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Quake II

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Quake II
Quake2box.jpg
Developer(s) id Software
Publisher(s) Activision
Engine id Tech 2
First release date December 9, 1997
Quake
Quake 1996
Quake Mission Pack 1: Scourge of Armagon
Quake Mission Pack 2: Dissolution of Eternity
Quake II 1997
Quake II: The Reckoning
Quake II: Ground Zero
Netpack I: Extremities
Quake III Arena 1999
Quake III: Team Arena
Quake 4 2005
Enemy Territory: Quake Wars 2007
Quake Live 2010

Key points

Advantage Engine is open source with modern multi-platform ports available; see Source Ports
Advantage Runs well on low-end hardware
Advantage Small but hardcore community[citation needed]
Advantage Easy to mod
Disadvantage The Steam Version lacks the Soundtrack, but this can be fixed.

General information

More information Quake Wiki - A detailed wiki for every Quake game made.
More information Steam Users' Forums - The Steam forums for the Quake series.
More information FAQ on Steam forums - A starting point for new Quake II players.
More information Func_Msgboard - The mapper hub, new map releases, technique improvements.
More information bit7.org/quake - Community site with extensive mirrors section, reviews and details on editions of the game.

Contents

[edit] Availability

Source(s) Store unlock Notes
Steam Steamicon.png Does not come with the game soundtrack; see No Music Playback
Advantage The Steam version (and others) can also be played on Mac OS X and Linux using a source port.

[edit] Source Ports

Since the release of the source code various engine overhauls and source ports have been created to enhance or modify the game in different ways. Which one to use is a matter of taste.

  • 3.23 This is a simple patch that fixes bugs and adds certain things to the engine such as widescreen-support. Easy to install and use.
  • R1Q2 Source port that focuses on the multiplayer aspect of the game.
  • KMQuake A source port. Allows for customization of textures, game interface etc.
  • LWJake2 A LWJGL-based source port focusing on compatibility and bugfixes.
  • Quetoo Another source port which adds support for Linux and FreeBSD. Only for people who know what they're doing.
  • Yamagi Quake II An "enhanced client" focusing mainly on bug- and code-fixes.
  • Ultimate Quake II Patch Designed for the Steam version of Quake II but is also compatible with retail versions by changing the install path of the mod. Adds bug-fixes, improved graphics, enables mouse use in menus as well as music through software playback.

[edit] Improvements

[edit] Patches

3.20. Latest official patch.

3.23. Unofficial patch that focuses on bugfixes and minor tweaks.

[edit] Game data

[edit] Game files location

  Location 
Windows (Retail) C:\Program Files (x86)\id Software\Quake2
Windows (Steam) C:\Program Files (x86)\Steam\steamapps\common\Quake 2
Information The files for The Reckoning expansion are in the "xatrix" folder, while the Ground Zero expansion files are in the "rogue" folder.

[edit] Save files location

  Location 
Windows (Retail) C:\Program Files (x86)\id Software\Quake2\baseq2\save
Windows (Steam) C:\Program Files (x86)\Steam\steamapps\common\Quake 2\baseq2\save

[edit] Save game cloud syncing

System Native Notes 
Steam Cloud Native Both expansion packs are also supported. 
GameSave Manager Native Both expansion packs are also supported.

[edit] Video settings

In-game general settings.
In-game graphics settings.
Graphics option Native WSGF Notes 
Widescreen resolution Hackable WSGF WS Gold.png A source port is required. See Source Ports
Multi-monitor Hackable WSGF MM Silver.png A source port is required. See Source Ports
Field of view (FOV) Hackable A source port is required. See Source Ports
Windowed Native  
Borderless fullscreen windowed Unknown  
Anisotropic filtering (AF) Hackable See Anisotropic filtering (AF)
Anti-aliasing (AA) Hackable See Anti-aliasing (AA)
Vertical sync (Vsync) Hackable See Vertical sync (Vsync).

[edit] Anisotropic filtering (AF)

It is not built in, but forcing it through graphics drivers should work.

[edit] Anti-aliasing (AA)

The game doesn't have built in anti-aliasing but forcing it through your graphics control panel should work.

[edit] Vertical sync (Vsync)

The game is capped at 90 fps. To fix this, create a text-file in C:\Program Files (x86)\id Software\Quake2\baseq2\ then add the line cl_maxfps "120" (or whatever you want the maximum fps to be) and save it as autoexec.cfg. You can also force V-sync through graphics drivers control panel.

[edit] Input settings

Input Settings Native Notes 
Remapping Native    
Mouse acceleration Native    
Controller support Unknown   

[edit] Issues and Fixes

[edit] No Music Playback

The music plays directly from the game-CD so the Steam version unfortunately lacks it. Try applying the Ultimate Quake II patch mentioned above.

If you prefer to use the original engine you can download the soundtrack from the Steam forums. Either burn a new CD from the image file or use a CD emulator like DAEMON Tools Lite to mount the image.

[edit] System requirements

Windows
Minimum Recommended
Operating system (OS) Windows 95/Windows NT 4.0 Windows 98/Windows ME/Windows 2000/Windows XP
Processor (CPU) Pentium 90 MHz Pentium 133 MHz
System memory (RAM) 16 MB 24 MB
Hard disk drive (HDD) 25 MB free 400 MB free
ELECTRONIC ARTS, INC. (Origin Store)
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