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Difference between revisions of "Tekken 8"

From PCGamingWiki, the wiki about fixing PC games
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Line 12: Line 12:
 
{{Infobox game/row/date|Windows|January 26, 2024}}
 
{{Infobox game/row/date|Windows|January 26, 2024}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|link|rating}}
+
{{Infobox game/row/reception|Metacritic|tekken-8|92}}
{{Infobox game/row/reception|OpenCritic|link|rating}}
+
{{Infobox game/row/reception|OpenCritic|15734/tekken-8|90}}
{{Infobox game/row/reception|IGDB|link|rating}}
+
{{Infobox game/row/reception|IGDB|tekken-8|90}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
+
{{Infobox game/row/taxonomy/monetization      | DLC, One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Unlock }}
 
{{Infobox game/row/taxonomy/microtransactions | Cosmetic, Unlock }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
Line 23: Line 23:
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/genres            | Action, Fighting }}
 
{{Infobox game/row/taxonomy/genres            | Action, Fighting }}
{{Infobox game/row/taxonomy/sports            | }}
+
{{Infobox game/row/taxonomy/sports            | Volleyball }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Contemporary }}
 
{{Infobox game/row/taxonomy/series            | Tekken }}
 
{{Infobox game/row/taxonomy/series            | Tekken }}
 
|steam appid  = 1778820
 
|steam appid  = 1778820
Line 32: Line 32:
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
|official site=  
+
|official site= https://tekken.com/
|hltb        =  
+
|hltb        = 113569
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
|lutris      =  
+
|lutris      = tekken-8
 
|mobygames    = 216563
 
|mobygames    = 216563
 
|strategywiki = Tekken 8
 
|strategywiki = Tekken 8
Line 44: Line 44:
  
 
{{Introduction
 
{{Introduction
|introduction      =  
+
|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:fighting}} game primary developed by [[Company:Bandai Namco Studios|Bandai Namco Studios]] and published by [[Company:Bandai Namco Entertainment|Bandai Namco Entertainment]]. It is the eighth canon release and tenth overall entry in the ''[[Series:Tekken|Tekken]]'' series, chronologically taking place six months after ''[[Tekken 7]]''.
  
|release history  =  
+
|release history  = It was released worldwide on January 26, 2024.
  
 
|current state    =
 
|current state    =
Line 62: Line 62:
 
{{Availability/row| Steam | 1778820 | Steam | Deluxe Edition and Ultimate Edition also available.  |  | Windows }}
 
{{Availability/row| Steam | 1778820 | Steam | Deluxe Edition and Ultimate Edition also available.  |  | Windows }}
 
}}
 
}}
 +
 +
===Version differences===
 +
{{ii}} '''Deluxe Edition''' includes the "Playable Character Year 1 Pass", and the "Character Costume: Gold Suit Pack".
 +
{{ii}} '''Ultimate Edition''' includes all Deluxe Edition content as well as the "Avatar Costume: Classic TEKKEN T-Shirt Set" and the "Avatar Skins: Kazuya, Jin, and Jun" set.
 +
 +
===Demo===
 
{{ii}} A demo is available from [steam://install/2524440 Steam].
 
{{ii}} A demo is available from [steam://install/2524440 Steam].
  
Line 67: Line 73:
 
{{Monetization
 
{{Monetization
 
|ad-supported                =  
 
|ad-supported                =  
|dlc                        =  
+
|dlc                        = Additional playable characters, as well as several costumes and skins are available for purchase to be used in-game.
 
|expansion pack              =  
 
|expansion pack              =  
 
|freeware                    =  
 
|freeware                    =  
 
|free-to-play                =  
 
|free-to-play                =  
|one-time game purchase      = The game requires an upfront purchase to access.
+
|one-time game purchase      = Tekken 8 requires an upfront purchase to access.
 
|sponsored                  =  
 
|sponsored                  =  
 
|subscription                =  
 
|subscription                =  
Line 93: Line 99:
  
 
{{DLC|
 
{{DLC|
{{DLC/row| Deluxe Edition Upgrade Pack | | Windows }}
+
{{DLC/row| Deluxe Edition Upgrade Pack | Includes all additional content available in the "Deluxe Edition" for owners of the Standard Edition. | Windows }}
{{DLC/row| Ultimate Pack | | Windows }}
+
{{DLC/row| Ultimate Pack | Includes the Avatar Costumes and Avatar Skins that are exclusive to the "Ultimate Edition". | Windows }}
 +
{{DLC/row| Character Costume: Gold Suit Pack | Contains 32 gold suits, one for each character.<br>Included with "'''Deluxe Edition'''" and "'''Ultimate Edition'''". | Windows }}
 +
{{DLC/row| Avatar Skin: Kinjin | Adds Kinjin from ''Tekken Revolution'' as an alternate skin for the Avatar.<br>Included with "'''Deluxe Edition'''" and "'''Ultimate Edition'''". | Windows }}
 +
{{DLC/row| Avatar Skin: Jin Kazama | Adds Jin Kazama as an alternate skin for the Avatar.<br>Included with "'''Ultimate Edition'''". | Windows }}
 +
{{DLC/row| Avatar Skin: Jun Kazama  | Adds Jun Kazama as an alternate skin for the Avatar.<br>Included with "'''Ultimate Edition'''". | Windows }}
 +
{{DLC/row| Avatar Skin: Kazuya Mishima | Adds Kazuya Mishima as an alternate skin for the Avatar.<br>Included with "'''Ultimate Edition'''". | Windows }}
 +
{{DLC/row| Avatar Costume: Classic TEKKEN T-Shirt Set | Contains 32 T-Shirt designs for the Avatar based off of characters from previous Tekken games.<br>Included with "'''Ultimate Edition'''". | Windows }}
 
}}
 
}}
  
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|localappdata}}\Polaris\Saved\Config\Windows\}}
+
{{Game data/config|Windows|{{p|localappdata}}\TEKKEN 8\Saved\Config\Windows\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|localappdata}}\Polaris\Saved\SaveGames\}}
+
{{Game data/saves|Windows|{{p|localappdata}}\TEKKEN 8\Saved\SaveGames\}}
 
}}
 
}}
  
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==Video==
 
==Video==
 +
{{Image|Tekken 8 Graphics Settings.png|Graphics settings}}
 +
{{Image|Tekken 8 Screen Settings.png|Screen settings}}
 +
{{Image|Tekken 8 Dynamic Range Settings.png|Dynamic range settings (with HDR disabled)}}
 +
{{Image|Tekken 8 Dynamic Range Settings (HDR Enabled).png|Dynamic range settings (with HDR enabled)}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 134: Line 150:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes=  
+
|widescreen resolution notes= Limited to 16:9, 16:10 and 21:9 resolutions by default.
|multimonitor              = unknown
+
|multimonitor              = false
|multimonitor notes        =  
+
|multimonitor notes        = <ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment= Tested on a multi-monitor setup.}}</ref>
 
|ultrawidescreen            = true
 
|ultrawidescreen            = true
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{term|FMV}}s and cutscenes in Arcade Quest are {{term|pillarboxed}} to a 16:9 aspect ratio.<br>When playing in a 32:9 aspect ratio, {{Term|Vert-}} is applied to the main menu and gameplay is {{term|pillarboxed}} to a 21:9 aspect ratio by default.<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment= Tested by playing the game at several resolutions, including 2560x1080, 3840x1080, and 3840x1600.}}</ref><br>The Universal Unreal Engine 5 Unlocker can be used to achieve proper 32:9 ultrawide support in-game, removing pillarboxing in all instances outside of {{term|FMV}} cutscenes. However, {{Term|Vert-}} will be applied in-game.<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment= Tested by playing the game with the Universal Unreal Engine 5 Unlocker at a resolution of 3840x1080 resolution. The Unlocker removed all previous instances of pillarboxing.}}</ref>
 +
<br>[https://github.com/praydog/UEVR UEVR] works <b>perfect</b> with OpenXR in Native Stereo mode.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = <ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Tested by playing the game at 3840x2160 resolution.}}</ref>
|fov                        = false
+
|fov                        = true
|fov notes                  =  
+
|fov notes                  = Use [https://tekkenmods.com/mod/3936/fov-change FOV Changer]
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = true
|anisotropic notes          =  
+
|anisotropic notes          = Referred to as "'''Texture Quality'''".<br>Five presets are available: "'''Low'''" (off), "'''Medium'''" (2x), "'''High'''" (4x), and "'''Ultra'''" (8x).<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anisotropic filtering setting with the command {{code|r.MaxAnisotropy}}.}}</ref>
 
|antialiasing              = always on
 
|antialiasing              = always on
|antialiasing notes        = [[TAA]]
+
|antialiasing notes        = [[TAA]] or [[TSR]].<br>Five presets are available: "'''Low'''" (off), "'''Medium'''" (2x), "'''High'''" (4x), and "'''Ultra'''" (6x).<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anti-aliasing setting with the commands {{code|sg.AntiAliasingQuality}} and {{code|r.AntiAliasingMethod}}. {{code|r.AntiAliasingMethod}} was set to 2, indicating that the game uses TAA.}}</ref>
 
|upscaling                  = true
 
|upscaling                  = true
|upscaling tech            = DLSS 3.1, TSR, FSR 1, FSR 2
+
|upscaling tech            = DLSS 3.1, TSR, FSR 1, FSR 2, XeSS 1.2
 
|upscaling notes            =  
 
|upscaling notes            =  
 
|vsync                      = true
 
|vsync                      = true
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|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = limited
+
|120 fps                    = hackable
|120 fps notes              = Gameplay is locked at 60 fps. Can be unlocked, see [https://github.com/TekkenOverlay/TekkenOverlay/releases TekkenOverlay]
+
|120 fps notes              = Display framerate can be unlocked, see [https://github.com/TekkenOverlay/TekkenOverlay/releases TekkenOverlay]. The internal game logic is still caped at 60 FPS, animations are interpolated to match display FPS.
 
|hdr                        = true
 
|hdr                        = true
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|ray tracing                = false
 
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = true
|color blind notes          =  
+
|color blind notes          = Referred to as "'''Color Perception Type'''". Has a '''Color Filter''' and a '''Mask Filter''' with four types to choose from for each filter. Both filters have an option available to adjust the filter's strength with a slider. '''Mask Filter''' has an additional option to choose stage mask filter for extra clarity.
 
}}
 
}}
 +
 +
<gallery>
 +
Tekken 8 Color Support Settings (Color Filter).png|Color filter settings
 +
Tekken 8 Color Support Settings (Mask Filter).png|Mask filter settings
 +
</gallery>
  
 
==Input==
 
==Input==
 +
{{Image|Tekken 8 Button Mapping Settings (Keyboard Settings 1).png|Button mapping settings (Keyboard Settings 1)}}
 +
{{Image|Tekken 8 Gamepad Settings (DualSense).png|Gamepad settings (DualSense layout)}}
 +
{{Image|Tekken 8 Avatar Camera Settings.png|Avatar camera settings}}
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Keys are mapped to XInput controller inputs.
+
|key remap notes          = Two preset settings that can be rebound are available.<br>Keybinds in "'''Button Mapping'''" are mapped to controller inputs.
|acceleration option      = n/a
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = n/a
+
|mouse sensitivity        = limited
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Two types of camera controls are available.<br>A slider is available for "'''Camera Speed'''" in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest.
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = n/a
+
|invert mouse y-axis      = limited
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = An option to invert "'''Vertical Camera Controls'''" is available in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
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|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = Three preset types are available.<br>Controls can also be completely remapped to a custom layout.
|controller sensitivity    = n/a
+
|controller sensitivity    = limited
|controller sensitivity notes=  
+
|controller sensitivity notes= A slider is available for "'''Camera Speed'''" in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest.
|invert controller y-axis  = n/a
+
|invert controller y-axis  = limited
|invert controller y-axis notes=  
+
|invert controller y-axis notes= An option to invert "'''Vertical Camera Controls'''" is available  in "'''Options'''" > "'''Avatar Camera Settings'''".<br>Limited to Tekken Fight Lounge and Arcade Quest.
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
 
|xbox prompts              = true
 
|xbox prompts              = true
|xbox prompts notes        =  
+
|xbox prompts notes        = Button prompts cannot be set manually and change depending on the detected input device.
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = true
+
|playstation controllers  = true
|dualshock 4 notes         =  
+
|playstation controller models = DS4, DS
|dualshock prompts         = false
+
|playstation controllers notes =  
|dualshock prompts notes   =  
+
|playstation prompts       = true
 +
|playstation prompts notes = Uses DualSense button prompts.<br>Requires [[Steam Input]] to be disabled and to be plugged in via USB.<br>Colored DualSense prompts can be forced using [https://www.nexusmods.com/tekken8/mods/13?tab=description this mod]
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes         = unknown
+
|dualsense adaptive trigger support = false
|dualshock 4 modes notes   =  
+
|dualsense adaptive trigger support notes =
 +
|dualsense haptics support  = false
 +
|dualsense haptics support notes =
 +
|playstation connection modes = wired
 +
|playstation connection modes notes =  
 
|tracked motion controllers= unknown
 
|tracked motion controllers= unknown
 
|tracked motion controllers notes =  
 
|tracked motion controllers notes =  
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = true
 
|haptic feedback          = true
|haptic feedback notes    = Controller vibration can be toggled on and off under "Game Option Settings"
+
|haptic feedback notes    = Controller vibration can be toggled via "'''Options'''" > "'''Game Option Settings'''".
|simultaneous input        = unknown
+
|digital movement supported = true
|simultaneous input notes  =  
+
|digital movement supported notes= Character movement can be set to both D-pad and analog stick or D-pad only.
 +
|simultaneous input        = true
 +
|simultaneous input notes  = Keyboard and button prompts change depending on the last registered input.<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment= Tested by inputting a direction on my Xbox Series Controller and inputting another direction on my keyboard at the same time.}}</ref>
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 231: Line 263:
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
 +
<gallery>
 +
Tekken 8 Gamepad Settings (XBONE).png|Gamepad settings (Xbox One layout)
 +
Tekken 8 Button Mapping Settings (Keyboard Settings 2).png|Button mapping settings (Keyboard Settings 2)
 +
Tekken 8 Button Mapping Settings (DualSense).png|Button mapping settings (DualSense layout)
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|Tekken 8 Sound Settings.png|Sound settings}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sliders for '''Master Volume''', '''BGM''', '''SFX''', '''Voice''', and '''Environmental Volume'''.
|surround sound            = unknown
+
|surround sound            = true
|surround sound notes      =  
+
|surround sound notes      = Plays up to 7.1.<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref>
 
|subtitles                = true
 
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 255: Line 294:
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} In the ''Tekken'' series, since ''Tekken 4'' and last updated in ''Tekken Tag Tournament 2'', certain characters speak their native languages. However, some characters speak in different languages due their story backgrounds.
 
{{L10n/switch
 
{{L10n/switch
 
  |language  = English
 
  |language  = English
 
  |interface = true
 
  |interface = true
  |audio    = true
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = System Voice, English Arena Announcer, Character Episode Narrator, News Reporter, G Corporation Soldiers, Yggdrasil Soldiers (Chapter 10 only), UN Soldiers, Bryan, Leroy, Marshall Law, Nina, Paul, Raven, Steve, and Zafina.<br>Previously in ''Tekken 6'' Scenario Campaign cutscenes, Azazel spoke in English; Prior to ''Tekken Tournament 2'', Eddy, Leo and Lili spoke in; Previously in ''Tekken 4'', Lee, or rather his alter-ego, Violet (the latter also in ''Tag 2'') spoke in English.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 267: Line 307:
 
  |language  = Arabic
 
  |language  = Arabic
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Only Shaheen.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 285: Line 325:
 
  |language  = Traditional Chinese
 
  |language  = Traditional Chinese
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Only Feng.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 294: Line 334:
 
  |language  = French
 
  |language  = French
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Lili and Victor.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 303: Line 343:
 
  |language  = German
 
  |language  = German
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Leo and Niklas.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 312: Line 352:
 
  |language  = Italian
 
  |language  = Italian
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Only Claudio.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 321: Line 361:
 
  |language  = Japanese
 
  |language  = Japanese
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Japanese Arena Announcer, Story Digest Narrator, Yggdrasil Soldiers (except Chapter 10), Alisa, Asuka, Jin, Jun, Kazuya, Lars, Lee, Reina, Xiaoyu, and Yoshimitsu.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 330: Line 370:
 
  |language  = Korean
 
  |language  = Korean
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Only Hwoarang.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 348: Line 388:
 
  |language  = Brazilian Portuguese
 
  |language  = Brazilian Portuguese
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Only Eddy.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 357: Line 397:
 
  |language  = Russian
 
  |language  = Russian
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Dragunov (doesn't speak in most games) and Russian News Reporter.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 375: Line 415:
 
  |language  = Latin American Spanish
 
  |language  = Latin American Spanish
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = limited
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Only Azucena.
 
  |fan      =  
 
  |fan      =  
 
  |ref      =  
 
  |ref      =  
Line 393: Line 433:
  
 
==Network==
 
==Network==
 +
{{Image|Tekken 8 General Settings.png|General settings}}
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = true
 
|local play          = true
|local play players  =  
+
|local play players  = 2
|local play modes    =  
+
|local play modes    = Versus
 
|local play notes    =  
 
|local play notes    =  
|lan play            = unknown
+
|lan play            = false
 
|lan play players    =  
 
|lan play players    =  
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = 100
|online play modes    =  
+
|online play modes    = Versus
|online play notes    =  
+
|online play notes    = 1v1 matches in 100-player lounges in "'''Tekken Fight Lounge'''".<br>Crossplay is available between all Platforms.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
}}{{Network/Connections
|matchmaking        =  
+
|matchmaking        = true
 
|matchmaking notes  =  
 
|matchmaking notes  =  
|p2p                =  
+
|p2p                = true
|p2p notes          =  
+
|p2p notes          = Uses Rollback Netcode.
 
|dedicated          =  
 
|dedicated          =  
 
|dedicated notes    =  
 
|dedicated notes    =  
Line 427: Line 468:
 
==Issues fixed==
 
==Issues fixed==
 
===AI Upscaling and Screen Smoothing===
 
===AI Upscaling and Screen Smoothing===
Tekken 8 CNT and CBT do not have an option to remove AI Upscaling or Screen Smoothing.
+
{{ii}} Tekken 8 does not have an option to remove AI Upscaling or Screen Smoothing. Fortunately, Unreal Engine 5 has a lot of modifiable settings.
Fortunately, Unreal Engine 5 has a lot of modifiable settings.
 
 
 
 
{{Fixbox|description=Edit Engine.ini|fix=
 
{{Fixbox|description=Edit Engine.ini|fix=
 
# Go to the [[#Game data|configuration file location]].
 
# Go to the [[#Game data|configuration file location]].
# Make a backup of <code>Engine.ini</code>.
+
# Make a backup of {{file|Engine.ini}}.
# Replace with the following file. [https://drive.google.com/file/d/1uZ-4E7abp5KbmzHpvfHgmYWd6sVQ5cXx/view?usp=share_link Link here.]  
+
# Replace with the following file. [https://drive.google.com/file/d/1uZ-4E7abp5KbmzHpvfHgmYWd6sVQ5cXx/view?usp=share_link Link here. (File Updated 12/2/2024, old file caused slowdown -- it used to fix slowdown in CBT/CNT)]  
 
# This file also contains different settings for Bloom, Motion Blur, and Anti-Aliasing. Please modify with a number from 0-3 as you see fit.
 
# This file also contains different settings for Bloom, Motion Blur, and Anti-Aliasing. Please modify with a number from 0-3 as you see fit.
 
}}
 
}}
  
 
===Unlock FPS + Minor fixes===
 
===Unlock FPS + Minor fixes===
Tekken 8 is locked to 60 FPS, TekkenOverlay unlocks and allows higher framerates.
+
{{ii}} Tekken 8 is locked to 60 FPS, TekkenOverlay unlocks and allows higher frame rate.
 
 
 
{{Fixbox|description=Unlock frame-cap|fix=
 
{{Fixbox|description=Unlock frame-cap|fix=
 
# Download [https://github.com/TekkenOverlay/TekkenOverlay/releases TekkenOverlay] from the official repository.
 
# Download [https://github.com/TekkenOverlay/TekkenOverlay/releases TekkenOverlay] from the official repository.
# Extract the contents of the downloaded archive to a folder of your choice.
+
# Extract the contents into a folder of your choice.
# Run <code>TekkenOverlay.exe</code>.
+
# Run {{file|TekkenOverlay.exe}}.
# Run Tekken 8
+
# Run the game.
 
# In the settings, enable "Unlock FPS".
 
# In the settings, enable "Unlock FPS".
 
}}
 
}}
Line 491: Line 529:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = SpeedTree
 
|physics notes    =  
 
|physics notes    =  
|audio            = wwise
+
|audio            = Wwise
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 501: Line 539:
 
|cutscenes        = Criware
 
|cutscenes        = Criware
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|multiplayer      = Diarkis
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        =  
 
|anticheat        =  
Line 515: Line 553:
 
|minCPU2  = AMD Ryzen 5 1600
 
|minCPU2  = AMD Ryzen 5 1600
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
|minHD    = 100 GB
+
|minHD    = 100 GB<ref>{{Refcheck|user=MasterBlaster|date=2024-01-28|comment=Actual install size is '''86.89 GB'''.}}</ref>
 
|minGPU  = Nvidia GeForce GTX 1050 Ti
 
|minGPU  = Nvidia GeForce GTX 1050 Ti
 
|minGPU2  = AMD Radeon R9 380X
 
|minGPU2  = AMD Radeon R9 380X

Latest revision as of 16:22, 17 April 2024

Dev general icon.svg
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Tekken 8
Tekken 8 cover
Developers
Bandai Namco Studios
Arika[1]
Publishers
Bandai Namco Entertainment
Engines
Unreal Engine 5[2]
Release dates
Windows January 26, 2024
Reception
Metacritic 92
OpenCritic 90
IGDB 90
Taxonomy
Monetization DLC, One-time game purchase
Microtransactions Cosmetic, Unlock
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Action, Fighting
Sports Volleyball
Art styles Realistic
Themes Contemporary
Series Tekken
Tekken 8 on HowLongToBeat
Tekken 8 on IGDB
Tekken 8 guide on StrategyWiki
Tekken 8 on MobyGames
Tekken 8 on Wikipedia
Tekken
Street Fighter X Tekken 2012
Tekken 7 2017
Tekken 8 2024

Tekken 8 is a singleplayer and multiplayer fighting game primary developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It is the eighth canon release and tenth overall entry in the Tekken series, chronologically taking place six months after Tekken 7.

It was released worldwide on January 26, 2024.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
GamersGate
Icon overlay.png
Deluxe Edition and Ultimate Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition and Ultimate Edition also available.
Windows
Green Man Gaming
Icon overlay.png
Deluxe Edition and Ultimate Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition and Ultimate Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition and Ultimate Edition also available.
Windows

Version differences

Deluxe Edition includes the "Playable Character Year 1 Pass", and the "Character Costume: Gold Suit Pack".
Ultimate Edition includes all Deluxe Edition content as well as the "Avatar Costume: Classic TEKKEN T-Shirt Set" and the "Avatar Skins: Kazuya, Jin, and Jun" set.

Demo

A demo is available from Steam.

Monetization

Type Notes
DLC Additional playable characters, as well as several costumes and skins are available for purchase to be used in-game.
One-time game purchase Tekken 8 requires an upfront purchase to access.

Microtransactions

Type Notes
Cosmetic Additional costumes can be purchased.
Unlock Additional characters can be purchased.

DLC and expansion packs

Name Notes
Deluxe Edition Upgrade Pack Includes all additional content available in the "Deluxe Edition" for owners of the Standard Edition.
Windows
Ultimate Pack Includes the Avatar Costumes and Avatar Skins that are exclusive to the "Ultimate Edition".
Windows
Character Costume: Gold Suit Pack Contains 32 gold suits, one for each character.
Included with "Deluxe Edition" and "Ultimate Edition".
Windows
Avatar Skin: Kinjin Adds Kinjin from Tekken Revolution as an alternate skin for the Avatar.
Included with "Deluxe Edition" and "Ultimate Edition".
Windows
Avatar Skin: Jin Kazama Adds Jin Kazama as an alternate skin for the Avatar.
Included with "Ultimate Edition".
Windows
Avatar Skin: Jun Kazama Adds Jun Kazama as an alternate skin for the Avatar.
Included with "Ultimate Edition".
Windows
Avatar Skin: Kazuya Mishima Adds Kazuya Mishima as an alternate skin for the Avatar.
Included with "Ultimate Edition".
Windows
Avatar Costume: Classic TEKKEN T-Shirt Set Contains 32 T-Shirt designs for the Avatar based off of characters from previous Tekken games.
Included with "Ultimate Edition".
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\TEKKEN 8\Saved\Config\Windows\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1778820/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\TEKKEN 8\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1778820/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings
Graphics settings
Screen settings
Screen settings
Dynamic range settings (with HDR disabled)
Dynamic range settings (with HDR disabled)
Dynamic range settings (with HDR enabled)
Dynamic range settings (with HDR enabled)

Graphics feature State Notes
Widescreen resolution
Limited to 16:9, 16:10 and 21:9 resolutions by default.
Multi-monitor
[3]
Ultra-widescreen
FMVs and cutscenes in Arcade Quest are pillarboxed to a 16:9 aspect ratio.
When playing in a 32:9 aspect ratio, Vert- is applied to the main menu and gameplay is pillarboxed to a 21:9 aspect ratio by default.[4]
The Universal Unreal Engine 5 Unlocker can be used to achieve proper 32:9 ultrawide support in-game, removing pillarboxing in all instances outside of FMV cutscenes. However, Vert- will be applied in-game.[5]
UEVR works perfect with OpenXR in Native Stereo mode.
4K Ultra HD
[6]
Field of view (FOV)
Use FOV Changer
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Referred to as "Texture Quality".
Five presets are available: "Low" (off), "Medium" (2x), "High" (4x), and "Ultra" (8x).[7]
Anti-aliasing (AA)
TAA or TSR.
Five presets are available: "Low" (off), "Medium" (2x), "High" (4x), and "Ultra" (6x).[8]
High-fidelity upscaling
DLSS 3.1, TSR, FSR 1.0, FSR 2.0, XeSS 1.2
Vertical sync (Vsync)
60 FPS
120+ FPS
Display framerate can be unlocked, see TekkenOverlay. The internal game logic is still caped at 60 FPS, animations are interpolated to match display FPS.
High dynamic range display (HDR)
Ray tracing (RT)
Color blind mode
Referred to as "Color Perception Type". Has a Color Filter and a Mask Filter with four types to choose from for each filter. Both filters have an option available to adjust the filter's strength with a slider. Mask Filter has an additional option to choose stage mask filter for extra clarity.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 5 page for more details.

Input

Button mapping settings (Keyboard Settings 1)
Button mapping settings (Keyboard Settings 1)
Gamepad settings (DualSense layout)
Gamepad settings (DualSense layout)
Avatar camera settings
Avatar camera settings

Keyboard and mouse State Notes
Remapping
Two preset settings that can be rebound are available.
Keybinds in "Button Mapping" are mapped to controller inputs.
Mouse acceleration
Mouse sensitivity
Two types of camera controls are available.
A slider is available for "Camera Speed" in "Options" > "Avatar Camera Settings".
Limited to Tekken Fight Lounge and Arcade Quest.
Mouse input in menus
Mouse Y-axis inversion
An option to invert "Vertical Camera Controls" is available in "Options" > "Avatar Camera Settings".
Limited to Tekken Fight Lounge and Arcade Quest.
Controller
Controller support
Full controller support
Controller remapping
Three preset types are available.
Controls can also be completely remapped to a custom layout.
Controller sensitivity
A slider is available for "Camera Speed" in "Options" > "Avatar Camera Settings".
Limited to Tekken Fight Lounge and Arcade Quest.
Controller Y-axis inversion
An option to invert "Vertical Camera Controls" is available in "Options" > "Avatar Camera Settings".
Limited to Tekken Fight Lounge and Arcade Quest.
Controller types
XInput-compatible controllers
Xbox button prompts
Button prompts cannot be set manually and change depending on the detected input device.
Impulse Trigger vibration
PlayStation controllers
DualShock 4, DualSense
PlayStation button prompts
Uses DualSense button prompts.
Requires Steam Input to be disabled and to be plugged in via USB.
Colored DualSense prompts can be forced using this mod
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Controller vibration can be toggled via "Options" > "Game Option Settings".
Digital movement supported
Character movement can be set to both D-pad and analog stick or D-pad only.
Simultaneous controller+KB/M
Keyboard and button prompts change depending on the last registered input.[9]

Audio

Sound settings
Sound settings

Audio feature State Notes
Separate volume controls
Sliders for Master Volume, BGM, SFX, Voice, and Environmental Volume.
Surround sound
Plays up to 7.1.[10]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

In the Tekken series, since Tekken 4 and last updated in Tekken Tag Tournament 2, certain characters speak their native languages. However, some characters speak in different languages due their story backgrounds.
Language UI Audio Sub Notes
English
System Voice, English Arena Announcer, Character Episode Narrator, News Reporter, G Corporation Soldiers, Yggdrasil Soldiers (Chapter 10 only), UN Soldiers, Bryan, Leroy, Marshall Law, Nina, Paul, Raven, Steve, and Zafina.
Previously in Tekken 6 Scenario Campaign cutscenes, Azazel spoke in English; Prior to Tekken Tournament 2, Eddy, Leo and Lili spoke in; Previously in Tekken 4, Lee, or rather his alter-ego, Violet (the latter also in Tag 2) spoke in English.
Arabic
Only Shaheen.
Simplified Chinese
Traditional Chinese
Only Feng.
French
Lili and Victor.
German
Leo and Niklas.
Italian
Only Claudio.
Japanese
Japanese Arena Announcer, Story Digest Narrator, Yggdrasil Soldiers (except Chapter 10), Alisa, Asuka, Jin, Jun, Kazuya, Lars, Lee, Reina, Xiaoyu, and Yoshimitsu.
Korean
Only Hwoarang.
Polish
Brazilian Portuguese
Only Eddy.
Russian
Dragunov (doesn't speak in most games) and Russian News Reporter.
Spanish
Latin American Spanish
Only Azucena.
Thai

Network

General settings
General settings

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play
100 Versus
1v1 matches in 100-player lounges in "Tekken Fight Lounge".
Crossplay is available between all Platforms.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Uses Rollback Netcode.

Issues fixed

AI Upscaling and Screen Smoothing

Tekken 8 does not have an option to remove AI Upscaling or Screen Smoothing. Fortunately, Unreal Engine 5 has a lot of modifiable settings.
Edit Engine.ini
  1. Go to the configuration file location.
  2. Make a backup of Engine.ini.
  3. Replace with the following file. Link here. (File Updated 12/2/2024, old file caused slowdown -- it used to fix slowdown in CBT/CNT)
  4. This file also contains different settings for Bloom, Motion Blur, and Anti-Aliasing. Please modify with a number from 0-3 as you see fit.

Unlock FPS + Minor fixes

Tekken 8 is locked to 60 FPS, TekkenOverlay unlocks and allows higher frame rate.
Unlock frame-cap
  1. Download TekkenOverlay from the official repository.
  2. Extract the contents into a folder of your choice.
  3. Run TekkenOverlay.exe.
  4. Run the game.
  5. In the settings, enable "Unlock FPS".

Other information

API

Technical specs Supported Notes
Direct3D 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics SpeedTree
Audio Wwise
Cutscenes Criware
Multiplayer Diarkis

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-6600K
AMD Ryzen 5 1600
System memory (RAM) 8 GB
Hard disk drive (HDD) 100 GB[11]
Video card (GPU) Nvidia GeForce GTX 1050 Ti
AMD Radeon R9 380X
4 GB of VRAM
DirectX 12 compatible
A 64-bit operating system is required.
The above specifications are needed to play above 60 FPS.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Outsourcing Partial Development of the "TEKKEN" Series to ARIKA CO., LTD. - Bandai Namco Studios - last accessed on May 18, 2023
  2. Tekken 8: The Exclusive First Interview with Katsuhiro Harada - ‘A Turning Point’ - IGN - last accessed on 2023-02-05
    "But it’s Tekken 8’s transition to Unreal Engine 5 that has Harada most excited."
  3. Verified by User:MasterBlaster on 2024-01-28
    Tested on a multi-monitor setup.
  4. Verified by User:MasterBlaster on 2024-01-28
    Tested by playing the game at several resolutions, including 2560x1080, 3840x1080, and 3840x1600.
  5. Verified by User:MasterBlaster on 2024-01-28
    Tested by playing the game with the Universal Unreal Engine 5 Unlocker at a resolution of 3840x1080 resolution. The Unlocker removed all previous instances of pillarboxing.
  6. Verified by User:MasterBlaster on 2024-01-28
    Tested by playing the game at 3840x2160 resolution.
  7. Verified by User:MasterBlaster on 2024-01-28
    Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anisotropic filtering setting with the command r.MaxAnisotropy.
  8. Verified by User:MasterBlaster on 2024-01-28
    Tested by playing the game with the Universal Unreal Engine 5 Unlocker and checking the anti-aliasing setting with the commands sg.AntiAliasingQuality and r.AntiAliasingMethod. r.AntiAliasingMethod was set to 2, indicating that the game uses TAA.
  9. Verified by User:MasterBlaster on 2024-01-28
    Tested by inputting a direction on my Xbox Series Controller and inputting another direction on my keyboard at the same time.
  10. Verified by User:MasterBlaster on 2024-01-28
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  11. Verified by User:MasterBlaster on 2024-01-28
    Actual install size is 86.89 GB.