Difference between revisions of "Metal Gear Solid 3: Snake Eater - Master Collection Version"
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====[https://github.com/Psi-Hate/MGSAltTabPatch MGS Alt Tab Patch]==== | ====[https://github.com/Psi-Hate/MGSAltTabPatch MGS Alt Tab Patch]==== | ||
{{ii}} Enables the game to properly {{key|alt|tab}} without minimizing and prohibits the game from forcibly pausing when unfocused. | {{ii}} Enables the game to properly {{key|alt|tab}} without minimizing and prohibits the game from forcibly pausing when unfocused. | ||
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+ | ====[https://github.com/samuskay/Metal-gear-Solid-2-and-3-launcher-skip Launcher Skip]==== | ||
+ | {{ii}} Lets you skip the launcher and forces your preferred controller type on startup. | ||
+ | {{ii}} Can also be done with launch options documented in the link. | ||
====[https://www.nexusmods.com/metalgearsolidmastercollection/mods/2 Splitter Face Paint Fix]==== | ====[https://www.nexusmods.com/metalgearsolidmastercollection/mods/2 Splitter Face Paint Fix]==== |
Revision as of 21:50, 11 November 2023
This page is for the Master Collection re-release of the original game. For the remake, see Metal Gear Solid Δ: Snake Eater.
Developers | |
---|---|
Original | Kojima Productions |
2011 HD Edition | Bluepoint Games |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Engines | |
Launcher | Unity |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 76 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Cinematic camera |
Controls | Direct control |
Genres | Stealth |
Art styles | Realistic |
Themes | Cold War, Eastern Europe, Europe, North America, Sci-fi |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 3: Snake Eater - Master Collection Version is a singleplayer stealth game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 3: Snake Eater, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2004, and chronologically takes place before the events of Metal Gear Solid: Portable Ops. The expanded version, Subsistence, was released on PlayStation 2 in 2005 and added new features such as skill challenge missions, side story missions, third-person camera, and online multiplayer (in the form of Metal Gear Online).
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition, which serves as the basis for the Master Collection Version, was based on the Subsistence version, but contents such as Duel Mode, Snake vs. Monkey, Snake's Nightmare minigame and online modes were removed, and the Secret Theater was replaced with the Demo Theater.
The Master Collection Version of the game was released on October 24, 2023, marking the debut of Metal Gear Solid 3 on PC.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol.1 also available. | |||
Master Collection Vol.1 also available. | ||||
Green Man Gaming | Master Collection Vol.1 also available. | |||
Humble Store | Master Collection Vol.1 also available. | |||
Steam | Master Collection Vol.1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
Essential improvements
MGSHDFix
- Fix that adds various features to the game:
- Custom resolutions.
- Ultra-widescreen support.
- Fixes Vert- FOV at aspect ratios narrower than 16:9.
- Windowed and borderless windowed modes.
- Adjustable anisotropic filtering.
- Mouse sensitivity adjustment.
- Option to hide mouse cursor.
- Option to skip the intro logos.
- Toggle to disable background input when the game is not on focus.
- Extended texture buffer size from the default 16 MB to 128 MB. Useful for texture mods.
- The strength of some post-processing effects is reduced at higher resolutions.
Install MGSHDFix[1] |
---|
|
Skip intro videos
See MGSHDFix |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\launcher\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\mgs3_savedata_win\<user-id>\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131650/pfx/[Note 2] |
- Save data is shared across the North American and European versions. The Japanese version has its own save data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See MGSHDFix. | ||
Multi-monitor | |||
Ultra-widescreen | See MGSHDFix. | ||
4K Ultra HD | See MGSHDFix. | ||
Field of view (FOV) | |||
Windowed | See MGSHDFix. | ||
Borderless fullscreen windowed | See MGSHDFix. | ||
Anisotropic filtering (AF) | See MGSHDFix. | ||
Anti-aliasing (AA) | Post-processing anti-aliasing, possibly FXAA. Can't be disabled. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Game speed is increased when above 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | See MGSHDFix. | |
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | DualSense button prompts also supported. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired |
Generic/other controllers | Nintendo Switch Pro Controller supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Can't be disabled. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 is supported, 7.1 results in mute cutscenes and Codec. Audio suffers from general poor quality and mixing and balance issues.[2] See MGS3MC Better Audio. |
|
Subtitles | ||
Closed captions | ||
Mute on focus lost | Launcher only. | |
Royalty free audio | A licensed song, Way to Fall by Starsailor, plays during the credits. |
Localizations
- The Master Book and Screenplay Book are only available in English and Japanese.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
MGS3MC Better Audio
- Audio wasn't properly ported resulting in poor sound quality, mixing and balance issues, as well as having its volume way too high, which causes clipping. This mod fixes some of these problems by porting the audio assets from the 2011 HD Edition and the Nintendo Switch release of the Master Collection to the PC version. Only covers the English dub.
Issues fixed
Game crashes on startup after selection in launcher
Use DXVK[3] |
---|
To run the game through the computer's dedicated GPU instead of being forced to use its CPU's integrated graphics, DXVK can be used to fix this issue.
|
Set the game to use an integrated GPU[4] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
Mods
MGS Alt Tab Patch
- Enables the game to properly Alt+Tab ↹ without minimizing and prohibits the game from forcibly pausing when unfocused.
Launcher Skip
- Lets you skip the launcher and forces your preferred controller type on startup.
- Can also be done with launch options documented in the link.
Splitter Face Paint Fix
- Brings the low resolution Splitter face paint on par with the other face paints in the game.
Infinity face HD
- Brings the low resolution Infinity face paint on par with the other face paints in the game.
HD Damage face
- Brings the low resolution wounded face texture on par with the other face textures used for Snake.
Ending HD Face
- Brings the low resolution face texture from the ending cutscene on par with the other face textures used for Snake.
Better Quality MGS3 Ocelot Face texture
- Fixes Ocelot's low resolution face texture.
HD Eva body
- Fixes Eva's low resolution body textures.
Banana Camouflage
- Restores the Banana camouflage from the Snake vs. Monkey minigame found in the original Metal Gear Solid 3: Snake Eater and Metal Gear Solid 3: Subsistence on PlayStation 2.
Exclusive Snake Eater Lost Camouflages Premium Package
- Restores the Japan-exclusive WonderGOO, E-DEN, Yodobashi, and New Years camouflages from the original Metal Gear Solid 3: Snake Eater on PlayStation 2.
MGS3CrouchWalk
- Work in progress mod that brings the crouch walking mechanic from Metal Gear Solid: Peace Walker and Metal Gear Solid: Snake Eater 3D to the Master Collection Version.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2023-10-28
- ↑ Audio SUCKS (+4K fix) - Steam Discussions - last accessed on 2023-10-26
- ↑ How to run it on GPU? :: METAL GEAR SOLID 3: Snake Eater - Master Collection Version General Discussions (saved) - last accessed on November 2023
- ↑ Game won't launch :: METAL GEAR SOLID 3: Snake Eater - Master Collection Version General Discussions (saved) - last accessed on November 2023