Difference between revisions of "Resident Evil 3 (2020)"
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|vorpx modes = G3D, Z3D, DirectVR. | |vorpx modes = G3D, Z3D, DirectVR. | ||
|vorpx notes = Officially supported game. | |vorpx notes = Officially supported game. | ||
− | |vr only = | + | |vr only = false |
|htc vive = hackable | |htc vive = hackable | ||
|htc vive notes = Use [https://github.com/praydog/REFramework/releases Praydog's REFramework]. | |htc vive notes = Use [https://github.com/praydog/REFramework/releases Praydog's REFramework]. |
Latest revision as of 03:03, 1 May 2024
This page is for the remake of Resident Evil 3. For the original game, see Resident Evil 3: Nemesis.
Developers | |
---|---|
Capcom | |
M-Two | |
K2 | |
Redworks | |
2022 update | NeoBards[1] |
Publishers | |
Capcom | |
Engines | |
RE Engine | |
Release dates | |
Windows | April 3, 2020 |
Reception | |
Metacritic | 77 |
OpenCritic | 80 |
IGDB | 81 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Survival horror |
Art styles | Realistic |
Themes | Horror, Zombies |
Series | Resident Evil |
⤏ Go to series page | |
Resident Evil | 1996 |
Resident Evil 2 | 1999 |
Resident Evil 3: Nemesis | 1999 |
Resident Evil Survivor | 2002 |
Biohazard 2 (Sourcenext) | 2006 |
Biohazard 3: Last Escape (Sourcenext) | 2006 |
Resident Evil 4 | 2007 |
Resident Evil 5 | 2009 |
Resident Evil: Operation Raccoon City | 2012 |
Resident Evil 6 | 2013 |
Resident Evil: Revelations (series) | |
Resident Evil 4 Ultimate HD Edition | 2014 |
Resident Evil HD Remaster | 2015 |
Resident Evil Zero HD Remaster | 2016 |
Umbrella Corps | 2016 |
Resident Evil 7 Teaser: Beginning Hour | 2016 |
Resident Evil 7: Biohazard | 2017 |
Resident Evil 2 (2019) | 2019 |
Resident Evil 3 (2020) | 2020 |
Resident Evil Resistance | 2020 |
Resident Evil Village | 2021 |
Resident Evil Re:Verse | 2022 |
Resident Evil 4 (2023) | 2023 |
Resident Evil 3[Note 1] is a singleplayer survival horror game co-developed by Capcom, M-Two, K2 and Redworks and published by Capcom. It is part of the Resident Evil series and a remake of the original 1999 game of the same name, chronologically takes place in Racoon City in the similar time period as Resident Evil 2.
The game itself also includes the multiplayer game Resident Evil Resistance.
It was released on April 3, 2020. A demo of the game is also available.
On June 14, 2022, Capcom rolled out a update for the game in which raytracing and 3D audio were added, but the same update had also removed the option to use DirectX 11, forcing players to use DirectX 12. After complaints of worse performance, a beta branch was made available to use the older version of the game. The same update also breaks many mods made specifically for older version of the game, requiring many modders to update their mods to be compatible with the latest version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. | |||
Microsoft Store | Z version (Japan only) Included with Xbox Game Pass for PC. | |||
Steam | ||||
Steam | Z version (Japan only) |
- Denuvo Anti-Tamper DRM was removed from the Steam version on October 1, 2020.[2]
Demo
- A demo is available from Steam.
Essential improvements
REFix
- An REFramework plugin that provides fixes and gameplay improvements. Works on both the DX11 non-raytraced version and the DX12 version.
- Removes horizontal mouse speed scaling relative to pitch
- Removes input damping
- FOV-dependent sensitivity
- Removes dynamic difficulty
- Improves zombie animation frame rate
Installation |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <Steam-folder>\steamapps\common\RE3\re3_config.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/952060/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\952060\remote |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/952060/pfx/[Note 2] |
- 20 save slots + 1 autosave slot available.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- gameplay and Hor+ menus.[3] See Ultra-widescreen. | ||
Ultra-widescreen | Hor+ gameplay and menus at 21:9.[4] Vert- gameplay at 32:9 (see Ultra-widescreen). | ||
4K Ultra HD | |||
Field of view (FOV) | Use https://community.pcgamingwiki.com/files/file/1858-resident-evil-3-flawless-widescreen-fix-for-329surround/ this script] for Flawless Widescreen for more FOV. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | FXAA, TAA, FXAA+TAA, and SMAA. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | See Zombies animate at 30 FPS. | ||
High dynamic range display (HDR) | Using the "FidelityFX CAS + Upscaling" with HDR causes an overall duller image compared to SRGB. If using HDR, turn off FidelityFX CAS + Upscaling. | ||
Ray tracing (RT) |
- Supports FidelityFX Super Resolution.
Ultra-widescreen
Use this script for Flawless Widescreen[5] |
---|
Disable vignette
Use REFramework[6] |
---|
|
Hex-edit the executable of the game |
---|
Notes
|
Disable sharpening
Use REFramework |
---|
|
Zombies animate at 30 FPS
- Even if you play at 60 or variable (uncapped) FPS, zombies still animate at a maximum of 30 FPS when they are far from the player.
Use REFix |
---|
Make zombies always animate at full frame rate[7] |
---|
Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Forced negative mouse acceleration and deadzone. Use REFix to remove this. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only 3 presets (A/B/C) available. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Needs Steam Big Picture PlayStation Controller Configuration Support | |
---|---|---|
PlayStation button prompts | Use the PS4 Button Mod. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | Use Praydog's REFramework. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | Works only with an Xbox controller. | |
Haptic feedback | Labeled "Controller Vibration" in-game. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Seperate sliders for Voice, BGM, and Sound Effects. | |
Surround sound | 5.1 surround sound. | |
Subtitles | On and Off toggle. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Exclusive to the ray tracing build. | |||
Arabic | Fan translation by GamesInArabic. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | Download. | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Indonesian | Fan translation by IGTC Team, download. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Persian | Fan translation By SubRan Team, download | |||
Polish | ||||
Portuguese | Fan translation by David Pires, download | |||
Brazilian Portuguese | ||||
Russian | Fan voice-over by «GamesVoice», download Fan voice-over by «Mechanics VoiceOver», download |
|||
Spanish | ||||
Latin American Spanish | Added on September 25, 2023, exclusive to the ray tracing version. Fan voice-over by Primera Llamada and NegaArmax (Available in two versions: DX11 and DX12, respectively). |
|||
Thai | Exclusive to the ray tracing build. |
Network
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | new Geo-11 3D Driver (RTX3000/4000 compatible) | ||
vorpX | G3D, Z3D, DirectVR. Officially supported game. |
Headsets | |||
---|---|---|---|
SteamVR | Use Praydog's REFramework. | ||
Oculus VR (LibOVR) | Use Praydog's REFramework. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | Use Praydog's REFramework. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | Use Praydog's REFramework. | ||
Standing | Use Praydog's REFramework. | ||
Room-scale | Experimental. Use Praydog's REFramework. |
Issues fixed
22 FPS after the hospital section
Turn off V-Sync inside the Nvidia Control Panel if set globally or for the game. |
---|
Nemesis stuck running in circles on the moshpit
The game must run at higher than 30fps. |
---|
Disable fps limiter or lower video settings. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12, 11 | Updated to D3D12 exclusively in 2022. The previous D3D11 version is available via the dx11_non-rt beta branch on Steam. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
Mods
- RE2 Mod Framework - Adds first-person mode, manual flashlight, disable vignette
- Improved Global Lighting and Disable Vignette
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4460 AMD FX-6300 |
Intel Core i7-3770 AMD FX-9590 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 45 GB | |
Video card (GPU) | NVIDIA GeForce GTX 960 AMD Radeon RX 460 2 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 3 GB of VRAM |
- A 64-bit operating system is required.
- Minimum requirements are for 1080p/30 FPS and recommended are for 1080p60 FPS.
Notes
- ↑ Known as Biohazard RE:3 (Japanese: バイオハザード RE:3) in Japan
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/952060/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (952060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Games - NeoBards Entertainment Ltd. - last accessed on 2022-10-20
- ↑ SteamDB - Resident Evil 3, change #U:18917683 - last accessed on 2020-10-01
- "1 October 2020 – 02:25:05 UTC
Change #U:18917683
Removed 3rd-Party DRM – Denuvo Anti-tamper, 5 different PC within a day machine activation limit"
- "1 October 2020 – 02:25:05 UTC
- ↑ Verified by User:Fayaine on 2020-04-04
- Tested at 5760x1080 custom resolution.
- ↑ Verified by User:Fayaine on 2020-04-04
- Tested at 2560x1080 custom resolution.
- ↑ Resident Evil 3 : 32:9 & Surround Fix : widescreengamingforum
- ↑ Resident Evil 2 in a First Person Perspective - YouTube
- ↑ Enable full FPS animations at long distance. - last accessed on May 2023