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Difference between revisions of "User:1R0N W00K13"

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(Created page with "=Anti-Aliasing= '''Anti-aliasing''' is a computer graphics technique which smooths polygon edges, reducing their jaggedness. It is a common graphics option for PC video games ...")
 
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=Anti-Aliasing=
 
'''Anti-aliasing''' is a computer graphics technique which smooths polygon edges, reducing their jaggedness. It is a common graphics option for PC video games as enabling it can vastly improve the games visual appeal.
 
*[Example image from Wikipedia under GNU free license]
 
  
==Types of Anti Aliasing==
 
Some video games offer a degree of choice in the way in which anti aliasing is rendered by your hardware. Below is an explanation of the most common types of anti aliasing.
 
*'''MSAA''' (Multisample Anti-Aliasing) is a type of supersampling in which the rendering device (usually the [[Graphics Hardware (GPU)|graphics card]]) evaluates each pixel once, with true supersampling only occuring at the edges of a rendered object, and to depth values. Enabling this form of anti aliasing can increase frame rates as it significantly reduces the amount of content anti-aliased when compared to, for example, CSAA or FSAA.
 
*'''CSAA''' (Coverage Sampling Anti-Aliasing) is an Nvidia-developed anti-aliasing technique which is designed to
 

Revision as of 14:49, 28 March 2012