Difference between revisions of "Need for Speed III: Hot Pursuit"
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{{Infobox game/row/taxonomy/vehicles | Automobile, street racing }} | {{Infobox game/row/taxonomy/vehicles | Automobile, street racing }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
− | {{Infobox game/row/taxonomy/themes | Contemporary | + | {{Infobox game/row/taxonomy/themes | Contemporary, North America }} |
{{Infobox game/row/taxonomy/series | Need for Speed: Hot Pursuit, Need for Speed }} | {{Infobox game/row/taxonomy/series | Need for Speed: Hot Pursuit, Need for Speed }} | ||
}} | }} | ||
{{Introduction | {{Introduction | ||
− | |introduction = ''''' | + | |introduction = '''''{{PAGENAME}}'''''{{Note|While the PlayStation version was released under the name of '''''Over Drivin' III''''' (Japanese:{{lang|JP|オーバードライビンIII}}), the Windows version was released under its original name.}} is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game developed by [[Company:EA Seattle|EA Seattle]] and published by [[Company:Electronic Arts|Electronic Arts]]. The third entry in the ''[[Series:Need for Speed|Need for Speed]]'' franchise, ''III: Hot Pursuit'' allows players to race several sports cars around nine tracks, with a separate "Hot Pursuit" mode for police chases that allows players to be chased by the cops as a racer or, for the first time in the series, be a cop to shut down other racers. |
− | |release history = | + | |release history = The game was released on September 30, 1998. |
|current state = The [[#Need For Speed III Modern Patch|Need For Speed III Modern Patch]] allows to install and run the game on modern systems. | |current state = The [[#Need For Speed III Modern Patch|Need For Speed III Modern Patch]] allows to install and run the game on modern systems. | ||
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|ref = | |ref = | ||
|fan = | |fan = | ||
− | }}{{L10n/switch | + | }} |
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan= | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan= | ||
+ | }} | ||
+ | {{L10n/switch | ||
|language = Japanese | |language = Japanese | ||
|interface = true | |interface = true | ||
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|subtitles = false | |subtitles = false | ||
|notes = | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Local retail only, for others version [https://www.gamevicio.com/traducao/traducao-de-need-for-speed-3-hot-pursuit-para-portugues-brasil/ Game Vicio] | ||
|ref = | |ref = | ||
|fan = | |fan = | ||
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{{API | {{API | ||
|direct3d versions = 5 | |direct3d versions = 5 | ||
− | |direct3d notes = | + | |direct3d notes = DX6, DX7 and DX8 through Modern Patch with fog effect and light beams support (they were exclusive effects for Glide) |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Latest revision as of 10:53, 22 April 2024
For the sequel, see Need for Speed: Hot Pursuit 2. For the 2010 game, see Need for Speed: Hot Pursuit.
Developers | |
---|---|
EA Canada | |
EA Seattle | |
Publishers | |
Electronic Arts | |
Retail re-release | Sold Out Software |
Release dates | |
Windows | September 30, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Need for Speed: Hot Pursuit, Need for Speed |
Need for Speed III: Hot Pursuit[Note 1] is a singleplayer and multiplayer racing game developed by EA Seattle and published by Electronic Arts. The third entry in the Need for Speed franchise, III: Hot Pursuit allows players to race several sports cars around nine tracks, with a separate "Hot Pursuit" mode for police chases that allows players to be chased by the cops as a racer or, for the first time in the series, be a cop to shut down other racers.
The game was released on September 30, 1998.
The Need For Speed III Modern Patch allows to install and run the game on modern systems.
Availability
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Ferrari 456M GT | ||
Jaguar XKR | ||
Lister Storm | ||
Spectre R42 | ||
Ford Falcon GT | By default only in Australian release | |
HSV VT GTS | By default only in Australian release | |
Chevrolet Corvette C5 Indy 500 Pace Car | By default only in Wal-Mart release |
- All official add-on cars (and their showcases) were released for free by EA.
- All official add-ons come as *.exe files and can only be installed if game was installed with original installer and all registry entries are present.
Essential improvements
Patches
- The official 3dfx Banshee Patch and the 3dfx Voodoo3 update are available at soggi.org.
Need For Speed III Modern Patch
- The patch contains support for widescreen resolutions as well as a lot of bug fixes.
Fan-made patch[citation needed] |
---|
|
SilentPatch
- Use with Modern Patch is strongly recommended, although not mandatory
Skip intro videos
Skip opening movie[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\fedata\config\config.dat[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\fedata\save\[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Need For Speed III Modern Patch. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Need For Speed III Modern Patch. | ||
Field of view (FOV) | "Narrow" and "Wide" options available in the 'View Angle' setting in the Graphics menu. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 64 FPS. |
Windowed
Fan-made patch[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Only recognises the first controller. Unplug (or disable using Device Manager) all other controllers during play.[1] | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | For XInput controllers see XInput force feedback vibration in DirectInput games. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Race Music, Effects, Engine and Speech sliders available. | |
Surround sound | Stereo, Mono, Dolby Surround and DS3D/EAX. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1[2] | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Japanese voices only available in showcase. | |||
Spanish | ||||
Brazilian Portuguese | Local retail only, for others version Game Vicio |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Split-screen. | ||
LAN play | 8 | |||
Online play | 8 | Direct IP |
Issues fixed
Installing on 64-bit versions of Windows
- Original installer doesn't work on 64-bit systems.
Fan-made patch[citation needed] |
---|
Notes
|
Fan-made installer[citation needed] |
---|
Notes
|
Crash on a Launch
Use a Fan-made patch[citation needed] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | DX6, DX7 and DX8 through Modern Patch with fog effect and light beams support (they were exclusive effects for Glide) |
Glide | Glide3.x support with Voodoo 3 Patch. | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
OpenNFS
- A reinplementation is in development. See more details on Github
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 200 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 90 MB | 110 MB |
Video card (GPU) | High Color capable IBM PCI | 100% 3dfx Glide Compatible 12 MB of VRAM |
Notes
- ↑ While the PlayStation version was released under the name of Over Drivin' III (Japanese:オーバードライビンIII), the Windows version was released under its original name.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ [1] - last accessed on 2020-07-01
- ↑ Electronic Arts Supports Creative’s Environmental Audio Platform - Creative Asia (retrieved)