Talk:Quake Enhanced
- (cur prev topic) 16:08, 8 October 2021 . . Rose (talk | contribs) commented on "Confirmation of the fixed music and sound playback in Update 1" (In that case we should cite the author and/or yourself, not a source that lacks this information.) . . +97
- (cur prev topic) 15:46, 8 October 2021 . . AmethystViper (talk | contribs) edited a post on "Confirmation of the fixed music and sound playback in Update 1" . . +2
- (cur prev topic) 15:46, 8 October 2021 . . AmethystViper (talk | contribs) edited a post on "Confirmation of the fixed music and sound playback in Update 1" . . +177
- (cur prev topic) 15:45, 8 October 2021 . . AmethystViper (talk | contribs) commented on "Confirmation of the fixed music and sound playback in Update 1" (The author of the Quake EX patch has confirmed the music is no longer quiet and there doesn't appear to be sound clipping in the first ma...) . . +424
- (cur prev topic) 13:33, 3 September 2021 . . 77.135.104.51 (talk) commented on "Visual glitches when not using Vulkan" (After playing for a few hours though, I noticed that playing in D311 mode in Windowed without V-Sync causes the bugs I described to mainl...) . . +227
- (cur prev topic) 13:31, 3 September 2021 . . 77.135.104.51 (talk) commented on "Visual glitches when not using Vulkan" (That's weird because I don't have any if I deactivate all enhancements.) . . +71
- (cur prev topic) 11:31, 3 September 2021 . . Mastan (talk | contribs) commented on "Visual glitches when not using Vulkan" (As far as I know, game does not support OpenGL at all. I've tried proposed by some people +r_rhirenderfamily "opengl" - this doesn't chan...) . . +545
- (cur prev topic) 15:49, 2 September 2021 . . 77.134.50.170 (talk) commented on "Visual glitches when not using Vulkan" (Hi, my PC is not compatible with Vulkan so I tried usind Direct or OpenGL modes in-game and this, I guess, causes the weapon model to gli...) . . +608
- (cur prev topic) 20:51, 21 August 2021 . . Rose (talk | contribs) commented on "60/72fps movement cap seems to only occur with in-game vsync enabled" (In my experience, running the game for the first time and disabling vsync did not result in the game FPS exceeding the refresh rate despi...) . . +302
- (cur prev topic) 00:58, 21 August 2021 . . Bazookaben (talk | contribs) edited a post on "60/72fps movement cap seems to only occur with in-game vsync enabled" . . +98
- (cur prev topic) 00:56, 21 August 2021 . . Bazookaben (talk | contribs) commented on "60/72fps movement cap seems to only occur with in-game vsync enabled" (And vsync OFF seems to still be using vsync, but a different type? Either way, movement is smooth with vsync off and I see no tearing eit...) . . +141