Difference between revisions of "The Legend of Zelda: Ocarina of Time (Ship of Harkinian)"
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Killerklown (talk | contribs) |
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = Game was originally designed to run at 20 FPS. Frame interpolation goes up to 360 FPS. |
|hdr = false | |hdr = false | ||
|ray tracing = false | |ray tracing = false |
Revision as of 18:09, 15 August 2023
Developers | |
---|---|
Original | Nintendo EAD |
Publishers | |
Original | Nintendo |
Release dates | |
Windows | March 22, 2022 |
Taxonomy | |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Series | The Legend of Zelda |
Key points
- Unofficial port of the original Nintendo 64 game with native support for widescreen & 4K. The GameCube port is also compatible.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\shipofharkinian.json[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\fileX.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | By default. Freely resizeable. Toggle to fullscreen with Alt+↵ Enter or by editing configuration file. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Game was originally designed to run at 20 FPS. Frame interpolation goes up to 360 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | Mod in development[1] |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Some keys cannot be mapped to, such as Ctrl, Alt, or ⇧ Shift. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Prompts are for Nintendo 64 and GameCube controllers. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts are for Nintendo 64 and GameCube controllers. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts | Prompts are for Nintendo 64 and GameCube controllers. |
Additional information | ||
---|---|---|
Controller hotplugging | Only controllers that were connected before the game was launched will work. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Also supports Headset audio. | |
Subtitles | Huge majority of dialogues are text based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Can be selected when compiling the game. |
OpenGL | 1.3, 2.1 | Can be selected when compiling the game. |
Vulkan | Can be selected when compiling the game. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
- No official system requirements have been officially-released.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Darío on Twitter - last accessed on 2022-09-23