folder.<br />
# Find <code>[Window.System]</code>.<br />
# Change <code>MuteInBackground=false</code> to <code>MuteInBackground=true</code>.<br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|fan = true<br />
|notes = Fan translation, [http://grajpopolsku.pl/download/silent-hill-3/ download].<br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|fan = true<br />
|notes = Fan translation, [https://www.gamevicio.com/traducao/traducao-de-silent-hill-3-para-portugues-brasil/ download].<br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = Retail only. Patch for digital release [http://www.zoneofgames.ru/games/silent_hill_3/files/313.html here].<br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
===Forcing anti-aliasing===<br />
{{--}} If using anti-aliasing (MSAA, at least), the Depth of Field effect becomes corrupted (halos around objects).{{cn|Check if workarounds exist|date=September 2016}}<br />
{{ii}} Post-process AA (FXAA, MLAA) works as intended (best compatibility in conjunction with the D3D9-11 wrappers).<br />
<br />
==Issues fixed==<br />
===Motion trails===<br />
{{ii}} The light sources affected by bloom leaves long dark motion trails on screen when camera is moving.<br />
<br />
{{Fixbox|description=Turn off the fullscreen smoothing filter|ref={{cn|date=September 2017}}|fix=<br />
* Go to the ingame "Extra Optons" (second options tab) and set the "Display Mode" to "Sharp".<br />
<br />
'''Notes'''<br />
{{--}} Disabling the smoothing filter leads to more pronounced aliasing.<br />
}}<br />
<br />
===Frame rate fluctuation===<br />
{{--}} Frame rate may fluctuate between 30 and 60 FPS.<br />
{{ii}} Both solutions won't work properly with low FPS. Minimal FPS must be at least 50+.<ref>[https://github.com/07151129/sh3proxy/issues/1 New features · Issue #1 · 07151129/sh3proxy]</ref><br />
<br />
{{Fixbox|description=FPS fluctuation fix|ref={{cn|date=November 2016}}|fix=<br />
* Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
}}<br />
<br />
===Game freezes on options menu===<br />
{{Fixbox|description=Force single core affinity|ref={{cn|date=May 2017}}|fix=<br />
* Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix].<br />
}}<br />
<br />
===Low resolution Depth of Field===<br />
{{Fixbox|description=Custom DOF resolution|ref={{cn|date=October 2016}}|fix=<br />
# Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
# Adjust {{code|DOFRes}} value.<br />
}}<br />
<br />
===Low resolution Shadows===<br />
{{Fixbox|description=Custom shadows resolution|ref={{cn|date=October 2016}}|fix=<br />
# Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
# Adjust {{code|ShadowRes}} value.<br />
}}<br />
<br />
===Windows 10 white border===<br />
{{Fixbox|description=Fix fullscreen issues|ref={{cn|date=October 2016}}|fix=<br />
* Install [https://thirteenag.github.io/wfp#sh3 Widescreen Fix] or [https://github.com/07151129/sh3proxy sh3proxy].<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 8<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = true<br />
|windows 64-bit exe = false<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
<br />
|OSfamily = Windows<br />
<br />
|minOS = 98, 2000, ME, XP<br />
|minCPU = Intel Pentium III or AMD Athlon 1 GHz<br />
|minRAM = 256 MB<br />
|minHD = 4.7 GB<br />
|minGPU = Nvidia GeForce3 Ti<br />
|minGPU2 = AMD Radeon 8500<br />
|minaudio = DirectX compatible sound card<br />
<br />
|recRAM = 512 MB<br />
|recCPU = Intel Pentium 4 or AMD Athlon 1.4 GHz<br />
|recGPU = Nvidia GeForce4 Ti<br />
|recGPU2 = Nvidia GeForce FX<br />
|recHD = 6 GB<br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=920096Red Dead Redemption 22019-12-15T15:37:47Z<p>Infogram: Add -ignorepipelinecache fix added in new update</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official website]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
{{mm}} [https://steamcommunity.com/app/1174180/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Steam | 1174180 | Steam, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download the [https://www.nexusmods.com/reddeadredemption2/mods/28 Legal Screen Skip mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
{{ii}} Limits online matchmaking to the pool of other users of the mod.<ref>{{Refurl|url=https://www.nexusmods.com/reddeadredemption2/mods/28?tab=bugs|title=Legal Screen Skip Bugs|date=2019-12-09}}</ref><br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = false<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders with 11 positions for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===<br />
{{Fixbox|description=Increase TAA sharpening beyond the in-game limit through the config file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dxueie/edit_sharpenintensity_value1000000_in_settingsxml/|title=Edit <sharpenIntensity value="1.000000" /> in settings.xml to add more TAA sharpening than is possible through the ingame menu|date=2019-11-18}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>system.xml</code> in a text editor.<br />
# Find the '''sharpenIntensity''' line (e.g. <code><sharpenIntensity value="1.000000" /></code>).<br />
# Increase the value as desired (e.g. <code><sharpenIntensity value="3.800000" /></code>).<br />
# Save the file.<br />
{{ii}} Accessing in-game Graphics settings will revert the changes.<br />
{{ii}} Setting the file to read-only will preserve the chosen value for the next game launch.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' with 3 positions.{{note|note=Reported to result in more responsive mouse behavior.<ref>{{Refurl|url=https://www.youtube.com/watch?v=qNWmA8yXb9k|title=Red Dead Redemption 2 (PC) - Mouse smoothing - low versus high|date=2019-11-13}}</ref><ref>{{Refurl|url=https://attackofthefanboy.com/reviews/red-dead-redemption-2-for-pc-review/|title=Red Dead Redemption 2 for PC Review|date=2019-11-13}}</ref>}}<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders with 21 positions for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders with 15 positions for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = limited<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/> No native support for [[Controller:DualShock 4|DS4 controllers]].<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtmkt6/controller_vibrations_not_working/|title=Controller vibrations not working.|date=2019-11-22}}</ref><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|ref = <ref>{{Refcheck|user=Rose|date=2019-12-05|comment=Portugues do Brasil is the only version of the language available within the Rockstar Games Launcher.}}</ref><br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Mexican Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} DirectX 12 does not support exclusive fullscreen but sets to maintain its expected benefits to performance.<ref>{{Refurl|url=https://devblogs.microsoft.com/directx/unlocked-frame-rate-and-more-now-enabled-for-uwp/|title=Unlocked Frame Rate and More Now Enabled for UWP|date=2019-11-13}}</ref><br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref name="update"/><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles containing possible solutions.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
<br />
{{ii}} Controller users of the Steam version of the game have reported crashes on launch.<br />
{{Fixbox|description=Disable Steam Input|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1174180/discussions/0/1750142370279260291/|title=Have to unplug joystick everytime I launch the game?|date=2019-12-10}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/e89xuf/you_can_fix_some_crashes_by_unplugging_the/fabtofl/|title=You can fix some crashes by unplugging the controller, but plugging it in f***s it again|date=2019-12-10}}</ref>|fix=<br />
# Right-click the game in the library and select '''Properties'''.<br />
# Under '''Steam Input Per-Game Setting (Requires restart of game)''', select '''Forced Off''' from the dropdown menu.<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref><br />
{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{ii}} A November 25, 2019 game update addressed an issue of crashes related to switching between Vulkan and DirectX 12.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360039501353/RDR2-Title-Update-1-15-Notes-PS4-Xbox-One-Stadia-PC|title=RDR2 Title Update 1.15 Notes (PS4 / Xbox One / Stadia / PC)|date=2019-11-25}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>system.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
==='ERR_GFX_STATE' after loading game===<br />
{{ii}} This error message has been reported to appear after the November 13, 2019 game update.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw6u8l/before_the_new_update_my_game_worked_fine_but|title=Before the new Update, my game worked fine but with the new update I get this error everytime i start singleplayer. Anybody else getting this?|date=2019-11-14}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw4mfb/pc_update_is_out/f7gpbmf/|title=Is anyone else having trouble with the -cpuLoadRebalancing launch param? After I set it to use that I can't seem to load into story mode, just gives an "ERR_GFX_STATE" error|date=2019-11-14}}</ref><br />
{{Fixbox|description=Add launch parameter to disable pipeline cache files|ref=<ref name="ignorepipelinecache">{{Refurl|url=https://support.rockstargames.com/articles/360040482073/|title=Red Dead Redemption 2 on PC crashing with ERR_GFX_STATE error|date=2019-12-15}}</ref>|fix=<br />
{{ii}} Follow the steps on the [https://support.rockstargames.com/articles/360040482073 "Red Dead Redemption 2 on PC crashing with ERR_GFX_STATE error"] support page.}}<br />
<br />
{{Fixbox|description=Clear graphics cache files|ref=<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw7vnv/megathread_pc_update_ongoing_issuesfixes_nov_14th/f7h3946/|title=Tried a few things and it seems to fix it I needed to delete the 3 sga_vulkan_final_init files inside Documents\Rockstar Games\Red Dead Redemption 2\Settings folder|date=2019-11-14}}</ref><ref>{{Refcheck|user=Infogram|date=2019-11-14|comment=Removing these files allowed the game to load without the error appearing, need to delete these each time I want to start the game though otherwise the error immediately returns.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Delete all files beginning with <code>sga_</code> (e.g. ''sga_vulkan_final_init.vkPipelineCacheWindows'').<br />
# Launch the game and load the current save game.<br />
# Move the character to a different area and make a new save.}}<br />
<br />
{{Fixbox|description=Use Nvidia Profile Inspector|ref={{cn}}|fix=<br />
# Download [[Nvidia Profile Inspector]].<br />
# Download the [https://drive.google.com/open?id=1s0_zfROnKjw7zwvfzbCSWCrfWnb9Jmmo Nvidia 441.12 profile for Red Dead Redemption 2].<br />
# Open Nvidia Inspector.<br />
# Click the 'Profile Inspector' button to the right of the Driver Version box.<br />
# Once it's finished loading, use the drop-down to select the Read Dead Redemption 2 profile.<br />
# On the top toolbar click Import -> Import Profile(s).<br />
# Select the downloaded 441.12 profile and click OK.<br />
# After it's finished, click Apply Changes.}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
{{ii}} Rockstar Games recommend that Nvidia users update to [https://nvidia.custhelp.com/app/answers/detail/a_id/4930 GeForce Hotfix Driver Version 441.34] and remove any launch arguments used to work around the problem.<ref name="update"/><br />
<br />
===Persistent mouse cursor===<br />
{{ii}} The system mouse cursor may persistently appear on top of the game window.<ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><br />
{{ii}} Commonly reported by owners of the Epic Games Store version of the game prior to the November 19, 2019 game update that addressed the issue.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dwgaay/epic_games_version_without_cursor_bug_anyone/|title=Epic Games version without cursor bug anyone?|date=2019-11-14}}</ref><ref name="update"/><br />
{{Fixbox|description=Install update [https://support.microsoft.com/en-us/help/4522741/oct-24-2019-kb4522741-cumulative-update-for-net-framework KB4522741] on Windows 10|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6ntomp/|title=How do I get my mouse cursor off of my pc screen? comment 1|date=2019-11-13}}</ref>|fix=<br />
# Search for and click on '''Check for updates''' using the taskbar search functionality.<br />
# In the newly opened window, click on '''Check for updates''' and fully update the operating system.<br />
}}<br />
<br />
{{Fixbox|description=Display mouse pointer trails|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6neusa/|title=How do I get my mouse cursor off of my pc screen? comment 2|date=2019-11-13}}</ref>|fix=<br />
# On Windows 10, search for and click on '''Mouse settings''' using the taskbar search functionality.<br />
# On the right sidebar, click on '''Additional mouse options'''.<br />
# Select the '''Pointer Options''' tab.<br />
# Under Visibility, click on '''Display pointer trails''' to check its box.<br />
# Click on '''OK''' to apply the change.<br />
# Launch the game and enable '''VSync''' in the Graphics settings.<br />
{{--}} Hides the cursor in the game, resulting in inability to use it to navigate menu screens unless the box is unchecked again.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
===Water flickering===<br />
{{Fixbox|description=Increase Water Refraction quality in the Graphics settings menu|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dxazuw/anyone_elses_water_glitched_af_after_yesterdays/|title=Anyone else's water glitched AF after yesterday's update?|date=2019-11-17}}</ref>|fix=<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = {{note|note=vulkan-1.dll version 1.1.108 as of November 13, 2019.}}<br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-cpuLoadRebalancing|Rebalances workload on the CPU cores - used to avoid in-game stalling.<ref name="update">{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC)|date=2019-11-14}}</ref>}}<br />
{{Standard table/row|-ignorepipelinecache|Prevents the game from using the sga_ / pipelineCache files, which may solve the "ERR_GFX_STATE" error for some.<ref name="ignorepipelinecache"/>}}<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
{{Standard table/row|-fullscreen|Forces the game to launch in fullscreen mode.<ref name="infogram1">{{Refcheck|user=Infogram|date=2019-11-20|comment=Verified working with latest Nov. 19th update.}}</ref>}}<br />
{{Standard table/row|-windowed|Forces the game to launch in windowed mode.<ref name="infogram1"/>}}<br />
{{Standard table/row|-borderless|Forces the game to launch in borderless windowed mode.<ref name="infogram1"/>}}<br />
{{Standard table/row|-frameLimit|Limits framerate.<ref name="infogram1"/>}}<br />
{{Standard table/row|-useMaximumSettings|Sets all graphics settings to the highest quality.<ref name="infogram1"/>}}<br />
{{Standard table/row|-ignoreDifferentVideoCard|Prevents resetting of the system.xml config upon a graphics card change.<ref name="infogram1"/>}}<br />
{{Standard table/row|-processPriorityClass <class>_PRIORITY_CLASS|Sets game process priority to given priority class (can be <code>IDLE</code>, <code>BELOW_NORMAL</code>, <code>NORMAL</code>, <code>ABOVE_NORMAL</code>, <code>HIGH</code> or <code>REALTIME</code>), e.g. <code>-processPriorityClass HIGH_PRIORITY_CLASS</code><ref name="infogram1"/>}}<br />
}}<br />
<br />
{{ii}} Arguments listed on the "[https://support.rockstargames.com/articles/202518358 Available Command Lines for GTAV on PC]" page may also work in Red Dead Redemption 2.<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-settings-guide-system-requirements-performance-tweaks-benchmarks-and-more/|title=Red Dead Redemption 2 settings guide, system requirements, port analysis, performance tweaks, benchmarks, and more|date=2019-11-18}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vcmk4pizemi4f70e&topic_postId=vcmk4pj0yswsvfpa&topic_revId=vcmk4pj0yswsvfpa&action=single-viewTopic:Vcmk4pizemi4f70e2019-12-09T10:48:39Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vcmk4pizemi4f70e&topic_showPostId=vcmk4pj0yswsvfpa#flow-post-vcmk4pj0yswsvfpa">commented</a> on "INI tweaks" (<em>Re: "UE4 ini tweaks only affect the Menu and Armour Customisation UI / UX. These have no effect on the in-game rendering which uses the B...</em>)</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=913263The Outer Worlds2019-11-29T20:49:32Z<p>Infogram: /* Nyoka companion quest fails to start */ Fix link</p>
<hr />
<div>{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Launcher when run directly from the executable.<ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Disable intro videos through the config|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Game.ini</code> with a text editor.<br />
# Add the following lines to the bottom of the file and save the changes:<br />
<pre>[/Script/MoviePlayer.MoviePlayerSettings]<br />
bWaitForMoviesToComplete=False<br />
bMoviesAreSkippable=True<br />
StartupMovies=</pre><br />
}}<br />
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{file|Startup_Splash_1.mp4}} and {{file|Startup_Splash_2.mp4}}.<br />
{{ii}} A game update will likely restore the files.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor\}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\<br />
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = hackable<br />
|multimonitor notes = See [[#Field of view (FOV)|Field of view (FOV)]].<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = hackable<br />
|antialiasing notes = [[TAA]]. See [[#Improve_TAA_quality_or_disable_it|Improve TAA quality or disable it]] for modifying [[Glossary:Anti-aliasing_(AA)|anti-aliasing]] settings.<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 30 FPS to 240 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = true<br />
|color blind notes = Game is built from the ground-up to be playable without color information.<ref>{{Refurl|url=https://twitter.com/jesawyer/status/1189667445692223488|title=Josh Sawyer on Twitter|date=2019-10-31}}</ref><br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br />
{{++}} Applies to all game versions.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
{{Fixbox|description=Manually modify a game file of the Epic Games Store version|ref=<ref>{{Refcheck|user=Caneriel|date=2019-10-25}}</ref><ref>{{Refcheck|user=Andytizer|date=2019-10-30}}</ref>|fix=<br />
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3F5DA</code> as hex and look for the bytes <code>01 31 41 30</code>.<br />
#Replace <code>01</code> with <code>00</code>.<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>283CECD</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.<br />
#Replace <code>FA 0E</code> with <code>20 2A</code>.<br />
'''Notes'''<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Set custom FOV value through the config|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Assuming <code>X</code> is the desired FOV value, change <code>CustomFieldOfView=X</code> to the desired value.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Extreme FOV values, such as 180, render the game unplayable at 16:9.<br />
}}<br />
{{Fixbox|description=Disable or modify sprint FOV|ref=<ref>{{Refcheck|user=Bobpage|date=2019-10-30}}</ref>|fix=<br />
# [https://cheatengine.org/ Download] and install Cheat Engine.<br />
# Copy the script behind the <strong>Show</strong> button on [https://fearlessrevolution.com/viewtopic.php?p=109719#p109719 this post].<br />
# The script contains <code>dd (float)2.0</code> to increase the FOV slightly when running, change this to <code>dd (float)0</code> to disable any FOV change on sprint.<br />
# Run The Outer Worlds.<br />
# In Cheat Engine, File -> Open Process and open The Outer Worlds.<br />
# Click the Memory View button.<br />
# In the Memory Viewer window, Tools -> Auto Assemble.<br />
# Paste in the script and click Execute.<br />
# Click Yes to inject the code.<br />
# Click either Yes or No to dismiss the final dialog.<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===Small UI and text on large resolutions===<br />
{{Fixbox|description=Change scaling value|ref=<ref>{{Refcheck|user=Sidspyker|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.UserInterfaceSettings]<br />
ApplicationScale=1.15</pre><br />
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases it's only needed to adjust the <code>.15</code> part of the value.<br />
}}<br />
<br />
===Improve TAA quality or disable it===<br />
{{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.<br />
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code><br />
# <code>r.Tonemapper.Sharpen=1.0</code> can be added to further improve the image quality. The <code>1.0</code> can be raised for an increased effect.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Modifying the value of <code>FrameWeight</code> reduces ghosting at the cost of increasing flickering.<br />
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code><br />
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.<br />
}}<br />
<br />
===Reduce pop-in===<br />
{{Fixbox|description=Increase view distance|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349</ref><ref>{{Refcheck|user=Dreamic|date=2019-11-02}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add the following and save the file<br />
<pre>foliage.LODDistanceScale=5<br />
r.ViewDistanceScale=5<br />
r.StaticMeshLODDistanceScale=0.25<br />
r.SkeletalMeshLODBias=-2<br />
r.MipMapLODBias=-1</pre><br />
{{ii}} To increase performance and reduce view distance, mainly lower <code>foliage.LODDistanceScale</code> and <code>r.ViewDistanceScale</code> and raise <code>r.MipMapLODBias</code> and less importantly raise <code>r.StaticMeshLODDistanceScale</code> and <code>r.SkeletalMeshLODBias</code> <br />
{{ii}} Since <code>r.MipMapLODBias=-1</code> and <code>r.SkeletalMeshLODBias=-2</code> are negative, raising them by 1 looks like <code>r.MipMapLODBias=0</code> and <code>r.SkeletalMeshLODBias=-1</code><br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = limited<br />
|key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound<br />
|acceleration option = hackable<br />
|acceleration option notes = On by default. See [[#Mouse acceleration|Mouse acceleration]] to disable.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = true<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===Mouse acceleration===<br />
{{Fixbox|description=Disable mouse acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix|title=/r/outerworlds - Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Input.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.InputSettings]<br />
bEnableMouseSmoothing=false</pre><br />
<!-- note that bViewAccelerationEnabled isn't actually used by the game - even though many TOW guides mention it and recommend adding it, neither the games EXEs or default INI files have a single reference to it (in fact, it seems this option was only used in UE3, no UE4 code seems to include it) --><br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = true<br />
|surround sound notes = 5.0 surround. Non-front speakers tend to be utilized primarily during combat.<ref>{{Refcheck|user=Expack3|date=2019-10-25|comment=Tested using Special K 0.10.x.}}</ref><br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
<br />
==Issues fixed==<br />
===Crash during final quest===<br />
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref><br />
{{++}} Fixed in version 1.1.<ref>{{Refurl|url=https://forums.obsidian.net/topic/112824-the-outer-worlds-patch-11-release-notes/|title=Obsidian Forums|date=2019-11-19}}</ref><br />
<br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change the region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
<br />
===Game crashes to desktop after a black screen===<br />
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref><br />
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref><br />
<br />
===Nyoka companion quest fails to start===<br />
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref><br />
{{++}} Fortunately, a developer command can be used to force the quest to begin.<br />
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=<br />
# Enable [[#Enable developer console|the developer console]].<br />
# While in-game, press {{key|~}} to access the console.<br />
# Type {{code|QuestStart Passion}} to force the quest to begin (Game language should be "English").<br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = G3D,Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now/ here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 11<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = 5<br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = Wwise<br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = <br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Engine:Unreal Engine 4#Enable developer console|Enable developer console]]===<br />
{{++}} The developer console can be enabled by following the [[Engine:Unreal Engine 4#Enable developer console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
{{ii}} A list of console commands supported by the game can be found [https://pastebin.com/XRCiMZxZ here] (use the last part of the command name).<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = <br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=910805Red Dead Redemption 22019-11-21T15:10:08Z<p>Infogram: /* Command line arguments */ Document a few more arguments + link to GTAV arguments page.</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official website]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download the [https://www.nexusmods.com/reddeadredemption2/mods/28 Legal Screen Skip mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders with 11 positions for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===<br />
{{Fixbox|description=Increase sharpening beyond the in-game limit through the config file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dxueie/edit_sharpenintensity_value1000000_in_settingsxml/|title=Edit <sharpenIntensity value="1.000000" /> in settings.xml to add more TAA sharpening than is possible through the ingame menu|date=2019-11-18}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>system.xml</code> in a text editor.<br />
# Find the '''sharpenIntensity''' line (e.g. <code><sharpenIntensity value="1.000000" /></code>).<br />
# Increase the value as desired (e.g. <code><sharpenIntensity value="3.800000" /></code>).<br />
# Save the file.<br />
{{ii}} Accessing in-game Graphics settings will revert the changes.<br />
{{ii}} Setting the file to read-only will preserve the chosen value for the next game launch.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' with 3 positions.{{note|note=Reported to result in more responsive mouse behavior.<ref>{{Refurl|url=https://www.youtube.com/watch?v=qNWmA8yXb9k|title=Red Dead Redemption 2 (PC) - Mouse smoothing - low versus high|date=2019-11-13}}</ref><ref>{{Refurl|url=https://attackofthefanboy.com/reviews/red-dead-redemption-2-for-pc-review/|title=Red Dead Redemption 2 for PC Review|date=2019-11-13}}</ref>}}<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders with 21 positions for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders with 15 positions for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} DirectX 12 does not support exclusive fullscreen but sets to maintain its expected benefits to performance.<ref>{{Refurl|url=https://devblogs.microsoft.com/directx/unlocked-frame-rate-and-more-now-enabled-for-uwp/|title=Unlocked Frame Rate and More Now Enabled for UWP|date=2019-11-13}}</ref><br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref name="update"/><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles containing possible solutions.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>system.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
==='ERR_GFX_STATE' after loading game===<br />
{{ii}} This error message has been reported to appear after the November 13, 2019 game update.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw6u8l/before_the_new_update_my_game_worked_fine_but|title=Before the new Update, my game worked fine but with the new update I get this error everytime i start singleplayer. Anybody else getting this?|date=2019-11-14}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw4mfb/pc_update_is_out/f7gpbmf/|title=Is anyone else having trouble with the -cpuLoadRebalancing launch param? After I set it to use that I can't seem to load into story mode, just gives an "ERR_GFX_STATE" error|date=2019-11-14}}</ref><br />
{{Fixbox|description=Clear graphics cache files|ref=<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw7vnv/megathread_pc_update_ongoing_issuesfixes_nov_14th/f7h3946/|title=Tried a few things and it seems to fix it I needed to delete the 3 sga_vulkan_final_init files inside Documents\Rockstar Games\Red Dead Redemption 2\Settings folder|date=2019-11-14}}</ref><ref>{{Refcheck|user=Infogram|date=2019-11-14|comment=Removing these files allowed the game to load without the error appearing, need to delete these each time I want to start the game though otherwise the error immediately returns.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Delete all files beginning with <code>sga_</code> (e.g. ''sga_vulkan_final_init.vkPipelineCacheWindows'').<br />
# Launch the game and load the current save game.<br />
# Move the character to a different area and make a new save.}}<br />
<br />
{{Fixbox|description=Use Nvidia Profile Inspector|ref={{cn}}|fix=<br />
# Download [[Nvidia Profile Inspector]].<br />
# Download the [https://drive.google.com/open?id=1s0_zfROnKjw7zwvfzbCSWCrfWnb9Jmmo Nvidia 441.12 profile for Red Dead Redemption 2].<br />
# Open Nvidia Inspector.<br />
# Click the 'Profile Inspector' button to the right of the Driver Version box.<br />
# Once it's finished loading, use the drop-down to select the Read Dead Redemption 2 profile.<br />
# On the top toolbar click Import -> Import Profile(s).<br />
# Select the downloaded 441.12 profile and click OK.<br />
# After it's finished, click Apply Changes.}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
{{ii}} Rockstar Games recommend that Nvidia users update to [https://nvidia.custhelp.com/app/answers/detail/a_id/4930 GeForce Hotfix Driver Version 441.34] and remove any launch arguments used to work around the problem.<ref name="update"/><br />
<br />
===Persistent mouse cursor===<br />
{{ii}} The system mouse cursor may persistently appear on top of the game window.<ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><br />
{{ii}} Commonly reported by owners of the Epic Games Store version of the game.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dwgaay/epic_games_version_without_cursor_bug_anyone/|title=Epic Games version without cursor bug anyone?|date=2019-11-14}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
{{Fixbox|description=Install update [https://support.microsoft.com/en-us/help/4522741/oct-24-2019-kb4522741-cumulative-update-for-net-framework KB4522741] on Windows 10|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6ntomp/|title=How do I get my mouse cursor off of my pc screen? comment 1|date=2019-11-13}}</ref>|fix=<br />
# Search for and click on '''Check for updates''' using the taskbar search functionality.<br />
# In the newly opened window, click on '''Check for updates''' and fully update the operating system.<br />
}}<br />
{{Fixbox|description=Remove overlay files of the Epic Games launcher|ref=<ref>{{Refurl|url=https://old.reddit.com/r/reddeadredemption/comments/dwhc6b/epic_store_mouse_cursor_fix_for_new_114_patch/|title=Epic Store Mouse Cursor Fix for new 1.14 Patch (Deleted these files from Epic Launcher)|date=2019-11-15}}</ref>|fix=<br />
# Go to <code>C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay\</code><br />
# Move <code>EOSOverlayRenderer-Win32-Shipping.exe</code>, <code>EOSOverlayRenderer-Win64-Shipping.exe</code>, <code>EOSOVH-Win32-Shipping.dll</code> and <code>EOSOVH-Win64-Shipping.dll</code> to a different folder for personal backup.<br />
{{ii}} In order to use the overlay in other games or avoid unexpected launcher behavior, move the files back to the original location when the workaround is no longer required.<br />
}}<br />
<br />
{{Fixbox|description=Display mouse pointer trails|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6neusa/|title=How do I get my mouse cursor off of my pc screen? comment 2|date=2019-11-13}}</ref>|fix=<br />
# On Windows 10, search for and click on '''Mouse settings''' using the taskbar search functionality.<br />
# On the right sidebar, click on '''Additional mouse options'''.<br />
# Select the '''Pointer Options''' tab.<br />
# Under Visibility, click on '''Display pointer trails''' to check its box.<br />
# Click on '''OK''' to apply the change.<br />
# Launch the game and enable '''VSync''' in the Graphics settings.<br />
{{--}} Hides the cursor in the game, resulting in inability to use it to navigate menu screens unless the box is unchecked again.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
===Water flickering===<br />
{{Fixbox|description=Increase Water Refraction quality in the Graphics settings menu|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dxazuw/anyone_elses_water_glitched_af_after_yesterdays/|title=Anyone else's water glitched AF after yesterday's update?|date=2019-11-17}}</ref>|fix=<br />
}}<br />
<br />
===Incorrect map marker placement===<br />
{{ii}} Waypoints and markers may not get placed at the mouse cursor position on the in-game map.<ref name="marker">{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dw6pox/anyone_else_experiencing_the_broken_waypoint/|title=Anyone else experiencing the broken waypoint & marker system in online?|date=2019-11-14}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = {{note|note=vulkan-1.dll version 1.1.108 as of November 13, 2019.}}<br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-cpuLoadRebalancing|Rebalances workload on the CPU cores - used to avoid in-game stalling.<ref name="update">{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC)|date=2019-11-14}}</ref>}}<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
{{Standard table/row|-fullscreen|Forces the game to launch in Fullscreen mode.<ref name="infogram1">{{Refcheck|user=Infogram|date=2019-11-20|comment=Verified working with latest Nov. 19th update.}}</ref>}}<br />
{{Standard table/row|-windowed|Forces the game to launch in windowed mode.<ref name="infogram1"/>}}<br />
{{Standard table/row|-borderless|Forces the game to launch in borderless windowed mode.<ref name="infogram1"/>}}<br />
{{Standard table/row|-frameLimit|Limits the framerate to 30 FPS (seems to work by setting '''VSync''' setting to '''Half''')<ref name="infogram1"/>}}<br />
{{Standard table/row|-useMinimumSettings|Forces all graphics settings to lowest quality (including resolution)<ref name="infogram1"/>}}<br />
{{Standard table/row|-useMaximumSettings|Forces all graphics settings to highest quality.<ref name="infogram1"/>}}<br />
{{Standard table/row|-useUltraSettings|Appears to be the same as <code>-useMaximumSettings</code> above.<ref name="infogram1"/>}}<br />
{{Standard table/row|-ignoreDifferentVideoCard|Allows using system.xml that has a different video card inside (normally game will reset config if video card is different)<ref name="infogram1"/>}}<br />
{{Standard table/row|-processPriorityClass <class>_PRIORITY_CLASS|Sets game process priority to given priority class (can be <code>IDLE</code>, <code>BELOW_NORMAL</code>, <code>NORMAL</code>, <code>ABOVE_NORMAL</code>, <code>HIGH</code> or <code>REALTIME</code>), e.g. <code>-processPriorityClass HIGH_PRIORITY_CLASS</code><ref name="infogram1"/>}}<br />
}}<br />
<br />
{{ii}} Most arguments listed on the "[https://support.rockstargames.com/articles/202518358 Available Command Lines for GTAV on PC]" page also work in RDR2.<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-settings-guide-system-requirements-performance-tweaks-benchmarks-and-more/|title=Red Dead Redemption 2 settings guide, system requirements, port analysis, performance tweaks, benchmarks, and more|date=2019-11-18}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=910514Red Dead Redemption 22019-11-20T17:08:16Z<p>Infogram: /* Game stuttering */ Remove fixes, don't seem to be needed any more with latest update.</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official website]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download the [https://www.nexusmods.com/reddeadredemption2/mods/28 Legal Screen Skip mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders with 11 positions for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===<br />
{{Fixbox|description=Increase sharpening beyond the in-game limit through the config file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dxueie/edit_sharpenintensity_value1000000_in_settingsxml/|title=Edit <sharpenIntensity value="1.000000" /> in settings.xml to add more TAA sharpening than is possible through the ingame menu|date=2019-11-18}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>system.xml</code> in a text editor.<br />
# Find the '''sharpenIntensity''' line (e.g. <code><sharpenIntensity value="1.000000" /></code>).<br />
# Increase the value as desired (e.g. <code><sharpenIntensity value="3.800000" /></code>).<br />
# Save the file.<br />
{{ii}} Accessing in-game Graphics settings will revert the changes.<br />
{{ii}} Setting the file to read-only will preserve the chosen value for the next game launch.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' with 3 positions.{{note|note=Reported to result in more responsive mouse behavior.<ref>{{Refurl|url=https://www.youtube.com/watch?v=qNWmA8yXb9k|title=Red Dead Redemption 2 (PC) - Mouse smoothing - low versus high|date=2019-11-13}}</ref><ref>{{Refurl|url=https://attackofthefanboy.com/reviews/red-dead-redemption-2-for-pc-review/|title=Red Dead Redemption 2 for PC Review|date=2019-11-13}}</ref>}}<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders with 21 positions for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders with 15 positions for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} DirectX 12 does not support exclusive fullscreen but sets to maintain its expected benefits to performance.<ref>{{Refurl|url=https://devblogs.microsoft.com/directx/unlocked-frame-rate-and-more-now-enabled-for-uwp/|title=Unlocked Frame Rate and More Now Enabled for UWP|date=2019-11-13}}</ref><br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref name="update"/><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles containing possible solutions.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>system.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
==='ERR_GFX_STATE' after loading game===<br />
{{ii}} This error message has been reported to appear after the November 13, 2019 game update.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw6u8l/before_the_new_update_my_game_worked_fine_but|title=Before the new Update, my game worked fine but with the new update I get this error everytime i start singleplayer. Anybody else getting this?|date=2019-11-14}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw4mfb/pc_update_is_out/f7gpbmf/|title=Is anyone else having trouble with the -cpuLoadRebalancing launch param? After I set it to use that I can't seem to load into story mode, just gives an "ERR_GFX_STATE" error|date=2019-11-14}}</ref><br />
{{Fixbox|description=Clear graphics cache files|ref=<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw7vnv/megathread_pc_update_ongoing_issuesfixes_nov_14th/f7h3946/|title=Tried a few things and it seems to fix it I needed to delete the 3 sga_vulkan_final_init files inside Documents\Rockstar Games\Red Dead Redemption 2\Settings folder|date=2019-11-14}}</ref><ref>{{Refcheck|user=Infogram|date=2019-11-14|comment=Removing these files allowed the game to load without the error appearing, need to delete these each time I want to start the game though otherwise the error immediately returns.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Delete all files beginning with <code>sga_</code> (e.g. ''sga_vulkan_final_init.vkPipelineCacheWindows'').<br />
# Launch the game and load the current save game.<br />
# Move the character to a different area and make a new save.}}<br />
<br />
{{Fixbox|description=Use Nvidia Profile Inspector|ref={{cn}}|fix=<br />
# Download [[Nvidia Profile Inspector]].<br />
# Download the [https://drive.google.com/open?id=1s0_zfROnKjw7zwvfzbCSWCrfWnb9Jmmo Nvidia 441.12 profile for Red Dead Redemption 2].<br />
# Open Nvidia Inspector.<br />
# Click the 'Profile Inspector' button to the right of the Driver Version box.<br />
# Once it's finished loading, use the drop-down to select the Read Dead Redemption 2 profile.<br />
# On the top toolbar click Import -> Import Profile(s).<br />
# Select the downloaded 441.12 profile and click OK.<br />
# After it's finished, click Apply Changes.}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
{{ii}} Rockstar Games recommend that Nvidia users update to [https://nvidia.custhelp.com/app/answers/detail/a_id/4930 GeForce Hotfix Driver Version 441.34] and remove any launch arguments used to work around the problem.<ref name="update"/><br />
<br />
===Persistent mouse cursor===<br />
{{ii}} The system mouse cursor may persistently appear on top of the game window.<ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><br />
{{ii}} Commonly reported by owners of the Epic Games Store version of the game.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dwgaay/epic_games_version_without_cursor_bug_anyone/|title=Epic Games version without cursor bug anyone?|date=2019-11-14}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
{{Fixbox|description=Install update [https://support.microsoft.com/en-us/help/4522741/oct-24-2019-kb4522741-cumulative-update-for-net-framework KB4522741] on Windows 10|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6ntomp/|title=How do I get my mouse cursor off of my pc screen? comment 1|date=2019-11-13}}</ref>|fix=<br />
# Search for and click on '''Check for updates''' using the taskbar search functionality.<br />
# In the newly opened window, click on '''Check for updates''' and fully update the operating system.<br />
}}<br />
{{Fixbox|description=Remove overlay files of the Epic Games launcher|ref=<ref>{{Refurl|url=https://old.reddit.com/r/reddeadredemption/comments/dwhc6b/epic_store_mouse_cursor_fix_for_new_114_patch/|title=Epic Store Mouse Cursor Fix for new 1.14 Patch (Deleted these files from Epic Launcher)|date=2019-11-15}}</ref>|fix=<br />
# Go to <code>C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay\</code><br />
# Move <code>EOSOverlayRenderer-Win32-Shipping.exe</code>, <code>EOSOverlayRenderer-Win64-Shipping.exe</code>, <code>EOSOVH-Win32-Shipping.dll</code> and <code>EOSOVH-Win64-Shipping.dll</code> to a different folder for personal backup.<br />
{{ii}} In order to use the overlay in other games or avoid unexpected launcher behavior, move the files back to the original location when the workaround is no longer required.<br />
}}<br />
<br />
{{Fixbox|description=Display mouse pointer trails|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6neusa/|title=How do I get my mouse cursor off of my pc screen? comment 2|date=2019-11-13}}</ref>|fix=<br />
# On Windows 10, search for and click on '''Mouse settings''' using the taskbar search functionality.<br />
# On the right sidebar, click on '''Additional mouse options'''.<br />
# Select the '''Pointer Options''' tab.<br />
# Under Visibility, click on '''Display pointer trails''' to check its box.<br />
# Click on '''OK''' to apply the change.<br />
# Launch the game and enable '''VSync''' in the Graphics settings.<br />
{{--}} Hides the cursor in the game, resulting in inability to use it to navigate menu screens unless the box is unchecked again.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
===Water flickering===<br />
{{Fixbox|description=Increase Water Refraction quality in the Graphics settings menu|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dxazuw/anyone_elses_water_glitched_af_after_yesterdays/|title=Anyone else's water glitched AF after yesterday's update?|date=2019-11-17}}</ref>|fix=<br />
}}<br />
<br />
===Incorrect map marker placement===<br />
{{ii}} Waypoints and markers may not get placed at the mouse cursor position on the in-game map.<ref name="marker">{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dw6pox/anyone_else_experiencing_the_broken_waypoint/|title=Anyone else experiencing the broken waypoint & marker system in online?|date=2019-11-14}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = {{note|note=vulkan-1.dll version 1.1.108 as of November 13, 2019.}}<br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-cpuLoadRebalancing|Rebalances workload on the CPU cores - used to avoid in-game stalling.<ref name="update">{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC)|date=2019-11-14}}</ref>}}<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
{{Standard table/row|-fullscreen|Forces the game to launch in Fullscreen mode.}}<br />
{{Standard table/row|-useMinimumSettings|Forces all graphics settings to lowest quality (including resolution)<ref name="infogram1">{{Refcheck|user=Infogram|date=2019-11-20|comment=Verified working with latest Nov. 19th update.}}</ref>}}<br />
{{Standard table/row|-useMaximumSettings|Forces all graphics settings to highest quality.<ref name="infogram1"/>}}<br />
{{Standard table/row|-useUltraSettings|Appears to be the same as <code>-useMaximumSettings</code> above.<ref name="infogram1"/>}}<br />
{{Standard table/row|-ignoreDifferentVideoCard|Allows using system.xml that has a different video card inside (normally game will reset config if video card is different)<ref name="infogram1"/>}}<br />
{{Standard table/row|-processPriorityClass <class>_PRIORITY_CLASS|Sets game process priority to given priority class (can be <code>IDLE</code>, <code>BELOW_NORMAL</code>, <code>NORMAL</code>, <code>ABOVE_NORMAL</code>, <code>HIGH</code> or <code>REALTIME</code>), e.g. <code>-processPriorityClass HIGH_PRIORITY_CLASS</code><ref name="infogram1"/>}}<br />
}}<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-settings-guide-system-requirements-performance-tweaks-benchmarks-and-more/|title=Red Dead Redemption 2 settings guide, system requirements, port analysis, performance tweaks, benchmarks, and more|date=2019-11-18}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=910511Red Dead Redemption 22019-11-20T17:04:50Z<p>Infogram: /* Command line arguments */ Add some extra arguments from the EXE, appear to work fine for me.</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official website]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download the [https://www.nexusmods.com/reddeadredemption2/mods/28 Legal Screen Skip mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders with 11 positions for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===<br />
{{Fixbox|description=Increase sharpening beyond the in-game limit through the config file|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dxueie/edit_sharpenintensity_value1000000_in_settingsxml/|title=Edit <sharpenIntensity value="1.000000" /> in settings.xml to add more TAA sharpening than is possible through the ingame menu|date=2019-11-18}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>system.xml</code> in a text editor.<br />
# Find the '''sharpenIntensity''' line (e.g. <code><sharpenIntensity value="1.000000" /></code>).<br />
# Increase the value as desired (e.g. <code><sharpenIntensity value="3.800000" /></code>).<br />
# Save the file.<br />
{{ii}} Accessing in-game Graphics settings will revert the changes.<br />
{{ii}} Setting the file to read-only will preserve the chosen value for the next game launch.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' with 3 positions.{{note|note=Reported to result in more responsive mouse behavior.<ref>{{Refurl|url=https://www.youtube.com/watch?v=qNWmA8yXb9k|title=Red Dead Redemption 2 (PC) - Mouse smoothing - low versus high|date=2019-11-13}}</ref><ref>{{Refurl|url=https://attackofthefanboy.com/reviews/red-dead-redemption-2-for-pc-review/|title=Red Dead Redemption 2 for PC Review|date=2019-11-13}}</ref>}}<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders with 21 positions for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders with 15 positions for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} DirectX 12 does not support exclusive fullscreen but sets to maintain its expected benefits to performance.<ref>{{Refurl|url=https://devblogs.microsoft.com/directx/unlocked-frame-rate-and-more-now-enabled-for-uwp/|title=Unlocked Frame Rate and More Now Enabled for UWP|date=2019-11-13}}</ref><br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref name="update"/><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles containing possible solutions.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>system.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
==='ERR_GFX_STATE' after loading game===<br />
{{ii}} This error message has been reported to appear after the November 13, 2019 game update.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw6u8l/before_the_new_update_my_game_worked_fine_but|title=Before the new Update, my game worked fine but with the new update I get this error everytime i start singleplayer. Anybody else getting this?|date=2019-11-14}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw4mfb/pc_update_is_out/f7gpbmf/|title=Is anyone else having trouble with the -cpuLoadRebalancing launch param? After I set it to use that I can't seem to load into story mode, just gives an "ERR_GFX_STATE" error|date=2019-11-14}}</ref><br />
{{Fixbox|description=Clear graphics cache files|ref=<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw7vnv/megathread_pc_update_ongoing_issuesfixes_nov_14th/f7h3946/|title=Tried a few things and it seems to fix it I needed to delete the 3 sga_vulkan_final_init files inside Documents\Rockstar Games\Red Dead Redemption 2\Settings folder|date=2019-11-14}}</ref><ref>{{Refcheck|user=Infogram|date=2019-11-14|comment=Removing these files allowed the game to load without the error appearing, need to delete these each time I want to start the game though otherwise the error immediately returns.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Delete all files beginning with <code>sga_</code> (e.g. ''sga_vulkan_final_init.vkPipelineCacheWindows'').<br />
# Launch the game and load the current save game.<br />
# Move the character to a different area and make a new save.}}<br />
<br />
{{Fixbox|description=Use Nvidia Profile Inspector|ref={{cn}}|fix=<br />
# Download [[Nvidia Profile Inspector]].<br />
# Download the [https://drive.google.com/open?id=1s0_zfROnKjw7zwvfzbCSWCrfWnb9Jmmo Nvidia 441.12 profile for Red Dead Redemption 2].<br />
# Open Nvidia Inspector.<br />
# Click the 'Profile Inspector' button to the right of the Driver Version box.<br />
# Once it's finished loading, use the drop-down to select the Read Dead Redemption 2 profile.<br />
# On the top toolbar click Import -> Import Profile(s).<br />
# Select the downloaded 441.12 profile and click OK.<br />
# After it's finished, click Apply Changes.}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
{{ii}} Rockstar Games recommend that Nvidia users update to [https://nvidia.custhelp.com/app/answers/detail/a_id/4930 GeForce Hotfix Driver Version 441.34] and remove any launch arguments used to work around the problem.<ref name="update"/><br />
{{Fixbox|description=Enable asynchronous compute through the config file|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-13|comment=VK mode is fixed for me with this setting enabled, previously VK was unplayable with 5-10 second freezing multiple times a minute, now freezes are a lot more rare, and only last a couple seconds (with bonus of better FPS than DX12 too!)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dvh2ed/tip_if_you_have_an_i5_and_are_getting_constant/|title=TIP: If you have an i5 and are getting constant freezes, try this|date=2019-11-13}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate the <code><asyncComputeEnabled value="false" /></code> line and change <code>false</code> to <code>true</code><br />
# Save the file.<br />
}}<br />
{{Fixbox|description=Change in-game graphics API to DirectX 12|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-09|comment=Solved all stutter/freezing issues, went from almost constant multiple-second freezes to far fewer (game was unplayable beforehand)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsnc8t/performance_guide_with_fix_for_freezing_issues/|title=Performance guide with fix for freezing issues (especially for i5 and Geforce users)|date=2019-11-11}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/RDR2/comments/dsvzch/if_youre_having_stability_issues_on_a_ryzen_cpu/|title=If you're having stability issues on a Ryzen CPU, try switching from Vulkan to DirectX12.|date=2019-11-11}}</ref>|fix=<br />
# Go to the Settings menu in the game.<br />
# Open the Graphics settings.<br />
# Scroll down to the '''Advanced Graphics''' section.<br />
# Toggle the '''Advanced Settings''' option to "Unlocked".<br />
# Change the '''Graphics API''' setting to "DirectX 12".<br />
# Apply the settings and restart the game.<br />
{{--}} Possibility of decreased performance compared to Vulkan.<br />
}}<br />
<br />
===Persistent mouse cursor===<br />
{{ii}} The system mouse cursor may persistently appear on top of the game window.<ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><br />
{{ii}} Commonly reported by owners of the Epic Games Store version of the game.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dwgaay/epic_games_version_without_cursor_bug_anyone/|title=Epic Games version without cursor bug anyone?|date=2019-11-14}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
{{Fixbox|description=Install update [https://support.microsoft.com/en-us/help/4522741/oct-24-2019-kb4522741-cumulative-update-for-net-framework KB4522741] on Windows 10|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6ntomp/|title=How do I get my mouse cursor off of my pc screen? comment 1|date=2019-11-13}}</ref>|fix=<br />
# Search for and click on '''Check for updates''' using the taskbar search functionality.<br />
# In the newly opened window, click on '''Check for updates''' and fully update the operating system.<br />
}}<br />
{{Fixbox|description=Remove overlay files of the Epic Games launcher|ref=<ref>{{Refurl|url=https://old.reddit.com/r/reddeadredemption/comments/dwhc6b/epic_store_mouse_cursor_fix_for_new_114_patch/|title=Epic Store Mouse Cursor Fix for new 1.14 Patch (Deleted these files from Epic Launcher)|date=2019-11-15}}</ref>|fix=<br />
# Go to <code>C:\Program Files (x86)\Epic Games\Launcher\Portal\Extras\Overlay\</code><br />
# Move <code>EOSOverlayRenderer-Win32-Shipping.exe</code>, <code>EOSOverlayRenderer-Win64-Shipping.exe</code>, <code>EOSOVH-Win32-Shipping.dll</code> and <code>EOSOVH-Win64-Shipping.dll</code> to a different folder for personal backup.<br />
{{ii}} In order to use the overlay in other games or avoid unexpected launcher behavior, move the files back to the original location when the workaround is no longer required.<br />
}}<br />
<br />
{{Fixbox|description=Display mouse pointer trails|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6neusa/|title=How do I get my mouse cursor off of my pc screen? comment 2|date=2019-11-13}}</ref>|fix=<br />
# On Windows 10, search for and click on '''Mouse settings''' using the taskbar search functionality.<br />
# On the right sidebar, click on '''Additional mouse options'''.<br />
# Select the '''Pointer Options''' tab.<br />
# Under Visibility, click on '''Display pointer trails''' to check its box.<br />
# Click on '''OK''' to apply the change.<br />
# Launch the game and enable '''VSync''' in the Graphics settings.<br />
{{--}} Hides the cursor in the game, resulting in inability to use it to navigate menu screens unless the box is unchecked again.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
===Water flickering===<br />
{{Fixbox|description=Increase Water Refraction quality in the Graphics settings menu|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dxazuw/anyone_elses_water_glitched_af_after_yesterdays/|title=Anyone else's water glitched AF after yesterday's update?|date=2019-11-17}}</ref>|fix=<br />
}}<br />
<br />
===Incorrect map marker placement===<br />
{{ii}} Waypoints and markers may not get placed at the mouse cursor position on the in-game map.<ref name="marker">{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dw6pox/anyone_else_experiencing_the_broken_waypoint/|title=Anyone else experiencing the broken waypoint & marker system in online?|date=2019-11-14}}</ref><br />
{{ii}} The issue was addressed in the November 19, 2019 game update.<ref name="update"/><br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = {{note|note=vulkan-1.dll version 1.1.108 as of November 13, 2019.}}<br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-cpuLoadRebalancing|Rebalances workload on the CPU cores - used to avoid in-game stalling.<ref name="update">{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC)|date=2019-11-14}}</ref>}}<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
{{Standard table/row|-fullscreen|Forces the game to launch in Fullscreen mode.}}<br />
{{Standard table/row|-useMinimumSettings|Forces all graphics settings to lowest quality (including resolution)<ref name="infogram1">{{Refcheck|user=Infogram|date=2019-11-20|comment=Verified working with latest Nov. 19th update.}}</ref>}}<br />
{{Standard table/row|-useMaximumSettings|Forces all graphics settings to highest quality.<ref name="infogram1"/>}}<br />
{{Standard table/row|-useUltraSettings|Appears to be the same as <code>-useMaximumSettings</code> above.<ref name="infogram1"/>}}<br />
{{Standard table/row|-ignoreDifferentVideoCard|Allows using system.xml that has a different video card inside (normally game will reset config if video card is different)<ref name="infogram1"/>}}<br />
{{Standard table/row|-processPriorityClass <class>_PRIORITY_CLASS|Sets game process priority to given priority class (can be <code>IDLE</code>, <code>BELOW_NORMAL</code>, <code>NORMAL</code>, <code>ABOVE_NORMAL</code>, <code>HIGH</code> or <code>REALTIME</code>), e.g. <code>-processPriorityClass HIGH_PRIORITY_CLASS</code><ref name="infogram1"/>}}<br />
}}<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-settings-guide-system-requirements-performance-tweaks-benchmarks-and-more/|title=Red Dead Redemption 2 settings guide, system requirements, port analysis, performance tweaks, benchmarks, and more|date=2019-11-18}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vbex3j8nfrfewgdk&topic_postId=vbex3j8qk0apktt4&topic_revId=vbex3j8qk0apktt4&action=single-viewTopic:Vbex3j8nfrfewgdk2019-11-19T20:38:34Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vbex3j8nfrfewgdk&topic_showPostId=vbex3j8qk0apktt4#flow-post-vbex3j8qk0apktt4">commented</a> on "NVIDIA hotfix driver" (<em>A new NVIDIA hotfix driver was released today which is supposed to help with stuttering in Vulkan mode - though really after the latest g...</em>)</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=909719Engine:Unreal Engine 42019-11-17T08:07:28Z<p>Infogram: /* Issues fixed */</p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, among many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
<br />
{{Fixbox|description=Extract & set up UE4 Console Unlocker|fix=<br />
# Download and extract [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker Universal UE4 Console Unlocker].<br />
# Run <code>IGCSinjectorUI.exe</code> as administrator.<br />
# Click 'Select' to select the process to inject the DLL into. <br />
# Once the injection succeeds, press {{key|~}} in game to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing).<br />
<br />
'''Notes'''<br />
{{ii}} You'll also need to re-run the <code>IGCSinjectorUI.exe</code> each time you start the game, as this fix sadly isn't permanent (or use the console-launcher below).<br />
{{ii}} If the console doesn't open when pressing {{key|~}}, try following the instructions in the console unlocker's <code>Readme.txt</code> file.<br />
{{ii}} After setting it up, you can also download the [https://community.pcgamingwiki.com/files/file/1443-universal-ue4-dev-console-launcher/ UE4 dev-console launcher] EXE to be able to automatically run the game with the console enabled.<br />
{{ii}} A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br/><br />
}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value separated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.<br />
<br />
'''Notes'''<br />
{{ii}} Values set via this method should usually override any value set elsewhere, however some games might store values inside savegames, which may override them when the save gets loaded - the only workaround for these kind of games is to set the value after loading the save [[#Re-enable developer console|via the developer console]], and hope that the modified value might be written into the save.<br />
<br />
{{ii}} The game may rewrite this file when exiting, usually removing any empty lines and lines containing only comments - any custom cvars should hopefully still be saved however.<br />
<br />
{{ii}} You should only make changes to the games config files while it's not running, as mentioned above the game may overwrite the file when exiting.<br />
}}<br />
<br />
===Streaming stutter/slowdown===<br />
{{ii}} By default UE4 is setup to stream in level assets while playing, which could cause stuttering during gameplay when those assets are loaded.<br />
{{++}} Fortunately this streaming can be controlled with a console-variable, for people with plenty of RAM & VRAM it might be better to disable it and load in all assets when the level first loads instead.<br />
{{--}} Changing it this way will cause some stutter/freezing when first loading into the level, but after finished loading it should hopefully let gameplay be more stable.<br />
{{Fixbox|description=Disable UE4 asset streaming, and load all assets on map load|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.Streaming.FullyLoadUsedTextures=1<br />
r.Streaming.HLODStrategy=2<br />
</pre>}}<br />
<br />
===Jittery Temporal Anti-Aliasing===<br />
{{--}} At higher TAA sample counts edges may appear jittery, even when still with no camera movement.<br />
{{++}} Fortunately it seems there's a way to remove the jitter without compromising on TAA quality/sample count.<br />
{{--}} This method supposedly could cause more ghosting in some games, though the author couldn't see this happen.<br />
<br />
{{Fixbox|description=Stop current frame from being considered in TAA|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.TemporalAACurrentFrameWeight=0<br />
</pre><br />
<br />
Note that as mentioned above this may cause more ghosting artifacts to appear, likely depends on which UE4 version the game uses as different UE4 versions use slightly different TAA implementations.}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.<br />
<br />
===Increasing FOV===<br />
{{ii}} The FOV variable name is set individually by each developer and differs from game to game, so unfortunately there is no universal solution for adjusting FOV in games where it is not available as an option.<br />
{{ii}} If the developers of a particular game have implemented FOV as a variable, it can usually be adjusted in GameUserSettings.ini.<br />
{{ii}} For games in which customizable FOV is not supported, a wider FOV can be obtained by changing the FOV scaling from horizontal to vertical.<br />
<br />
{{Fixbox|description=Change FOV scaling|fix=<br />
# Add the following lines to Engine.ini in the game's configuration file location. <br />
<pre>[/script/engine.localplayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
}}<br />
<br />
{{ii}} This results in a ''tremendously'' higher FOV than intended, and will likely result in a "fishbowl" effect on anything narrower than a 48:9 triple-monitor setup. Some users may consider this ultra-high FOV to be desirable, while others will find it detrimental to their enjoyment.<br />
<br />
===Native resolution is not available in borderless window modes===<br />
{{ii}} Newer versions of Unreal Engine 4 handles DPI automatically and prevents the use of native resolutions when a borderless window mode is being used. The render resolution will instead be the lower "DPI-aware" resolution.<br />
{{mm}} For example, on a 3840x2160 monitor with 150% DPI scaling set, 2560x1440 will be used instead, as 3840 / 1.5 (150%) = 2560 and 2160 / 1.5 (150%) = 1440.<br />
<br />
{{Fixbox|description=Allow a game to use the native resolution in borderless window modes|ref=<ref>{{Refcheck|user=Aemony|date=2019-10-25|comment=Used same method now for both Code Vein and The Outer World.}}</ref>|fix=<br />
# Locate the main game executable (''e.g. {{file|<internal-project-name>-Win64-Shipping.exe}}'') in a subfolder of the game.<br />
#* This is usually located in <code>{{p|game}}\<internal-project-name>\Binaries\Win64\</code> ('''Win32''' if 32-bit).<br />
# Right-click on the executable and select '''Properties'''.<br />
# Navigate to the '''Compatibility''' tab and click on '''Change high DPI settings'''.<br />
# Enable the following options:<br />
#* '''[x]''' Use this setting to fix scaling problems for this program instead of the one in Settings<br />
#* Use the DPI that's set for my main display when <code>I signed in to Windows</code><br />
#* '''[x]''' Override high DPI scaling behavior.<br />
#* Scaling performed by: <code>Application</code><br />
# Click on '''OK''' followed by '''OK''' again.<br />
# If performed correctly this should result in the borderless window mode of the game using the native resolution of the monitor as its internal render resolution.<br />
}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_postId=vb5v4rx4c7yeg6ed&topic_revId=vb5v4rx4c7yeg6ed&action=single-viewTopic:Vb2sicyw4253n5by2019-11-15T19:05:25Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_showPostId=vb5v4rx4c7yeg6ed#flow-post-vb5v4rx4c7yeg6ed">commented</a> on "Fix for "ERR_GFX_STATE" error after new update" (<em>Just gave it a try and seems not :( Switched to Online on the menu and tried loading in, load screen showed up for a few seconds but then...</em>)</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_postId=vb3at948scxizsn2&topic_revId=vb3cisirmutvnbcw&action=single-viewTopic:Vb2sicyw4253n5by2019-11-14T15:58:22Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> edited a <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_showPostId=vb3at948scxizsn2#flow-post-vb3at948scxizsn2">post</a> on "Fix for "ERR_GFX_STATE" error after new update"</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=908832Red Dead Redemption 22019-11-14T15:55:47Z<p>Infogram: /* 'ERR_GFX_STATE' error after loading game */ mention needing to change area before saving</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
{{--}} Launch issues are a commonly reported concern.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzrdf/rdr2_launch_issues_megathread/|title=RDR2: Launch issues megathread!|date=2019-11-06}}</ref><ref>{{Refurl|url=https://twitter.com/RockstarSupport/status/1192202766556520450|title=Rockstar Support tweet|date=2019-11-06}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official game page]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download [https://www.nexusmods.com/reddeadredemption2/mods/28 this mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders with 11 positions for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' with 3 positions.{{note|note=Reported to result in more responsive mouse behavior.<ref>{{Refurl|url=https://www.youtube.com/watch?v=qNWmA8yXb9k|title=Red Dead Redemption 2 (PC) - Mouse smoothing - low versus high|date=2019-11-13}}</ref><ref>{{Refurl|url=https://attackofthefanboy.com/reviews/red-dead-redemption-2-for-pc-review/|title=Red Dead Redemption 2 for PC Review|date=2019-11-13}}</ref>}}<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders with 21 positions for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders with 15 positions for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===Persistent mouse cursor===<br />
{{ii}} The system mouse cursor may persistently appear on top of the game window.<ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><br />
{{Fixbox|description=Install update [https://support.microsoft.com/en-us/help/4522741/oct-24-2019-kb4522741-cumulative-update-for-net-framework KB4522741] on Windows 10|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6ntomp/|title=How do I get my mouse cursor off of my pc screen? comment 1|date=2019-11-13}}</ref>|fix=<br />
# Search for and click on '''Check for updates''' using the taskbar search functionality.<br />
# In the newly opened window, click on '''Check for updates''' and fully update the operating system.<br />
}}<br />
{{Fixbox|description=Display mouse pointer trails|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6neusa/|title=How do I get my mouse cursor off of my pc screen? comment 2|date=2019-11-13}}</ref>|fix=<br />
# On Windows 10, search for and click on '''Mouse settings''' using the taskbar search functionality.<br />
# On the right sidebar, click on '''Additional mouse options'''.<br />
# Select the '''Pointer Options''' tab.<br />
# Under Visibility, click on '''Display pointer trails''' to check its box.<br />
# Click on '''OK''' to apply the change.<br />
# Launch the game and enable '''VSync''' in the Graphics settings.<br />
{{--}} Hides the cursor in the game, resulting in inability to use it to navigate menu screens unless the box is unchecked again.<br />
}}<br />
<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} DirectX 12 does not support exclusive fullscreen but sets to maintain its expected benefits to performance.<ref>{{Refurl|url=https://devblogs.microsoft.com/directx/unlocked-frame-rate-and-more-now-enabled-for-uwp/|title=Unlocked Frame Rate and More Now Enabled for UWP|date=2019-11-13}}</ref><br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref name="update"/><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles containing possible solutions.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
{{Fixbox|description=Use Safe Mode to disable HDR|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsfnjm/rdr2_launch_issues_megathread_day_two/f6p8p8w?utm_source=share&utm_medium=web2x|title=(FIX for crashing) Use Safe Mode and disable HDR|date=2019-11-06}}</ref>|fix=<br />
# After the game fails to launch, choose the Rockstar Games Launcher option to start the game in Safe Mode.<br />
# Choose to disable HDR if prompted, set the graphics settings (start with something conservative) and apply.<br />
# Manually restart the game. Avoid using the restart option from the settings menu, as it will restart using Safe Mode and all settings will be reset again.<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Update BIOS at own risk|ref=|fix=<br />
{{ii}} Updating the BIOS has been reported to have helped a number of AMD chipset users.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dst2hv/msi_b450_gaming_pro_carbon_ac_1004_agesa_beta/|title=MSI B450 Gaming Pro Carbon AC 1.0.0.4 Agesa BETA Bios. RDR2 Launcher ERROR BEGONE!|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dstzee/for_those_among_us_on_ryzen_3000_processors_with/|title=For those among us on Ryzen 3000 processors with MSI motherboards that have BIOSes the Rockstar game launcher doesn't work with, MSI has released beta BIOSes for all of them. Check your motherboard's support page.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mbcxu/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 4|date=2019-11-06}}</ref><br />
{{--}} Unintended interruptions and user errors in the process of BIOS flashing may render the computer unusable.<ref>{{Refurl|url=https://support.hp.com/us-en/document/c00007682|title=HP Consumer Desktop PCs - Updating the BIOS (Basic Input Output System)|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{Fixbox|description=Use the -cpuLoadRebalancing [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038940333/Graphics-stuttering-or-stalling-in-Red-Dead-Redemption-2-on-PC|title=Graphics stuttering or stalling in Red Dead Redemption 2 on PC|date=2019-11-14}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dw5ucj/help_yeah_i5_freezes_are_fixed_now/|title=Help yeah, i5 freezes are fixed now!|date=2019-11-14}}</ref>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-cpuLoadRebalancing</code> to '''Launch arguments'''.<br />
{{ii}} Implemented by Rockstar Games to rebalance workload on the CPU cores and address the issue of stuttering.<br />
}}<br />
{{Fixbox|description=Manually reduce the number of CPU cores used by the game in the system|ref=<ref name="freeze">{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/|title=Stutter / Freeze Temporal Fix|date=2019-11-05}}</ref>|fix=<br />
# Open Task Manager.<br />
# Click on the '''Details''' tab to see the list of running processes.<br />
# Locate '''RDR2.exe'''<br />
# Right-click it and select '''Set affinity'''.<br />
# Deselect one or two of the cores (e.g. '''CPU 2''' and '''CPU 3''') and click '''OK'''.<br />
{{--}} Requires action after each game launch.<br />
}}<br />
{{Fixbox|description=Use BES to reduce CPU use by the game|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/f6n52va/|title=Stutter / Freeze Temporal Fix comment|date=2019-11-05}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Appeared to have significantly reduced the incidence and severity of stuttering on an i5 6600K CPU.}}</ref>|fix=<br />
# Download [http://mion.faireal.net/BES/#download BES].<br />
# Unpack the archive and right-click <code>BES.exe</code> to select Run as administrator.<br />
# Launch the game.<br />
# In the BES window, click on '''Target...''' and select RDR2.exe from the list.<br />
# Click on '''Limit this''' (temporary) or '''Limit/Watch''' (persistent) and confirm by clicking on '''Yes'''.<br />
# Move the slider below to put the limit at '''-10%''' or experiment with other values.<br />
{{++}} No installation required.<br />
}}<br />
{{Fixbox|description=Use Process Lasso to reduce the number of CPU cores used by the game|ref=<ref name="freeze"/><ref>{{Refcheck|user=Rose|date=2019-11-09|comment=Setting the values to 98% and 2 cores completely eliminated stuttering in over an hour of play.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dsbtkj/game_freeze_fix/|title=GAME FREEZE FIX |date=2019-11-09}}</ref>|fix=<br />
# [https://bitsum.com/ Download] and install Process Lasso.<br />
# Launch the game and the app.<br />
# Locate '''RDR2.exe''' on the list of running processes within the app.<br />
# Right-click it and select '''CPU Limiter''' from the context menu.<br />
# Set the rule values as follows:<br />
#* When CPU use is: '''92%''' (or 98%)<br />
#* For a period of: seconds<br />
#* Reduce by this many CPU cores: '''2''' (or 1)<br />
#* For a period of: '''1''' seconds<br />
# Click on '''Add rule''' and set by clicking '''OK'''.<br />
{{++}} Automatic limitation based on game behavior.<br />
{{--}} Installation is required.<br />
}}<br />
{{Fixbox|description=Enable asynchronous compute through the config file|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-13|comment=VK mode is fixed for me with this setting enabled, previously VK was unplayable with 5-10 second freezing multiple times a minute, now freezes are a lot more rare, and only last a couple seconds (with bonus of better FPS than DX12 too!)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dvh2ed/tip_if_you_have_an_i5_and_are_getting_constant/|title=TIP: If you have an i5 and are getting constant freezes, try this|date=2019-11-13}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate the <code><asyncComputeEnabled value="false" /></code> line and change <code>false</code> to <code>true</code><br />
# Save the file.<br />
}}<br />
{{Fixbox|description=Change in-game graphics API to DirectX 12|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-09|comment=Solved all stutter/freezing issues, went from almost constant multiple-second freezes to far fewer (game was unplayable beforehand)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsnc8t/performance_guide_with_fix_for_freezing_issues/|title=Performance guide with fix for freezing issues (especially for i5 and Geforce users)|date=2019-11-11}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/RDR2/comments/dsvzch/if_youre_having_stability_issues_on_a_ryzen_cpu/|title=If you're having stability issues on a Ryzen CPU, try switching from Vulkan to DirectX12.|date=2019-11-11}}</ref>|fix=<br />
# Go to the Settings menu in the game.<br />
# Open the Graphics settings.<br />
# Scroll down to the '''Advanced Graphics''' section.<br />
# Toggle the '''Advanced Settings''' option to "Unlocked".<br />
# Change the '''Graphics API''' setting to "DirectX 12".<br />
# Apply the settings and restart the game.<br />
{{--}} Possibility of decreased performance compared to Vulkan.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
==='ERR_GFX_STATE' error after loading game===<br />
{{--}} This error message seems to appear for some after the Nov. 13th update.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw6u8l/before_the_new_update_my_game_worked_fine_but|title=Before the new Update, my game worked fine but with the new update I get this error everytime i start singleplayer. Anybody else getting this?|date=2019-11-14}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw4mfb/pc_update_is_out/f7gpbmf/|title=Is anyone else having trouble with the -cpuLoadRebalancing launch param? After I set it to use that I can't seem to load into story mode, just gives an "ERR_GFX_STATE" error|date=2019-11-14}}</ref><br />
{{ii}} The error may be related to where your character is located in-game.<br />
{{Fixbox|description=Clear graphics cache files|ref=<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw7vnv/megathread_pc_update_ongoing_issuesfixes_nov_14th/f7h3946/|title=Tried a few things and it seems to fix it I needed to delete the 3 sga_vulkan_final_init files inside Documents\Rockstar Games\Red Dead Redemption 2\Settings folder|date=2019-11-14}}</ref><ref>{{Refcheck|user=Infogram|date=2019-11-14|comment=Removing these files allowed the game to load without the error appearing, need to delete these each time I want to start the game though otherwise the error immediately returns.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Next to the '''system.xml''' file should be some files starting with <code>sga_</code> (eg. '''sga_vulkan_final_init.vkPipelineCacheWindows''')<br />
# Delete all the files beginning with <code>sga_</code>.<br />
# Load into your save game.<br />
# If the game loads without error, move your character to a different area and make a new save.}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = {{note|note=vulkan-1.dll version 1.1.108 as of November 13, 2019.}}<br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-cpuLoadRebalancing|Rebalances workload on the CPU cores - used to avoid in-game stalling.<ref name="update">{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC)|date=2019-11-14}}</ref>}}<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
}}<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_postId=vb3at948scxizsn2&topic_revId=vb3bi9aoc8mzoi0w&action=single-viewTopic:Vb2sicyw4253n5by2019-11-14T15:40:09Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> edited a <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_showPostId=vb3at948scxizsn2#flow-post-vb3at948scxizsn2">post</a> on "Fix for "ERR_GFX_STATE" error after new update"</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_postId=vb3at948scxizsn2&topic_revId=vb3at948scxizsn2&action=single-viewTopic:Vb2sicyw4253n5by2019-11-14T15:27:41Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_showPostId=vb3at948scxizsn2#flow-post-vb3at948scxizsn2">commented</a> on "Fix for "ERR_GFX_STATE" error after new update" (<em>Strange, after playing for a bit and making a new save, now I can play the game fine with the sga_ files in place, no need for me to dele...</em>)</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=908787Red Dead Redemption 22019-11-14T13:53:01Z<p>Infogram: /* Issues fixed */ Add fix for ERR_GFX_STATE</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
{{--}} Launch issues are a commonly reported concern.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzrdf/rdr2_launch_issues_megathread/|title=RDR2: Launch issues megathread!|date=2019-11-06}}</ref><ref>{{Refurl|url=https://twitter.com/RockstarSupport/status/1192202766556520450|title=Rockstar Support tweet|date=2019-11-06}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official game page]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download [https://www.nexusmods.com/reddeadredemption2/mods/28 this mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders with 11 positions for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' with 3 positions.{{note|note=Reported to result in more responsive mouse behavior.<ref>{{Refurl|url=https://www.youtube.com/watch?v=qNWmA8yXb9k|title=Red Dead Redemption 2 (PC) - Mouse smoothing - low versus high|date=2019-11-13}}</ref><ref>{{Refurl|url=https://attackofthefanboy.com/reviews/red-dead-redemption-2-for-pc-review/|title=Red Dead Redemption 2 for PC Review|date=2019-11-13}}</ref>}}<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders with 21 positions for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders with 15 positions for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===Persistent mouse cursor===<br />
{{ii}} The system mouse cursor may persistently appear on top of the game window.<ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><br />
{{Fixbox|description=Install update [https://support.microsoft.com/en-us/help/4522741/oct-24-2019-kb4522741-cumulative-update-for-net-framework KB4522741] on Windows 10|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6ntomp/|title=How do I get my mouse cursor off of my pc screen? comment 1|date=2019-11-13}}</ref>|fix=<br />
# Search for and click on '''Check for updates''' using the taskbar search functionality.<br />
# In the newly opened window, click on '''Check for updates''' and fully update the operating system.<br />
}}<br />
{{Fixbox|description=Display mouse pointer trails|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzkir/how_do_i_get_my_mouse_cursor_off_of_my_pc_screen/f6neusa/|title=How do I get my mouse cursor off of my pc screen? comment 2|date=2019-11-13}}</ref>|fix=<br />
# On Windows 10, search for and click on '''Mouse settings''' using the taskbar search functionality.<br />
# On the right sidebar, click on '''Additional mouse options'''.<br />
# Select the '''Pointer Options''' tab.<br />
# Under Visibility, click on '''Display pointer trails''' to check its box.<br />
# Click on '''OK''' to apply the change.<br />
# Launch the game and enable '''VSync''' in the Graphics settings.<br />
{{--}} Hides the cursor in the game, resulting in inability to use it to navigate menu screens unless the box is unchecked again.<br />
}}<br />
<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} DirectX 12 does not support exclusive fullscreen but sets to maintain its expected benefits to performance.<ref>{{Refurl|url=https://devblogs.microsoft.com/directx/unlocked-frame-rate-and-more-now-enabled-for-uwp/|title=Unlocked Frame Rate and More Now Enabled for UWP|date=2019-11-13}}</ref><br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref name="update"/><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles containing possible solutions.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
{{Fixbox|description=Use Safe Mode to disable HDR|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsfnjm/rdr2_launch_issues_megathread_day_two/f6p8p8w?utm_source=share&utm_medium=web2x|title=(FIX for crashing) Use Safe Mode and disable HDR|date=2019-11-06}}</ref>|fix=<br />
# After the game fails to launch, choose the Rockstar Games Launcher option to start the game in Safe Mode.<br />
# Choose to disable HDR if prompted, set the graphics settings (start with something conservative) and apply.<br />
# Manually restart the game. Avoid using the restart option from the settings menu, as it will restart using Safe Mode and all settings will be reset again.<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Update BIOS at own risk|ref=|fix=<br />
{{ii}} Updating the BIOS has been reported to have helped a number of AMD chipset users.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dst2hv/msi_b450_gaming_pro_carbon_ac_1004_agesa_beta/|title=MSI B450 Gaming Pro Carbon AC 1.0.0.4 Agesa BETA Bios. RDR2 Launcher ERROR BEGONE!|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dstzee/for_those_among_us_on_ryzen_3000_processors_with/|title=For those among us on Ryzen 3000 processors with MSI motherboards that have BIOSes the Rockstar game launcher doesn't work with, MSI has released beta BIOSes for all of them. Check your motherboard's support page.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mbcxu/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 4|date=2019-11-06}}</ref><br />
{{--}} Unintended interruptions and user errors in the process of BIOS flashing may render the computer unusable.<ref>{{Refurl|url=https://support.hp.com/us-en/document/c00007682|title=HP Consumer Desktop PCs - Updating the BIOS (Basic Input Output System)|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{Fixbox|description=Use the -cpuLoadRebalancing [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038940333/Graphics-stuttering-or-stalling-in-Red-Dead-Redemption-2-on-PC|title=Graphics stuttering or stalling in Red Dead Redemption 2 on PC|date=2019-11-14}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dw5ucj/help_yeah_i5_freezes_are_fixed_now/|title=Help yeah, i5 freezes are fixed now!|date=2019-11-14}}</ref>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-cpuLoadRebalancing</code> to '''Launch arguments'''.<br />
{{ii}} Implemented by Rockstar Games to rebalance workload on the CPU cores and address the issue of stuttering.<br />
}}<br />
{{Fixbox|description=Manually reduce the number of CPU cores used by the game in the system|ref=<ref name="freeze">{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/|title=Stutter / Freeze Temporal Fix|date=2019-11-05}}</ref>|fix=<br />
# Open Task Manager.<br />
# Click on the '''Details''' tab to see the list of running processes.<br />
# Locate '''RDR2.exe'''<br />
# Right-click it and select '''Set affinity'''.<br />
# Deselect one or two of the cores (e.g. '''CPU 2''' and '''CPU 3''') and click '''OK'''.<br />
{{--}} Requires action after each game launch.<br />
}}<br />
{{Fixbox|description=Use BES to reduce CPU use by the game|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/f6n52va/|title=Stutter / Freeze Temporal Fix comment|date=2019-11-05}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Appeared to have significantly reduced the incidence and severity of stuttering on an i5 6600K CPU.}}</ref>|fix=<br />
# Download [http://mion.faireal.net/BES/#download BES].<br />
# Unpack the archive and right-click <code>BES.exe</code> to select Run as administrator.<br />
# Launch the game.<br />
# In the BES window, click on '''Target...''' and select RDR2.exe from the list.<br />
# Click on '''Limit this''' (temporary) or '''Limit/Watch''' (persistent) and confirm by clicking on '''Yes'''.<br />
# Move the slider below to put the limit at '''-10%''' or experiment with other values.<br />
{{++}} No installation required.<br />
}}<br />
{{Fixbox|description=Use Process Lasso to reduce the number of CPU cores used by the game|ref=<ref name="freeze"/><ref>{{Refcheck|user=Rose|date=2019-11-09|comment=Setting the values to 98% and 2 cores completely eliminated stuttering in over an hour of play.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dsbtkj/game_freeze_fix/|title=GAME FREEZE FIX |date=2019-11-09}}</ref>|fix=<br />
# [https://bitsum.com/ Download] and install Process Lasso.<br />
# Launch the game and the app.<br />
# Locate '''RDR2.exe''' on the list of running processes within the app.<br />
# Right-click it and select '''CPU Limiter''' from the context menu.<br />
# Set the rule values as follows:<br />
#* When CPU use is: '''92%''' (or 98%)<br />
#* For a period of: seconds<br />
#* Reduce by this many CPU cores: '''2''' (or 1)<br />
#* For a period of: '''1''' seconds<br />
# Click on '''Add rule''' and set by clicking '''OK'''.<br />
{{++}} Automatic limitation based on game behavior.<br />
{{--}} Installation is required.<br />
}}<br />
{{Fixbox|description=Enable asynchronous compute through the config file|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-13|comment=VK mode is fixed for me with this setting enabled, previously VK was unplayable with 5-10 second freezing multiple times a minute, now freezes are a lot more rare, and only last a couple seconds (with bonus of better FPS than DX12 too!)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dvh2ed/tip_if_you_have_an_i5_and_are_getting_constant/|title=TIP: If you have an i5 and are getting constant freezes, try this|date=2019-11-13}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate the <code><asyncComputeEnabled value="false" /></code> line and change <code>false</code> to <code>true</code><br />
# Save the file.<br />
}}<br />
{{Fixbox|description=Change in-game graphics API to DirectX 12|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-09|comment=Solved all stutter/freezing issues, went from almost constant multiple-second freezes to far fewer (game was unplayable beforehand)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsnc8t/performance_guide_with_fix_for_freezing_issues/|title=Performance guide with fix for freezing issues (especially for i5 and Geforce users)|date=2019-11-11}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/RDR2/comments/dsvzch/if_youre_having_stability_issues_on_a_ryzen_cpu/|title=If you're having stability issues on a Ryzen CPU, try switching from Vulkan to DirectX12.|date=2019-11-11}}</ref>|fix=<br />
# Go to the Settings menu in the game.<br />
# Open the Graphics settings.<br />
# Scroll down to the '''Advanced Graphics''' section.<br />
# Toggle the '''Advanced Settings''' option to "Unlocked".<br />
# Change the '''Graphics API''' setting to "DirectX 12".<br />
# Apply the settings and restart the game.<br />
{{--}} Possibility of decreased performance compared to Vulkan.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
==='ERR_GFX_STATE' error after loading game===<br />
{{ii}} This error message seems to appear for some after the Nov. 13th update.<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw6u8l/before_the_new_update_my_game_worked_fine_but|title=Before the new Update, my game worked fine but with the new update I get this error everytime i start singleplayer. Anybody else getting this?|date=2019-11-14}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw4mfb/pc_update_is_out/f7gpbmf/|title=Is anyone else having trouble with the -cpuLoadRebalancing launch param? After I set it to use that I can't seem to load into story mode, just gives an "ERR_GFX_STATE" error|date=2019-11-14}}</ref><br />
{{Fixbox|description=Clear graphics cache files|ref=<ref>{{Refurl|url=https://old.reddit.com/r/PCRedDead/comments/dw7vnv/megathread_pc_update_ongoing_issuesfixes_nov_14th/f7h3946/|title=Tried a few things and it seems to fix it I needed to delete the 3 sga_vulkan_final_init files inside Documents\Rockstar Games\Red Dead Redemption 2\Settings folder|date=2019-11-14}}</ref><ref>{{Refcheck|user=Infogram|date=2019-11-14|comment=Removing these files allowed the game to load without the error appearing, need to delete these each time I want to start the game though otherwise the error immediately returns.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Next to the '''system.xml''' file should be some files starting with <code>sga_</code> (eg. '''sga_vulkan_final_init.vkPipelineCacheWindows''')<br />
# Delete all the files beginning with <code>sga_</code>.<br />
{{--}} You may need to delete these files prior to each time you launch the game.}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = {{note|note=vulkan-1.dll version 1.1.108 as of November 13, 2019.}}<br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-cpuLoadRebalancing|Rebalances workload on the CPU cores - used to avoid in-game stalling.<ref name="update">{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC)|date=2019-11-14}}</ref>}}<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
}}<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_postId=vb34mqj4y12w6mym&topic_revId=vb35byybpoipnfzy&action=single-viewTopic:Vb2sicyw4253n5by2019-11-14T13:49:16Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> edited a <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_showPostId=vb34mqj4y12w6mym#flow-post-vb34mqj4y12w6mym">post</a> on "Fix for "ERR_GFX_STATE" error after new update"</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_postId=vb34mqj4y12w6mym&topic_revId=vb34mqj4y12w6mym&action=single-viewTopic:Vb2sicyw4253n5by2019-11-14T13:36:41Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_showPostId=vb34mqj4y12w6mym#flow-post-vb34mqj4y12w6mym">commented</a> on "Fix for "ERR_GFX_STATE" error after new update" (<em>Well I've had two confirms from other people that this lets the game work for them (seems this issue is kinda rare already so I can't rea...</em>)</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_postId=vb2sicyxo6kqzc1q&topic_revId=vb2sji3w1aoflkxs&action=single-viewTopic:Vb2sicyw4253n5by2019-11-14T09:59:36Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> edited a <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_showPostId=vb2sicyxo6kqzc1q#flow-post-vb2sicyxo6kqzc1q">post</a> on "Fix for "ERR_GFX_STATE" error after new update"</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_postId=vb2sicyxo6kqzc1q&topic_revId=vb2sicyxo6kqzc1q&action=single-viewTopic:Vb2sicyw4253n5by2019-11-14T09:59:02Z<span class="plainlinks"><a href="/w/index.php?title=User:Infogram&action=edit&redlink=1" class="new mw-userlink" title="User:Infogram (page does not exist)"><bdi>Infogram</bdi></a> <span class="mw-usertoollinks">(<a href="/w/index.php?title=User_talk:Infogram&action=edit&redlink=1" class="new mw-usertoollinks-talk" title="User talk:Infogram (page does not exist)">talk</a> | <a href="/wiki/Special:Contributions/Infogram" class="mw-usertoollinks-contribs" title="Special:Contributions/Infogram">contribs</a>)</span> <a rel="nofollow" class="external text" href="https://www.pcgamingwiki.com/w/index.php?title=Topic:Vb2sicyw4253n5by&topic_showPostId=vb2sicyxo6kqzc1q#flow-post-vb2sicyxo6kqzc1q">commented</a> on "Fix for "ERR_GFX_STATE" error after new update" (<em>Started getting this error after the new update whenever I loaded into a save, after some investigating I found deleting the sga_vulkan_f...</em>)</span>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=908416Red Dead Redemption 22019-11-13T07:05:34Z<p>Infogram: /* Game stuttering */ Add Async Compute details, could help make VK mode playable for people that were stuck with DX12.</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
{{--}} Launch issues are a commonly reported concern.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzrdf/rdr2_launch_issues_megathread/|title=RDR2: Launch issues megathread!|date=2019-11-06}}</ref><ref>{{Refurl|url=https://twitter.com/RockstarSupport/status/1192202766556520450|title=Rockstar Support tweet|date=2019-11-06}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official game page]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download [https://www.nexusmods.com/reddeadredemption2/mods/28 this mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders in 11 increments for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' in 3 increments.{{note|note=Reported to result in more responsive mouse behavior.<ref>{{Refurl|url=https://www.youtube.com/watch?v=qNWmA8yXb9k|title=Red Dead Redemption 2 (PC) - Mouse smoothing - low versus high|date=2019-11-13}}</ref><ref>{{Refurl|url=https://attackofthefanboy.com/reviews/red-dead-redemption-2-for-pc-review/|title=Red Dead Redemption 2 for PC Review|date=2019-11-13}}</ref>}}<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders in 21 increments for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders in 15 increments for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} A possible solution for G-Sync users is to enable G-Sync for windowed and full screen mode in [[Nvidia Control Panel]].{{cn}}<br />
{{ii}} A possible fix is switching the Graphics API to DirectX 12 in the game settings.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/f6tj21d|title=No true fullscreen for RDR2 on PC?|date=2019-11-07}}</ref>{{cn|This needs more than one report, and preferably demonstration due to the possibility of confusion between exclusive fullscreen and borderless fullscreen.}}<br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC|date=2019-11-06}}</ref><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
{{Fixbox|description=Use Safe Mode to disable HDR|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsfnjm/rdr2_launch_issues_megathread_day_two/f6p8p8w?utm_source=share&utm_medium=web2x|title=(FIX for crashing) Use Safe Mode and disable HDR|date=2019-11-06}}</ref>|fix=<br />
# After the game fails to launch, choose the Rockstar Games Launcher option to start the game in Safe Mode.<br />
# Choose to disable HDR if prompted, set the graphics settings (start with something conservative) and apply.<br />
# Manually restart the game. Avoid using the restart option from the settings menu, as it will restart using Safe Mode and all settings will be reset again.<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Update BIOS at own risk|ref=|fix=<br />
{{ii}} Updating the BIOS has been reported to have helped a number of AMD chipset users.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dst2hv/msi_b450_gaming_pro_carbon_ac_1004_agesa_beta/|title=MSI B450 Gaming Pro Carbon AC 1.0.0.4 Agesa BETA Bios. RDR2 Launcher ERROR BEGONE!|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dstzee/for_those_among_us_on_ryzen_3000_processors_with/|title=For those among us on Ryzen 3000 processors with MSI motherboards that have BIOSes the Rockstar game launcher doesn't work with, MSI has released beta BIOSes for all of them. Check your motherboard's support page.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.cgmagonline.com/reviews/red-dead-redemption-2-pc-review/|title=Red Dead Redemption 2 (PC) Review|date=2019-11-13}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mbcxu/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 4|date=2019-11-06}}</ref><br />
{{--}} Unintended interruptions and user errors in the process of BIOS flashing may render the computer unusable.<ref>{{Refurl|url=https://support.hp.com/us-en/document/c00007682|title=HP Consumer Desktop PCs - Updating the BIOS (Basic Input Output System)|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{Fixbox|description=Manually reduce the number of CPU cores used by the game in the system|ref=<ref name="freeze">{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/|title=Stutter / Freeze Temporal Fix|date=2019-11-05}}</ref>|fix=<br />
# Open Task Manager.<br />
# Click on the '''Details''' tab to see the list of running processes.<br />
# Locate '''RDR2.exe'''<br />
# Right-click it and select '''Set affinity'''.<br />
# Deselect one or two of the cores (e.g. '''CPU 2''' and '''CPU 3''') and click '''OK'''.<br />
{{--}} Requires action after each game launch.<br />
}}<br />
{{Fixbox|description=Use BES to reduce CPU use by the game|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/f6n52va/|title=Stutter / Freeze Temporal Fix comment|date=2019-11-05}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Appeared to have significantly reduced the incidence and severity of stuttering on an i5 6600K CPU.}}</ref>|fix=<br />
# Download [http://mion.faireal.net/BES/#download BES].<br />
# Unpack the archive and run <code>BES.exe</code><br />
# Launch the game.<br />
# In the BES window, click on '''Target...''' and select RDR2.exe from the list.<br />
# Click on '''Limit this''' (temporary) or '''Limit/Watch''' (persistent) and confirm by clicking on '''Yes'''.<br />
# Move the slider below to put the limit at '''-10%''' or experiment with other values.<br />
{{++}} No installation required.<br />
}}<br />
{{Fixbox|description=Use Process Lasso to reduce the number of CPU cores used by the game|ref=<ref name="freeze"/><ref>{{Refcheck|user=Rose|date=2019-11-09|comment=Setting the values to 98% and 2 cores completely eliminated stuttering in over an hour of play.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dsbtkj/game_freeze_fix/|title=GAME FREEZE FIX |date=2019-11-09}}</ref>|fix=<br />
# [https://bitsum.com/ Download] and install Process Lasso.<br />
# Launch the game and the app.<br />
# Locate '''RDR2.exe''' on the list of running processes within the app.<br />
# Right-click it and select '''CPU Limiter''' from the context menu.<br />
# Set the rule values as follows:<br />
#* When CPU use is: '''92%''' (or 98%)<br />
#* For a period of: seconds<br />
#* Reduce by this many CPU cores: '''2''' (or 1)<br />
#* For a period of: '''1''' seconds<br />
# Click on '''Add rule''' and set by clicking '''OK'''.<br />
{{++}} Automatic limitation based on game behavior.<br />
{{--}} Installation is required.<br />
}}<br />
{{Fixbox|description=Enable Async Compute|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-13|comment=VK mode is fixed for me with this setting enabled, previously VK was unplayable with 5-10 second freezing multiple times a minute, now freezes are a lot more rare, and only last a couple seconds (with bonus of better FPS than DX12 too!)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dvh2ed/tip_if_you_have_an_i5_and_are_getting_constant/|title=TIP: If you have an i5 and are getting constant freezes, try this|date=2019-11-13}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate the <code><asyncComputeEnabled value="false" /></code> line and change <code>false</code> to <code>true</code><br />
# Save the file.<br />
{{++}} May heavily reduce freezing, in both DX12 and Vulkan mode.<br />
{{++}} Could make Vulkan mode viable for those who had to switch to DX12 previously.<br />
{{--}} This setting isn't exposed in the games settings menu, suggesting that the developers might not support it.<br />
}}<br />
{{Fixbox|description=Change graphics API to DirectX 12|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-09|comment=Solved all stutter/freezing issues, went from almost constant multiple-second freezes to far fewer (game was unplayable beforehand)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsnc8t/performance_guide_with_fix_for_freezing_issues/|title=Performance guide with fix for freezing issues (especially for i5 and Geforce users)|date=2019-11-11}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/RDR2/comments/dsvzch/if_youre_having_stability_issues_on_a_ryzen_cpu/|title=If you're having stability issues on a Ryzen CPU, try switching from Vulkan to DirectX12.|date=2019-11-11}}</ref>|fix=<br />
# Go to the Settings menu in the game.<br />
# Open the Graphics settings.<br />
# Scroll down to the '''Advanced Graphics''' section.<br />
# Toggle the '''Advanced Settings''' option to "Unlocked".<br />
# Change the '''Graphics API''' setting to "DirectX 12".<br />
# Apply the settings and restart the game.<br />
{{++}} Can help reduce instances of stuttering and long freezes for some.<br />
{{--}} Possibility of decreased performance compared to Vulkan.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
}}<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=907927Red Dead Redemption 22019-11-11T19:53:10Z<p>Infogram: /* Game stuttering */</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
{{--}} Launch issues are a commonly reported concern.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzrdf/rdr2_launch_issues_megathread/|title=RDR2: Launch issues megathread!|date=2019-11-06}}</ref><ref>{{Refurl|url=https://twitter.com/RockstarSupport/status/1192202766556520450|title=Rockstar Support tweet|date=2019-11-06}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official game page]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download [https://www.nexusmods.com/reddeadredemption2/mods/28 this mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders in 11 increments for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' in 3 increments.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders in 21 increments for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders in 15 increments for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} A possible solution for G-Sync users is to enable G-Sync for windowed and full screen mode in [[Nvidia Control Panel]].{{cn}}<br />
{{ii}} A possible fix is switching the Graphics API to DirectX 12 in the game settings.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/f6tj21d|title=No true fullscreen for RDR2 on PC?|date=2019-11-07}}</ref>{{cn|This needs more than one report, and preferably demonstration due to the possibility of confusion between exclusive fullscreen and borderless fullscreen.}}<br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC|date=2019-11-06}}</ref><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
{{Fixbox|description=Use Safe Mode to disable HDR|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsfnjm/rdr2_launch_issues_megathread_day_two/f6p8p8w?utm_source=share&utm_medium=web2x|title=(FIX for crashing) Use Safe Mode and disable HDR|date=2019-11-06}}</ref>|fix=<br />
# After the game fails to launch, choose the Rockstar Games Launcher option to start the game in Safe Mode.<br />
# Choose to disable HDR if prompted, set the graphics settings (start with something conservative) and apply.<br />
# Manually restart the game. Avoid using the restart option from the settings menu, as it will restart using Safe Mode and all settings will be reset again.<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Update BIOS at own risk|ref=|fix=<br />
{{ii}} Updating the BIOS has been reported to have helped a number of AMD chipset users.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dst2hv/msi_b450_gaming_pro_carbon_ac_1004_agesa_beta/|title=MSI B450 Gaming Pro Carbon AC 1.0.0.4 Agesa BETA Bios. RDR2 Launcher ERROR BEGONE!|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dstzee/for_those_among_us_on_ryzen_3000_processors_with/|title=For those among us on Ryzen 3000 processors with MSI motherboards that have BIOSes the Rockstar game launcher doesn't work with, MSI has released beta BIOSes for all of them. Check your motherboard's support page.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6m4x79/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 4|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mbcxu/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 5|date=2019-11-06}}</ref><br />
{{--}} Unintended interruptions and user errors in the process of BIOS flashing may render the computer unusable.<ref>{{Refurl|url=https://support.hp.com/us-en/document/c00007682|title=HP Consumer Desktop PCs - Updating the BIOS (Basic Input Output System)|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
==="Unable to launch game"===<br />
{{ii}} Attempting to launch the game may result in the "Unable to launch game, please verify your game data" error message.<ref name="besu"/><br />
{{ii}} A November 5, 2019 launcher update addresses the issue.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360037932234/Rockstar-Games-Launcher-Release-Notes-v1-0-9-164|title=Rockstar Games Launcher Release Notes - v1.0.9.164|date=2019-11-06}}</ref><br />
{{Fixbox|description=As an alternative, temporarily disable all but default playback devices in the Sound Control Panel.|ref=<ref name="besu">{{Refcheck|user=BesuBaru|date=2019-11-05|comment=Experienced crashing while using Steelseries Arctis Pro Wireless over USB, because the wireless chat device was also enabled}}</ref>|fix=<br />
}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{Fixbox|description=Manually reduce the number of CPU cores used by the game in the system|ref=<ref name="freeze">{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/|title=Stutter / Freeze Temporal Fix|date=2019-11-05}}</ref>|fix=<br />
# Open Task Manager.<br />
# Click on the '''Details''' tab to see the list of running processes.<br />
# Locate '''RDR2.exe'''<br />
# Right-click it and select '''Set affinity'''.<br />
# Deselect one or two of the cores (e.g. '''CPU 2''' and '''CPU 3''') and click '''OK'''.<br />
{{--}} Requires action after each game launch.<br />
}}<br />
{{Fixbox|description=Use BES to reduce CPU use by the game|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/f6n52va/|title=Stutter / Freeze Temporal Fix comment|date=2019-11-05}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Appeared to have significantly reduced the incidence and severity of stuttering on an i5 6600K CPU.}}</ref>|fix=<br />
# Download [http://mion.faireal.net/BES/#download BES].<br />
# Unpack the archive and run <code>BES.exe</code><br />
# Launch the game.<br />
# In the BES window, click on '''Target...''' and select RDR2.exe from the list.<br />
# Click on '''Limit this''' (temporary) or '''Limit/Watch''' (persistent) and confirm by clicking on '''Yes'''.<br />
# Move the slider below to put the limit at '''-10%''' or experiment with other values.<br />
{{++}} No installation required.<br />
}}<br />
{{Fixbox|description=Use Process Lasso to reduce the number of CPU cores used by the game|ref=<ref name="freeze"/><ref>{{Refcheck|user=Rose|date=2019-11-09|comment=Setting the values to 98% and 2 cores completely eliminated stuttering in over an hour of play.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dsbtkj/game_freeze_fix/|title=GAME FREEZE FIX |date=2019-11-09}}</ref>|fix=<br />
# [https://bitsum.com/ Download] and install Process Lasso.<br />
# Launch the game and the app.<br />
# Locate '''RDR2.exe''' on the list of running processes within the app.<br />
# Right-click it and select '''CPU Limiter''' from the context menu.<br />
# Set the rule values as follows:<br />
#* When CPU use is: '''92%''' (or 98%)<br />
#* For a period of: seconds<br />
#* Reduce by this many CPU cores: '''2''' (or 1)<br />
#* For a period of: '''1''' seconds<br />
# Click on '''Add rule''' and set by clicking '''OK'''.<br />
{{++}} Automatic limitation based on game behavior.<br />
{{--}} Installation is required.<br />
}}<br />
{{Fixbox|description=Change graphics API to DirectX 12|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-09|comment=Solved all stutter/freezing issues, went from almost constant multiple-second freezes to far fewer (game was unplayable beforehand)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsnc8t/performance_guide_with_fix_for_freezing_issues/|title=Performance guide with fix for freezing issues (especially for i5 and Geforce users)|date=2019-11-11}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/RDR2/comments/dsvzch/if_youre_having_stability_issues_on_a_ryzen_cpu/|title=If you're having stability issues on a Ryzen CPU, try switching from Vulkan to DirectX12.|date=2019-11-11}}</ref>|fix=<br />
# Go to the Settings menu in the game.<br />
# Open the Graphics settings.<br />
# Scroll down to the '''Advanced Graphics''' section.<br />
# Toggle the '''Advanced Settings''' option to "Unlocked".<br />
# Change the '''Graphics API''' setting to "DirectX 12".<br />
# Apply the settings and restart the game.<br />
{{++}} Can help reduce instances of stuttering & long freezes for some.<br />
{{--}} Appears to have slightly less performance compared to Vulkan however.<br />
{{--}} May cause issues launching & running the game on some machines, if game won't start after this try following the "[[#Game_crashing|Set the Graphics API to Vulkan in the config file]]" guide above.}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
}}<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=907926Red Dead Redemption 22019-11-11T19:49:57Z<p>Infogram: /* Game stuttering */ DX12 refs + additional info</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
{{--}} Launch issues are a commonly reported concern.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzrdf/rdr2_launch_issues_megathread/|title=RDR2: Launch issues megathread!|date=2019-11-06}}</ref><ref>{{Refurl|url=https://twitter.com/RockstarSupport/status/1192202766556520450|title=Rockstar Support tweet|date=2019-11-06}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official game page]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Use modified files to skip intro videos|ref=<ref>{{Refcheck|user=Rose|date=2019-11-10|comment=}}</ref>|fix=<br />
# Download [https://www.nexusmods.com/reddeadredemption2/mods/28 this mod].<br />
# Unpack the archive and copy the files to <code>{{P|game}}</code>.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dud3zl/triple_is_the_only_way_to_go_5760x1080_brutalizes/|title=Triple is the only way to go. 5760x1080. Brutalizes my 2080Ti but looks and plays awesome.|date=2019-11-10}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, {{term|FMV}}s, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders in 11 increments for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustment at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' in 3 increments.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders in 21 increments for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders in 15 increments for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtv26s/settings_reset_from_fullscreen_to_bordeless/f6yx44b/|title=Settings reset from Fullscreen to bordeless window at restart (brightness settings reset too) |date=2019-11-09}}</ref><br />
{{ii}} A possible solution for G-Sync users is to enable G-Sync for windowed and full screen mode in [[Nvidia Control Panel]].{{cn}}<br />
{{ii}} A possible fix is switching the Graphics API to DirectX 12 in the game settings.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/f6tj21d|title=No true fullscreen for RDR2 on PC?|date=2019-11-07}}</ref>{{cn|This needs more than one report, and preferably demonstration due to the possibility of confusion between exclusive fullscreen and borderless fullscreen.}}<br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC|date=2019-11-06}}</ref><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
{{Fixbox|description=Use Safe Mode to disable HDR|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsfnjm/rdr2_launch_issues_megathread_day_two/f6p8p8w?utm_source=share&utm_medium=web2x|title=(FIX for crashing) Use Safe Mode and disable HDR|date=2019-11-06}}</ref>|fix=<br />
# After the game fails to launch, choose the Rockstar Games Launcher option to start the game in Safe Mode.<br />
# Choose to disable HDR if prompted, set the graphics settings (start with something conservative) and apply.<br />
# Manually restart the game. Avoid using the restart option from the settings menu, as it will restart using Safe Mode and all settings will be reset again.<br />
}}<br />
<br />
{{ii}} Possible workarounds exist for crashes on launch related to having set the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76t9d2/|title=RDR2: Launch issues megathread - Nov 10th comment 1|date=2019-11-11}}</ref><br />
{{Fixbox|description=Install DirectX Graphics Tools on Windows 10|ref=<ref name="dx12">{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dtg7ed/cant_launch_game_after_switching_to_directx_12/|title=Can't launch game after switching to DIRECTX 12|date=2019-11-11}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dub2pv/rdr2_launch_issues_megathread_nov_10th/f76dear/|title=RDR2: Launch issues megathread - Nov 10th comment 2|date=2019-11-11}}</ref>|fix=<br />
# Use the taskbar search functionality to locate '''Manage optional features'''.<br />
# In the newly opened window, click on '''Add a feature'''.<br />
# Find '''Graphics Tools''' on the list, click on it and select '''Install'''.}}<br />
<br />
{{Fixbox|description=Set the Graphics API to Vulkan in the config file|ref=<ref name="dx12"/>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>settings.xml</code> in a text editor.<br />
# Locate <code>kSettingAPI_DX12</code> and change it to <code>kSettingAPI_Vulkan</code><br />
{{ii}} Alternatively, move the file from the folder to reset the game settings.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Update BIOS at own risk|ref=|fix=<br />
{{ii}} Updating the BIOS has been reported to have helped a number of AMD chipset users.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dst2hv/msi_b450_gaming_pro_carbon_ac_1004_agesa_beta/|title=MSI B450 Gaming Pro Carbon AC 1.0.0.4 Agesa BETA Bios. RDR2 Launcher ERROR BEGONE!|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dstzee/for_those_among_us_on_ryzen_3000_processors_with/|title=For those among us on Ryzen 3000 processors with MSI motherboards that have BIOSes the Rockstar game launcher doesn't work with, MSI has released beta BIOSes for all of them. Check your motherboard's support page.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6m4x79/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 4|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mbcxu/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 5|date=2019-11-06}}</ref><br />
{{--}} Unintended interruptions and user errors in the process of BIOS flashing may render the computer unusable.<ref>{{Refurl|url=https://support.hp.com/us-en/document/c00007682|title=HP Consumer Desktop PCs - Updating the BIOS (Basic Input Output System)|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
}}<br />
{{Fixbox|description=Set audio output device to Nvidia High Definition Audio|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dtq2cd/fix_for_unexpectantly_closed_change_output_to/|title=Fix for unexpectantly closed - Change Output to NVDIA audio|date=2019-11-09}}</ref>|fix=<br />
# On Windows 10, right-click the speaker icon in the tray on the taskbar and select '''Open Sound settings'''.<br />
# Under Output, select the '''NVIDIA High Definition Audio''' device.<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
==="Unable to launch game"===<br />
{{ii}} Attempting to launch the game may result in the "Unable to launch game, please verify your game data" error message.<ref name="besu"/><br />
{{ii}} A November 5, 2019 launcher update addresses the issue.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360037932234/Rockstar-Games-Launcher-Release-Notes-v1-0-9-164|title=Rockstar Games Launcher Release Notes - v1.0.9.164|date=2019-11-06}}</ref><br />
{{Fixbox|description=As an alternative, temporarily disable all but default playback devices in the Sound Control Panel.|ref=<ref name="besu">{{Refcheck|user=BesuBaru|date=2019-11-05|comment=Experienced crashing while using Steelseries Arctis Pro Wireless over USB, because the wireless chat device was also enabled}}</ref>|fix=<br />
}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{Fixbox|description=Manually reduce the number of CPU cores used by the game in the system|ref=<ref name="freeze">{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/|title=Stutter / Freeze Temporal Fix|date=2019-11-05}}</ref>|fix=<br />
# Open Task Manager.<br />
# Click on the '''Details''' tab to see the list of running processes.<br />
# Locate '''RDR2.exe'''<br />
# Right-click it and select '''Set affinity'''.<br />
# Deselect one or two of the cores (e.g. '''CPU 2''' and '''CPU 3''') and click '''OK'''.<br />
{{--}} Requires action after each game launch.<br />
}}<br />
{{Fixbox|description=Use BES to reduce CPU use by the game|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/f6n52va/|title=Stutter / Freeze Temporal Fix comment|date=2019-11-05}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Appeared to have significantly reduced the incidence and severity of stuttering on an i5 6600K CPU.}}</ref>|fix=<br />
# Download [http://mion.faireal.net/BES/#download BES].<br />
# Unpack the archive and run <code>BES.exe</code><br />
# Launch the game.<br />
# In the BES window, click on '''Target...''' and select RDR2.exe from the list.<br />
# Click on '''Limit this''' (temporary) or '''Limit/Watch''' (persistent) and confirm by clicking on '''Yes'''.<br />
# Move the slider below to put the limit at '''-10%''' or experiment with other values.<br />
{{++}} No installation required.<br />
}}<br />
{{Fixbox|description=Use Process Lasso to reduce the number of CPU cores used by the game|ref=<ref name="freeze"/><ref>{{Refcheck|user=Rose|date=2019-11-09|comment=Setting the values to 98% and 2 cores completely eliminated stuttering in over an hour of play.}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/dsbtkj/game_freeze_fix/|title=GAME FREEZE FIX |date=2019-11-09}}</ref>|fix=<br />
# [https://bitsum.com/ Download] and install Process Lasso.<br />
# Launch the game and the app.<br />
# Locate '''RDR2.exe''' on the list of running processes within the app.<br />
# Right-click it and select '''CPU Limiter''' from the context menu.<br />
# Set the rule values as follows:<br />
#* When CPU use is: '''92%''' (or 98%)<br />
#* For a period of: seconds<br />
#* Reduce by this many CPU cores: '''2''' (or 1)<br />
#* For a period of: '''1''' seconds<br />
# Click on '''Add rule''' and set by clicking '''OK'''.<br />
{{++}} Automatic limitation based on game behavior.<br />
{{--}} Installation is required.<br />
}}<br />
{{Fixbox|description=Change graphics API to DirectX 12|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-09|comment=Solved all stutter/freezing issues, went from almost constant multiple-second freezes to far fewer (game was unplayable beforehand)}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsnc8t/performance_guide_with_fix_for_freezing_issues/|title=Performance guide with fix for freezing issues (especially for i5 and Geforce users)|date=2019-11-11}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/RDR2/comments/dsvzch/if_youre_having_stability_issues_on_a_ryzen_cpu/|title=If you're having stability issues on a Ryzen CPU, try switching from Vulkan to DirectX12.|date=2019-11-11}}</ref>|fix=<br />
# Go to the Settings menu in the game.<br />
# Open the Graphics settings.<br />
# Scroll down to the '''Advanced Graphics''' section.<br />
# Toggle the '''Advanced Settings''' option to "Unlocked".<br />
# Change the '''Graphics API''' setting to "DirectX 12".<br />
# Apply the settings and restart the game.<br />
{{++}} Can help reduce instances of stutering & long freezes for some.<br />
{{--}} Appears to have slightly less performance compared to Vulkan however.<br />
{{--}} May cause issues launching & running the game on some machines, if game won't start after this try following the "[[#Game_crashing|Set the Graphics API to Vulkan in the config file]]" guide above.}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = 1.1<br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
===[[Glossary:Command line arguments|Command line arguments]]===<br />
{{Standard table|collapsed=no|Command|Notes|content=<br />
{{Standard table/row|-scofflineonly|Disables the Social Club online functionality in the game.<ref name="rose10">{{Refcheck|user=Rose|date=2019-11-09|comment=Verified as working.}}</ref>}}<br />
{{Standard table/row|-safemode|Starts the game with minimum settings for troubleshooting.<ref name="rose10"/>}}<br />
{{Standard table/row|-width X|Sets the game display width to X.<ref name="rose10"/>}}<br />
{{Standard table/row|-height Y|Sets the game display height to Y.<ref name="rose10"/>}}<br />
}}<br />
<br />
===Game progress overview online===<br />
{{Fixbox|description=[https://socialclub.rockstargames.com/games/rdr2/overview Red Dead Redemption 2 overview on Rockstar Games Social Club]|ref=|fix=<br />
{{ii}} Detailed personal progress tracking including actual time played, per-mission information, challenges, achievements, compendium entries, and player statistics in the Story and Online modes.<br />
{{++}} Allows to browse through the in-game store catalogue and order items without launching the game.<br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Store:Epic_Games_Store&diff=907165Store:Epic Games Store2019-11-09T12:31:04Z<p>Infogram: Add mention of Epic Online Services</p>
<hr />
<div>{{stub}}<br />
{{Infobox non-game<br />
|cover = Epic Games Store logo.png<br />
|developers =<br />
{{Infobox game/row/developer|Epic Games}}<br />
|release dates =<br />
{{Infobox game/row/date|Windows|December 6, 2018}}<br />
{{Infobox game/row/date|OS X|December 6, 2018}}<br />
|winehq = 17444<br />
|wikipedia = Epic Games Store<br />
}}<br />
{{Stores}}<br />
'''<br />
{{DRM list|Epic Games Launcher}}<br />
<br />
'''Key points'''<br />
{{ii}} [[DRM]]: Digital distribution platform including a client required for downloading games. Epic provides the [[Digital_rights_management_(DRM)#Epic_Online_Services|Epic Online Services]] SDK for integrating EGS services into games, but developers are also free to provide their own solutions.<ref>{{Refsnip|url=https://www.gameinformer.com/2018/12/04/tim-sweeney-answers-questions-about-the-new-epic-games-store|title=Game Informer - Tim Sweeney Answers Questions About The New Epic Games Store|date=2019-09-03|snippet=Does the store use any style of digital right management, and can players play these games offline or is an internet connection required?<br>We do not have any store-wide DRM. Developers are free to use their own DRM solutions if they choose.}}</ref><ref>{{Refurl|url=https://dev.epicgames.com/services|title=Epic Online Services|date=2019-11-09}}</ref><br />
{{ii}} Two-factor authentication: [https://epicgames.helpshift.com/a/epic-accounts/?s=epic-accounts&f=what-is-two-factor-authentication-2fa-and-how-do-i-opt-in&l=en app authenticator or email].<br />
{{++}} Many games can be started without the Epic Games launcher by creating a shortcut and adding the {{code|-EpicPortal}} [[Glossary:Command line arguments|command line argument]].<br />
<br />
'''General information'''<br />
{{ii}} [[List of games available on Epic Games Store]]<br />
{{mm}} [https://www.epicgames.com/store/ Official Website]<br />
{{mm}} [https://www.epicgames.com/store/news Official Website - News]<br />
{{mm}} [https://www.epicgames.com/site/customer-service Official Support]<br />
{{mm}} [https://trello.com/b/GXLc34hk/epic-games-store-roadmap Official Roadmap and Patch Notes]<br />
{{mm}} [https://epicdata.info EpicData.Info] - Unofficial database<br />
<br />
==Installation==<br />
{{ii}} Download and run the latest Epic Games Launcher installer from [https://launcher-public-service-prod06.ol.epicgames.com/launcher/api/installer/download/EpicGamesLauncherInstaller.msi here].<br />
<br />
==Cloud saves==<br />
Introduced on July 25, 2019, the feature allows for uploading of locally stored save files and synchronization with the Epic Games servers for cloud storage. Automatic save files uploading is enabled by default in the [[List of games that support Epic Games Store save game cloud syncing|supported games]].<br />
{{ii}} To check games for cloud saves support, look for the '''Enable cloud save''' toggle by opening the gear menu next to the game launch button.<br />
{{ii}} To manually '''force upload''', click on '''Sync data now''' from the gear menu next to the game launch button.<br />
{{ii}} At the conflict prompt,<br />
* Selecting the '''Download to machine''' option will download the files stored on the Epic Games servers, completely '''overwriting''' the files on the local computer.<br />
* Selecting the '''Upload to cloud''' option will upload the locally stored files to the Epic Games servers.<br />
::When unsure, manually backing up the locally stored save files by copying them to a different location, then choosing the '''Download to machine''' option allows to have both on the local computer.<br />
<br />
==Issues fixed==<br />
===Launcher UI elements misplaced===<br />
{{Fixbox|description=Clear the web cache|ref=<ref>{{Refurl|url=https://www.reddit.com/r/EpicGamesPC/comments/cklc2p/probelm_with_epic_games_ui/|title=Probelm with Epic games UI|date=2019-08-01}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/FortNiteBR/comments/aqui2z/epic_launcher_white_screen/eglokyh/|title=Epic launcher white screen|date=2019-08-01}}</ref>|fix=<br />
#Close the Epic Games Launcher.<br />
#Go to <code>{{P|localappdata}}\EpicGamesLauncher\Saved\</code><br />
#Remove the <code>webcache</code> folder.<br />
}}<br />
<br />
{{References}}<br />
<br />
[[Category:Stores]]</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=907163The Outer Worlds2019-11-09T12:13:25Z<p>Infogram: /* Mouse acceleration */ Remove & add comment about bViewAccelerationEnabled</p>
<hr />
<div>{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Launcher when run directly from the executable.<ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Disable intro videos through the config|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Game.ini</code> with a text editor.<br />
# Add the following lines to the bottom of the file and save the changes:<br />
<pre>[/Script/MoviePlayer.MoviePlayerSettings]<br />
bWaitForMoviesToComplete=False<br />
bMoviesAreSkippable=True<br />
StartupMovies=</pre><br />
}}<br />
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
{{ii}} A game update will likely restore the files.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor\}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\<br />
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = hackable<br />
|multimonitor notes = See [[#Field of view (FOV)|Field of view (FOV)]].<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = hackable<br />
|antialiasing notes = [[TAA]]. See [[#Improve_TAA_quality_or_disable_it|Improve TAA quality or disable it]] for modifying [[Glossary:Anti-aliasing_(AA)|anti-aliasing]] settings.<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 30 FPS to 240 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = true<br />
|color blind notes = Game is built from the ground-up to be playable without color information.<ref>{{Refurl|url=https://twitter.com/jesawyer/status/1189667445692223488|title=Josh Sawyer on Twitter|date=2019-10-31}}</ref><br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{++}} Applies to all game versions.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
{{Fixbox|description=Manually modify a game file of the Epic Games Store version|ref=<ref>{{Refcheck|user=Caneriel|date=2019-10-25}}</ref><ref>{{Refcheck|user=Andytizer|date=2019-10-30}}</ref>|fix=<br />
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3BA6A</code> as hex and look for the bytes <code>01 31 41 30</code>.<br />
#Replace <code>01</code> with <code>00</code>.<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>2839395</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.<br />
#Replace <code>FA 0E</code> with <code>20 2A</code>.<br />
'''Notes'''<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Set custom FOV value through the config|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Assuming <code>X</code> is the desired FOV value, change <code>CustomFieldOfView=X</code> to the desired value.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Extreme FOV values, such as 180, render the game unplayable at 16:9.<br />
}}<br />
{{Fixbox|description=Disable or modify sprint FOV|ref=<ref>{{Refcheck|user=Bobpage|date=2019-10-30}}</ref>|fix=<br />
# [https://cheatengine.org/ Download] and install Cheat Engine.<br />
# Copy the script behind the <strong>Show</strong> button on [https://fearlessrevolution.com/viewtopic.php?p=109719#p109719 this post].<br />
# The script contains <code>dd (float)2.0</code> to increase the FOV slightly when running, change this to <code>dd (float)0</code> to disable any FOV change on sprint.<br />
# Run The Outer Worlds.<br />
# In Cheat Engine, File -> Open Process and open The Outer Worlds.<br />
# Click the Memory View button.<br />
# In the Memory Viewer window, Tools -> Auto Assemble.<br />
# Paste in the script and click Execute.<br />
# Click Yes to inject the code.<br />
# Click either Yes or No to dismiss the final dialog.<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===Small UI and text on large resolutions===<br />
{{Fixbox|description=Change scaling value|ref=<ref>{{Refcheck|user=Sidspyker|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.UserInterfaceSettings]<br />
ApplicationScale=1.15</pre><br />
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases it's only needed to adjust the <code>.15</code> part of the value.<br />
}}<br />
<br />
===Improve TAA quality or disable it===<br />
{{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.<br />
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code><br />
# <code>r.Tonemapper.Sharpen=1.0</code> can be added to further improve the image quality. The <code>1.0</code> can be raised for an increased effect.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Modifying the value of <code>FrameWeight</code> reduces ghosting at the cost of increasing flickering.<br />
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code><br />
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.<br />
}}<br />
<br />
===Reduce pop-in===<br />
{{Fixbox|description=Increase view distance|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349</ref><ref>{{Refcheck|user=Dreamic|date=2019-11-02}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add the following and save the file<br />
<pre>foliage.LODDistanceScale=5<br />
r.ViewDistanceScale=5<br />
r.StaticMeshLODDistanceScale=0.25<br />
r.SkeletalMeshLODBias=-2<br />
r.MipMapLODBias=-1</pre><br />
{{ii}} To increase performance and reduce view distance, mainly lower <code>foliage.LODDistanceScale</code> and <code>r.ViewDistanceScale</code> and raise <code>r.MipMapLODBias</code> and less importantly raise <code>r.StaticMeshLODDistanceScale</code> and <code>r.SkeletalMeshLODBias</code> <br />
{{ii}} Since <code>r.MipMapLODBias=-1</code> and <code>r.SkeletalMeshLODBias=-2</code> are negative, raising them by 1 looks like <code>r.MipMapLODBias=0</code> and <code>r.SkeletalMeshLODBias=-1</code><br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = limited<br />
|key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound<br />
|acceleration option = hackable<br />
|acceleration option notes = On by default. See [[#Mouse acceleration|Mouse acceleration]] to disable.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = true<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===Mouse acceleration===<br />
{{Fixbox|description=Disable mouse acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix|title=/r/outerworlds - Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Input.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.InputSettings]<br />
bEnableMouseSmoothing=false</pre><br />
<!-- note that bViewAccelerationEnabled isn't actually used by the game - even though many TOW guides mention it and recommend adding it, neither the games EXEs or default INI files have a single reference to it (in fact, it seems this option was only used in UE3, no UE4 code seems to include it) --><br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = true<br />
|surround sound notes = 5.0 surround. Non-front speakers tend to be utilized primarily during combat.<ref>{{Refcheck|user=Expack3|date=2019-10-25|comment=Tested using Special K 0.10.x.}}</ref><br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
===Crash during final quest===<br />
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref><br />
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Dismiss all companions in the party|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=v3ATblz_XyQ|title=The Outer Worlds - Brave New World Crash Workaround By Dismissing Companions|date=2019-10-29}}</ref>|fix=<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
{{ii}} A list of console commands supported by the game can be found [https://pastebin.com/XRCiMZxZ here] (use the last part of the command name).<br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change the region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
===Game crashes to desktop after a black screen===<br />
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref><br />
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref><br />
===Nyoka companion quest fails to start===<br />
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref><br />
{{++}} Fortunately, a developer command can be used to force the quest to begin.<br />
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=<br />
# Enable [[#Re-enable developer console|the developer console]].<br />
# While in-game, press {{key|~}} to access the console.<br />
# Type {{code|QuestStart Passion}} to force the quest to begin.<br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = G3D,Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now/ here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 11<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = 5<br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = Wwise<br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = <br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = <br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=907156Red Dead Redemption 22019-11-09T10:23:17Z<p>Infogram: /* Game stuttering */ Aw, fix wasn't as great as I thought...</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
{{--}} Launch issues are a commonly reported concern.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzrdf/rdr2_launch_issues_megathread/|title=RDR2: Launch issues megathread!|date=2019-11-06}}</ref><ref>{{Refurl|url=https://twitter.com/RockstarSupport/status/1192202766556520450|title=Rockstar Support tweet|date=2019-11-06}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official game page]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><ref name="pcfeatures"/><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, FMVs, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders in 11 increments for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustments at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' in 3 increments.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders in 21 increments for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders in 15 increments for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><br />
{{ii}} A possible fix is switching the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/f6tj21d|title=No true fullscreen for RDR2 on PC?|date=2019-11-07}}</ref>{{cn|This needs more than one report, and preferably demonstration due to the possibility of confusion between exclusive fullscreen and borderless fullscreen.}}<br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC|date=2019-11-06}}</ref><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
{{Fixbox|description=Use Safe Mode to disable HDR|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsfnjm/rdr2_launch_issues_megathread_day_two/f6p8p8w?utm_source=share&utm_medium=web2x|title=(FIX for crashing) Use Safe Mode and disable HDR|date=2019-11-06}}</ref>|fix=<br />
# After the game fails to launch, choose the Rockstar Games Launcher option to start the game in Safe Mode.<br />
# Choose to disable HDR if prompted, set the graphics settings (start with something conservative) and apply.<br />
# Manually restart the game. Avoid using the restart option from the settings menu, as it will restart using Safe Mode and all settings will be reset again.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Update BIOS at own risk|ref=|fix=<br />
{{ii}} Updating the BIOS has been reported to have helped a number of AMD chipset users.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dst2hv/msi_b450_gaming_pro_carbon_ac_1004_agesa_beta/|title=MSI B450 Gaming Pro Carbon AC 1.0.0.4 Agesa BETA Bios. RDR2 Launcher ERROR BEGONE!|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dstzee/for_those_among_us_on_ryzen_3000_processors_with/|title=For those among us on Ryzen 3000 processors with MSI motherboards that have BIOSes the Rockstar game launcher doesn't work with, MSI has released beta BIOSes for all of them. Check your motherboard's support page.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6m4x79/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 4|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mbcxu/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 5|date=2019-11-06}}</ref><br />
{{--}} Unintended interruptions and user errors in the process of BIOS flashing may render the computer unusable.<ref>{{Refurl|url=https://support.hp.com/us-en/document/c00007682|title=HP Consumer Desktop PCs - Updating the BIOS (Basic Input Output System)|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
}}<br />
<br />
==="Unable to launch game"===<br />
{{ii}} Attempting to launch the game may result in the "Unable to launch game, please verify your game data" error message.<ref name="besu"/><br />
{{ii}} A November 5, 2019 launcher update addresses the issue.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360037932234/Rockstar-Games-Launcher-Release-Notes-v1-0-9-164|title=Rockstar Games Launcher Release Notes - v1.0.9.164|date=2019-11-06}}</ref><br />
{{Fixbox|description=As an alternative, temporarily disable all but default playback devices in the Sound Control Panel.|ref=<ref name="besu">{{Refcheck|user=BesuBaru|date=2019-11-05|comment=Experienced crashing while using Steelseries Arctis Pro Wireless over USB, because the wireless chat device was also enabled}}</ref>|fix=<br />
}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{Fixbox|description=Change graphics API to DirectX 12|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-09|comment=Solved all stutter/freezing issues, went from almost constant multiple-second freezes to a lot fewer}}</ref>|fix=<br />
# Load the game.<br />
# Open the settings menu.<br />
# Open the Graphics settings.<br />
# Scroll down to the '''Advanced Graphics''' section.<br />
# Toggle the '''Advanced Settings''' option to "Unlocked".<br />
# Change the '''Graphics API''' setting to "DirectX 12".<br />
# Apply the settings & restart the game.}}<br />
{{Fixbox|description=Reduce the number of CPU cores used by the game in the system|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/|title=Stutter / Freeze Temporal Fix|date=2019-11-05}}</ref>|fix=<br />
# Open Task Manager.<br />
# Click on the '''Details''' tab to see the list of running processes.<br />
# Locate RDR2.exe<br />
# Right-click it and select '''Set affinity'''.<br />
# Deselect one or two of the cores (e.g. CPU 2 and CPU 3) and click OK.<br />
}}<br />
{{Fixbox|description=Externally limit CPU usage by the game|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/f6n52va/|title=Stutter / Freeze Temporal Fix comment|date=2019-11-05}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Appeared to have significantly reduced the incidence and severity of stuttering on an i5 6600K CPU.}}</ref>|fix=<br />
# Download [http://mion.faireal.net/BES/#download BES].<br />
# Unpack the archive and run <code>BES.exe</code><br />
# Launch the game.<br />
# Click on '''Target...''' and select RDR2.exe from the list.<br />
# Click on '''Limit this''' (temporary) or '''Limit/Watch''' (persistent) and confirm by clicking on '''Yes'''.<br />
# Move the slider below to put the limit at -10% or experiment with other values.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = true<br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Red_Dead_Redemption_2&diff=907155Red Dead Redemption 22019-11-09T10:18:56Z<p>Infogram: /* Game stuttering */</p>
<hr />
<div>{{Infobox game<br />
|cover = Red Dead Redemption 2 cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Rockstar Games|ref=<ref>{{Refsnip|url=https://variety.com/2018/gaming/features/red-dead-redemption-2-narrative-interview-1202992401/|title=The Story Behind the Story of ‘Red Dead Redemption 2’|date=2019-10-23|snippet=As “Red Dead Redemption 2” wrapped up, it did so with a singular group not distinguished as Rockstar North or Rockstar Lincoln, but simply as Rockstar Games.}}</ref>}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|RAGE|ref=<ref>[https://www.eurogamer.net/articles/digitalfoundry-2017-red-dead-redemption-2-trailer-tech-analysis Red Dead Redemption 2's state-of-the-art technology analysed • Eurogamer.net]</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|November 5, 2019}}<br />
|steam appid = 1174180<br />
|steam appid side = <br />
|gogcom id = <br />
|gogcom id side = <br />
|strategywiki = <br />
|wikipedia = Red Dead Redemption 2<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''Key points'''<br />
{{++}} PС version features graphical and technical improvements, as well as additional in-game content.<ref name="pcgamer">{{Refurl|url=https://www.pcgamer.com/red-dead-redemption-2-system-requirements/|title=Red Dead Redemption 2 system requirements and PC features revealed|date=2019-11-02}}</ref><ref name="nvidia">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/red-dead-redemption-2-pc-nvidia-recommended-gpus/|title=Red Dead Redemption 2: NVIDIA’s Recommended GPUs For 60+ FPS Gameplay|date=2019-11-04}}</ref><br />
{{--}} Launch issues are a commonly reported concern.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/drzrdf/rdr2_launch_issues_megathread/|title=RDR2: Launch issues megathread!|date=2019-11-06}}</ref><ref>{{Refurl|url=https://twitter.com/RockstarSupport/status/1192202766556520450|title=Rockstar Support tweet|date=2019-11-06}}</ref><br />
<br />
'''General information'''<br />
{{mm}} [https://www.rockstargames.com/reddeadredemption2/ Official game page]<br />
{{mm}} [https://support.rockstargames.com/categories/115001624507 Official support page]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Official | https://socialclub.rockstargames.com/store/rdr2Standard | Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| Epic Games Store | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | Special Edition and Ultimate Edition also available. | | Windows }}<br />
{{Availability/row| GamersGate | DD-RED-DEAD-REDEMPTION-2-REL | Rockstar Games Launcher | {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-SPECIAL-EDITION-REL|Special Edition}} and {{store link|GamersGate|DD-RED-DEAD-REDEMPTION-2-ULTIMATE-ROW-REL|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Gamesplanet | 4316-1 | Rockstar Games Launcher | {{store link|Gamesplanet|4316-2|Special Edition}} and {{store link|Gamesplanet|4316-3|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | red-dead-redemption-2-pc | Rockstar Games Launcher | {{store link|GMG|red-dead-redemption-2-special-edition-pc|Special Edition}} and {{store link|GMG|red-dead-redemption-2-ultimate-edition-pc|Ultimate Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | red-dead-redemption-2 | Epic Games Store, Rockstar Games Launcher | {{store link|Humble|red-dead-redemption-2-special-edition|Special Edition}} and {{store link|Humble|red-dead-redemption-2-ultimate-edition|Ultimate Edition}} also available. | | Windows }}<br />
<!--{{Availability/row| Steam | | Steam, Rockstar Games Launcher | Will launch in December. | | Windows }}--><br />
}}<br />
{{ii}} All versions require {{DRM|Rockstar Games Launcher}}.<br />
<br />
===Version differences===<br />
{{ii}} '''Pre-orders''' through Rockstar Games platforms included the Outlaw Survival Kit, War Horse, Treasure Map, Cash Bonus for Story Mode, 50 Gold Bars for Red Dead Online, and Rockstar games of choice.{{note|note=Two for pre-orders before October 22, 2019, or one of the following:<br>Grand Theft Auto III, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, Bully: Scholarship Edition, L.A. Noire: The Complete Edition, Max Payne 3: The Complete Edition.}}<ref>[https://www.rockstargames.com/newswire/article/61153/Red-Dead-Redemption-2-Coming-to-PC-November-5th Red-Dead-Redemption-2-Coming-to-PC-November-5th]</ref><br>Pre-purchasing through other stores granted 25 Gold Bars for Red Dead Online.<br />
{{ii}} '''Special Edition''' includes the following Story Mode content: Bank Robbery Mission and Gang Hideout, Dappled Black Thoroughbred, Nuevo Paraiso Gunslinger Outfit, Talismans & Medallion gameplay bonuses, gameplay boosts, cash bonuses & discounts, and free access to additional weapons.<br />
{{ii}} '''Ultimate Edition''' includes all Special Edition content, and the following for Red Dead Online: bonus outfits & free Survivor Camp Theme, Black Chestnut Thoroughbred, free access to additional weapons, and rank bonuses.<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Settings\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|userprofile\Documents}}\Rockstar Games\Red Dead Redemption 2\Profiles\{{P|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = false<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
{{ii}} Supports save game files syncing with the Rockstar Games cloud.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Removing the local files and launching the game resulted in a conflict prompt that allowed to successfully download the files from the cloud.}}</ref><br />
<br />
==Video settings==<br />
{{Image|Red Dead Redemption 2 Graphics settings.png|Graphics settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = limited<br />
|multimonitor notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, {{term|pillarboxed}} elements.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at a custom 5760x1080 resolution in the windowed modes within the game.}}</ref><ref name="pcfeatures"/><br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{term|Hor+}} gameplay, {{term|windowboxed}} cinematics, various {{term|pillarboxed}} scenes.{{note|note=Real time cutscenes, FMVs, cinematic cameras and dialogue scenes are windowboxed. The photo mode, loading screens, some menu screens and character interactions are pillarboxed.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Tested at the native 2560x1080 monitor resolution.}}</ref>}}<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fix/ this tool] as a workaround at own risk.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <ref name="pcfeatures"/><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Using a custom 3840x2160 resolution resulted in significantly less FPS compared to 2560x1080.}}</ref><br />
|fov = true<br />
|fov notes = Sliders in 11 increments for the third person and first person views.<br>Use [https://community.pcgamingwiki.com/files/file/1458-red-dead-redemption-2-ultrawide-multimonitor-fov-mod/ this tool] for further FOV adjustments at own risk.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = true<br />
|anisotropic notes = x2/x4/x8/x16.<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]] Medium/High, [[FXAA]] toggle, [[MSAA]] x2/x4/x8, [[SSAA]] through '''Resolution Scale'''.<br />
|vsync = true<br />
|vsync notes = Includes a '''Half''' the refresh rate option.<br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Frame rate is capped at 256 FPS.<ref>{{Refurl|url=https://www.youtube.com/watch?v=Ap3Fv-NX0Ic&t=143|title=Red Dead Redemption II (Nvidia GTX 1070 / i7-6700k) (Custom Settings) Short Gameplay + Benchmark|date=2019-11-08}}</ref><br />
|hdr = true<br />
|hdr notes = <ref name="pcfeatures">{{Refurl|url=https://www.rockstargames.com/newswire/article/61159/Red-Dead-Redemption-2-For-PC-Now-Available-to-Pre-Purchase-via-the-Roc|title=Red Dead Redemption 2 For PC Now Available to Pre-Purchase via the Rockstar Games Launcher |date=2019-10-10}}</ref><br />
|color blind = true<br />
|color blind notes = Protanopia, Deuteranopia, or Tritanopia.<br />
}}<br />
<gallery><br />
Red Dead Redemption 2 Display settings.png|Display settings.<br />
Red Dead Redemption 2 Camera settings.png|Camera settings.<br />
</gallery><br />
<br />
==Input settings==<br />
{{Image|Red Dead Redemption 2 Keyboard & Mouse Controls settings.png|Keyboard and Mouse settings.}}<br />
{{Image|Red Dead Redemption 2 Key Mapping settings.png|Key remapping options.{{Note|note=Shown here partially. The actual scrollable in-game list contains over 100 actions in the following categories: Common, In-Game Camera, On Foot, On Horse, Wagons, Boats and Trains, Combat, Lock-On and Interact, In-Game Menus, Radar, Inventory, Activities, Photo Mode, Portable Camera, and Online Gameplay.}}}}<br />
{{Image|Red Dead Redemption 2 Controller Controls settings.png|Controller settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = '''Key Mapping''' option appears within '''Keyboard & Mouse''' settings only at gameplay.<br> Up to two keys per action.<br />
|acceleration option = limited<br />
|acceleration option notes = Adjustable '''Mouse Smoothing''' in 3 increments.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Separate sliders in 21 increments for the third person and first person '''Look''' and '''Aim'''.<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = limited<br />
|full controller notes = Relies on Rockstar Games Launcher, preventing direct launch from the Steam Big Picture mode.<ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Navigated through every menu including Social Club and toggled every setting, then played through the first part of the game only with an Xbox 360 controller.}}</ref><br />
|controller remap = false<br />
|controller remap notes = 12 presets for each view.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= Separate sliders in 15 increments for the third person and first person '''Look''' and '''Aim'''.<ref name="onza"/> '''Acceleration''' and '''Dead Zone''' adjustment.<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <ref name="onza"/><br />
|xinput controllers = true<br />
|xinput controllers notes = <ref name="onza">{{Refcheck|user=Rose|date=2019-11-05|comment=Tested with an Xbox 360 Razer Onza controller.}}</ref><br />
|xbox prompts = true<br />
|xbox prompts notes = <ref name="onza"/><br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <ref>{{Refurl|url=https://www.reddit.com/r/RedDeadOnline/comments/ds37tv/ps4_controller_for_pc/|title=PS4 controller for PC|date=2019-11-06}}</ref><br />
|dualshock prompts = true<br />
|dualshock prompts notes = <br />
|light bar support = false<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= unknown<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <ref name="onza"/><br />
|haptic feedback = true<br />
|haptic feedback notes = '''Vibration''' toggle.<ref name="onza"/><br />
|simultaneous input = true<br />
|simultaneous input notes = <ref name="onza"/><br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|Red Dead Redemption 2 Audio settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Sound, Score, Dialogue Balance, and Voice Chat.<br />
|surround sound = true<br />
|surround sound notes = Presets for distance between front and between rear speakers.<ref>{{Refcheck|user=Rose|date=2019-11-05|comment=The game produced positional audio on a 5.1 sound system.}}</ref><br />
|subtitles = true<br />
|subtitles notes = Options to limit to '''Mission Only''' and to toggle '''Speaker Name''' display.<br />
|closed captions = false<br />
|closed captions notes = <ref>{{Refcheck|user=Rose|date=2019-11-06|comment=Sound effects such as horse or violin sounds are not captioned.}}</ref><br />
|mute on focus lost = limited<br />
|mute on focus lost notes = As the '''Pause Game on Focus Loss''' toggle within the Graphics settings.<br>Online mode is unaffected.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{ii}} Game language is tied to that of the Rockstar Games launcher, selectable through its Settings.<ref>{{Refurl|url=https://www.usgamer.net/articles/red-dead-redemption-2-pc-subtitles-language-change-guide|title=How to Change the Subtitles Language in Red Dead Redemption 2 For PC|date=2019-11-05}}</ref><br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Network==<br />
{{Image|Red Dead Redemption 2 General settings.png|General settings.}}<br />
{{Network/Multiplayer<br />
|local play = false<br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = 32<br />
|online play modes = Co-op, Versus<br />
|online play notes = Up to 4 players in co-op.<br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = true<br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==VR support==<br />
{{VR support<br />
|gg3d name = <br />
|native 3d gg3d award = <br />
|nvidia 3d vision gg3d award = <br />
|tridef 3d gg3d award = <br />
|iz3d gg3d award = <br />
|native 3d = <br />
|native 3d notes = <br />
|nvidia 3d vision = <br />
|nvidia 3d vision notes = <br />
|tridef 3d = <br />
|tridef 3d notes = <br />
|iz3d = <br />
|iz3d notes = <br />
|vorpx = true<br />
|vorpx modes = Z3D,DirectVR<br />
|vorpx notes = Officially supported profile, see [https://www.vorpx.com/forums/topic/vorpx-19-3-0-available-now here].<br />
|htc vive = <br />
|htc vive notes = <br />
|oculus rift = <br />
|oculus rift notes = <br />
|osvr = <br />
|osvr notes = <br />
|windows mixed reality = <br />
|windows mixed reality notes = <br />
|keyboard-mouse = <br />
|keyboard-mouse notes = <br />
|3rd space gaming vest = <br />
|3rd space gaming vest notes = <br />
|novint falcon = <br />
|novint falcon notes = <br />
|trackir = <br />
|trackir notes = <br />
|tobii eye tracking = <br />
|tobii eye tracking notes = <br />
|play area seated = <br />
|play area seated notes = <br />
|play area standing = <br />
|play area standing notes = <br />
|play area room-scale = <br />
|play area room-scale notes = <br />
}}<br />
<br />
==Issues unresolved==<br />
===No exclusive fullscreen===<br />
{{ii}} The Fullscreen mode of the game acts as a maximized borderless window, resulting in concerns among G-Sync monitor users.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds01n4/no_true_fullscreen_for_rdr2_on_pc/|title=No true fullscreen for RDR2 on PC?|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/|title=Cant get the game to run in fullscreen|date=2019-11-06}}</ref><br />
{{ii}} A possible fix is switching the Graphics API to DirectX 12.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption/comments/ds7q6t/cant_get_the_game_to_run_in_fullscreen/f6tj21d|title=No true fullscreen for RDR2 on PC?|date=2019-11-07}}</ref>{{cn|This needs more than one report, and preferably demonstration due to the possibility of confusion between exclusive fullscreen and borderless fullscreen.}}<br />
<br />
==Issues fixed==<br />
===Game crashing===<br />
{{ii}} The game may crash on launch, resulting in the "Red Dead Redemption 2 on PC exited unexpectedly" error message.<br />
{{Fixbox|description=Temporarily disable anti-virus software or add the game folder to its list of scan exclusions.|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzd3l/fix_for_crashing_disable_your_anti_virus_and_its/|title=(FIX for crashing) Disable your anti virus and its firewall|date=2019-11-05}}</ref>|fix=<br />
{{ii}} A November 6, 2019 game update addresses the crashing related to anti-virus software.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038342293/RDR2-Title-Update-1-14-Notes-PS4-Xbox-One-PC|title=RDR2 Title Update 1.14 Notes (PS4 / Xbox One / PC|date=2019-11-06}}</ref><br />
}}<br />
{{Fixbox|description=See the related Rockstar Games support articles.|ref=|fix=<br />
* [https://support.rockstargames.com/articles/360037892194/Red-Dead-Redemption-2-on-PC-exited-unexpectedly Red Dead Redemption 2 on PC exited unexpectedly]<br />
* [https://support.rockstargames.com/articles/360037908634/RDR2-on-PC-General-Troubleshooting RDR2 on PC General Troubleshooting]<br />
}}<br />
{{Fixbox|description=Use Safe Mode to disable HDR|ref=<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsfnjm/rdr2_launch_issues_megathread_day_two/f6p8p8w?utm_source=share&utm_medium=web2x|title=(FIX for crashing) Use Safe Mode and disable HDR|date=2019-11-06}}</ref>|fix=<br />
# After the game fails to launch, choose the Rockstar Games Launcher option to start the game in Safe Mode.<br />
# Choose to disable HDR if prompted, set the graphics settings (start with something conservative) and apply.<br />
# Manually restart the game. Avoid using the restart option from the settings menu, as it will restart using Safe Mode and all settings will be reset again.<br />
}}<br />
<br />
===Launcher crashing===<br />
{{ii}} Attempting to launch the game may result in the "Rockstar Launcher exited unexpectedly" error message.<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/|title=(PC) Rockstar Launcher Exited Unexpectedly|date=2019-11-06}}</ref><br />
{{Fixbox|description=On Windows 10, make sure the system is [https://support.microsoft.com/help/4028685/ updated to version 1903].|ref=<ref name="gosu">{{Refurl|url=https://www.gosunoob.com/red-dead-redemption-2/errors-exited-unexpectedly-stuck-on-updating-launcher/|title=RDR2 Errors - Exited Unexpectedly, Stuck on Updating Launcher, Audio issues, freezing, poor performance|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6n872f/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 1|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mui9p/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 2|date=2019-11-06}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Update BIOS at own risk|ref=|fix=<br />
{{ii}} Updating the BIOS has been reported to have helped a number of AMD chipset users.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dst2hv/msi_b450_gaming_pro_carbon_ac_1004_agesa_beta/|title=MSI B450 Gaming Pro Carbon AC 1.0.0.4 Agesa BETA Bios. RDR2 Launcher ERROR BEGONE!|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dstzee/for_those_among_us_on_ryzen_3000_processors_with/|title=For those among us on Ryzen 3000 processors with MSI motherboards that have BIOSes the Rockstar game launcher doesn't work with, MSI has released beta BIOSes for all of them. Check your motherboard's support page.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6m4x79/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 4|date=2019-11-06}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drzghz/pc_rockstar_launcher_exited_unexpectedly/f6mbcxu/|title=(PC) Rockstar Launcher Exited Unexpectedly comment 5|date=2019-11-06}}</ref><br />
{{--}} Unintended interruptions and user errors in the process of BIOS flashing may render the computer unusable.<ref>{{Refurl|url=https://support.hp.com/us-en/document/c00007682|title=HP Consumer Desktop PCs - Updating the BIOS (Basic Input Output System)|date=2019-11-06}}</ref><br />
{{ii}} A November 8, 2019 launcher update addresses issues related to AMD CPUs.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360038677613/Rockstar-Games-Launcher-Release-Notes-v1-0-12-172|title=Rockstar Games Launcher Release Notes – v1.0.12.172|date=2019-11-08}}</ref><br />
}}<br />
<br />
==="Unable to launch game"===<br />
{{ii}} Attempting to launch the game may result in the "Unable to launch game, please verify your game data" error message.<ref name="besu"/><br />
{{ii}} A November 5, 2019 launcher update addresses the issue.<ref>{{Refurl|url=https://support.rockstargames.com/articles/360037932234/Rockstar-Games-Launcher-Release-Notes-v1-0-9-164|title=Rockstar Games Launcher Release Notes - v1.0.9.164|date=2019-11-06}}</ref><br />
{{Fixbox|description=As an alternative, temporarily disable all but default playback devices in the Sound Control Panel.|ref=<ref name="besu">{{Refcheck|user=BesuBaru|date=2019-11-05|comment=Experienced crashing while using Steelseries Arctis Pro Wireless over USB, because the wireless chat device was also enabled}}</ref>|fix=<br />
}}<br />
<br />
===Game stuttering===<br />
{{ii}} Multiple players have reported in-game stuttering related to high CPU usage.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/drzweu/freezing/|title=Freezing|date=2019-11-05}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsgdkt/totally_normal_cpu_behavior_while_playing_red/|title=Totally normal CPU behavior while playing Red Dead. (Those are the cause of the random freezes by the way)|date=2019-11-06}}</ref><br />
{{Fixbox|description=Change graphics API to DirectX 12|ref=<ref>{{Refcheck|user=Infogram|date=2019-11-09|comment=Solved all stutter/freezing issues, went from almost constant multiple-second freezes to none}}</ref>|fix=<br />
# Load the game.<br />
# Open the settings menu.<br />
# Open the Graphics settings.<br />
# Scroll down to the '''Advanced Graphics''' section.<br />
# Toggle the '''Advanced Settings''' option to "Unlocked".<br />
# Change the '''Graphics API''' setting to "DirectX 12".<br />
# Apply the settings & restart the game.}}<br />
{{Fixbox|description=Reduce the number of CPU cores used by the game in the system|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/|title=Stutter / Freeze Temporal Fix|date=2019-11-05}}</ref>|fix=<br />
# Open Task Manager.<br />
# Click on the '''Details''' tab to see the list of running processes.<br />
# Locate RDR2.exe<br />
# Right-click it and select '''Set affinity'''.<br />
# Deselect one or two of the cores (e.g. CPU 2 and CPU 3) and click OK.<br />
}}<br />
{{Fixbox|description=Externally limit CPU usage by the game|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/ds2ha9/stutter_freeze_temporal_fix/f6n52va/|title=Stutter / Freeze Temporal Fix comment|date=2019-11-05}}</ref><ref>{{Refcheck|user=Rose|date=2019-11-05|comment=Appeared to have significantly reduced the incidence and severity of stuttering on an i5 6600K CPU.}}</ref>|fix=<br />
# Download [http://mion.faireal.net/BES/#download BES].<br />
# Unpack the archive and run <code>BES.exe</code><br />
# Launch the game.<br />
# Click on '''Target...''' and select RDR2.exe from the list.<br />
# Click on '''Limit this''' (temporary) or '''Limit/Watch''' (persistent) and confirm by clicking on '''Yes'''.<br />
# Move the slider below to put the limit at -10% or experiment with other values.<br />
}}<br />
<br />
===Incorrect resolution at launch===<br />
{{ii}} The game may start at an incorrect resolution, resulting in out-of-screen elements and inability to reach the graphics settings.<ref>{{Refurl|url=https://www.reddit.com/r/PCRedDead/comments/dsj6d8/i_cannot_access_the_settings_to_change_my/|title=I cannot access the settings to change my resolution.|date=2019-11-07}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/RDR2/comments/drze15/resolution_issue_pc/|title=Resolution issue (PC)|date=2019-11-07}}</ref><br />
{{Fixbox|description=Use the -width and -height [[Glossary:Command line arguments|command line arguments]]|ref=<ref name="gosu"/>|fix=<br />
# Go to Settings within the Rockstar Games Launcher.<br />
# Click on Red Dead Redemption 2 under My installed games.<br />
# Add <code>-width 1920 -height 1080</code> as '''Launch arguments''' or change the width and height values as desired.<br />
}}<br />
<br />
{{Fixbox|description=Disable [[Nvidia Control Panel#Dynamic Super Resolution (DSR)|Nvidia DSR]]|ref=<ref>{{Refurl|url=https://www.reddit.com/r/reddeadredemption2/comments/drz6ca/how_to_fix_this_my_ingame_resolution_is_kinda/f6lva9y/|title=How to fix this? My ingame resolution is kinda screwed, can't see any buttons.. does anyone know what should I do?|date=2019-11-08}}</ref>|fix=<br />
{{ii}} Only applies to Nvidia graphics cards.<br />
}}<br />
<br />
===Incorrect map display at 48:9===<br />
{{ii}} The in-game map might scale incorrectly at 48:9 multi-monitor resolutions.<br />
{{Fixbox|description=Set Screen Type to Windowed Borderless in the Graphics settings|ref=<ref>{{Refurl|url=https://www.reddit.com/r/ultrawidemasterrace/comments/dthm2c/rdr2_map_is_compressed_on_5760x1080/|title=RDR2 - Map is compressed on 5760x1080|date=2019-11-08}}</ref>|fix=<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 12<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|wing = <br />
|wing notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = true<br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = unknown<br />
|macos intel 64-bit app = unknown<br />
|macos app notes = <br />
|linux 32-bit executable= unknown<br />
|linux 64-bit executable= unknown<br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = <br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = Bink Video<br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K<br />
|minCPU2 = AMD FX-6300<br />
|minRAM = 8 GB<br />
|minHD = 150 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon R9 280<br />
|minVRAM = 2 GB (Nvidia), 3 GB (AMD)<br />
|minaudio = DirectX compatible<br />
<br />
|recOS = 10 (v1803)<br />
|recCPU = Intel Core i7-4770K<br />
|recCPU2 = AMD Ryzen 5 1500X<br />
|recRAM = 12 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 480<br />
|recVRAM = 6 GB (Nvidia), 4 GB (AMD)<br />
|notes = {{ii}} Independent benchmarks indicate that meeting the recommended system requirements is not enough for 60 FPS at 1080p at the High and Ultra graphics settings.<ref>{{Refurl|url=https://www.guru3d.com/articles_pages/red_dead_redemption_2_pc_graphics_performance_benchmark_review,5.html|title=Red Dead Redemption 2: PC graphics performance benchmark review - Graphics card performance 1080p|date=2019-11-06}}</ref><br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=905744Engine:Unreal Engine 42019-11-05T00:11:51Z<p>Infogram: /* Permanent console-variable (cvar) changes */</p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, among many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
<br />
{{Fixbox|description=Extract & set up UE4 Console Unlocker|fix=<br />
# Download the console unlocker from [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker this page].<br />
# Extract the ZIP somewhere, and open the <code>IGCSInjector.ini</code> in notepad.<br />
# Edit the line starting with <code>Process</code> to the filename of the games main EXE, eg. <code>Process=CodeVein-Win64-Shipping.exe</code><br />
# Save the file, then start the game.<br />
# Once at the main-menu, alt-tab out of the game, right click IGCSInjector.exe, and choose "Run as administrator".<br />
# A console window should appear, if all goes well it should mention that the in-game console is now enabled.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
# (optionally) After setting it up, you can also download the [https://community.pcgamingwiki.com/files/file/1443-universal-ue4-dev-console-launcher/ UE4 dev-console launcher] EXE to be able to automatically run the game with the console enabled.<br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br/><br />
You'll also need to re-run the IGCSInjector.exe each time you start the game, as this fix sadly isn't permanent (or use the console-launcher above)}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value separated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.<br />
<br />
Values set via this method should usually override any value set elsewhere, however some games might store values inside savegames, which may override it when the save gets loaded - the only workaround for these kind of games is to set the value after loading the save [[#Re-enable developer console|via the developer console]], and hope that the modified value might be written into the save.<br />
<br />
Note that you should only make changes to the games config files while it's not running, otherwise the game may overwrite them when exiting.}}<br />
<br />
===Streaming stutter/slowdown===<br />
{{ii}} By default UE4 is setup to stream in level assets while playing, which could cause stuttering during gameplay when those assets are loaded.<br />
{{++}} Fortunately this streaming can be controlled with a console-variable, for people with plenty of RAM & VRAM it might be better to disable it and load in all assets when the level first loads instead.<br />
{{--}} Changing it this way will cause some stutter/freezing when first loading into the level, but after finished loading it should hopefully let gameplay be more stable.<br />
{{Fixbox|description=Disable UE4 asset streaming, and load all assets on map load|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.Streaming.FullyLoadUsedTextures=1<br />
r.Streaming.HLODStrategy=2<br />
</pre>}}<br />
<br />
===Jittery Temporal Anti-Aliasing===<br />
{{--}} At higher TAA sample counts edges may appear jittery, even when still with no camera movement.<br />
{{++}} Fortunately it seems there's a way to remove the jitter without compromising on TAA quality/sample count.<br />
{{--}} This method supposedly could cause more ghosting in some games, though the author couldn't see this happen.<br />
<br />
{{Fixbox|description=Stop current frame from being considered in TAA|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.TemporalAACurrentFrameWeight=0<br />
</pre><br />
<br />
Note that as mentioned above this may cause more ghosting artifacts to appear, likely depends on which UE4 version the game uses as different UE4 versions use slightly different TAA implementations.}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.<br />
<br />
===Native resolution is not available in borderless window modes===<br />
{{ii}} Newer versions of Unreal Engine 4 handles DPI automatically and prevents the use of native resolutions when a borderless window mode is being used. The render resolution will instead be the lower "DPI-aware" resolution.<br />
{{mm}} For example, on a 3840x2160 monitor with 150% DPI scaling set, 2560x1440 will be used instead, as 3840 / 1.5 (150%) = 2560 and 2160 / 1.5 (150%) = 1440.<br />
<br />
{{Fixbox|description=Allow a game to use the native resolution in borderless window modes|ref=<ref>{{Refcheck|user=Aemony|date=2019-10-25|comment=Used same method now for both Code Vein and The Outer World.}}</ref>|fix=<br />
# Locate the main game executable (''e.g. {{file|<internal-project-name>-Win64-Shipping.exe}}'') in a subfolder of the game.<br />
#* This is usually located in <code>{{p|game}}\<internal-project-name>\Binaries\Win64\</code> ('''Win32''' if 32-bit).<br />
# Right-click on the executable and select '''Properties'''.<br />
# Navigate to the '''Compatibility''' tab and click on '''Change high DPI settings'''.<br />
# Enable the following options:<br />
#* '''[x]''' Use this setting to fix scaling problems for this program instead of the one in Settings<br />
#* Use the DPI that's set for my main display when <code>I signed in to Windows</code><br />
#* '''[x]''' Override high DPI scaling behavior.<br />
#* Scaling performed by: <code>Application</code><br />
# Click on '''OK''' followed by '''OK''' again.<br />
# If performed correctly this should result in the borderless window mode of the game using the native resolution of the monitor as its internal render resolution.<br />
}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Digital_rights_management_(DRM)&diff=905244Digital rights management (DRM)2019-11-03T07:51:48Z<p>Infogram: /* Middleware */ Add info about Epic Online Services</p>
<hr />
<div>{{DRM sidebar}}<br />
<br />
'''Key points'''<br />
{{ii}} With relation to PC gaming, '''Digital Rights Management (DRM)''' is commonly used to refer to copy protection and/or technical protection measures employed by companies in an attempt to limit the manipulation and copying of game data and content by end-users after the purchase, download, and/or install of the product.<ref>[http://www.giantbomb.com/digital-rights-management/3015-1704/ Giant Bomb: Digital rights management]</ref><br />
{{mm}} Technically speaking, the term refers to all form of access control technologies used to control the use, modification, and distribution of copyrighted works, as well as systems that enforce these policies, regardless of how it affects the end-user. However with relation to PC gaming the technical use of DRM on the backend of digital distribution platforms such as Steam, GOG, Origin, etc to allow continuous access to download and/or install a game through the platforms using an account-based DRM is often ignored.<br />
<br />
'''More information'''<br />
{{ii}} [[The Big List of 3rd Party DRM on Steam]]<br />
:[[Wikipedia:Digital rights management|Digital rights management]]<br />
:[[Wikipedia:Copy protection|Copy protection]]<br />
<br />
==DRM-free==<br />
''[[GOG.com]]<ref>{{Refurl|url=http://techcrunch.com/2013/08/19/gog-com-opens-a-new-indie-developer-portal-as-it-looks-to-broaden-its-drm-free-games-catalogue/|title=TechCrunch - GOG.com opens a new indie developer portal as it looks to broaden its DRM-free games catalogue|date=2018-08-26}}</ref> and [[Itch.io]]<ref>{{Refsnip|url=https://itch.io/docs/creators/faq#does-itchio-impose-any-drm-digital-rights-management|title=itch.io - Creator FAQ|date=2018-08-26|snippet=Does itch.io impose any DRM (Digital Rights Management)?<br><br>No. itch.io lets users download the games exactly as you uploaded them. No modifications are made to the files you upload.}}</ref> generally delivers DRM-free copies of games, although some might require additional DRM for online-based features.<ref>{{Refurl|url=https://support.gog.com/hc/en-us/articles/213036365-Multiplayer-issue-CD-Key|title=GOG.com Support - Multiplayer issue - CD Key|date=2019-01-10}}</ref> [[GamersGate]] and [[Humble Store]] also offer a substantial DRM-free catalogue, and [[The Big List of DRM-Free Games on Steam|some titles on Steam]] are also in essence DRM-free post-download.''<br />
<br />
{{++}} DRM-free means a game is shipped without any formal restrictions on how it is installed, copied, or activated.<br />
{{++}} Once a DRM-free game has been bought and/or downloaded, it can be installed on any computer and copied freely between machines, with no [[#Activation limit|activation limits]].<br />
{{ii}} Some DRM-free titles might require the use of DRM to access or enable online-based features.<br />
<br />
==Types of DRM==<br />
[[File:DRM Disc Check icon.svg|right|100px]]<br />
===Disc check===<br />
''Games which use a disc check include [[The Sims 3]] and [[Age of Empires III]].''<br />
{{DRM list|Disc check}}<br />
{{ii}} Also known as CD/DVD check, it is an older form of DRM becoming less common as PC gaming moves to [[:Category:Stores|digital distribution]].<br />
{{--}} The game will not run without the appropriate CD/DVD being present in the disc drive.<br />
{{++}} This system will operate regardless of whether or not the entire game content is installed on the hard drive.<br />
<br />
[[File:DRM CD-Key icon.svg|right|100px]]<br />
<br />
===CD-key===<br />
''Games which use a CD-key include [[Tom Clancy's H.A.W.X]].''<br />
{{DRM list|CD key}}<br />
{{ii}} Also known as a serial or product key, the game comes with a unique code (often printed in the manual), which the user must input to complete the installation.<br />
{{ii}} In this way, the installer can verify whether or not a game has been illegally copied.<ref>[[Wikipedia:Product key|Wikipedia: Product key]]</ref><br />
{{++}} If activation is completed offline, then a single key has unlimited uses.<br />
{{--}} If key activation is [[#Online activation|completed online]], then a single key may be limited to a specific number of installations (see [[#Activation limit|activation limit]]).<br />
<br />
[[File:DRM Online Activation icon.svg|right|100px]]<br />
===Online activation===<br />
''Games which require online activation include [[Company of Heroes]].''<ref>[http://www.amazon.com/Games-Limited-Activations-Online-Activation/lm/R2WAWH04VXL9X6 Amazon list: Games with limited activations and/or online activation]</ref><br />
{{DRM list|Online activation}}<br />
{{ii}} Requires an internet connection in order to notify the rights holder each time the game is installed.<ref>[http://www.escapistmagazine.com/articles/view/columns/experienced-points/6452-Online-Activation-Is-a-Ripoff The Escapist: Experienced Points - Online Activation Is A Ripoff]</ref><br />
{{--}} This is often paired with identifying information about your computer.<br />
{{--}} The publisher can therefore track when the game was first installed, and how many times it has been installed since.<br />
{{--}} It ''may'' be used in conjunction with a [[#CD-key|CD-key]] and [[#Activation limit|activation limit]] in order to restrict access to the product.<br />
<br />
[[File:DRM-installationlimit.png|right|100px]]<br />
<br />
===Activation limit===<br />
''Games that set an activation limit include [[Mirror's Edge]], [[Crysis]] and [[Spore]].''<ref>[http://www.amazon.com/Games-Limited-Activations-Online-Activation/lm/R2WAWH04VXL9X6 Amazon list: Games with limited activations and/or online activation]</ref><ref>[http://activate.ea.com/deauthorize/ EA Games Authorization Management]</ref><br />
{{DRM list|Activation limit}}<br />
{{ii}} Always used in conjunction with [[#Online activation|online activation]], a limit is placed on the number of times a game can be installed simultaneously, or independently.<ref>[[Wikipedia:Digital rights management#Limited install activations|Wikipedia: Limited install activations]]</ref><br />
{{ii}} The most common limits are three or five activations.<br />
{{--}} After this limit is reached, the user has to contact customer support in order to extend their limit and install their game again.<br />
{{--}} Uninstalling the game may not free up an activation unless a specific 'de-authorizing tool' is provided (e.g. [http://activate.ea.com/deauthorize/ EA Games Authorization Management]).<br />
<br />
[[File:DRM Account-Based icon.svg|right|100px]]<br />
===Account-based===<br />
''Services such as [[Steam]] and [[Origin]] are examples of account-based DRM.''<br />
{{DRM list|Account}}<br />
{{ii}} Once a game is purchased or redeemed, the copy is tied to a specific email address or account, and therefore requires [[#Online activation|online activation]].<br />
{{++}} These services often allow unlimited product activations.<br />
{{--}} An account can only be used on one computer at a time, meaning a single copy cannot be active on more than one PC simultaneously.<br />
{{--}} Games can never be unbound from a user's account, meaning they cannot be traded or sold on.<br />
<br />
[[File:DRM Always Online icon.svg|right|100px]]<br />
===Always online===<br />
''Games that require a constant internet connection include [[Diablo III]].''<ref>[[Wikipedia:Always-on DRM|Wikipedia: Always-on DRM]]</ref><br />
{{DRM list|Always online}}<br />
{{--}} To play the game, the user must remain connected to the internet for the entirety of the session.<ref>[[Wikipedia:Digital rights management#Persistent online authentication|Wikipedia: Persistent online authentication]]</ref><br />
{{--}} Any loss of connection will boot the player out of the game after a pre-determined length of downtime.<br />
{{--}} Game files may be consistently downloaded from the publisher's server in an attempt to reduce piracy (e.g. [[Silent Hunter 5: Battle of the Atlantic|Silent Hunter 5]] pre-patch).<br />
{{ii}} If the entire game is stored server-side, it is known as [[#Cloud gaming|cloud gaming]].<br />
<br />
[[File:DRM Cloud icon.svg|right|100px]]<br />
<br />
===Cloud gaming===<br />
''[[Wikipedia:OnLive|OnLive]] was an example of cloud-based gaming.''<br />
{{ii}} No game files are stored on the user's computer itself, instead the game is run on a rig set-up by the service provider and video and audio are streamed to the player over the internet.<ref>[http://www.onlive.co.uk/about OnLive: About]</ref><br />
{{--}} Any loss of connection will boot the player out of the game after a pre-determined length of downtime.<br />
{{--}} No game files are accessible to the player.<br />
<br />
[[File:DRM Physical icon.svg|right|100px]]<br />
<br />
===Physical===<br />
''Many DOS-era games like [[The Secret of Monkey Island]] utilized some form of physical DRM system''.<br />
{{DRM list|Physical}}<br />
{{ii}} A form of DRM that requires a random phrase or code to be entered in at some point during the game. The phrase/code can only be found in physical materials (or "feelies") provided with the game.<br />
{{ii}} Sometimes integrated into actual gameplay as a puzzle or very difficult section.<br />
{{++}} A "defeated" DRM system, most of the physical content can be found online for free.<br />
{{--}} The phrase/code usually needs to be entered in at every game launch and/or for every new game.<br />
<br />
==Middleware==<br />
{{ii}} Some games come bundled with and make use of additional copy protection and/or technical protection measures provided by middleware developers. <br />
{{ii}} This section details the most common platforms and how they might affect users.<br />
{{--}} Certain middleware might also be designed to restrict the user's fair use rights.<ref>[https://w2.eff.org/IP/DRM/fair_use_and_drm.html Electronic Frontier Foundation: Fair use and DRM]</ref><br />
<br />
===Arxan Anti-Tamper===<br />
{{DRM list|Arxan Anti-Tamper}}<br /><br />
{{ii}} Used to strengthen the account-based DRM (e.g. [[#Microsoft Store|Microsoft Store]], [[#Origin|Origin]], [[#Steam/Steamworks|Steam]], or [[#Uplay|Uplay]]) of a game, considered an alternative to [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]].<br />
{{ii}} Easier to mod binary, but still employs protection methods to parts of the executable.<br />
<br />
===[[Denuvo#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]===<br />
{{ii}} See the [[Denuvo#Denuvo Anti-Tamper|main article]] for more information.<br />
<br />
===Easy Anti-Cheat===<br />
[https://www.easy.ac Easy Anti-Cheat] (EAC) is designed to counter cheating in multiplayer games using various methods, however it has also been used to prevent the use of third-party modding tools (such as 3DMigoto) in singleplayer games.<br />
{{ii}} Some games allow EAC to be disabled, at the cost of disabling some or all online features.<br />
{{--}} Blocks the use of third-party DLL files, such as is used by 3DMigoto and other modding tools, even when these are not for the purpose of cheating. Use a [https://www.easy.ac/en-us/support/realmroyale/guides/whitelist/ whitelisted third-party application] instead.<br />
<br />
===[[Store:Epic_Games_Store|Epic Online Services]]===<br />
Epic's equivalent of Steamworks, mostly geared toward supporting the Epic Games Store, though it sounds like it can also work independently of it.<br />
{{ii}} Allows games to make use of EGS friends list, perform networking with EGS users, access EGS payment flows...<br />
{{ii}} Can optionally provide developers with basic DRM for checking EGS ownership of games / DLCs / other entitlements.<br />
{{ii}} An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM elements.<br />
<br />
===[[Games for Windows - LIVE]]===<br />
''See [[Games for Windows - LIVE|the main article]] for more information. For a list of games, see [[List of Games for Windows - LIVE games]].''<br />
{{ii}} Offline features can be used with a [[Games for Windows - LIVE#Creating a local profile|local profile]] without entering a key or activating the game (any additional DRM such as SecuROM will still require online activation). A few games do not support local profiles (e.g. [[Bulletstorm]]).<br />
{{ii}} Online features are only available in [http://www.xbox.com/live/countries Xbox LIVE Countries and Regions] and require a [https://live.xbox.com/Account/Signin Microsoft account] and online activation. Games with Server-Side Activation (SSA) ties the product key to the Microsoft account (no install limit) while the Legacy method has an activation limit (see the [[List of Games for Windows - LIVE games]] for game-specific details).<br />
{{--}} Partially defunct. The closure of the Marketplace prevents game and DLC downloads through the service, and the multiplayer services of some games have shut down. Refer to game-specific articles for more information and possible workarounds.<br />
<br />
===[[Store:Microsoft Store|Microsoft Store]]===<br />
{{DRM list|Microsoft Store}}<br /><br />
{{ii}} An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Microsoft Store.<br />
{{--}} The ''AppX'' package(s) that make up ''Universal Windows Platform'' apps acts as a very restrictive form of DRM, preventing users from easily modifying game content or use third-party injectors.<br />
<br />
===[[Store:Origin|Origin]]===<br />
{{DRM list|Origin}}<br /><br />
{{ii}} Same as with Steam/Steamworks, Origin provides a basic DRM wrapper and solution that protects against extremely casual piracy. An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Origin.<br />
<br />
===SafeDisc===<br />
{{DRM list|SafeDisc}}<br /><br />
{{ii}} Protection for games distributed via optical discs aiming to disallow disc duplication, used often for [[#Disc check|checking the disc]].<br />
{{ii}} SafeDisc official support was discontinued on March 30, 2009.<ref>{{Refurl|url=https://web.archive.org/web/20090219231330/http://trymedia.com:80/safedisc-advanced.html|title=SafeDisc End-of-Life Notice - Trymedia - Wayback Machine|date=2018-07-26}}</ref><br />
{{mm}} Often found in game install discs with a file known as "SecDrv.sys".<br />
{{mm}} Sometimes formerly known as '''CDilla''' from 1998 to 2003.<br />
{{--}} Not supported in Windows 10<ref>{{Refurl|url=https://answers.microsoft.com/en-us/windows/forum/games_windows_10/secdrvsys-not-loading-in-windows-10-this-will/65a6fe83-08df-4760-b2ad-6b1ce61d40d4|title=Not Loading in Windows 10; this will break thousands of - Microsoft Community|date=2017-01-16}}</ref> nor previous versions of Windows with the KB3086255<ref name="Microsoft-MS15-097">{{Refurl|url=https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component|title=Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015|date=2018-02-16}}</ref> update installed due to security concerns. Possible workarounds exists for [[Microsoft Windows#SafeDisc protected games do not work with Windows 10|Windows 10]] and [https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component previous versions of Windows], however it might expose the system to known security vulnerabilities, and can make the system more susceptible to malicious attacks.<br />
<!--TODO: [have a specific page just like Steam DRM one and?] explicitly mention workarounds (in the future unpackers may be added) --><br />
<!--TODO: Move information about workaround for previous versions of Windows over to a fixbox on PCGW alongside the Windows 10 workaround so all information is in one place. --><br />
<br />
===SecuROM===<br />
{{DRM list|SecuROM}}<br /><br />
One of the most common and longest enduring forms of DRM, SecuROM uses a variety of methods to verify the integrity of a game, as well as prevent disc copying of the protected material. The original disc-based DRM solution is simply called "SecuROM", or sometimes [[#Disc Authentication|SecuROM Disc Authentication]], while the online activation-based version meant for digital distribution is called [[#Product Activation|SecuROM Product Activation]]. At the launch of a game and during play SecuROM (both versions) would also monitor the system, preventing the game from running if it detects applications or tools that can be used to enable piracy, disassembly, or hacking of the game.<br />
<br />
{{mm}} [https://support.securom.com/faq_general.html Official general information/FAQ]<br />
{{mm}} [https://support.securom.com/ Official support]<br />
{{mm}} [https://support.securom.com/pop_titles.html Official support pages for popular titles]<br />
{{++}} '''Still works on newer versions of Windows''', despite erroneous reports of the contrary.<ref name="securom-pcgw">[https://community.pcgamingwiki.com/topic/1340-including-executables-with-no-copy-protection/#entry6736 Including executables with no copy protection - Development - PCGamingWiki Community]</ref><ref name="securom-aemony">{{Refcheck|user=Aemony|date=2018-02-16}}</ref><br />
<br />
====Disc Authentication====<br />
The disc-based version of SecuROM works by using strong software encryption along with a special signature applied to the physical disc during manufacturing. The game will only launch if the original disc that carries the special signature of the game is detected, otherwise an error message will be shown instead. <br />
<br />
{{ii}} The disc-based version does not rely on an internet connection to function.<br />
{{mm}} [https://support.securom.com/faq_dc.html Official FAQ for Disc Check / authentication]<br />
{{--}} May stop games from properly installing from the disc. To get around this, transfer the files to the PC, and install it using the files on the PC.<br />
<!-- older (like 2000 or something) version of this *may* have been driver based, investigate --><br />
<br />
====Product Activation====<br />
{{DRM list|SecuROM Product Activation}}<br /><br />
This is the online activation-based version of SecuROM meant for games released through digital distribution and used on some of the later disc-based games. It functions much the same way as the previous disc-based alternative, although it replaces the dependency of a physical disk with an authentication license retrieved using a one-time internet connection and stored on the local hard drive. SecuROM Product Activation is integrated into the executable of the game, and after the game have been uninstalled only the authentication license remain on the system. Some older versions also used a background service to allow the sharing of these licenses between multiple user accounts in Windows. Use the [https://support.securom.com/removaltool.html SecuROM Removal Tool] to remove the remaining licenses after all SecuROM Product Activation protected titles have been uninstalled from the system.<br />
<br />
{{ii}} Requires an one-time Internet connection to retrieve an authentication license for the protected product. This version of SecuROM is the predecessor to [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]].<br />
{{mm}} [https://support.securom.com/PAunlock/ Manual activation website]<br />
{{mm}} [https://support.securom.com/faq_dc.html Official FAQ for Product Activation]<br />
{{++}} '''Still works on newer versions of Windows''', despite erroneous reports of the contrary.<ref name="securom-pcgw"/><ref name="securom-aemony" /><br />
{{--}} Can be used to enforce an [[Digital rights management (DRM)#Activation limit|activation limit]].<br />
<br />
====Data File Activation (DFA)====<br />
{{ii}} A component used among other things as a form of release date control check to prevent pre-release access to games. Often used in addition to [[#Disc Authentication|Disc Authentication]] or [[#Product Activation|Product Activation]].<br />
{{mm}} [https://support.securom.com/DFAunlock/ Manual activation website]<br />
{{mm}} Some games might not include a manual activation option, but requires a manual tool downloaded from the [https://support.securom.com/pop_titles.html SecuROM support page], or might need to be retrieved from an archive of the support page (such as with [https://web.archive.org/web/20140714091342/https://support.securom.com/pop_borderlands.html Borderlands]).<br />
{{--}} The automatic release date check service that relies on e.g. https://dfa01.sonyvfactory.com/ seems to be not be working any longer, regardless of operating system, and requires [https://support.securom.com/DFAunlock/ manual activation] instead.<ref name="securom-aemony-2019">{{Refcheck|user=Aemony|date=2019-04-05|comment=Automatic release date check service for retail discs of the original [[Borderlands]] seems down, but using the [https://support.securom.com/DFAunlock/ manual activation website] along with the [http://download.securom.com/support/2k/BorderlandsManualReleaseDateCheck.zip manual release date check tool] worked.}}</ref> For games with no serial number, leave that field empty (such as with [[Borderlands]] non-GOTY retail discs).<br />
<br />
===StarForce===<br />
{{DRM list|StarForce}}<br /><br />
Another older DRM, StarForce has changed several times over the years. StarForce provides many of the functions of other DRM software, but installs itself as a driver on the computer. This along with some purported hardware and software issues made StarForce very controversial, and lead to a decline in its use due to user complaints. For removal options, see [http://www.star-force.com/support/drivers/ the official support page]. If the game uses online activation remember to deactivate the license before removing the driver.<br />
{{ii}} Primarily used in Russian releases of several games, but sometimes is released universally across all regions.<br />
{{--}} Some older StarForce versions are not supported on newer versions of Windows, or might require an update to function correctly; see [http://www.star-force.com/support/users/ the official support page] for details and possible workarounds.<br />
<br />
<!-- Just like nobody has time for a dedicated page, I couldn't have for some clear, fair, neutral wording now. So here's just the data:<br />
* info about the starforce challenge, and the "dvd reader killer" issue that wasn't their fault can be found here and at the following links https://old.reddit.com/r/pcgaming/comments/6f7rp3/rumour_denuvo_is_using_pirated_software_in_their/dignupj/<br />
* then I'd bet crashes and BSODs may still have been pretty common, though I wouldn't know about objective data over the "normal mean of crashes" of those times<br />
** it must also be noted that back then internet wasn't so widespread, and for as much as they might have been "diligently" updating their software, a lot of people were completely clueless about anything that didn't ship on their CD<br />
* I read some comments about "those f* only releasing an uninstaller after years of complaints from users". I'm not sure how much time would have to be too much though, and by 2004 they already had some available https://web.archive.org/web/20040815220132/http://www.star-force.com/index.phtml?category=200&type=5 https://web.archive.org/web/20041110214402/http://www.onlinesecurity-on.com/protect.phtml?c=55<br />
Maybe already 2003 https://web.archive.org/web/20080403064013/http://starf.bestmedia.kiev.ua/cdrupro/cdru/ssilki/progs.htm#sfclean<br />
** though again, given internet availability 15 years ago, I guess like not shipping "locally in a normal install" (Idk if that was the case) could have been a remarkable downside<br />
* BEHOLD windows 10 is so bugged, that every now and then older drivers "installed but not loaded for lack of signing" are started<br />
https://www.jeromeguyonnet.com/bug/bug-windows-10-reparation-automatique/#comment-2 https://www.drwindows.de/windows-10-desktop/128161-windows-10-bootet-neusten-update.html<br />
* Incompatibilities with native (S?)ATA drives? https://web.archive.org/web/20060701111710/http://starf.bestmedia.kiev.ua/ (check english readme)<br />
* Backuping was certainly a hell, to be sure https://club.myce.com/t/defeating-starforce-3-5-cd-using-alcohol-and-sfcopy/146732<br />
* "Developer info" at https://pcgamingwiki.com/wiki/Talk:TrackMania_Sunrise<br />
--><br />
<br />
===[[Store:Steam|Steam/Steamworks]]===<br />
''For more in-depth information, see [[User:Cyanic/Steam DRM|Cyanic's Steam DRM user page]].'' {{DRM list|Steam}}<br /><br />
{{ii}} Although hardly its main concern, Steam and Steamworks provides a basic DRM wrapper and solution that protects against extremely casual piracy and has some obfuscation.<ref>{{Refsnip|url=https://partner.steamgames.com/doc/features/drm|title=Steamworks Documentation - Steam DRM|date=2018-02-16|snippet=The Steam DRM wrapper by itself is not is not a anti-piracy solution. The Steam DRM wrapper protects against extremely casual piracy (i.e. copying all game files to another computer) and has some obfuscation, but it is easily removed by a motivated attacker.}}</ref> An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Steam/Steamworks.<br />
{{++}} One of the least intrusive DRM schemes available with multiple service enhancements only available for legitimate users.<br />
{{--}} Can inadvertently act as an always online DRM if implemented incorrectly by developers, as was the case with [[Sonic Mania]] and [[Ys Seven]].<ref>{{Refurl|url=http://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1319962514590954694/?ctp=281#c1474222499227274893|title=Steam Community - Special K - v 0.8.65 [Legacy Release] - (1/15/18)|date=2018-02-16}}</ref><br />
==== Custom Executable Generation ====<br />
<!-- Cyanic's page is explicitly not covering CEG. I wouldn't really want to touch it for this. Moreover, there's also the AMD's CEG issue to mention (putting it in the steam client article is kinda bad)<br />
But a fixbox would feel out of place here, where we are "just informative". Therefore, I hope we are going to have this bloody dedicated pages for each DRM one day...<br />
https://gist.github.com/hardware/3395025 Reversing Steam CEG Protection by Push_BirthDay_Ret --><br />
<br />
===TAGES===<br />
{{DRM list|TAGES}}<br /><br />
{{ii}} TAGES, like StarForce, installs itself as a driver on your computer and uses multiple methods to prevent copying. The TAGES drivers can be removed or updated by using the [http://www.tagesprotection.com/main.htm?page=5.5.htm TagesSetup tool].<br />
<br />
====Solidshield====<br />
{{DRM list|Solidshield}}<br /><br />
{{ii}} Solidshield is TAGES' new DRM technology. It is presumed that this is their replacement for TAGES - though some games use it in tandem with their prior system.<br />
{{ii}} To revoke activations for EA games with Solidshield "released after May 2008" use the [http://activate.ea.com/deauthorize/ EA Game Authorization Management Tool].<br />
{{ii}} To revoke activations for other games use the executable in the installation folder (usually called <code>activation.exe</code>); see [http://www.solidshield.com/docs/activation-and-revocation-client/ Activation and revocation client] for further details.<br />
<br />
===[[Store:Uplay|Uplay]]===<br />
{{DRM list|Uplay}}<br /><br />
{{ii}} Same as with Steam/Steamworks, Uplay provides a basic DRM wrapper and solution that protects against extremely casual piracy. An additional anti-tamper protection (e.g. [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]]) might be used to strengthen the DRM of Uplay.<br />
<br />
===VMProtect===<br />
{{DRM list|VMProtect}} ''Please note that this list might be incomplete as some iterations of [[#Denuvo Anti-Tamper|Denuvo Anti-Tamper]] also reportedly used VMProtect.''<ref>{{Refsnip|url=https://en.wikipedia.org/wiki/Denuvo|title=Wikipedia - Denuvo|date=2018-02-16|snippet=The keygens released by STEAMPUNKS are allegedly packed by VMProtect, '''which is reportedly also used by Denuvo itself in some iterations'''.}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/379720/discussions/0/357286119113278148|title=Steam Community - Denuvo Anti-Tamper - Some Information on it's Functionality [this is not a fear monger or shill post]|date=2018-02-16}}</ref><br /><br />
{{ii}} Prevents code from executing on virtual machine and non-standard architecture.{{CN|Wtf is a non-standard architecture? ARM? MIPS? Itanium?}}<br />
{{ii}} Suspected of negatively affecting protected program's performance due to usage of virtualization methods.{{CN|*Of course* 'more code' is going to affect performance (and many people usually just follow this intuition). But it should be worth mentioning, only if this was somewhat relevant - and of course proof or GTFO}}<br />
<br />
==DRM removal==<br />
{{ii}} '''Circumventing DRM is illegal in some countries''' (unless you have the developer/publisher's consent), however there are circumstances where it is possible, legal, and advisable to circumvent or remove the DRM of a product.<br />
{{ii}} Some Steamwork titles can be made DRM-free by the removal of Steamworks related DLL files from the installation folder. See [[The Big List of DRM-Free Games on Steam]] for more information.<br />
{{mm}} [[PCGamingWiki:Editing guide/Wiki policy#Bypassing copyright protection and fixes|The PCGamingWiki policy on bypassing copyright protection and fixes]] lists the restrictions that applies when it is necessary to cover bypasses for games in articles and files available on this site.<br />
<br />
DRM is often a critical component of a game, and a removal of the DRM might affect the functionality of the game; sometimes even make the game unplayable. Removing the DRM while these games are installed is therefore not recommended; although in some cases, running the game might reinstall the DRM. If you uninstall all software related to the DRM, the DRM can typically be removed safely. Many DRM companies provide a removal tool; other programs can be uninstalled directly.<br />
<br />
Occasionally a developer will remove DRM from a game with a patch after a period of time. Patching the game in these cases is a legitimate way of running the game without DRM. For example, [[Civilization IV|Civilization IV: Beyond The Sword]] was eventually patched to remove DRM and CD checks from the game, and the Civilization IV series was re-released as a DRM-free game soon after.<br />
<br />
==DRM and second-hand software==<br />
Used software is very susceptible to anti-piracy measures. Some problems can occur when buying used games, due to DRM or copy protection.<br />
<br />
* Lost code wheels, manuals, or similar [[#Physical|physical DRM]]. Older games, such as [[Pool of Radiance]], require a physical tool to progress in the game. Used copies do not always include these materials, and online replacements may be difficult to find, rendering the game useless.<br />
<br />
* Missing, registered, or banned [[#CD-key|keys]]. Games that require an installation key may not always have the key with them when bought used, preventing the use of the product. In other cases, games such as [[Fable 3]] and [[Bulletstorm]] can not effectively be bought used because they combine a one-time key with an [[#Account-based|account-based DRM]] to tie the one-time key to the account owned by the user. Another potential problem is buying a used game, and finding the multiplayer, online features, or even outright play of the game disabled due to actions of the previous owner. <br />
<br />
* Maxed out [[#Online activation|activation limit]]. Related to the registered keys problem, some software requires online activation, and used copies may fail activation if they have already been played. Activation effectively makes games unsuitable for resale or transfer.<br />
<br />
==Controversy==<br />
Due to its very nature DRM sparks controversy as the limitations/restrictions enforced can, and sometimes will, affect customers as well. The consequences for customers can either be intentional or unintentional; therefore DRM requires a balancing act on the part of studios were the intended purpose of the DRM (e.g. prevent cheating or delay piracy) is weighted against possible customer inconveniences (e.g. prevents modding or offline play).<br />
<br />
'''Examples of controversies:'''<br />
* DRM is not always disclosed on packaging and might be installed silently on computers, sometimes without user consent. Many people as an effect do not know they have DRM software installed on the computer, nor how it might limit or restrict their use of the software.<br />
** The DRM itself, or data related to it, might also undisclosed remain on a system after the protected software is removed.<br />
<br />
* DRM can make resale of computer software difficult, in some cases impossible, which conflicts with the exhaustion/first-sale doctrine many countries follow. See [[#DRM and second-hand software|DRM and second-hand software]] for more information.<br />
<br />
* DRM can present an issue for long-term games collectors as it can lead to games becoming completely locked out as CD keys are lost, studios close or withdraw support, or online services are discontinued. This can be resolved by studios issuing a patch that removes the DRM although not all studios do this.<br />
** It is possible that existing installations may continue to function, but new installations will no longer function unless the DRM is removed or bypassed.<br />
<br />
* DRM might have its own compatibility issues causing unexpected hardware/software problems or lower the [[Wikipedia:Forward compatibility|forward compatibility]] of the protected software.<br />
** Early versions of StarForce allegedly caused strange behavior in some optical drives, occasionally making Windows XP unable to detect and access CD-ROMs.<ref>{{Refurl|url=https://arstechnica.com/uncategorized/2006/01/6084-2/|title=ArsTechnica - Is your game’s copy protection system frying your machine?|date=2018-07-17}}</ref><br />
<br />
* DRM might malfunction, and flag a legitimate game as pirated.<br />
** The copy protection of [[The Lord of the Rings: The Battle for Middle-earth]] looked for signs of pirating that was known to trigger on legitimate installs, causing all the characters to die randomly. The only fix was to uninstall and reinstall the game.<ref>{{Refurl|url=http://bfme2.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=3,489,510,all|title=Battle for Middle Earth II Heaven Forums - All my units die out of the blue at the same time at around 5 minutes into the game|date=2018-07-17}}</ref><br />
<br />
* Key-based or online-based DRM can be revoked without a customer's consent, has the potential for errors, and is susceptible to abuse from piracy.<br />
** This is more common nowadays in relation to [[Wikipedia:Grey market|grey market]] resellers whom might sell fraudulent keys to buyers that may have been or will become invalidated by studios.<ref>{{Refurl|url=https://www.polygon.com/2015/2/9/8006693/the-truth-behind-those-mysteriously-cheap-gray-market-game-codes|title=Polygon - The truth behind those mysteriously cheap gray market game codes|date=2018-07-17}}</ref><br />
** For a few games key generators used for piracy produces install keys that can be registered on official platforms; flagging the keys that were shipped out to legitimate customers as invalid.<br />
** Some games might have a history of key banning for trivial reasons.<br />
<br />
* DRM may contain security vulnerabilities that makes a computer more susceptible to malicious attacks. The more tightly integrated in the operating system a DRM is (such as "Ring-0 DRM"), the more critical a vulnerability becomes.<br />
** Security concerns with MacroVision [[#SafeDisc|SafeDisc]]'s kernel drivers prompted Microsoft to disable/remove them from modern versions of Windows.<ref>{{Refurl|url=https://support.microsoft.com/en-us/help/3086255/ms15-097-description-of-the-security-update-for-the-graphics-component|title=Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015|date=2018-02-16}}</ref>.<br />
** Ubisoft's [[#Uplay|Uplay]] browser plug-in (although not directly related to the DRM of Uplay games) were found to have a security vulnerability<ref>{{Refurl|url=https://www.rockpapershotgun.com/2012/07/30/psa-possible-security-risk-in-some-ubisoft-pc-games/|title=Rock Paper Shotgun - Warning: Big Security Risk In Some Ubisoft PC Games|date=2018-02-16}}</ref> that could be exploited by an attacker using a specially crafted website.<br />
<br />
{{References}}<br />
<br />
[[Category:Guide]]</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=904816The Outer Worlds2019-11-01T20:47:16Z<p>Infogram: /* Mouse acceleration */ Make section match the other ones more closely</p>
<hr />
<div>{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\TheOuterWorlds.exe</code><ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Disable intro videos through the config|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Game.ini</code> with a text editor.<br />
# Add the following lines to the bottom of the file and save the changes:<br />
<pre>[/Script/MoviePlayer.MoviePlayerSettings]<br />
bWaitForMoviesToComplete=False<br />
bMoviesAreSkippable=True<br />
StartupMovies=</pre><br />
}}<br />
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
{{ii}} A game update will likely restore the files.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor\}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\<br />
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = hackable<br />
|antialiasing notes = [[TAA]] <br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 240 FPS to 30 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = true<br />
|color blind notes = Game is built from the ground-up to be playable without color information.<ref>{{Refurl|url=https://twitter.com/jesawyer/status/1189667445692223488|title=Josh Sawyer on Twitter|date=2019-10-31}}</ref><br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{++}} Applies to all game versions.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
{{Fixbox|description=Manually modify a game file of the Epic Games Store version|ref=<ref>{{Refcheck|user=Caneriel|date=2019-10-25}}</ref><ref>{{Refcheck|user=Andytizer|date=2019-10-30}}</ref>|fix=<br />
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3BA6A</code> as hex and look for the bytes <code>01 31 41 30</code>.<br />
#Replace <code>01</code> with <code>00</code>.<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>2839395</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.<br />
#Replace <code>FA 0E</code> with <code>20 2A</code>.<br />
'''Notes'''<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Set custom FOV value through the config|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Assuming <code>X</code> is the desired FOV value you want, change <code>CustomFieldOfView=X</code> to your desired value.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Extreme FOV values, such as 180, render gameplay unplayable.<br />
}}<br />
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# Add the following lines and save the changes:<br />
<pre>[/Script/Engine.LocalPlayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
'''Notes'''<br />
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.<br />
{{--}} Player model will remain unaffected.<br />
{{--}} Combat finishers may undo the change.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/dmszds/the_outer_worlds_ultrawide_and_dual_monitor_mod/f59e27j/|title=The Outer Worlds ultrawide and dual monitor mod|date=2019-10-29}}</ref><br />
{{ii}} Entering the settings menu for any reason reverts this change.{{cn}}<br />
}}<br />
{{Fixbox|description=Disable or modify sprint FOV|ref=<ref>{{Refcheck|user=Bobpage|date=2019-10-30}}</ref>|fix=<br />
# Install Cheat Engine.<br />
# Copy the script behind the <strong>Show</strong> button on [https://fearlessrevolution.com/viewtopic.php?p=109719#p109719 this post].<br />
# The script contains <code>dd (float)2.0</code> to increase the FOV slightly when running, change this to <code>dd (float)0</code> to disable any FOV change on sprint.<br />
# Run The Outer Worlds.<br />
# In Cheat Engine, File -> Open Process and open The Outer Worlds.<br />
# Click the Memory View button.<br />
# In the Memory Viewer window, Tools -> Auto Assemble.<br />
# Paste in the script and click Execute.<br />
# Click Yes to inject the code.<br />
# Click either Yes or No to dismiss the final dialog.<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===Small UI and text on large resolutions===<br />
{{Fixbox|description=Change scaling value|ref=<ref>{{Refcheck|user=Sidspyker|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.UserInterfaceSettings]<br />
ApplicationScale=1.15</pre><br />
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases you only need to adjust the <code>.15</code> part of the value.<br />
}}<br />
<br />
===Improve TAA quality or disable it===<br />
{{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.<br />
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code><br />
# You can also add <code>r.Tonemapper.Sharpen=1.0</code> to improve image quality even further. The <code>1.0</code> can be raised for an increased effect.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Modifying the value of <code>FrameWeight</code> reduces ghosting at the cost of increasing flickering.<br />
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code><br />
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.<br />
}}<br />
<br />
===Reduce pop-in===<br />
{{Fixbox|description=Increase view distance|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add: <br />
<pre>foliage.LODDistanceScale=5<br />
r.ViewDistanceScale=5<br />
r.StaticMeshLODDistanceScale=0.25<br />
r.SkeletalMeshLODBias=-2<br />
r.MipMapLodBias=-1</pre><br />
# Save the file.<br />
{{ii}} To increase performance and reduce view distance, mainly lower <code>foliage.LODDistanceScale</code> and <code>r.ViewDistanceScale</code> or raise <code>r.StaticMeshLODDistanceScale</code> and <code>r.SkeletalMeshLODBias</code> and <code>r.MipMapLodBias</code><br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = limited<br />
|key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound<br />
|acceleration option = hackable<br />
|acceleration option notes = On by default. See [[#Mouse Acceleration|Mouse Acceleration]] to disable.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = true<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===Mouse acceleration===<br />
{{Fixbox|description=Disable Mouse Acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix|title=/r/outerworlds - Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Input.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.InputSettings]<br />
bEnableMouseSmoothing=false</pre><br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = true<br />
|surround sound notes = 5.0 surround. Non-front speakers tend to be utilized primarily during combat.<ref>{{Refcheck|user=Expack3|date=2019-10-25|comment=Tested using Special K 0.10.x.}}</ref><br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
===Crash during final quest===<br />
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref><br />
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Dismiss all companions in your party|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=v3ATblz_XyQ|title=The Outer Worlds - Brave New World Crash Workaround By Dismissing Companions|date=2019-10-29}}</ref>|fix=<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
{{ii}} A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ<br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change your region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
===Game crashes to desktop after a black screen===<br />
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref><br />
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref><br />
===Nyoka companion quest fails to start===<br />
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref><br />
{{++}} Fortunately, a developer command can be used to force the quest to begin.<br />
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=<br />
# Enable [[#Re-enable developer console|the developer console]].<br />
# While in-game, press {{key|~}} to access the console.<br />
# Type {{code|QuestStart Passion}} to force the quest to begin.<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 11<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = 5<br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = Wwise<br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = <br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = <br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=904808The Outer Worlds2019-11-01T20:40:29Z<p>Infogram: /* Mouse acceleration */ Remove bViewAccelerationEnabled line as it's not used by the game: isn't mentioned in any EXEs or in any default INI files, seems to be a UE3 only thing.</p>
<hr />
<div>{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\TheOuterWorlds.exe</code><ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Disable intro videos through the config|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Game.ini</code> with a text editor.<br />
# Add the following lines to the bottom of the file and save the changes:<br />
<pre>[/Script/MoviePlayer.MoviePlayerSettings]<br />
bWaitForMoviesToComplete=False<br />
bMoviesAreSkippable=True<br />
StartupMovies=</pre><br />
}}<br />
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
{{ii}} A game update will likely restore the files.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor\}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\<br />
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on '''Textures''' setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = hackable<br />
|antialiasing notes = [[TAA]] <br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 240 FPS to 30 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = true<br />
|color blind notes = Game is built from the ground-up to be playable without color information.<ref>{{Refurl|url=https://twitter.com/jesawyer/status/1189667445692223488|title=Josh Sawyer on Twitter|date=2019-10-31}}</ref><br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{++}} Applies to all game versions.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
{{Fixbox|description=Manually modify a game file of the Epic Games Store version|ref=<ref>{{Refcheck|user=Caneriel|date=2019-10-25}}</ref><ref>{{Refcheck|user=Andytizer|date=2019-10-30}}</ref>|fix=<br />
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3BA6A</code> as hex and look for the bytes <code>01 31 41 30</code>.<br />
#Replace <code>01</code> with <code>00</code>.<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>2839395</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.<br />
#Replace <code>FA 0E</code> with <code>20 2A</code>.<br />
'''Notes'''<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Set custom FOV value through the config|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Assuming <code>X</code> is the desired FOV value you want, change <code>CustomFieldOfView=X</code> to your desired value.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Extreme FOV values, such as 180, render gameplay unplayable.<br />
}}<br />
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# Add the following lines and save the changes:<br />
<pre>[/Script/Engine.LocalPlayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
'''Notes'''<br />
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.<br />
{{--}} Player model will remain unaffected.<br />
{{--}} Combat finishers may undo the change.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/dmszds/the_outer_worlds_ultrawide_and_dual_monitor_mod/f59e27j/|title=The Outer Worlds ultrawide and dual monitor mod|date=2019-10-29}}</ref><br />
{{ii}} Entering the settings menu for any reason reverts this change.{{cn}}<br />
}}<br />
{{Fixbox|description=Disable or modify sprint FOV|ref=<ref>{{Refcheck|user=Bobpage|date=2019-10-30}}</ref>|fix=<br />
# Install Cheat Engine.<br />
# Copy the script behind the <strong>Show</strong> button on [https://fearlessrevolution.com/viewtopic.php?p=109719#p109719 this post].<br />
# The script contains <code>dd (float)2.0</code> to increase the FOV slightly when running, change this to <code>dd (float)0</code> to disable any FOV change on sprint.<br />
# Run The Outer Worlds.<br />
# In Cheat Engine, File -> Open Process and open The Outer Worlds.<br />
# Click the Memory View button.<br />
# In the Memory Viewer window, Tools -> Auto Assemble.<br />
# Paste in the script and click Execute.<br />
# Click Yes to inject the code.<br />
# Click either Yes or No to dismiss the final dialog.<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===Small UI and text on large resolutions===<br />
{{Fixbox|description=Change scaling value|ref=<ref>{{Refcheck|user=Sidspyker|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.UserInterfaceSettings]<br />
ApplicationScale=1.15</pre><br />
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases you only need to adjust the <code>.15</code> part of the value.<br />
}}<br />
<br />
===Improve TAA quality or disable it===<br />
{{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.<br />
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code><br />
# You can also add <code>r.Tonemapper.Sharpen=1.0</code> to improve image quality even further. The <code>1.0</code> can be raised for an increased effect.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Modifying the value of <code>FrameWeight</code> reduces ghosting at the cost of increasing flickering.<br />
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code><br />
{{ii}} Disabling TAA '''''can add light strobing'''''. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.<br />
}}<br />
<br />
===Reduce pop-in===<br />
{{Fixbox|description=Increase view distance|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/post-25813349</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add: <br />
<pre>foliage.LODDistanceScale=5<br />
r.ViewDistanceScale=5<br />
r.StaticMeshLODDistanceScale=0.25<br />
r.SkeletalMeshLODBias=-2<br />
r.MipMapLodBias=-1</pre><br />
# Save the file.<br />
{{ii}} To increase performance and reduce view distance, mainly lower <code>foliage.LODDistanceScale</code> and <code>r.ViewDistanceScale</code> or raise <code>r.StaticMeshLODDistanceScale</code> and <code>r.SkeletalMeshLODBias</code> and <code>r.MipMapLodBias</code><br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = limited<br />
|key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound<br />
|acceleration option = hackable<br />
|acceleration option notes = On by default. See [[#Mouse Acceleration|Mouse Acceleration]] to disable.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = true<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===Mouse acceleration===<br />
{{Fixbox|description=Disable Mouse Acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix|title=/r/outerworlds - Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=<br />
# Navigate to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Input.ini</code> with a text editor:<br />
# Add <code>[/Script/Engine.InputSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>bEnableMouseSmoothing=false</code>.<br />
# Save the file.<br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = true<br />
|surround sound notes = 5.0 surround. Non-front speakers tend to be utilized primarily during combat.<ref>{{Refcheck|user=Expack3|date=2019-10-25|comment=Tested using Special K 0.10.x.}}</ref><br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
===Crash during final quest===<br />
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref><br />
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character.|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=<br />
}}<br />
{{Fixbox|description=Dismiss all companions in your party|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=v3ATblz_XyQ|title=The Outer Worlds - Brave New World Crash Workaround By Dismissing Companions|date=2019-10-29}}</ref>|fix=<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
{{ii}} A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ<br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change your region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
===Game crashes to desktop after a black screen===<br />
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref><br />
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref><br />
===Nyoka companion quest fails to start===<br />
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref><br />
{{++}} Fortunately, a developer command can be used to force the quest to begin.<br />
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=<br />
# Enable [[#Re-enable developer console|the developer console]].<br />
# While in-game, press {{key|~}} to access the console.<br />
# Type {{code|QuestStart Passion}} to force the quest to begin.<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 11<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = 5<br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = Wwise<br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = <br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = <br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=904035The Outer Worlds2019-10-29T21:21:53Z<p>Infogram: /* Nyoka companion quest fails to start */</p>
<hr />
<div>{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\TheOuterWorlds.exe</code><ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Disable intro videos through the config|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Game.ini</code> with a text editor.<br />
# Add the following lines to the bottom of the file and save the changes:<br />
<pre>[/Script/MoviePlayer.MoviePlayerSettings]<br />
bWaitForMoviesToComplete=False<br />
bMoviesAreSkippable=True<br />
StartupMovies=</pre><br />
}}<br />
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
{{ii}} A game update will likely restore the files.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor\}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\<br />
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on Texture setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = hackable<br />
|antialiasing notes = [[TAA]] ([[#How to enable supersampling|Can be improved]] with supersampling [[SSAA]]). <br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 240 FPS to 30 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{++}} Applies to all game versions.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Set custom FOV value through the config|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Assuming <code>X</code> is the desired FOV value you want, change <code>CustomFieldOfView=X</code> to your desired value.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Extreme FOV values, such as 180, render gameplay unplayable.<br />
}}<br />
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# Add the following lines and save the changes:<br />
<pre>[/Script/Engine.LocalPlayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
'''Notes'''<br />
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.<br />
{{--}} Player model will remain unaffected.<br />
{{--}} Combat finishers may undo the change.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/dmszds/the_outer_worlds_ultrawide_and_dual_monitor_mod/f59e27j/|title=The Outer Worlds ultrawide and dual monitor mod|date=2019-10-29}}</ref><br />
{{ii}} Entering the settings menu for any reason reverts this change.{{cn}}<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Chromatic Aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===Small UI and Text on large resolutions===<br />
{{Fixbox|description=Change scaling value|ref=<ref>{{Refcheck|user=Sidspyker|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.UserInterfaceSettings]<br />
ApplicationScale=1.15</pre><br />
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases you only need to adjust the <code>.15</code> part of the value.<br />
}}<br />
<br />
===Improve TAA quality or disable it===<br />
{{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.<br />
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code><br />
# You can also add <code>r.Tonemapper.Sharpen=1.0</code> to improve image quality even further. The <code>1.0</code> can be raised for an increased effect.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code><br />
{{ii}} Disabling TAA CAN ADD LIGHT STROBING. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = limited<br />
|key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound<br />
|acceleration option = hackable<br />
|acceleration option notes = On by default. See [[#Mouse Acceleration|Mouse Acceleration]] to disable.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = unknown<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===Mouse Acceleration===<br />
{{Fixbox|description=Disable Mouse Acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dmpte5/how_to_fix_mouse_sensitivity_accelerationsmoothing/f55shco/|title=How to fix mouse sensitivity acceleration/smoothing|date=2019-10-24}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix/title=Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=<br />
# Navigate to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Input.ini</code> with a text editor:<br />
# Add the section <code>[/Script/Engine.InputSettings]</code> if not already present.<br />
# Underneath the added section add the following lines and save the file:<br />
<pre>bEnableMouseSmoothing=false<br />
bViewAccelerationEnabled=false</pre><br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = true<br />
|surround sound notes = 5.0 surround. Non-front speakers tend to be utilized primarily during combat.<ref>{{Refcheck|user=Expack3|date=2019-10-25|comment=Tested using Special K 0.10.x.}}</ref><br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
===Crash during final quest===<br />
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref><br />
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
{{ii}} A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ<br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change your region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
===Game crashes to desktop after a black screen===<br />
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref><br />
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref><br />
===Nyoka companion quest fails to start===<br />
{{ii}} Some have reported the "Passion Pills" companion quest may fail to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref><br />
{{++}} Fortunately a developer command can be used to force the quest to begin.<br />
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=<br />
# Enable [[#Re-enable developer console|the developer console]].<br />
# While in-game, press {{key|~}} to access the console.<br />
# Type {{code|QuestStart Passion}} to force the quest to begin.<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 11<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = 5<br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = Wwise<br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = <br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = <br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=904033The Outer Worlds2019-10-29T21:20:45Z<p>Infogram: Add fix for Nyoka's quest not starting</p>
<hr />
<div>{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://forums.obsidian.net/forum/134-the-outer-worlds/ Official forums]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\TheOuterWorlds.exe</code><ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Disable intro videos through the config|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Game.ini</code> with a text editor.<br />
# Add the following lines to the bottom of the file and save the changes:<br />
<pre>[/Script/MoviePlayer.MoviePlayerSettings]<br />
bWaitForMoviesToComplete=False<br />
bMoviesAreSkippable=True<br />
StartupMovies=</pre><br />
}}<br />
{{Fixbox|description=Remove the video files|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
{{ii}} A game update will likely restore the files.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor\}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\<br />
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on Texture setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = hackable<br />
|antialiasing notes = [[TAA]] ([[#How to enable supersampling|Can be improved]] with supersampling [[SSAA]]). <br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 240 FPS to 30 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/ The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{++}} Applies to all game versions.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Set custom FOV value through the config|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Assuming <code>X</code> is the desired FOV value you want, change <code>CustomFieldOfView=X</code> to your desired value.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Extreme FOV values, such as 180, render gameplay unplayable.<br />
}}<br />
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# Add the following lines and save the changes:<br />
<pre>[/Script/Engine.LocalPlayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
'''Notes'''<br />
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.<br />
{{--}} Player model will remain unaffected.<br />
{{--}} Combat finishers may undo the change.<ref>{{Refurl|url=https://www.reddit.com/r/widescreengamingforum/comments/dmszds/the_outer_worlds_ultrawide_and_dual_monitor_mod/f59e27j/|title=The Outer Worlds ultrawide and dual monitor mod|date=2019-10-29}}</ref><br />
{{ii}} Entering the settings menu for any reason reverts this change.{{cn}}<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Chromatic Aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===Small UI and Text on large resolutions===<br />
{{Fixbox|description=Change scaling value|ref=<ref>{{Refcheck|user=Sidspyker|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.UserInterfaceSettings]<br />
ApplicationScale=1.15</pre><br />
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases you only need to adjust the <code>.15</code> part of the value.<br />
}}<br />
<br />
===Improve TAA quality or disable it===<br />
{{Fixbox|description=Modify Engine.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-29|comment=}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.<br />
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code><br />
# You can also add <code>r.Tonemapper.Sharpen=1.0</code> to improve image quality even further. The <code>1.0</code> can be raised for an increased effect.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=0</code><br />
{{ii}} Disabling TAA CAN ADD LIGHT STROBING. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = limited<br />
|key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound<br />
|acceleration option = hackable<br />
|acceleration option notes = On by default. See [[#Mouse Acceleration|Mouse Acceleration]] to disable.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = unknown<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===Mouse Acceleration===<br />
{{Fixbox|description=Disable Mouse Acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dmpte5/how_to_fix_mouse_sensitivity_accelerationsmoothing/f55shco/|title=How to fix mouse sensitivity acceleration/smoothing|date=2019-10-24}}</ref><ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dnr1sn/actual_mouse_acceleration_fix/title=Actual mouse acceleration fix/smoothing|date=2019-10-29}}</ref>|fix=<br />
# Navigate to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Input.ini</code> with a text editor:<br />
# Add the section <code>[/Script/Engine.InputSettings]</code> if not already present.<br />
# Underneath the added section add the following lines and save the file:<br />
<pre>bEnableMouseSmoothing=false<br />
bViewAccelerationEnabled=false</pre><br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = true<br />
|surround sound notes = 5.0 surround. Non-front speakers tend to be utilized primarily during combat.<ref>{{Refcheck|user=Expack3|date=2019-10-25|comment=Tested using Special K 0.10.x.}}</ref><br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
===Crash during final quest===<br />
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref><br />
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
{{ii}} A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ<br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change your region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
===Game crashes to desktop after a black screen===<br />
{{ii}}Install the [https://www.microsoft.com/en-us/software-download/mediafeaturepack Windows 10 Media Feature Pack].<ref><br />
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref><br />
===Nyoka companion quest fails to start===<br />
{{ii}} Some have reported the "Passion Pills" companion quest fails to start, effectively soft-locking the game as it seems to be required to continue the main quest.<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-5#entry74432263</ref><br />
{{++}} Fortunately a developer command can be used to force the quest to begin.<br />
{{Fixbox|description=Force the "Passion Pills" quest to start|ref=<ref>https://forums.nexusmods.com/index.php?/topic/8095538-developer-console-unlocker/page-10#entry74483568</ref>|fix=<br />
# Enable [[#Re-enable developer console|the developer console]].<br />
# While in-game, press {{key|~}} to access the console.<br />
# Type {{code|QuestStart Passion}} to force the quest to begin.<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = 11<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = 5<br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = Wwise<br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = <br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = <br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=903788The Outer Worlds2019-10-28T19:08:25Z<p>Infogram: Add link to console command list</p>
<hr />
<div>{{cleanup|Consolidate, merge, and verify incoming fixes and information}}<br />
{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\TheOuterWorlds.exe</code><ref>{{Refcheck|user=Uhuru N'Uru|date=2019-10-25|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
}}<br />
{{Fixbox|description=Alternative Instructions|ref=<ref>https://www.resetera.com/threads/the-outer-worlds-pc-performance-thread.149076/page-4#post-25799148</ref>||fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Game.ini</code> with a text editor.<br />
# Add the following lines to the bottom of the file and save the changes:<br />
<pre>[/Script/MoviePlayer.MoviePlayerSettings]<br />
bWaitForMoviesToComplete=False<br />
bMoviesAreSkippable=True<br />
StartupMovies=</pre><br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor\}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor\}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/saves|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}\<br />
{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\SystemAppData\wgs\{{p|uid}}\}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
===Save game difficulty===<br />
{{Fixbox|description=Modify a file in your [[The_Outer_Worlds#Save_game_data_location|Save game data location]]|fix=<br />
# Go to the [[#Save_game_data_location|save game data location]].<br />
# From the save folder of your choice, open <code>Metadata.dat</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).<br />
# Jump ({{Key|Ctrl|G}}) to offset <code>CF</code> as hex and replace the byte with one of the below based on desired difficulty:<br />
#* {{code|00}} - Story<br />
#* {{code|01}} - Normal<br />
#* {{code|02}} - Hard<br />
#* {{code|03}} - Supernova<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Difficulty can be changed at any time, but changing a pre-existing save's difficulty to Supernova is not normally possible.<br />
}}<br />
<br />
===Manually saving in Supernova difficulty===<br />
{{Fixbox|description=Perform a manual save through the console|ref={{cn}}|fix=<br />
# Enable [[#Re-enable developer console|the developer console]].<br />
# While in-game, press {{key|~}} to access the console.<br />
# Type {{code|SaveGame bIgnoreSuperNova 1 0}} to perform a manual save, or use any of the values below:<br />
#* {{code|1 0}} = manual save<br />
#* {{code|1 1}} = quick save<br />
#* {{code|1 2}} = autosave.<br />
#* {{code|1 3}} = system save.<br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [[#Ultra-widescreen|Ultra-widescreen]] for workarounds.<br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on Texture setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = hackable<br />
|antialiasing notes = [[TAA]] ([[#How to enable supersampling|Can be improved]] with supersampling [[SSAA]]). <br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 240 FPS to 30 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Fixbox|description=Use [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-mod/?do=findComment&comment=144 The Outer Worlds ultrawide & superwide mod]|ref=<ref>{{Refcheck|user=Rose|date=2019-10-26|comment=Tested at 2560x1080 (native) and 3840x1080 (custom) resolutions in the Xbox Game Pass version.}}</ref>|fix=<br />
{{ii}} Removes {{term|pillarboxing}} from real-time rendered cutscenes, menu and dialog screens.<br />
{{ii}} Adjusts vertical FOV for 21:9 and 32:9 resolutions for parity with 16:9.<br>Cutscenes and dialog screens FOV is simultaneously {{term|hor+}} and {{term|vert-}}.<br />
{{++}} Applies to all game versions.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
{{Fixbox|description=Modify a game file of the Epic Games Store version|ref={{cn|user=Caneriel|date=2019-10-25}}|fix=<br />
#Open <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code> in a hex editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]).<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>1C3BA6A</code> as hex and look for the bytes <code>01 31 41 30</code>.<br />
#Replace <code>01</code> with <code>00</code>.<br />
#Jump ({{Key|Ctrl|G}}) to offset <code>2839395</code> as hex and look for the bytes <code>FA 0E 3C A1</code>.<br />
#Replace <code>FA 0E</code> with <code>20 2A</code>.<br />
'''Notes'''<br />
{{ii}} Removes {{term|pillarboxing}} from in-game cutscenes, menus and dialogs.<br />
{{ii}} FOV changes match that of 16:9.<br />
{{--}} Cropped viewmodel and stretched {{term|FMV}}s will remain unchanged.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
====FOV calculation====<br />
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# Add the following lines and save the changes:<br />
<pre>[/Script/Engine.LocalPlayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
'''Notes'''<br />
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.<br />
{{--}} Player model will remain unaffected.<br />
{{ii}} Entering the settings menu for any reason reverts this change.<br />
}}<br />
<br />
====Manually adjust FOV====<br />
{{Fixbox|description=Modify GameUserSettings.ini|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Assuming <code>X</code> is the desired FOV value you want, change <code>CustomFieldOfView=X</code> to your desired value.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Extreme FOV values, such as 180, render gameplay unplayable.<br />
}}<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Chromatic Aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===Small UI and Text on large resolutions===<br />
{{Fixbox|description=Change scaling value|ref=<ref>{{Refcheck|user=Sidspyker|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the following to the bottom of the file and save:<br />
<pre>[/Script/Engine.UserInterfaceSettings]<br />
ApplicationScale=1.15</pre><br />
{{ii}} Run the game, check the size of Text and UI and adjust the value <code>1.15</code> as necessary. In most cases you only need to adjust the <code>.15</code> part of the value.<br />
}}<br />
<br />
===Improve TAA quality or disable it===<br />
{{Fixbox|description=Modify Engine.ini|ref={{cn}}|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.<br />
# Under that section add <code>r.TemporalAACurrentFrameWeight=0.2</code> <code>r.TemporalAASamples=4</code><br />
# You can also add <code>r.Tonemapper.Sharpen=1.0</code> to improve image quality even further. The <code>1.0</code> can be raised for an increased effect.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} To disable TAA, under <code>[SystemSettings]</code>, instead add <code>r.DefaultFeature.AntiAliasing=0</code> or <code>r.PostProcessAAQuality=1</code><br />
{{ii}} Disabling TAA CAN ADD LIGHT STROBING. This can be fixed by adding <code>r.BloomQuality=0</code>, which disables the bloom effect.<br />
}}<br />
<br />
===How to enable supersampling===<br />
{{Fixbox|description=Modify Engine.ini|ref={{cn}}|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add the section <code>[SystemSettings]</code> to the file, if it doesn't exist already.<br />
# Under that section add <code> r.ScreenPercentage=100+%increase</code>.<br />
# Increase the supersampling resolution in increments of 5-10% to start and see how it effects frame rates.<br />
# Save the file.<br />
'''Notes'''<br />
{{ii}} Lower shadows to medium or low to increase frame rates if need be.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = limited<br />
|key remap notes = Menu hotkeys (inventory, log etc) cannot be rebound<br />
|acceleration option = hackable<br />
|acceleration option notes = On by default. See [[#Mouse Acceleration|Mouse Acceleration]] to disable.<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = unknown<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===Mouse Acceleration===<br />
{{Fixbox|description=Disable Mouse Acceleration|ref=<ref>{{Refcheck|user=galacticarachnids|date=2019-10-25}}</ref><ref>{{Refcheck|user=Inkuplex|date=2019-10-25}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dmpte5/how_to_fix_mouse_sensitivity_accelerationsmoothing/f55shco/|title=How to fix mouse sensitivity acceleration/smoothing|date=2019-10-24}}</ref>|fix=<br />
# Navigate to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Input.ini</code> with a text editor:<br />
# Add the section <code>[Engine.PlayerInput]</code> if not already present.<br />
# Underneath the added section add the following lines and save the file:<br />
<pre>bEnableMouseSmoothing=false<br />
bViewAccelerationEnabled=false</pre><br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = true<br />
|surround sound notes = 5.0 surround.<ref>{{Refcheck|user=Expack3|date=2019-10-25|comment=Tested using Special K 0.10.x}}</ref><br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues unresolved==<br />
===Crash during final quest===<br />
{{ii}} Attempting to enter a room with a specific character will result in the game crashing. As this room must be entered to progress, '''the game is unwinnable.'''<ref name="BraveNewWorld_Reddit">{{Refurl|url=https://www.reddit.com/r/theouterworlds/comments/dnbmm0/continuous_crashes_during_brave_new_world/|title=/r/theouterworlds - Continuous crashes during “Brave New World”|date=2019-10-27}}</ref><ref>{{Refcheck|user=Expack3|date=2019-10-27}}</ref><br />
{{Fixbox|description=Kill, make hostile, or otherwise avoid that specific character|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=qADEjyt0p5U|title=How to Fix the "Brave New World" Chairman Rockwell Crash in The Outer Worlds|date=2019-10-27}}</ref><ref name="BraveNewWorld_Reddit"/><ref>{{Refurl|url=https://www.youtube.com/watch?v=TAl5O1tnpkE|title=The Outer Worlds -- Brave New World Crash Workaround|date=2019-10-27}}</ref>|fix=<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{++}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
{{ii}} A list of console commands supported by the game can be found here (use the last part of the command name): https://pastebin.com/XRCiMZxZ<br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change your region in Windows to USA.<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
===Game crashes to desktop after a black screen===<br />
{{ii}}Install the Windows 10 Media Feature Pack .<ref><br />
{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmpo68/game_crashing_on_launch_pc_gamepass_install|title=r/TheOuterWorlds - Game Crashing on launch (PC Gamepass) -> Install Windows 10 Media Feature Pack|date=2019-10-25}}</ref><br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = <br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
===Middleware===<br />
{{Middleware<br />
|physics = <br />
|physics notes = <br />
|audio = Wwise<br />
|audio notes = <br />
|interface = <br />
|interface notes = <br />
|input = <br />
|input notes = <br />
|cutscenes = <br />
|cutscenes notes = <br />
|multiplayer = <br />
|multiplayer notes= <br />
|anticheat = <br />
|anticheat notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = <br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=903351Engine:Unreal Engine 42019-10-26T22:53:54Z<p>Infogram: </p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, among many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
<br />
{{Fixbox|description=Extract & set up UE4 Console Unlocker|fix=<br />
# Download the console unlocker from [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker this page].<br />
# Extract the ZIP somewhere, and open the <code>IGCSInjector.ini</code> in notepad.<br />
# Edit the line starting with <code>Process</code> to the filename of the games main EXE, eg. <code>Process=CodeVein-Win64-Shipping.exe</code><br />
# Save the file, then start the game.<br />
# Once at the main-menu, alt-tab out of the game, right click IGCSInjector.exe, and choose "Run as administrator".<br />
# A console window should appear, if all goes well it should mention that the in-game console is now enabled.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
# (optionally) After setting it up, you can also download the [https://community.pcgamingwiki.com/files/file/1443-universal-ue4-dev-console-launcher/ UE4 dev-console launcher] EXE to be able to automatically run the game with the console enabled.<br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br/><br />
You'll also need to re-run the IGCSInjector.exe each time you start the game, as this fix sadly isn't permanent (or use the console-launcher above)}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value seperated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.<br />
Note that you should only make changes to the games config files while it's not running, otherwise the game may overwrite them!}}<br />
<br />
===Streaming stutter/slowdown===<br />
{{ii}} By default UE4 is setup to stream in level assets while playing, which could cause stuttering during gameplay when those assets are loaded.<br />
{{++}} Fortunately this streaming can be controlled with a console-variable, for people with plenty of RAM & VRAM it might be better to disable it and load in all assets when the level first loads instead.<br />
{{--}} Changing it this way will cause some stutter/freezing when first loading into the level, but after finished loading it should hopefully let gameplay be more stable.<br />
{{Fixbox|description=Disable UE4 asset streaming, and load all assets on map load|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.Streaming.FullyLoadUsedTextures=1<br />
r.Streaming.HLODStrategy=2<br />
</pre>}}<br />
<br />
===Jittery Temporal Anti-Aliasing===<br />
{{--}} At higher TAA sample counts edges may appear jittery, even when still with no camera movement.<br />
{{++}} Fortunately it seems there's a way to remove the jitter without compromising on TAA quality/sample count.<br />
{{--}} This method supposedly could cause more ghosting in some games, though the author couldn't see this happen.<br />
<br />
{{Fixbox|description=Stop current frame from being considered in TAA|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.TemporalAACurrentFrameWeight=0<br />
</pre><br />
<br />
Note that as mentioned above this may cause more ghosting artifacts to appear, likely depends on which UE4 version the game uses as different UE4 versions use slightly different TAA implementations.}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.<br />
<br />
===Native resolution is not available in borderless window modes===<br />
{{ii}} Newer versions of Unreal Engine 4 handles DPI automatically and prevents the use of native resolutions when a borderless window mode is being used. The render resolution will instead be the lower "DPI-aware" resolution.<br />
{{mm}} For example, on a 3840x2160 monitor with 150% DPI scaling set, 2560x1440 will be used instead, as 3840 / 1.5 (150%) = 2560 and 2160 / 1.5 (150%) = 1440.<br />
<br />
{{Fixbox|description=Allow a game to use the native resolution in borderless window modes|ref=<ref>{{Refcheck|user=Aemony|date=2019-10-25|comment=Used same method now for both Code Vein and The Outer World.}}</ref>|fix=<br />
# Locate the main game executable (''e.g. {{file|<internal-project-name>-Win64-Shipping.exe}}'') in a subfolder of the game.<br />
#* This is usually located in <code>{{p|game}}\<internal-project-name>\Binaries\Win64\</code> ('''Win32''' if 32-bit).<br />
# Right-click on the executable and select '''Properties'''.<br />
# Navigate to the '''Compatibility''' tab and click on '''Change high DPI settings'''.<br />
# Enable the following options:<br />
#* '''[x]''' Use this setting to fix scaling problems for this program instead of the one in Settings<br />
#* Use the DPI that's set for my main display when <code>I signed in to Windows</code><br />
#* '''[x]''' Override high DPI scaling behavior.<br />
#* Scaling performed by: <code>Application</code><br />
# Click on '''OK''' followed by '''OK''' again.<br />
# If performed correctly this should result in the borderless window mode of the game using the native resolution of the monitor as its internal render resolution.<br />
}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=902954Engine:Unreal Engine 42019-10-26T22:00:39Z<p>Infogram: /* Re-enable developer console */ Add mention of the console launcher...</p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, among many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
<br />
{{Fixbox|description=Extract & set up UE4 Console Unlocker|fix=<br />
# Download the console unlocker from [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker this page].<br />
# Extract the ZIP somewhere, and open the <code>IGCSInjector.ini</code> in notepad.<br />
# Edit the line starting with <code>Process</code> to the filename of the games main EXE, eg. <code>Process=CodeVein-Win64-Shipping.exe</code><br />
# Save the file, then start the game.<br />
# Once at the main-menu, alt-tab out of the game, right click IGCSInjector.exe, and choose "Run as administrator".<br />
# A console window should appear, if all goes well it should mention that the in-game console is now enabled.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
# (optionally) After setting it up, you can also download the [https://community.pcgamingwiki.com/files/file/1443-universal-ue4-dev-console-launcher/ UE4 dev-console launcher] EXE to be able to automatically run the game with the console enabled.<br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br/><br />
You'll also need to re-run the IGCSInjector.exe each time you start the game, as this fix sadly isn't permanent (or use the console-launcher above)}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value seperated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.}}<br />
<br />
===Streaming stutter/slowdown===<br />
{{ii}} By default UE4 is setup to stream in level assets while playing, which could cause stuttering during gameplay when those assets are loaded.<br />
{{++}} Fortunately this streaming can be controlled with a console-variable, for people with plenty of RAM & VRAM it might be better to disable it and load in all assets when the level first loads instead.<br />
{{--}} Changing it this way will cause some stutter/freezing when first loading into the level, but after finished loading it should hopefully let gameplay be more stable.<br />
{{Fixbox|description=Disable UE4 asset streaming, and load all assets on map load|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.Streaming.FullyLoadUsedTextures=1<br />
r.Streaming.HLODStrategy=2<br />
</pre>}}<br />
<br />
===Jittery Temporal Anti-Aliasing===<br />
{{--}} At higher TAA sample counts edges may appear jittery, even when still with no camera movement.<br />
{{++}} Fortunately it seems there's a way to remove the jitter without compromising on TAA quality/sample count.<br />
{{--}} This method supposedly could cause more ghosting in some games, though the author couldn't see this happen.<br />
<br />
{{Fixbox|description=Stop current frame from being considered in TAA|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.TemporalAACurrentFrameWeight=0<br />
</pre><br />
<br />
Note that as mentioned above this may cause more ghosting artifacts to appear, likely depends on which UE4 version the game uses as different UE4 versions use slightly different TAA implementations.}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.<br />
<br />
===Native resolution is not available in borderless window modes===<br />
{{ii}} Newer versions of Unreal Engine 4 handles DPI automatically and prevents the use of native resolutions when a borderless window mode is being used. The render resolution will instead be the lower "DPI-aware" resolution.<br />
{{mm}} For example, on a 3840x2160 monitor with 150% DPI scaling set, 2560x1440 will be used instead, as 3840 / 1.5 (150%) = 2560 and 2160 / 1.5 (150%) = 1440.<br />
<br />
{{Fixbox|description=Allow a game to use the native resolution in borderless window modes|ref=<ref>{{Refcheck|user=Aemony|date=2019-10-25|comment=Used same method now for both Code Vein and The Outer World.}}</ref>|fix=<br />
# Locate the main game executable (''e.g. {{file|<internal-project-name>-Win64-Shipping.exe}}'') in a subfolder of the game.<br />
#* This is usually located in <code>{{p|game}}\<internal-project-name>\Binaries\Win64\</code> ('''Win32''' if 32-bit).<br />
# Right-click on the executable and select '''Properties'''.<br />
# Navigate to the '''Compatibility''' tab and click on '''Change high DPI settings'''.<br />
# Enable the following options:<br />
#* '''[x]''' Use this setting to fix scaling problems for this program instead of the one in Settings<br />
#* Use the DPI that's set for my main display when <code>I signed in to Windows</code><br />
#* '''[x]''' Override high DPI scaling behavior.<br />
#* Scaling performed by: <code>Application</code><br />
# Click on '''OK''' followed by '''OK''' again.<br />
# If performed correctly this should result in the borderless window mode of the game using the native resolution of the monitor as its internal render resolution.<br />
}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=899792The Outer Worlds2019-10-25T08:09:41Z<p>Infogram: /* Video settings */</p>
<hr />
<div>{{stub}}<br />
{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code><ref>{{Refcheck|user=Expack3|date=2019-10-24|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/config|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-dual-monitor-mod/ this page] for pillarboxing removal.<br />
|4k ultra hd = unknown<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Increased FOV|Increased FOV]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on Texture setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]].<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 240 FPS to 30 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|ref=<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Increased FOV===<br />
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# Add the following lines and save the changes:<br />
<pre>[/Script/Engine.LocalPlayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
'''Notes'''<br />
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.<br />
{{--}} Player model will remain unaffected.<br />
{{ii}} Entering the settings menu for any reason reverts this change.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = <br />
|acceleration option = false<br />
|acceleration option notes = <br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = unknown<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = unknown<br />
|surround sound notes = <br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change your region in Windows to USA (it can be safely switched back after first launch of the game).<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = <br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = {{ii}} A 64-bit system is required.<br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=899791The Outer Worlds2019-10-25T08:03:31Z<p>Infogram: /* Video settings */ Add AF details</p>
<hr />
<div>{{stub}}<br />
{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code><ref>{{Refcheck|user=Expack3|date=2019-10-24|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/config|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-dual-monitor-mod/ this page] for pillarboxing removal.<br />
|4k ultra hd = unknown<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Increased FOV|Increased FOV]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 2x to 8x depending on Texture setting, can be [[#Anisotropic filtering (AF)|increased further]].<br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]].<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 240 FPS to 30 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
# Save the file.<br />
}}<br />
<br />
===Increased FOV===<br />
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# Add the following lines and save the changes:<br />
<pre>[/Script/Engine.LocalPlayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
'''Notes'''<br />
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.<br />
{{--}} Player model will remain unaffected.<br />
{{ii}} Entering the settings menu for any reason reverts this change.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = <br />
|acceleration option = false<br />
|acceleration option notes = <br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = unknown<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = unknown<br />
|surround sound notes = <br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
===Game Pass version doesn't start with an error 0x803F8001===<br />
{{ii}} Change your region in Windows to USA (it can be safely switched back after first launch of the game).<ref>{{Refurl|url=https://old.reddit.com/r/theouterworlds/comments/dmp8wl/fix_for_gamepass_users_who_cant_launch_the_game/|title=r/TheOuterWorlds|date=2019-10-25}}</ref><br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = <br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = {{ii}} A 64-bit system is required.<br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=899790Engine:Unreal Engine 42019-10-25T07:58:31Z<p>Infogram: /* Re-enable developer console */</p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, among many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
{{Fixbox|description=Automatically unlock the console with UE4 Console Launcher|fix=<br />
# Download the console launcher from [https://community.pcgamingwiki.com/files/file/1426-universal-ue4-dev-console-launcher/ this page].<br />
# Extract the contents of the ZIP into the games Win64 folder, next to the games main EXE. (xxxx-Win64-Shipping.exe)<br />
# Run the UE4ConsoleLaunch.exe application, which will launch the game and inject the console unlocker automatically.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
You can make a shortcut to the UE4ConsoleLaunch.exe file, or add it to Steam as a non-Steam game, so that the game will always have the console enabled when you run it.<br/><br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.}}<br />
<br />
Alternatively:<br />
{{Fixbox|description=Extract & manually set up UE4 Console Unlocker|fix=<br />
# Download the console unlocker from [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker this page].<br />
# Extract the ZIP somewhere, and open the <code>IGCSInjector.ini</code> in notepad.<br />
# Edit the line starting with <code>Process</code> to the filename of the games main EXE, eg. <code>Process=CodeVein-Win64-Shipping.exe</code><br />
# Save the file, then start the game.<br />
# Once at the main-menu, alt-tab out of the game, right click IGCSInjector.exe, and choose "Run as administrator".<br />
# A console window should appear, if all goes well it should mention that the in-game console is now enabled.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br />
You'll also need to re-run the IGCSInjector.exe each time you start the game, as this fix sadly isn't permanent (or use the console-launcher above)}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value seperated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.}}<br />
<br />
===Streaming stutter/slowdown===<br />
{{ii}} By default UE4 is setup to stream in level assets while playing, which could cause stuttering during gameplay when those assets are loaded.<br />
{{++}} Fortunately this streaming can be controlled with a console-variable, for people with plenty of RAM & VRAM it might be better to disable it and load in all assets when the level first loads instead.<br />
{{--}} Changing it this way will cause some stutter/freezing when first loading into the level, but after finished loading it should hopefully let gameplay be more stable.<br />
{{Fixbox|description=Disable UE4 asset streaming, and load all assets on map load|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.Streaming.FullyLoadUsedTextures=1<br />
r.Streaming.HLODStrategy=2<br />
</pre>}}<br />
<br />
===Jittery Temporal Anti-Aliasing===<br />
{{--}} At higher TAA sample counts edges may appear jittery, even when still with no camera movement.<br />
{{++}} Fortunately it seems there's a way to remove the jitter without compromising on TAA quality/sample count.<br />
{{--}} This method supposedly could cause more ghosting in some games, though the author couldn't see this happen.<br />
<br />
{{Fixbox|description=Stop current frame from being considered in TAA|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.TemporalAACurrentFrameWeight=0<br />
</pre><br />
<br />
Note that as mentioned above this may cause more ghosting artifacts to appear, likely depends on which UE4 version the game uses as different UE4 versions use slightly different TAA implementations.}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=The_Outer_Worlds&diff=899786The Outer Worlds2019-10-25T06:55:38Z<p>Infogram: Dev-console enabler appears to work fine</p>
<hr />
<div>{{stub}}<br />
{{distinguish|Outer Wilds}}<br />
{{Infobox game<br />
|cover = The Outer Worlds cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Obsidian Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Private Division}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|October 25, 2019}}<br />
|steam appid = 578650<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = The Outer Worlds<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://outerworlds.obsidian.net/ Official website]<br />
{{mm}} [https://steamcommunity.com/app/578650/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Epic Games Store | the-outer-worlds | DRM-free | Does not require the Epic Games Store launcher when run directly from <code>{{P|game}}\Indiana\Binaries\Win64\IndianaEpicGameStore-Win64-Shipping.exe</code><ref>{{Refcheck|user=Expack3|date=2019-10-24|comment=Tested by shutting down the EGS launcher completely and seeing if the game still ran.}}</ref> | | Windows }}<br />
{{Availability/row| GamersGate | DD-THE-OUTER-WORLDS-ROW | Epic Games Store | | | Windows }}<br />
{{Availability/row| Gamesplanet | 3916-1 | Epic Games Store | | | Windows }}<br />
{{Availability/row| GMG | the-outer-worlds-pc | Epic Games Store | | | Windows }}<br />
{{Availability/row| Humble | the-outer-worlds | Epic Games Store | | | Windows }}<br />
{{Availability/row| Microsoft Store | 9mwd2z8l1fbq | Microsoft Store | {{Store feature|Xbox Game Pass}} | | Windows }}<br />
}}<br />
{{ii}} Steam version will be available for purchase one year after the Epic Games and Microsoft Store release date.<ref>{{Refurl|url=https://store.steampowered.com/app/578650/The_Outer_Worlds/|title=Steam - The Outer Worlds|date=2019-06-10}}</ref><br />
<br />
==Essential improvements==<br />
===Skip intro videos===<br />
{{Fixbox|description=Instructions|ref=<ref>{{Refcheck|user=Expack3|date=2019-10-25}}</ref>||fix=<br />
# Go to {{p|game}}\Indiana\Content\Movies.<br />
# Delete or rename {{code|Startup_Splash_1.mp4}} and {{code|Startup_Splash_2.mp4}}.<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\Indiana\Saved\Config\WindowsNoEditor}}<br />
{{Game data/config|Microsoft Store|{{P|localappdata}}\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{p|userprofile}}\Saved Games\The Outer Worlds\}}<br />
{{Game data/config|Microsoft Store|{{p|userprofile}}\Saved Games\The Outer Worlds Windows 10\{{p|uid}}}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = true<br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = true<br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|The Outer Worlds Graphics Settings.png|Graphics settings.}}<br />
{{Image|The Outer Worlds Gameplay Settings.png|Gameplay settings.}}<br />
{{Image|The Outer Worlds UI Settings.png|UI settings.}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = limited<br />
|ultrawidescreen notes = {{Term|Vert-}} gameplay with an FOV slider to compensate, {{term|stretched}} {{term|FMV}}s, 16:9 {{Term|pillarboxed}} dialog, menu and rendered cutscenes. See [https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-dual-monitor-mod/ this page] for pillarboxing removal.<br />
|4k ultra hd = unknown<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = 60° to 120° horizontal. See [[#Increased FOV|Increased FOV]] for higher values. Player model is unaffected.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = unknown<br />
|anisotropic notes = <br />
|antialiasing = true<br />
|antialiasing notes = [[TAA]].<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Framerate can optionally be capped from 240 FPS to 30 FPS.<br />
|hdr = false<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|ref=<ref>{{Refcheck|user=Darktalon|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
<br />
===Increased FOV===<br />
{{Fixbox|description=Set FOV calculation to vertical|ref=<ref>{{Refcheck|user=Lugubrious|date=2019-10-25}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# Add the following lines and save the changes:<br />
<pre>[/Script/Engine.LocalPlayer]<br />
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre><br />
'''Notes'''<br />
{{ii}} In-game FOV values now being [[Glossary:Field of view (FOV)#Vertical FOV Calculator|vertical]], the new 89 value will match the old 120 of 16:9.<br />
{{--}} Player model will remain unaffected.<br />
{{ii}} Entering the settings menu for any reason reverts this change.<br />
}}<br />
<br />
==Input settings==<br />
{{Image|The Outer Worlds Controls Settings.png|Controls settings.}}<br />
{{Image|The Outer Worlds Keybindings.png|Keybindings.}}<br />
{{Image|The Outer Worlds Controller Layout.png|Controls settings.}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = <br />
|acceleration option = false<br />
|acceleration option notes = <br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = <br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = unknown<br />
|full controller notes = <br />
|controller remap = false<br />
|controller remap notes = Presets only.<br />
|controller sensitivity = true<br />
|controller sensitivity notes= <br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= <br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = false<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Image|The Outer Worlds Audio Settings.png|Audio settings.}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = Master, Effects, Music, Menu, Voice<br />
|surround sound = unknown<br />
|surround sound notes = <br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = Cannot be enabled.<br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Simplified Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<ref>{{Refcheck|user=Infogram|date=2019-10-25}}</ref><br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = <br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i3-3225<br />
|minCPU2 = AMD Phenom II X6 1100T<br />
|minRAM = 4 GB<br />
|minHD = 40 GB<br />
|minGPU = Nvidia GTX 650 Ti<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minDX = 11<br />
<br />
|recOS = 10<br />
|recCPU = Intel Core i7-7700K<br />
|recCPU2 = AMD Ryzen 5 1600<br />
|recRAM = 8 GB<br />
|recHD = <br />
|recGPU = GeForce GTX 1060<br />
|recGPU2 = AMD Radeon RX 470<br />
|recVRAM = 6 GB (Nvidia)<br />
|recDX = <br />
|notes = {{ii}} A 64-bit system is required.<br />
|ref = <br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Code_Vein&diff=899732Code Vein2019-10-25T00:26:58Z<p>Infogram: /* Other information */ Link to graphics improvement mod</p>
<hr />
<div>{{Infobox game<br />
|cover = Code Vein cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|Shift|ref=<ref>{{Refcheck|user=BesuBaru|date=2019-09-30|comment=Displays during startup logos}}</ref>}}<br />
{{Infobox game/row/developer|Bandai Namco Entertainment}}<br />
|publishers = <br />
{{Infobox game/row/publisher|Bandai Namco Entertainment}}<br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=http://www.siliconera.com/2017/04/18/code-vein-made-unreal-engine-4-developed-separate-line-god-eater/|title=Code Vein Is Being Made With Unreal Engine 4, Developed On A Separate Line From God Eater|date=06-04-2018}}</ref>}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|September 27, 2019}}<br />
|steam appid = 678960<br />
|steam appid side = <br />
|gogcom id = <br />
|strategywiki = <br />
|wikipedia = Code Vein<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{mm}} [https://www.bandainamcoent.com/games/code-vein Official website]<br />
{{mm}} [https://steamcommunity.com/app/678960/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| Publisher | https://www.bandainamcoentstore.com/product/446559/code-vein-steam-key | Steam | | | Windows }}<br />
{{Availability/row| Amazon.com | B071G6LTHX | Steam | | | Windows }}<br />
{{Availability/row| Gamesplanet | 4173-1 | Steam | {{store link|Gamesplanet|4173-2|Deluxe Edition}} also available. | | Windows }}<br />
{{Availability/row| GMG | code-vein | Steam | {{store link|GMG|code-vein-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }}<br />
{{Availability/row| Humble | code-vein | Steam | {{store link|Humble|code-vein-digital-deluxe-edition|Deluxe Edition}} also available. | | Windows }}<br />
{{Availability/row| Steam | 678960 | Steam | Deluxe Edition also available. | | Windows }}<br />
}}<br />
{{ii}} All versions require {{DRM|Steam||Denuvo}}.<ref>[https://store.steampowered.com//eula/678960_eula_0 Code Vein EULA]</ref><br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\CodeVein\Saved\Config\WindowsNoEditor}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|localappdata}}\CodeVein\Saved\SaveGames}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = <br />
|epic games store notes = <br />
|gog galaxy = <br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = true<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Image|CodeVein_GraphicsSettings.png|Graphics Settings}}<br />
{{Image|CodeVein_BrightnessSettings.png|Brightness Settings}}<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = hackable<br />
|multimonitor notes = {{Term|Pillarboxed}}.<ref name="BesuBaru">{{Refcheck|user=BesuBaru|date=2019-09-26|comment=Checked in-game graphics settings. Custom resolutions set in the NVIDIA Control Panel (i.e: 2560x1080, 5760x1080) appear.}}</ref> See [[#Ultra-widescreen|Ultra-widescreen]].<br />
|ultrawidescreen = hackable<br />
|ultrawidescreen notes = {{Term|Pillarboxed}}.<ref name="BesuBaru"/> See [[#Ultra-widescreen|Ultra-widescreen]].<br />
|4k ultra hd = true<br />
|4k ultra hd notes = Use Borderless Fullscreen to run higher than 3840x2160.<ref>{{Refcheck|user=BesuBaru|date=2019-09-26|comment=Checked with custom resolutions in the NVIDIA Control Panel, and by setting the resolution inside of Windows before launching in Borderless mode.}}</ref><br />
|fov = hackable<br />
|fov notes = See [[#Ultra-widescreen|Ultra-widescreen]] or [[#Field of view (FOV)|Field of view (FOV)]].<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].<br />
|antialiasing = true<br />
|antialiasing notes = Uses [[TAA|Temporal AA]]; FXAA is still available but [https://www.nexusmods.com/codevein/mods/5 requires mods to enable].<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = Choice of 30, 60, 144, or 240 FPS cap.<ref>{{Refcheck|user=BesuBaru|date=2019-09-26|comment=Checked the in-game graphics settings. Setting a custom FPS cap through the GameUserSettings.ini file doesn't work.}}</ref><br />
|hdr = unknown<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===[[Glossary:Widescreen resolution|Widescreen resolution]]===<br />
{{Fixbox|description=Change render percentage/resolution scaling|ref=<ref>{{Refcheck|user=BesuBaru|date=2019-09-26|comment=Checked by editing configuration files.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>GameUserSettings.ini</code>.<br />
# Below <code>[ScalabilityGroups]</code>, change <code>sg.ResolutionQuality=xx</code> to the desired resolution percentage (minimum <code>33.333302</code>).<br />
<br />
'''Notes'''<br />
{{ii}} This tweak allows for upscaling/upsampling from smaller resolutions while running UI elements at the native screen resolution, which might be helpful for lower-end configurations.<br />
}}<br />
<br />
{{Fixbox|description=Adjust r.ScreenPercentage for downsampling|ref={{cn}}|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.ScreenPercentage=100</code> where <code>100</code> is the desired resolution percentage.<br />
<br />
'''Notes'''<br />
{{ii}} This is the only method besides TAA to fight shader aliasing caused by rim lighting effect.<br />
}}<br />
<br />
===[[Glossary:Ultra-widescreen|Ultra-widescreen]]===<br />
{{Image|CodeVein_Ultrawide.png|21:9 screenshot with aforementioned fix.}}<br />
{{Image|CodeVeinMultiMonitor.png|48:9 Example with the aforementioned fix.}}<br />
{{Image|CodeVeinUltrawide_UI.png|Centered HUD elements example.}}<br />
{{Image|CodeVeinMultimonitor_CharC.png|Character Creator 48:9 Example.}}<br />
{{Fixbox|description=Fix pillarboxing and Vert- scaling|ref=<ref>{{Refcheck|user=BesuBaru|date=2019-09-26|comment=Checked by looking for common UE4 Pillarbox and FOV Values inside of Cheat Engine and HxD.}}</ref>|fix=<br />
# Go to <code>{{p|game}}\CodeVein\Binaries\Win64\</code><br />
# Make a backup copy of {{file|CodeVein-Win64-Shipping.exe}}.<br />
# Open the original {{file|CodeVein-Win64-Shipping.exe}} in a hex editor, such as [https://mh-nexus.de/en/hxd/ HxD].<br />
# Search for <code>F6 41 2C 01 4C</code>, and replace with <code>F6 41 2C 00 4C</code> to remove pillarboxes.<br />
# Search for <code>35 FA 0E 3C A4</code>, and replace with <code>35 FA 3E 3C A4</code> for ultra-widescreen or <code>EF D4 83 3C A4</code> for multi-monitor resolutions to change the FOV.<br />
#* When finding and replacing these hex values, make sure that the find/replace tools are using "Hex-values" mode, and search direction (if using HxD) is set to All (Forward and Backward).<br />
<br />
'''Notes'''<br />
{{ii}} HUD elements are centered on-screen.<br />
{{ii}} The game uses {{Term|Vert-}} FOV scaling. As a result, the FOV values mentioned in this fix might not work for wider aspect ratios than 21:9 (e.g: 32:9, or 48:9) and narrower aspect ratios (e.g: 16:9). It is recommended to check the Notes section in [https://www.wsgf.org/article/common-hex-values/ WSGF Common Hex Values] for instructions on how to get the recommended FOV values for those aspect ratios.<br />
{{ii}} The FOV hex edit listed here is designed with Vert- in mind. It's not recommended to combine the FOV value mentioned here with the [[#Field of view (FOV)|Hor+ FOV scaling tweak]].<br />
{{ii}} At multi-monitor resolutions, Character Creator only moves to the edge of what would be a 16:9 area.<br />
}}<br />
<br />
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===<br />
{{Fixbox|description=Use {{term|Hor+}} FOV scaling|ref=<ref>{{Refcheck|user=BesuBaru|date=2019-09-26|comment=Checked by looking for common UE4 FOV Values inside of Cheat Engine and HxD, and by editing configuration files.}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# At the bottom of the file, add <code>[/Script/Engine.LocalPlayer]</code>.<br />
# Below that line, add <code>AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</code>.<br />
<br />
'''Notes'''<br />
{{ii}} This will cause the FOV to be wider (since the game is still using a Vert- FOV that hasn't been converted to Hor+) and may look distorted as a result. It is recommended to modify the FOV using the Hex-editing method in [[#Ultra-widescreen|Ultra-widescreen]] and by checking the Notes section in [https://www.wsgf.org/article/common-hex-values/ WSGF Common Hex Values] for instructions on how to get desired FOV values.<br />
{{ii}} Don't use in conjunction with the ultra-widescreen or multi-monitor fixes unless the FOV hex values get changed to something Hor+ compliant.<br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Custom AF|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
}}<br />
===Chromatic aberration===<br />
{{Fixbox|description=Disable chromatic aberration|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.SceneColorFringeQuality=0</code>.<br />
# Save the file.<br />
}}<br />
===Ambient occlusion===<br />
{{ii}} In-game SSAO setting actually controls Distance Field Ambient Occlusion (DFAO). SSAO is always on unless Post-Processing is set to "Low."<ref>{{Refurl|url=https://www.youtube.com/watch?v=yh-7mQXzeRw&t=49|title=Code Vein - GTX 1660 ti - 1080p - 1440p - 4K - i5 9400f - Gameplay Benchmark PC (0:49-1:14)|date=2019-10-19}}</ref><br />
<br />
==Input settings==<br />
{{Image|CodeVein_InputSettings.png|Input Settings}}<br />
{{Image|CodeVein_GameSettings.png|Game Settings}}<br />
{{Image|CodeVein_CameraSettings.png|Camera Settings}}<br />
{{Input settings<br />
|key remap = true<br />
|key remap notes = In-Game HUD will prioritize prompts for mouse bindings over keyboard bindings when using Keyboard and Mouse. This can be solved by not using mouse inputs for certain actions.<br />
|acceleration option = hackable<br />
|acceleration option notes = See [[#Mouse Acceleration|Mouse Acceleration]]<br />
|mouse sensitivity = true<br />
|mouse sensitivity notes = Horizontal and Vertical Sensitivity<br />
|mouse menu = true<br />
|mouse menu notes = <br />
|invert mouse y-axis = true<br />
|invert mouse y-axis notes = Horizontal and Vertical Inversion<br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = true<br />
|controller remap notes = <br />
|controller sensitivity = true<br />
|controller sensitivity notes= Horizontal and Vertical Sensitivity<br />
|invert controller y-axis = true<br />
|invert controller y-axis notes= Horizontal and Vertical Inversion<br />
|xinput controllers = true<br />
|xinput controllers notes = <br />
|xbox prompts = true<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = true<br />
|dualshock 4 notes = <br />
|dualshock prompts = true<br />
|dualshock prompts notes = Requires Steam's built-in DualShock 4 Controller support disabled.<br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = false<br />
|other controllers notes = Only XInput and Dualshock 4 Controllers are supported<br />
|other button prompts = false<br />
|other button prompts notes= <br />
|controller hotplug = true<br />
|controller hotplug notes = <br />
|haptic feedback = true<br />
|haptic feedback notes = <br />
|simultaneous input = false<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
===[[Glossary:Mouse acceleration|Mouse Acceleration]]===<br />
{{Fixbox|ref=<ref>{{Refcheck|user=BesuBaru|date=2019-09-26}}</ref>|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code>.<br />
# At the bottom of the file, add <code>[/Script/Engine.InputSettings]</code>.<br />
# Below that line, add <code>bEnableMouseSmoothing=xx</code>, replacing the "xx" with "True" or "False".<br />
}}<br />
<br />
==Audio settings==<br />
{{Image|CodeVein_SoundSettings.png|Sound Settings}}<br />
{{Audio settings<br />
|separate volume = true<br />
|separate volume notes = "Music", "Sound Effects", and "Voice"<br />
|surround sound = true<br />
|surround sound notes = Unknown if 5.1 or 7.1 Surround Sound<br />
|subtitles = true<br />
|subtitles notes = <br />
|closed captions = false<br />
|closed captions notes = <br />
|mute on focus lost = false<br />
|mute on focus lost notes = <br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{Image|CodeVein_LanguageSettings.png|Language Settings}}<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Traditional Chinese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = French<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = German<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Italian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Japanese<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Korean<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Brazilian Portuguese<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Latin American Spanish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{ii}} Text Language settings can be changed via the Game's properties on Steam, or can be launched with a specific text language via one of the .bat files in {{p|game}}.<ref>{{Refcheck|user=BesuBaru|date=2019-09-26|comment=Discovered when browsing game directory.}}</ref><br />
}}<br />
<br />
==Network==<br />
{{Image|CodeVein_NetworkSettings.png|Network Settings}}<br />
{{Image|CodeVein_AnalyticsSettings.png|Analytics Settings}}<br />
{{Network/Multiplayer<br />
|local play = <br />
|local play players = <br />
|local play modes = <br />
|local play notes = <br />
|lan play = false<br />
|lan play players = <br />
|lan play modes = <br />
|lan play notes = <br />
|online play = true<br />
|online play players = <br />
|online play modes = Co-op<br />
|online play notes = <br />
|asynchronous = <br />
|asynchronous notes = <br />
}}{{Network/Connections<br />
|matchmaking = <br />
|matchmaking notes = <br />
|p2p = <br />
|p2p notes = <br />
|dedicated = <br />
|dedicated notes = <br />
|self-hosting = <br />
|self-hosting notes = <br />
|direct ip = <br />
|direct ip notes = <br />
}}{{Network/Ports<br />
|tcp = <br />
|udp = <br />
|upnp = <br />
}}<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console can be re-enabled by following the [[Engine:Unreal_Engine_4#Re-enable_developer_console|steps on the Unreal Engine 4 page]].<br />
<br />
===Elevator not moving or taking a long time to start moving===<br />
{{--}} At frame rates above 60 FPS, certain elevators will not move even after the player has activated them.<br />
{{Fixbox|description=Temporarily cap the frame rate to 30 or 60 FPS}}<br />
<br />
==Issues unresolved==<br />
===DPI Scaling Issues===<br />
{{ii}} Doesn't work properly with DPI Scaling in Windows.<ref>{{Refurl|url=https://steamcommunity.com/groups/SpecialK_Mods/discussions/0/3570700856110421443/?ctp=219#c1631916406851155059|title=Special K - v 0.10.3 - [Framepacing Percentile Analysis] Page 219|date=2019-09-26}}</ref><br />
<br />
==Other information==<br />
===Graphical Enhancement===<br />
{{++}} Graphics can be improved beyond the games highest settings by editing UE4 console variables in the <code>Engine.ini</code> file.<br />
{{ii}} The [https://www.nexusmods.com/codevein/mods/32 "Improved Graphics and Performance"] mod includes a config file that tunes these variables to improve various things such as LoD distances, filtering, sharpness & more.<br />
<br />
===API===<br />
{{API<br />
|direct3d versions = 11<br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = false<br />
|windows 64-bit exe = true<br />
|windows exe notes = <br />
|mac os x powerpc app = <br />
|macos intel 32-bit app = <br />
|macos intel 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1, 10<br />
|minCPU = Intel Core i5-2300<br />
|minRAM = 6 GB<br />
|minHD = 35 GB<br />
|minGPU = Nvidia GeForce GTX 760<br />
|minGPU2 = AMD Radeon HD 7850<br />
|minVRAM = 2 GB<br />
|minDX = 11<br />
|minaudio = DirectX compatible<br />
|minother = <br />
<br />
|recOS = <br />
|recCPU = Intel Core i5-7400<br />
|recCPU2 = AMD Ryzen 3 2200G<br />
|recRAM = 8 GB<br />
|recHD = 35 GB<br />
|recGPU = Nvidia GeForce GTX 960<br />
|recGPU2 = AMD Radeon R9 380X <br />
|recVRAM = 4 GB<br />
|recDX = 12<br />
|notes = {{ii}} A 64-bit system is required.<br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Chernobylite&diff=894974Chernobylite2019-10-16T21:37:56Z<p>Infogram: Oops, left in by mistake..</p>
<hr />
<div>{{stub}}<br />
{{State|dev}}<br />
{{Infobox game<br />
|cover = Chernobylite cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|The Farm 51}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|EA}}<br />
|steam appid = 1016800<br />
|steam appid side = <br />
|gogcom id = 1472128402<br />
|strategywiki = <br />
|wikipedia = Chernobylite (video game)<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{GOG.com links|1472128402|chernobylite}}<br />
{{mm}} [https://steamcommunity.com/app/1016800/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| GOG.com | chernobylite | DRM-free | | | Windows }}<br />
{{Availability/row| Steam | 1016800 | Steam | | | Windows }}<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\ChernobylGame\Saved\Config\WindowsNoEditor}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|localappdata}}\ChernobylGame\Saved\SaveGames}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = <br />
|epic games store notes = <br />
|gog galaxy = unknown<br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = unknown<br />
|ultrawidescreen notes = <br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = Between 60 & 120.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 8x by default, see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].<br />
|antialiasing = true<br />
|antialiasing notes = Options to choose are Low, Medium, High & Ultra.<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = FPS options to choose are 30, 60, 120, 144 & Unlimited.<br />
|hdr = unknown<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
}}<br />
<br />
==Input settings==<br />
{{Input settings<br />
|key remap = unknown<br />
|key remap notes = <br />
|acceleration option = unknown<br />
|acceleration option notes = <br />
|mouse sensitivity = unknown<br />
|mouse sensitivity notes = <br />
|mouse menu = unknown<br />
|mouse menu notes = <br />
|invert mouse y-axis = unknown<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = unknown<br />
|controller remap notes = <br />
|controller sensitivity = unknown<br />
|controller sensitivity notes= <br />
|invert controller y-axis = unknown<br />
|invert controller y-axis notes= <br />
|xinput controllers = unknown<br />
|xinput controllers notes = <br />
|xbox prompts = unknown<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = unknown<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = unknown<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Audio settings<br />
|separate volume = unknown<br />
|separate volume notes = <br />
|surround sound = unknown<br />
|surround sound notes = <br />
|subtitles = unknown<br />
|subtitles notes = <br />
|closed captions = unknown<br />
|closed captions notes = <br />
|mute on focus lost = unknown<br />
|mute on focus lost notes = <br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Ukrainian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = <br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = unknown<br />
|windows 64-bit exe = unknown<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K CPU<br />
|minRAM = 8 GB<br />
|minHD = 45 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon HD 7870<br />
|minDX = 11<br />
<br />
|recOS = 8, 7 SP1 x64<br />
|recCPU = Intel Core i7 4790k CPU<br />
|recRAM = 16 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 970<br />
|recGPU2 = AMD Radeon R9 290<br />
|recDX = 12<br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Chernobylite&diff=894973Chernobylite2019-10-16T21:36:56Z<p>Infogram: </p>
<hr />
<div>{{stub}}<br />
{{State|dev}}<br />
{{Infobox game<br />
|cover = Chernobylite cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|The Farm 51}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|EA}}<br />
|steam appid = 1016800<br />
|steam appid side = <br />
|gogcom id = 1472128402<br />
|strategywiki = <br />
|wikipedia = Chernobylite (video game)<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{GOG.com links|1472128402|chernobylite}}<br />
{{mm}} [https://steamcommunity.com/app/1016800/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| GOG.com | chernobylite | DRM-free | | | Windows }}<br />
{{Availability/row| Steam | 1016800 | Steam | | | Windows }}<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\ChernobylGame\Saved\Config\WindowsNoEditor}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|localappdata}}\ChernobylGame\Saved\SaveGames}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = <br />
|epic games store notes = <br />
|gog galaxy = unknown<br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = unknown<br />
|ultrawidescreen notes = <br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = Between 60 & 120.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = 8x by default, see [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].<br />
|antialiasing = true<br />
|antialiasing notes = Options to choose are Low, Medium, High & Ultra.<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = FPS options to choose are 30, 60, 120, 144 & Unlimited.<br />
|hdr = unknown<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Add custom AF variable to Engine.ini|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
}}<br />
<br />
===DirectX 12<br />
<br />
==Input settings==<br />
{{Input settings<br />
|key remap = unknown<br />
|key remap notes = <br />
|acceleration option = unknown<br />
|acceleration option notes = <br />
|mouse sensitivity = unknown<br />
|mouse sensitivity notes = <br />
|mouse menu = unknown<br />
|mouse menu notes = <br />
|invert mouse y-axis = unknown<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = unknown<br />
|controller remap notes = <br />
|controller sensitivity = unknown<br />
|controller sensitivity notes= <br />
|invert controller y-axis = unknown<br />
|invert controller y-axis notes= <br />
|xinput controllers = unknown<br />
|xinput controllers notes = <br />
|xbox prompts = unknown<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = unknown<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = unknown<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Audio settings<br />
|separate volume = unknown<br />
|separate volume notes = <br />
|surround sound = unknown<br />
|surround sound notes = <br />
|subtitles = unknown<br />
|subtitles notes = <br />
|closed captions = unknown<br />
|closed captions notes = <br />
|mute on focus lost = unknown<br />
|mute on focus lost notes = <br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Ukrainian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = <br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = unknown<br />
|windows 64-bit exe = unknown<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K CPU<br />
|minRAM = 8 GB<br />
|minHD = 45 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon HD 7870<br />
|minDX = 11<br />
<br />
|recOS = 8, 7 SP1 x64<br />
|recCPU = Intel Core i7 4790k CPU<br />
|recRAM = 16 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 970<br />
|recGPU2 = AMD Radeon R9 290<br />
|recDX = 12<br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Chernobylite&diff=894940Chernobylite2019-10-16T20:04:14Z<p>Infogram: Add save/config folders</p>
<hr />
<div>{{stub}}<br />
{{State|dev}}<br />
{{Infobox game<br />
|cover = Chernobylite cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|The Farm 51}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|EA}}<br />
|steam appid = 1016800<br />
|steam appid side = <br />
|gogcom id = 1472128402<br />
|strategywiki = <br />
|wikipedia = Chernobylite (video game)<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{GOG.com links|1472128402|chernobylite}}<br />
{{mm}} [https://steamcommunity.com/app/1016800/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| GOG.com | chernobylite | DRM-free | | | Windows }}<br />
{{Availability/row| Steam | 1016800 | Steam | | | Windows }}<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|{{P|localappdata}}\ChernobylGame\Saved\Config\WindowsNoEditor}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|{{P|localappdata}}\ChernobylGame\Saved\SaveGames}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = <br />
|epic games store notes = <br />
|gog galaxy = unknown<br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = unknown<br />
|ultrawidescreen notes = <br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = Between 60 & 120.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].<br />
|antialiasing = true<br />
|antialiasing notes = Options to choose are Low, Medium, High & Ultra.<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = FPS options to choose are 30, 60, 120, 144 & Unlimited.<br />
|hdr = unknown<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Custom AF|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
}}<br />
<br />
==Input settings==<br />
{{Input settings<br />
|key remap = unknown<br />
|key remap notes = <br />
|acceleration option = unknown<br />
|acceleration option notes = <br />
|mouse sensitivity = unknown<br />
|mouse sensitivity notes = <br />
|mouse menu = unknown<br />
|mouse menu notes = <br />
|invert mouse y-axis = unknown<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = unknown<br />
|controller remap notes = <br />
|controller sensitivity = unknown<br />
|controller sensitivity notes= <br />
|invert controller y-axis = unknown<br />
|invert controller y-axis notes= <br />
|xinput controllers = unknown<br />
|xinput controllers notes = <br />
|xbox prompts = unknown<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = unknown<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = unknown<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Audio settings<br />
|separate volume = unknown<br />
|separate volume notes = <br />
|surround sound = unknown<br />
|surround sound notes = <br />
|subtitles = unknown<br />
|subtitles notes = <br />
|closed captions = unknown<br />
|closed captions notes = <br />
|mute on focus lost = unknown<br />
|mute on focus lost notes = <br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Ukrainian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = <br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = unknown<br />
|windows 64-bit exe = unknown<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K CPU<br />
|minRAM = 8 GB<br />
|minHD = 45 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon HD 7870<br />
|minDX = 11<br />
<br />
|recOS = 8, 7 SP1 x64<br />
|recCPU = Intel Core i7 4790k CPU<br />
|recRAM = 16 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 970<br />
|recGPU2 = AMD Radeon R9 290<br />
|recDX = 12<br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Chernobylite&diff=894938Chernobylite2019-10-16T20:01:42Z<p>Infogram: Custom AF info from Code Vein article seems to work here</p>
<hr />
<div>{{stub}}<br />
{{State|dev}}<br />
{{Infobox game<br />
|cover = Chernobylite cover.jpg<br />
|developers = <br />
{{Infobox game/row/developer|The Farm 51}}<br />
|publishers = <br />
|engines = <br />
{{Infobox game/row/engine|Unreal Engine 4}}<br />
|release dates= <br />
{{Infobox game/row/date|Windows|EA}}<br />
|steam appid = 1016800<br />
|steam appid side = <br />
|gogcom id = 1472128402<br />
|strategywiki = <br />
|wikipedia = Chernobylite (video game)<br />
|winehq = <br />
|license = commercial<br />
}}<br />
<br />
'''General information'''<br />
{{GOG.com links|1472128402|chernobylite}}<br />
{{mm}} [https://steamcommunity.com/app/1016800/discussions/ Steam Community Discussions]<br />
<br />
==Availability==<br />
{{Availability|<br />
{{Availability/row| GOG.com | chernobylite | DRM-free | | | Windows }}<br />
{{Availability/row| Steam | 1016800 | Steam | | | Windows }}<br />
}}<br />
<br />
==Game data==<br />
===Configuration file(s) location===<br />
{{Game data|<br />
{{Game data/config|Windows|}}<br />
}}<br />
<br />
===Save game data location===<br />
{{Game data|<br />
{{Game data/saves|Windows|}}<br />
}}<br />
<br />
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===<br />
{{Save game cloud syncing<br />
|discord = <br />
|discord notes = <br />
|epic games store = <br />
|epic games store notes = <br />
|gog galaxy = unknown<br />
|gog galaxy notes = <br />
|origin = <br />
|origin notes = <br />
|steam cloud = unknown<br />
|steam cloud notes = <br />
|uplay = <br />
|uplay notes = <br />
|xbox cloud = <br />
|xbox cloud notes = <br />
}}<br />
<br />
==Video settings==<br />
{{Video settings<br />
|wsgf link = <br />
|widescreen wsgf award = <br />
|multimonitor wsgf award = <br />
|ultrawidescreen wsgf award = <br />
|4k ultra hd wsgf award = <br />
|widescreen resolution = true<br />
|widescreen resolution notes= <br />
|multimonitor = unknown<br />
|multimonitor notes = <br />
|ultrawidescreen = unknown<br />
|ultrawidescreen notes = <br />
|4k ultra hd = true<br />
|4k ultra hd notes = <br />
|fov = true<br />
|fov notes = Between 60 & 120.<br />
|windowed = true<br />
|windowed notes = <br />
|borderless windowed = true<br />
|borderless windowed notes = <br />
|anisotropic = hackable<br />
|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].<br />
|antialiasing = true<br />
|antialiasing notes = Options to choose are Low, Medium, High & Ultra.<br />
|vsync = true<br />
|vsync notes = <br />
|60 fps = true<br />
|60 fps notes = <br />
|120 fps = true<br />
|120 fps notes = FPS options to choose are 30, 60, 120, 144 & Unlimited.<br />
|hdr = unknown<br />
|hdr notes = <br />
|color blind = unknown<br />
|color blind notes = <br />
}}<br />
<br />
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===<br />
{{Fixbox|description=Custom AF|fix=<br />
# Go to the [[#Game data|configuration file(s) location]].<br />
# Open <code>Engine.ini</code> with a text editor.<br />
# Add <code>[SystemSettings]</code> to the bottom of the file, if that section doesn't already exist.<br />
# Inside that section, add <code>r.MaxAnisotropy=16</code> or the desired sample rate.<br />
}}<br />
<br />
==Input settings==<br />
{{Input settings<br />
|key remap = unknown<br />
|key remap notes = <br />
|acceleration option = unknown<br />
|acceleration option notes = <br />
|mouse sensitivity = unknown<br />
|mouse sensitivity notes = <br />
|mouse menu = unknown<br />
|mouse menu notes = <br />
|invert mouse y-axis = unknown<br />
|invert mouse y-axis notes = <br />
|touchscreen = unknown<br />
|touchscreen notes = <br />
|controller support = true<br />
|controller support notes = <br />
|full controller = true<br />
|full controller notes = <br />
|controller remap = unknown<br />
|controller remap notes = <br />
|controller sensitivity = unknown<br />
|controller sensitivity notes= <br />
|invert controller y-axis = unknown<br />
|invert controller y-axis notes= <br />
|xinput controllers = unknown<br />
|xinput controllers notes = <br />
|xbox prompts = unknown<br />
|xbox prompts notes = <br />
|impulse triggers = unknown<br />
|impulse triggers notes = <br />
|dualshock 4 = unknown<br />
|dualshock 4 notes = <br />
|dualshock prompts = unknown<br />
|dualshock prompts notes = <br />
|light bar support = unknown<br />
|light bar support notes = <br />
|dualshock 4 modes = unknown<br />
|dualshock 4 modes notes = <br />
|tracked motion controllers= false<br />
|tracked motion controllers notes = <br />
|tracked motion prompts = unknown<br />
|tracked motion prompts notes = <br />
|other controllers = unknown<br />
|other controllers notes = <br />
|other button prompts = unknown<br />
|other button prompts notes= <br />
|controller hotplug = unknown<br />
|controller hotplug notes = <br />
|haptic feedback = unknown<br />
|haptic feedback notes = <br />
|simultaneous input = unknown<br />
|simultaneous input notes = <br />
|steam input api = unknown<br />
|steam input api notes = <br />
|steam hook input = unknown<br />
|steam hook input notes = <br />
|steam input presets = unknown<br />
|steam input presets notes = <br />
|steam controller prompts = unknown<br />
|steam controller prompts notes = <br />
|steam cursor detection = unknown<br />
|steam cursor detection notes = <br />
}}<br />
<br />
==Audio settings==<br />
{{Audio settings<br />
|separate volume = unknown<br />
|separate volume notes = <br />
|surround sound = unknown<br />
|surround sound notes = <br />
|subtitles = unknown<br />
|subtitles notes = <br />
|closed captions = unknown<br />
|closed captions notes = <br />
|mute on focus lost = unknown<br />
|mute on focus lost notes = <br />
|eax support = <br />
|eax support notes = <br />
}}<br />
<br />
{{L10n|content=<br />
{{L10n/switch<br />
|language = English<br />
|interface = true<br />
|audio = true<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Polish<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Russian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
{{L10n/switch<br />
|language = Ukrainian<br />
|interface = true<br />
|audio = false<br />
|subtitles = true<br />
|notes = <br />
|fan = <br />
}}<br />
}}<br />
<br />
==Other information==<br />
===API===<br />
{{API<br />
|direct3d versions = <br />
|direct3d notes = <br />
|directdraw versions = <br />
|directdraw notes = <br />
|opengl versions = <br />
|opengl notes = <br />
|glide versions = <br />
|glide notes = <br />
|software mode = <br />
|software mode notes = <br />
|mantle support = <br />
|mantle support notes = <br />
|metal support = <br />
|metal support notes = <br />
|vulkan versions = <br />
|vulkan notes = <br />
|dos modes = <br />
|dos modes notes = <br />
|shader model versions = <br />
|shader model notes = <br />
|windows 32-bit exe = unknown<br />
|windows 64-bit exe = unknown<br />
|windows exe notes = <br />
|macos 32-bit app = <br />
|macos 64-bit app = <br />
|macos app notes = <br />
|linux 32-bit executable= <br />
|linux 64-bit executable= <br />
|linux executable notes = <br />
}}<br />
<br />
==System requirements==<br />
{{System requirements<br />
|OSfamily = Windows<br />
<br />
|minOS = 7 SP1<br />
|minCPU = Intel Core i5-2500K CPU<br />
|minRAM = 8 GB<br />
|minHD = 45 GB<br />
|minGPU = Nvidia GeForce GTX 770<br />
|minGPU2 = AMD Radeon HD 7870<br />
|minDX = 11<br />
<br />
|recOS = 8, 7 SP1 x64<br />
|recCPU = Intel Core i7 4790k CPU<br />
|recRAM = 16 GB<br />
|recHD = <br />
|recGPU = Nvidia GeForce GTX 970<br />
|recGPU2 = AMD Radeon R9 290<br />
|recDX = 12<br />
}}<br />
<br />
{{References}}</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=892351Engine:Unreal Engine 42019-10-09T10:00:28Z<p>Infogram: /* Streaming stutter/slowdown */</p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, amongst many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
{{Fixbox|description=Automatically unlock the console with UE4 Console Launcher|fix=<br />
# Download the console launcher from [https://community.pcgamingwiki.com/files/file/1426-universal-ue4-dev-console-launcher/ this page].<br />
# Extract the contents of the ZIP into the games Win64 folder, next to the games main EXE.<br />
# Run the UE4ConsoleLaunch.exe application, which will launch the game and inject the console unlocker automatically.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
You can make a shortcut to the UE4ConsoleLaunch.exe file, or add it to Steam as a non-Steam game, so that the game will always have the console enabled when you run it.<br/><br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.}}<br />
<br />
Alternatively:<br />
{{Fixbox|description=Extract & manually set up UE4 Console Unlocker|fix=<br />
# Download the console unlocker from [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker this page].<br />
# Extract the ZIP somewhere, and open the <code>IGCSInjector.ini</code> in notepad.<br />
# Edit the line starting with <code>Process</code> to the filename of the games main EXE, eg. <code>Process=CodeVein-Win64-Shipping.exe</code><br />
# Save the file, then start the game.<br />
# Once at the main-menu, alt-tab out of the game, right click IGCSInjector.exe, and choose "Run as administrator".<br />
# A console window should appear, if all goes well it should mention that the in-game console is now enabled.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br />
You'll also need to re-run the IGCSInjector.exe each time you start the game, as this fix sadly isn't permanent (or use the console-launcher above)}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value seperated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.}}<br />
<br />
===Streaming stutter/slowdown===<br />
{{ii}} By default UE4 is setup to stream in level assets while playing, which could cause stuttering during gameplay when those assets are loaded.<br />
{{++}} Fortunately this streaming can be controlled with a console-variable, for people with plenty of RAM & VRAM it might be better to disable it and load in all assets when the level first loads instead.<br />
{{--}} Changing it this way will cause some stutter/freezing when first loading into the level, but after finished loading it should hopefully let gameplay be more stable.<br />
{{Fixbox|description=Disable UE4 asset streaming, and load all assets on map load|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.Streaming.FullyLoadUsedTextures=1<br />
r.Streaming.HLODStrategy=2<br />
</pre>}}<br />
<br />
===Jittery Temporal Anti-Aliasing===<br />
{{--}} At higher TAA sample counts edges may appear jittery, even when still with no camera movement.<br />
{{++}} Fortunately it seems there's a way to remove the jitter without compromising on TAA quality/sample count.<br />
{{--}} This method supposedly could cause more ghosting in some games, though the author couldn't see this happen.<br />
<br />
{{Fixbox|description=Stop current frame from being considered in TAA|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.TemporalAACurrentFrameWeight=0<br />
</pre><br />
<br />
Note that as mentioned above this may cause more ghosting artifacts to appear, likely depends on which UE4 version the game uses as different UE4 versions use slightly different TAA implementations.}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=892350Engine:Unreal Engine 42019-10-09T09:58:13Z<p>Infogram: Add fix for TAA jittering which seems to remove it without any quality compromise.</p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, amongst many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
{{Fixbox|description=Automatically unlock the console with UE4 Console Launcher|fix=<br />
# Download the console launcher from [https://community.pcgamingwiki.com/files/file/1426-universal-ue4-dev-console-launcher/ this page].<br />
# Extract the contents of the ZIP into the games Win64 folder, next to the games main EXE.<br />
# Run the UE4ConsoleLaunch.exe application, which will launch the game and inject the console unlocker automatically.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
You can make a shortcut to the UE4ConsoleLaunch.exe file, or add it to Steam as a non-Steam game, so that the game will always have the console enabled when you run it.<br/><br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.}}<br />
<br />
Alternatively:<br />
{{Fixbox|description=Extract & manually set up UE4 Console Unlocker|fix=<br />
# Download the console unlocker from [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker this page].<br />
# Extract the ZIP somewhere, and open the <code>IGCSInjector.ini</code> in notepad.<br />
# Edit the line starting with <code>Process</code> to the filename of the games main EXE, eg. <code>Process=CodeVein-Win64-Shipping.exe</code><br />
# Save the file, then start the game.<br />
# Once at the main-menu, alt-tab out of the game, right click IGCSInjector.exe, and choose "Run as administrator".<br />
# A console window should appear, if all goes well it should mention that the in-game console is now enabled.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br />
You'll also need to re-run the IGCSInjector.exe each time you start the game, as this fix sadly isn't permanent (or use the console-launcher above)}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value seperated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.}}<br />
<br />
===Streaming stutter/slowdown===<br />
{{ii}} By default UE4 is setup to stream in level assets while playing, which could cause stuttering during gameplay when those assets are loaded.<br />
{{++}} Fortunately this streaming can be controlled with a console-variable, for people with plenty of RAM & VRAM it might be better to disable it and load in all assets when the level first loads instead.<br />
{{--}} Changing it this way will cause some stutter/freezing when first loading into the level, but after finished loading it should hopefully let gameplay be more stable.<br />
{{Fixbox|description=Change UE4 streaming settings|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.Streaming.FullyLoadUsedTextures=1<br />
r.Streaming.HLODStrategy=2<br />
</pre>}}<br />
<br />
===Jittery Temporal Anti-Aliasing===<br />
{{--}} At higher TAA sample counts edges may appear jittery, even when still with no camera movement.<br />
{{++}} Fortunately it seems there's a way to remove the jitter without compromising on TAA quality/sample count.<br />
{{--}} This method supposedly could cause more ghosting in some games, though the author couldn't see this happen.<br />
<br />
{{Fixbox|description=Stop current frame from being considered in TAA|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.TemporalAACurrentFrameWeight=0<br />
</pre><br />
<br />
Note that as mentioned above this may cause more ghosting artifacts to appear, likely depends on which UE4 version the game uses as different UE4 versions use slightly different TAA implementations.}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=892349Engine:Unreal Engine 42019-10-09T09:49:15Z<p>Infogram: Info about disabling asset streaming to reduce stutter</p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, amongst many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
{{Fixbox|description=Automatically unlock the console with UE4 Console Launcher|fix=<br />
# Download the console launcher from [https://community.pcgamingwiki.com/files/file/1426-universal-ue4-dev-console-launcher/ this page].<br />
# Extract the contents of the ZIP into the games Win64 folder, next to the games main EXE.<br />
# Run the UE4ConsoleLaunch.exe application, which will launch the game and inject the console unlocker automatically.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
You can make a shortcut to the UE4ConsoleLaunch.exe file, or add it to Steam as a non-Steam game, so that the game will always have the console enabled when you run it.<br/><br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.}}<br />
<br />
Alternatively:<br />
{{Fixbox|description=Extract & manually set up UE4 Console Unlocker|fix=<br />
# Download the console unlocker from [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker this page].<br />
# Extract the ZIP somewhere, and open the <code>IGCSInjector.ini</code> in notepad.<br />
# Edit the line starting with <code>Process</code> to the filename of the games main EXE, eg. <code>Process=CodeVein-Win64-Shipping.exe</code><br />
# Save the file, then start the game.<br />
# Once at the main-menu, alt-tab out of the game, right click IGCSInjector.exe, and choose "Run as administrator".<br />
# A console window should appear, if all goes well it should mention that the in-game console is now enabled.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br />
You'll also need to re-run the IGCSInjector.exe each time you start the game, as this fix sadly isn't permanent (or use the console-launcher above)}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value seperated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.}}<br />
<br />
===Streaming stutter/slowdown===<br />
{{ii}} By default UE4 is setup to stream in level assets while playing, which could cause stuttering during gameplay when those assets are loaded.<br />
{{++}} Fortunately this streaming can be controlled with a console-variable, for people with plenty of RAM & VRAM it might be better to disable it and load in all assets when the level first loads instead.<br />
{{--}} Changing it this way will cause some stutter/freezing when first loading into the level, but after finished loading it should hopefully let gameplay be more stable.<br />
{{Fixbox|description=Change UE4 streaming settings|fix=<br />
# Using [[Engine:Unreal_Engine_4#Permanent_console-variable_.28cvar.29_changes|the guide above]], change Engine.ini to include these lines:<br />
<pre><br />
r.Streaming.FullyLoadUsedTextures=1<br />
r.Streaming.HLODStrategy=2<br />
</pre>}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.</div>Infogramhttps://www.pcgamingwiki.com/w/index.php?title=Engine:Unreal_Engine_4&diff=892347Engine:Unreal Engine 42019-10-09T09:17:41Z<p>Infogram: Not really fair for me to call them hacks...</p>
<hr />
<div>{{Infobox engine<br />
|cover=Unreal Engine 4 logo.svg<br />
|developer=Epic Games<br />
|website=https://www.unrealengine.com/<br />
|first release=May 2012<br />
|predecessor=Unreal Engine 3<br />
|wikipedia=Unreal Engine#Unreal Engine 4<br />
}}<br />
==Issues unresolved==<br />
===Smoothed frame rate===<br />
{{ii}} Similar to Unreal Engine 3, many Unreal Engine 4 games (particularly Indie-developed games) use frame rate smoothing with a default value of 62, limiting fps in these games to 62.<br />
{{ii}} Unlike Unreal Engine 3, the .ini configuration files of Unreal Engine 4 games are by default compressed into encrypted files and not readily accessible. As a result this 62 fps cap cannot be removed through editing of the configuration files unless the developer actively enables the files to be accessible. Most indie developers lack the experience or foresight to do this since Unreal Engine 4 does not do it by default.<br />
{{ii}} If the developer does allow for the fps limit to be edited, the relevant commands are generally in GameUserSettings.ini.<br />
<br />
==Issues fixed==<br />
===Re-enable developer console===<br />
{{ii}} The developer console allows changing various UE4 console-variables at runtime, along with being able to run commands like '''ToggleDebugCamera''' to enable a flycam mode, amongst many others.<br />
{{--}} Sadly the majority of games ship with the console disabled, even though all the code for it is mostly still in place.<br />
{{++}} Fortunately that residual code allows for a simple mod that can bring back the console on most UE4 titles!<br />
{{Fixbox|description=Automatically unlock the console with UE4 Console Launcher|fix=<br />
# Download the console launcher from [https://community.pcgamingwiki.com/files/file/1426-universal-ue4-dev-console-launcher/ this page].<br />
# Extract the contents of the ZIP into the games Win64 folder, next to the games main EXE.<br />
# Run the UE4ConsoleLaunch.exe application, which will launch the game and inject the console unlocker automatically.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
You can make a shortcut to the UE4ConsoleLaunch.exe file, or add it to Steam as a non-Steam game, so that the game will always have the console enabled when you run it.<br/><br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.}}<br />
<br />
Alternatively:<br />
{{Fixbox|description=Extract & manually set up UE4 Console Unlocker|fix=<br />
# Download the console unlocker from [https://framedsc.github.io/GeneralGuides/universal_ue4_consoleunlocker.htm#downloading-the-unlocker this page].<br />
# Extract the ZIP somewhere, and open the <code>IGCSInjector.ini</code> in notepad.<br />
# Edit the line starting with <code>Process</code> to the filename of the games main EXE, eg. <code>Process=CodeVein-Win64-Shipping.exe</code><br />
# Save the file, then start the game.<br />
# Once at the main-menu, alt-tab out of the game, right click IGCSInjector.exe, and choose "Run as administrator".<br />
# A console window should appear, if all goes well it should mention that the in-game console is now enabled.<br />
# Now while in-game you should be able to hit the Tilde key to bring up the UE4 console (one press brings up mini-console, two presses will show the full thing)<br />
If Tilde key doesn't work try following the instructions in the console unlockers README.txt file.<br/><br />
A list of default UE4 cvars can be [https://digilander.libero.it/ZioYuri78/ found here], note that this list is for UE4 in general, most games will likely have custom ones not listed here.<br />
You'll also need to re-run the IGCSInjector.exe each time you start the game, as this fix sadly isn't permanent (or use the console-launcher above)}}<br />
<br />
===Permanent console-variable (cvar) changes===<br />
{{ii}} Like most engines that use console-variables UE4 has a config file that it can read these variables values from at startup.<br />
{{--}} Unlike most engines though the method it uses is a little non-obvious, which resulted in people editing files such as Scalability.ini (which could end up with inputted values being ignored depending on your graphics settings).<br />
{{++}} Entering cvars into the Engine.ini file instead should ensure the value changes will take place no matter what.<br />
{{Fixbox|description=Add cvar name/values to the Engine.ini file|fix=<br />
The Engine.ini file will usually accept cvar name/value pairs inside it, but only if they're entered into a <code>[SystemSettings]</code> section.<br />
# Open the <code>Engine.ini</code> file inside the games config folder in a text editor.<br />
# If the file doesn't have a <code>[SystemSettings]</code> section, add one to the bottom.<br />
# Inside that section add any cvar name/value pairs that you want, with the name/value seperated with an '=' character, eg: <code>r.MaxAnisotropy=16</code>. Comments can also be added to the file by starting them with a ';' character.<br />
# Save the file.<br />
# Now when you next start the game, the cvars should hopefully be set as you entered them.}}<br />
<br />
===Entire game besides the HUD and menu elements are white on Linux===<br />
{{ii}} This bug may occur when using a Vulkan beta driver from Nvidia.<br />
{{Fixbox|description=Disable Use Collapsed Arrays option for the game|ref=|fix=<br />
Run the game with this Launch Parameter:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0<br />
</pre><br />
<br />
On Steam that would be:<br />
<pre><br />
__GL_GlslUseCollapsedArrays=0 %command%<br />
</pre><br />
}}<br />
===Ultrawide and multi-monitor support===<br />
{{ii}} Unreal Engine games are {{term|Vert-}} by default, unless the developer specifically implements proper {{term|Hor+}} ultrawide support. See each individual game's entry page for specifics.<br />
{{ii}} If a game is {{term|Vert-}}, FOV can be increased to give a proper 1:1 {{term|Hor+}} ultrawide image. See [[Glossary:Ultra-widescreen|the ultra-widescreen glossary page]] for details.<br />
{{ii}} If a game does not allow FOV to be adjusted, and an external mod to implement it does not exist for the specific game in question, then the game does not support a proper ultrawide experience.<br />
{{ii}} For multi-monitor setups, the resolution may be so wide that the in-game FOV option may not go high enough to achieve a proper 1:1 {{term|Hor+}} image. See individual game entry pages for work-arounds.</div>Infogram