Key points
- The game lacks an FPS limiter and causes problems when playing at frame rates higher than 60 FPS. See Gameplay issues to fix this issue.
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
SecuROM 7 DRM disc check |
|
|
Retail |
|
CD-ROM; used only for installation. |
|
|
- Not sold digitally due to the release of The Complete Saga containing this and the next game's content together.
- A demo is available.
Essential improvements
Patches
- The latest patch is Version 1.0.0.2. This fixes the bug of the CD-ROM copy of the game not being able to run.
- The latest patch for the OS X version is Version 1.0 Rev A.[4]
Game data
Configuration file(s) location
Save game data location
-
*
is the save slot number starting at zero.
Video
Advanced video settings; only available after booting into a save game at least once
[Note 2]
Input
Input setup, with default keybinds
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Music on/off |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
Music may randomly play. Prone to freezing on focus lost |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
Spoken dialogue is infrequent and inconsequential. |
Czech |
|
|
|
|
Dutch |
|
|
|
|
French |
|
|
|
|
German |
|
|
|
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Japanese |
|
|
|
Japanese release only. |
Polish |
|
|
|
|
Russian |
|
|
|
|
Spanish |
|
|
|
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Network
Multiplayer types
Issues fixed
Running in Windows 7+
Install the game patch 1.0.0.2 to potentially fix the bug of the game not running. This works on the CD-ROM version.
|
Gameplay issues
Problems may happen in-game. The problems are, but aren't limited to: reduced jump height, not being able to travel to the next area, and AI not being able to jump. If these problems happen, you're likely playing the game at a frame rate higher than 60 FPS.[citation needed]
Lock the max frame rate of the game to 60 FPS within your graphics card's control panel.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable | PPC |
32-bit |
64-bit |
Notes |
Windows | |
|
|
|
macOS (OS X) | | |
|
Install the version 1.0 Rev A patch for Intel CPU support. Still limited to 32-bit only.[citation needed] |
Mods
Bug-fixes and restored content
Audio enhancements
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
2000, XP | |
Processor (CPU) |
Intel Pentium 4 1.0 GHz AMD Athlon XP equivalent |
Intel Pentium 4 2.4 GHz AMD Athlon 64 equivalent |
System memory (RAM) |
256 MB |
512 MB |
Hard disk drive (HDD) |
2 GB | |
Video card (GPU) |
64 MB of VRAM DirectX 9 compatible Shader model 1.1 support |
Shader model 2 support |
macOS (OS X) |
|
Minimum |
Operating system (OS) |
10.5 |
Processor (CPU) |
PowerPC G4/G5 1.2 GHz Intel 1.2 GHz |
System memory (RAM) |
512 MB |
Hard disk drive (HDD) |
2 GB |
Video card (GPU) |
ATI Radeon 9000 Nvidia GeForce FX 5200 32 MB of VRAM |
- Nvidia GeForce 9400M and GeForce 4 MX cards are not supported.
- Intel integrated video chipsets (including GMA 950) are not supported.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ Bumpmapping setting does not work properly on modern hardware, resulting in characters being shaded with improper lighting.
- ↑ This game was developed alongside Episode III and released over a month before the movie, so TT Games did not have access to the soundtrack in time for release. They were able to fix this for the compilation game, but only did so for the gameplay background music and not the cutscenes.
References