Difference between revisions of "Star Trek: Armada II"
From PCGamingWiki, the wiki about fixing PC games
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = | |vsync notes = | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|lan play = true | |lan play = true | ||
|lan play players = 8 | |lan play players = 8 | ||
− | |lan play modes = | + | |lan play modes = Versus |
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = false |
− | |online play players = | + | |online play players = 8 |
− | |online play modes = | + | |online play modes = Versus |
|online play notes = | |online play notes = | ||
|asynchronous = | |asynchronous = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|minOS = 95, 98, ME, 2000 | |minOS = 95, 98, ME, 2000 | ||
− | |minCPU = Intel Pentium II | + | |minCPU = Intel Pentium II |
+ | |minCPU2 = AMD Athlon - 300 MHz | ||
|minRAM = 64 MB | |minRAM = 64 MB | ||
|minHD = 1 GB | |minHD = 1 GB |
Revision as of 18:43, 28 October 2022
Developers | |
---|---|
Mad Doc Software | |
Publishers | |
Activision | |
Engines | |
Storm3D | |
Release dates | |
Windows | November 16, 2001 |
Reception | |
Metacritic | 65 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Multiple select, Point and select |
Genres | RTS |
Themes | Sci-fi, Space |
Series | Star Trek: Armada |
Star Trek: Armada | |
---|---|
Subseries of Star Trek | |
Star Trek: Armada | 2000 |
Star Trek: Armada II | 2001 |
Warnings
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Checked when starting any game. Joining multiplayer games without a disc is possible, but not hosting. | |||
GOG.com | Uses GOG's custom DirectDraw wrapper |
- A free demo is available from GameFront and ArmadaFiles.com.
Essential improvements
Patches
- Patch 1.1 - official patch for a game.
- Patch Project 1.25 (mirror, mirror of zip version) - fan patch with bugfixes. The zip version is recommended for the GOG.com release, as the installer version does not recognize the installation.
Modifications
- Total conversion mod.
- Expands gameplay, eliminates many glitches and gameplay exploits, improves performance and modability, and upgrades the Storm3D engine with updated DirectX support, a new FMOD-based audio engine, and more.
- Can run the original game as a 'mod' for greatly-reduced glitches and gameplay exploits in skirmish and multiplayer.
Skip intro videos
Delete/rename video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ARMADA.PRF[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | The Fleet Operations modification introduces native support. GOG.com's renderer can not successfully force a resolution not expected by the game's settings. | ||
Multi-monitor | If enabled, displays "action camera" on alternate monitor. If disabled, mouse cursor not locked to monitor. |
||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | GOG's custom wrapper includes support for this. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Inconsistent, as the game suffers from frequent framerate drops (such as when loading station blueprints, loading large assets, explosions). | ||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Retail only; download for digital release |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus |
||
Online play | 8 | Versus GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Shipyard infinite sound loop
If a ship is decommissioned at a shipyard, a bug often occurs that causes the decomissioning sound to endlessly loop. The only way to end it is to decomission or repair another ship at the same shipyard. The bug was fixed in the most recent versions of the Fleet Operations mod.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.0a |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME, 2000 | |
Processor (CPU) | Intel Pentium II AMD Athlon - 300 MHz |
|
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 8 MB of VRAM DirectX 8.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).