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Project Zomboid

From PCGamingWiki, the wiki about fixing PC games
Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Project Zomboid
Project Zomboid cover
Developers
The Indie Stone
Engines
LWJGL
Release dates
Windows Early access
macOS (OS X) Early access
Linux Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view, Scrolling, Isometric
Controls Direct control, Point and select
Genres RPG, Simulation, Survival, Shooter, Exploration, Open world
Vehicles Automobile
Art styles Stylized
Themes North America, Post-apocalyptic, Zombies
Project Zomboid on MobyGames
Project Zomboid on Wikipedia

General information

Official forums
Official wiki
Official Discord
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
Humble Store
Icon overlay.png
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux
There is a pre-alpha tech demo available here.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

Essential improvements

Patches

The sub-forum for the latest versions/builds can be found here.

Game data

Configuration file(s) location

System Location
Windows %USERPROFILE%\Zomboid\
macOS (OS X)
Linux $HOME/Zomboid/
This game does not follow the XDG Base Directory Specification on Linux. To fix, set launch options to
   %command% -Duser.home="$HOME/.local/share/Zomboid/" -cachedir="$HOME/.local/share/Zomboid/"

and change GAMEDIR inside ~/.steam/steam/steamapps/common/ProjectZomboid/projectzomboid.sh to:

   GAMEDIR="$HOME/.local/share/Zomboid"

Save game data location

System Location
Windows %USERPROFILE%\Zomboid\Saves
macOS (OS X)
Linux $HOME/Zomboid/Saves/

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Display settings.
Display settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Edit options.ini in the base Zomboid folder.
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Up to a 244 FPS cap. The interface is locked to 15 fps by default, with an option to increase it to 30.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
To see moodles (status icons), you need a mouse.
Controller remapping
Use %home%/Zomboid/joypads/(name-of-your-controller).config (e.g., /Users/Me/Zomboid/joypads/Wireless Controller.config for Dualshock 4).
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
As of 41.37, game needs to be restarted in order to see new controller
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Tap "A" on a controller and select make new character in upper left corner.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Catalan
Simplified Chinese
Traditional Chinese
Czech
Danish
Dutch
Estonian
Finnish
French
German
Hungarian
Indonesian
Italian
Japanese
Korean
Norwegian
Polish
Portuguese
Brazilian Portuguese
Russian
Spanish
Regular and Argentinian
Tagalog
Thai
Turkish
Ukrainian
Some languages might be incomplete and miss some translations, the translations are community-based.
More languages are to be added, but the game currently doesn't support right-to-left languages.
Translations are available on GitHub where they can be updated, and new languages can be added here.
English (UK), Afrikaans and Estonian are present in the game files, but are unfinished and can't be selected.

Network

Multiplayer types

Type Native Players Notes
Local play
4
LAN play
100
Online play
100 Servers above 31 players display a warning and need to check "Show Higher Player Count Servers" in server browsers.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Run ProjectZomboidServer.bat (Windows) or projectzomboid-dedi-server.sh (Linux).[1]
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP 16261
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

The developer has a Technical FAQ (archived copy) covering common problems and solutions.

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Audio FMOD Since Build 33[2]
Multiplayer RakNet

System requirements

Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel 2.77 GHz Dual Core
System memory (RAM) 8 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) OpenGL 2.1 compatible
Other Subject to change as it is an Early Access game
macOS (OS X)
Minimum
Operating system (OS) 10.7.3 or later
Processor (CPU) Intel 2.77 GHz Dual Core
System memory (RAM) 8 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) OpenGL 2.1 compatible
Other Subject to change as it is an Early Access game
Linux
Minimum
Operating system (OS) Ubuntu LTS 16.04
Processor (CPU) Intel 2.77 GHz Dual Core
System memory (RAM) 8 GB
Hard disk drive (HDD) 5 GB
Video card (GPU) OpenGL 2.1 compatible
Other Subject to change as it is an Early Access game


References

  1. How to run a Server - Help - The Indie Stone Forums - last accessed on May 2023
  2. Build 33 - PZwiki - last accessed on May 2023