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− | =Anti-Aliasing=
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− | '''Anti-aliasing''' is a computer graphics technique which smooths polygon edges, reducing their jaggedness. It is a common graphics option for PC video games as enabling it can vastly improve the games visual appeal.
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− | *[Example image from Wikipedia under GNU free license]
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− | ==Types of Anti Aliasing==
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− | Some video games offer a degree of choice in the way in which anti aliasing is rendered by your hardware. Below is an explanation of the most common types of anti aliasing.
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− | *'''MSAA''' (Multisample Anti-Aliasing) is a type of supersampling in which the rendering device (usually the [[Graphics Hardware (GPU)|graphics card]]) evaluates each pixel once, with true supersampling only occuring at the edges of a rendered object, and to depth values. Enabling this form of anti aliasing can increase frame rates as it significantly reduces the amount of content anti-aliased when compared to, for example, CSAA or FSAA.
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− | *'''CSAA''' (Coverage Sampling Anti-Aliasing) is an Nvidia-developed anti-aliasing technique which is designed to
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