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Boiling Point: Road to Hell

From PCGamingWiki, the wiki about fixing PC games
Boiling Point: Road to Hell
Boiling Point: Road to Hell cover
Developers
Deep Shadows
Digital Big Boat Interactive[1]
Publishers
Retail (Russia, Ukraine) Russobit-M
Retail (international) Atari
Digital Ziggurat Interactive
Engines
Vital Engine 2
Release dates
Windows May 19, 2005
Reception
Metacritic 61
IGDB 64
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres RPG, Shooter, Open world
Vehicles Automobile, Flight, Naval/watercraft
Art styles Realistic
Series Xenus
Boiling Point: Road to Hell on HowLongToBeat
Boiling Point: Road to Hell on IGDB
Boiling Point: Road to Hell on MobyGames
Boiling Point: Road to Hell on Wikipedia
Xenus
Boiling Point: Road to Hell 2005
Xenus II: White Gold 2008
Precursors 2009

Boiling Point: Road to Hell is a singleplayer third-person RPG, shooter and open world game in the Xenus series.

The game was released as Xenus: Точка кипения (Xenus: Boiling Point) in Ukraine and Russia and as Boiling Point: Cesta do pekel (Boiling Point: The Road To Hell) in Czechia. After several years of being unavailable digitally, it was later re-released onto Steam and GOG on November 14, 2023 by Ziggurat Interactive, with improvements by Big Boat Interactive.[1]

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM. Czech copies use StarForce 3 DRM[Note 1].
Windows
Retail
DRM-free
Magazine covermounts. German ones are pre-patched to version 2.0.
Windows
Retail
DRM-free
Gold Edition. Pre-patched to version 2.2, contains dormant StarForce DRM protection components.
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).

Essential improvements

Patches

  • Patch 2.0 fixes many crucial issues with the game.
  • The last build for game was version 2.2, included only in the Xenus Gold Edition exclusive to the Russian-speaking market.
  • Deleting d3dx9_24.dll, d3dx9d.pdb, d3dx9d_24.dll from game folder speeds up initial loading. This requires the full installation of DirectX 9.0c end-user runtimes, as the game substitutes these with system files.

Skip intro videos

Disable Engine AVI Player[citation needed]
  1. Open <path-to-game>\Game.ini with a text editor.
  2. Find the line DISABLEAVIPLAYER=0. Change the 0 value to 1.
Delete/rename video files[citation needed]
  1. Open <path-to-game>\Game.ini with a text editor.
  2. Find [Game] section and delete all four 'AVI%= ...' lines.
  3. Go to <path-to-game>\Avi.
  4. Delete or rename all four files.

Modern Myers widescreen patch

2.2 patch (Gold Edition) is required. See Patches.
This mod aims at making the game look right on widescreen aspect ratios. It also increases the FOV and jump height, fixes an issue with hanging on exit, changes the headbob motion, and includes an Nvidia profile with better anti-aliasing.
There is another aspect ratio fix available but it breaks the HUD, inventory, menu scale, etc, and doesn't include an option to increase the FOV.
Installing Modern Myers wide screen patch
  1. Download Modern Myers widescreen patch here.
  2. Extract the zip archive's contents into <path-to-game>.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\GAME.INI[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2000760/pfx/[Note 3]

Save game data location

System Location
Windows <path-to-game>\save[Note 2]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/2000760/pfx/[Note 3]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

In-game video settings.
In-game video settings.
In-game custom gfx settings.
In-game custom gfx settings.
In-game custom effects settings.
In-game custom effects settings.

Widescreen resolution

Use Modern Myers wide screen patch for proper widescreen support.

Notes

2.2 Patch is required. See Patches.

or

Use modified DLLs[6]
  1. Download the modified DLL files provided by WSGF and extract them.
  2. Copy appropriate DX8RENDER.DLL to the installation folder replacing the original one.

Notes

2.0 Patch is required. See Patches.
Setting up custom resolution[citation needed]
  1. Edit <path-to-game>\GAME.ini.
  2. Find lines ModeWidth= and ModeHeight=.
  3. Replace their values with a desired game resolution and save the changes.

Notes

Changing in-game video settings will revert the changes.

Field of view (FOV)

Use game's console[citation needed]
  1. Edit <path-to-game>\GAME.ini.
  2. Find a section [Console].
  3. Below it, add a line enabled=1.
  4. Save the changes.
  5. While in game press ~ to open the console.
  6. Type in FOV X where X is your horizontal FOV value, for example FOV 105.

Notes

The screen change is Vert-. Use this FOV calculator to calculate the proper horizontal FOV value (described as New hFOV in calculator).

Input

In-game control settings.
In-game control settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and sound effects volume slider.
Surround sound
Up to 7.0 output. Requires DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Audio only available in European and American retail versions
Czech
French
German
Hungarian
Italian
Polish
Russian
Audio and subtitles only available in Russian retail/Gold Edition versions
Spanish

Issues fixed

Glow setting is lost each time when starting game

Glow setting is lost each time when starting game[citation needed]
  1. Go to the installation folder.
  2. Open Game.ini
  3. Find this line Bloom=0. Change the 0 value to 1.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows
Can work on 64-bit with some limitations

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium IV 2 GHz
AMD Athlon 2 GHz
System memory (RAM) 512 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 7500 LE
AMD Radeon X300 Series
128 MB of VRAM
Other 6X DVD-ROM
Operating systems released after XP are not officially supported.


Notes

  1. This version of StarForce DRM does not work on Windows Vista or later.[2][3][4][5] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  3. 3.0 3.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/2000760/ in addition to or instead of this directory. The app ID (2000760) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. 1.0 1.1 Boiling Point: Road to Hell Available Now / Ziggurat Games - last accessed on 2023-11-16
    "In this PC re-release, you can enjoy an unfiltered narrative experience, more gunfire and explosions than you can shake a glowing red barrel at, and major improvements to the game’s stability from current developer Big Boat to make this the definitive Boiling Point experience."
  2. Windows Vista support - StarForce Support
  3. Windows 7 support - StarForce Support
  4. Windows 8.1 support - StarForce Support
  5. Windows 10 support - StarForce Support
  6. WSGF report - last accessed on May 2023