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Ready or Not

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Ready or Not
Ready or Not cover
Developers
VOID Interactive
Engines
Unreal Engine 4[Note 1]
Release dates
Windows December 13, 2023
Reception
Metacritic 79
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Tactical shooter
Art styles Realistic
Ready or Not on HowLongToBeat
Ready or Not on IGDB
Ready or Not on MobyGames
Ready or Not on Wikipedia

Ready or Not is a singleplayer and multiplayer first-person action, FPS and tactical shooter game.

The game entered early access on December 17, 2021. The full release followed on December 13, 2023.

General information

Steam Community Discussions
Official Discord Server

Availability

Source DRM Notes Keys OS
Developer website
Icon overlay.png
Supporter edition also available.
Windows
Steam
Icon overlay.png
Windows

Monetization

DLC and expansion packs

Name Notes
Supporter Edition No longer available.
Windows

Essential improvements

Skip intro videos

Move, rename or delete file
  1. Go to <path-to-game>\ReadyOrNot\Content\Movies.
  2. Move, rename or delete ReadyOrNot_StartupMovie.mp4

User Interface Scaling

Editing the Engine.ini file[1]
  1. Go to %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor
  2. Open Engine.ini in Notepad
  3. At the bottom, add the following line:
[/script/engine.userinterfacesettings]
ApplicationScale=1.35

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\ReadyOrNot\Saved\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1144200/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\ReadyOrNot\Saved\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/1144200/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
No setting for this in-game, may be always on.
Anti-aliasing (AA)
Low disables AA, FXAA and TAA
High-fidelity upscaling
FSR 2.0, DLSS 3.1, TAAU
DLAA setting for DLSS is not available
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate cap slider in-game allows a maximum of 144 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
Announced for reflections, shadows, and ambient occlusion[2], but not available in the current release.[3]
Color blind mode
Protanopia, Deuteranopia and Tritanopia modes are availables.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Disable film grain

The game has forced film grain but there is no setting to disable this.
Modify %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor\Engine.ini
  1. Go to %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor.
  2. Open Engine.ini in a text editor (if it does not exist, create it).
  3. Add the following lines:
[SystemSettings]
r.Tonemapper.Quality=0

Issues fixed

Low GPU Usage caused by CPU bottlenecking on certain PC configurations

Fix low GPU usage by using DirectX 12 rather than DirectX 11
Disables the ability to use the shader compilation fix

Alleviate or eliminate shader compilation stutter

Force enable shader preloading[citation needed]
Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation.
Does not work with the DirectX 12 version of the game. Also does not work on current AMD RDNA2 systems due to the driver not caching the shaders properly. Can exacerbate stuttering during level loading screens as the CPU is utilized on all cores to 100%. The shader cache has to be compiled again once a display driver has been uninstalled or updated due to the display driver's shader cache being deleted/reset in the update/uninstall process.
  1. Go to %LOCALAPPDATA%\ReadyOrNot\Saved\Config\WindowsNoEditor\
  2. Open Engine.ini in a text editor.
  3. Add the following text as a new paragraph at the bottom and then save the file.
[/Script/Engine.RendererSettings]
r.CreateShadersOnLoad=1
According to DevBlog Vol.69 the game will receive official PSO caching support in the future.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Can force Steam Input to use Presets that bind keyboard and mouse buttons to controller input.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Spanish
Turkish

Network

Multiplayer types

Type Native Players Notes
LAN play
16
Online play
16

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Hosting via in-game will start a P2P session.
Dedicated
Official servers hosted by the developers
Self-hosting
Dedicated server software included with game install.
Direct IP

Other information

API

Technical specs Supported Notes
Direct3D 11, 12 The game uses dx11 if given the command line parameter -dx11, and will otherwise use dx12.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-4430
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 90 GB
Video card (GPU) Nvidia GeForce GTX 960
AMD Radeon R7 370
2 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.


Notes

  1. Unreal Engine 4 engine build: 4.27.2
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/1144200/ in addition to or instead of this directory. The app ID (1144200) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Reference
  2. RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year - last accessed on 2022-09-25
    "Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020."
  3. Verified by User:Suicide machine on 2021-12-18