Difference between revisions of "Beyond Normandy: Assignment Berlin"
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AlphaYellow (talk | contribs) (Undo revision 1462636 by AlphaYellow (talk)) Tag: Undo |
AlphaYellow (talk | contribs) |
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\Savegames}} | + | {{Game data/saves|Windows|{{p|game}}\Savegames\}} |
}} | }} | ||
==Video== | ==Video== | ||
+ | {{Image|Beyond Normandy Assignment Berlin - Video Settings.png|Video settings.}} | ||
+ | {{Image|Beyond Normandy Assignment Berlin - Texture Settings.png|Texture settings.}} | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/beyond-normandy-assignment-berlin/en | |wsgf link = https://www.wsgf.org/dr/beyond-normandy-assignment-berlin/en | ||
Line 66: | Line 68: | ||
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = false |
|antialiasing notes = | |antialiasing notes = | ||
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
Line 85: | Line 87: | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Beyond Normandy Assignment Berlin - Mouse Settings.png|Mouse settings.}} | ||
+ | {{Image|Beyond Normandy Assignment Berlin - Keyboard Settings.png|Keyboard settings.}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
Line 150: | Line 154: | ||
==Audio== | ==Audio== | ||
+ | {{Image|Beyond Normandy Assignment Berlin - Audio Settings.png|Audio settings.}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = SFX and Music volume sliders. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
Line 171: | Line 176: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
|notes = | |notes = | ||
|fan = | |fan = | ||
Line 181: | Line 186: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-14|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 203: | Line 208: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 09:25, 14 April 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Sproing Interactive Media | |
Publishers | |
ValuSoft | |
Engines | |
RenderWare | |
Release dates | |
Windows | October 2003 |
Taxonomy | |
Series | Elite Forces |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\options.txt[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Savegames\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Resolutions up to 1600x1200; for higher resolutions see the WSGF entry. | ||
Multi-monitor | FOV is too zoomed in. | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | See the WSGF entry. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX and Music volume sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, XP | |
Processor (CPU) | Intel Pentium III 700 MHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
|
Sound (audio device) | DirectX 8.1-compatible | |
Other | 4x-speed CD-ROM drive |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2024-04-14
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").