Difference between revisions of "Need for Speed: High Stakes"
(Last edit, I swear. More additions, layout fixes and information corrections.) |
(→Input settings: Migrated to Template:Input settings and added note about loss of bindings when a controller is not connected.) |
||
Line 90: | Line 90: | ||
== Input settings == | == Input settings == | ||
− | {{Input | + | {{Input settings |
− | | | + | |key remap = true |
− | | | + | |key remap notes = Most keys for both players are rebindable, however some (Such as Pause and Screenshot) are locked and cannot be rebound. |
− | | | + | |acceleration option = false |
− | | | + | |acceleration option notes = |
− | | | + | |mouse menu = true |
− | | | + | |mouse menu notes = |
+ | |controller support = true | ||
+ | |controller support notes = The game supports all functionality of DirectInput compatible controllers, however it assumes a Racing Wheel with digital pedals will be used. | ||
+ | |full controller = false | ||
+ | |full controller notes = No Steam overlay support of any kind, controllers cannot be used to navigate menus. | ||
+ | |controller remap = true | ||
+ | |controller remap notes = Gamepads require their buttons to be rebound to functions manually for the best effect. Controller key bindings overwrite Keyboard ones and are lost if the game is started without a controller connected. | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
}} | }} | ||
+ | |||
{{ii}} To enable Force Feedback on an Xinput controller (Like the Xbox 360 Controller), see [[Controller#XInput force feedback vibration in DirectInput games|XInput force feedback vibration in DirectInput games]]. | {{ii}} To enable Force Feedback on an Xinput controller (Like the Xbox 360 Controller), see [[Controller#XInput force feedback vibration in DirectInput games|XInput force feedback vibration in DirectInput games]]. | ||
+ | {{ii}} Mouse support is limited only to navigating menus. | ||
== Audio settings == | == Audio settings == |
Revision as of 15:12, 21 October 2013
Cover image missing, please upload it | |
Developers | |
---|---|
EA Canada | |
Publishers | |
Electronic Arts | |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
Key points
- The game is unplayable without patches on new systems. See Improvements.
General information
Availability
Improvements
Mods
Need for Speed: High Stakes Stock Pack (SP) and Expansion Pack (EP)
- Guide to using the SP or EP: http://www.hsscoring.com/HSGuide/
The Stock Pack is designed to improve the Single-Player experience in High Stakes, patching the game to the final version, fixing various bugs discovered since the game's support period ended and adding compatibility with modern graphics cards.
The Expansion Pack is designed to improve the Multiplayer experience, with all of the improvements in the Stock Pack as well as adding support for the modern Online Multiplayer service made for the game and more cars and tracks used on that service on a regular basis.
- Download EP: http://www.hsscoring.com/download/NFS_HS_EP_Installer.zip
- The latest SP and EP can also be found at http://www.filefactory.com/f/3d3daf3adb391b66/
Game data
Save game cloud syncing
Template:Save Game Cloud Syncing
Video settings
- Main Menus are locked at 640x480.
Input settings
- To enable Force Feedback on an Xinput controller (Like the Xbox 360 Controller), see XInput force feedback vibration in DirectInput games.
- Mouse support is limited only to navigating menus.