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Difference between revisions of "Need for Speed: High Stakes"

From PCGamingWiki, the wiki about fixing PC games
(Last edit, I swear. More additions, layout fixes and information corrections.)
(→‎Input settings: Migrated to Template:Input settings and added note about loss of bindings when a controller is not connected.)
Line 90: Line 90:
  
 
== Input settings ==
 
== Input settings ==
{{Input Settings
+
{{Input settings
|key_remap                  =true
+
|key remap                = true
|key_remap_notes            =Most keys for both players are rebindable, however some (Such as Pause and Screenshot) are locked and cannot be rebound.
+
|key remap notes          = Most keys for both players are rebindable, however some (Such as Pause and Screenshot) are locked and cannot be rebound.
|acceleration_option        =false
+
|acceleration option      = false
|acceleration_option_notes  =
+
|acceleration option notes =
|controller_support        =hackable
+
|mouse menu                = true
|controller_support_notes  =The game supports all functionality of DirectInput compatible controllers, however it assumes a Racing Wheel with digital pedals will be used; gamepads will require their buttons to be rebound to functions manually for the best effect.
+
|mouse menu notes          =  
 +
|controller support        = true
 +
|controller support notes  = The game supports all functionality of DirectInput compatible controllers, however it assumes a Racing Wheel with digital pedals will be used.
 +
|full controller          = false
 +
|full controller notes    = No Steam overlay support of any kind, controllers cannot be used to navigate menus.
 +
|controller remap          = true
 +
|controller remap notes    = Gamepads require their buttons to be rebound to functions manually for the best effect. Controller key bindings overwrite Keyboard ones and are lost if the game is started without a controller connected.
 +
|touchscreen              = false
 +
|touchscreen notes        =
 
}}
 
}}
 +
 
{{ii}} To enable Force Feedback on an Xinput controller (Like the Xbox 360 Controller), see [[Controller#XInput force feedback vibration in DirectInput games|XInput force feedback vibration in DirectInput games]].
 
{{ii}} To enable Force Feedback on an Xinput controller (Like the Xbox 360 Controller), see [[Controller#XInput force feedback vibration in DirectInput games|XInput force feedback vibration in DirectInput games]].
 +
{{ii}} Mouse support is limited only to navigating menus.
  
 
== Audio settings ==
 
== Audio settings ==

Revision as of 15:12, 21 October 2013


Need for Speed: High Stakes
Cover image missing, please upload it
Developers
EA Canada
Publishers
Electronic Arts
Need for Speed: High Stakes on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
The Need for Speed 1994
Need for Speed II 1997
Need for Speed: Hot Pursuit (series)
Need for Speed: High Stakes 1999
Need for Speed: Porsche Unleashed 2000
Need for Speed: Underground (series)
Need for Speed: Most Wanted (series)
Need for Speed: Carbon 2006
Need for Speed: ProStreet 2007
Need for Speed: Undercover 2008
Need for Speed: Shift (series)
Need for Speed: World 2010
Need for Speed: The Run 2011
Need for Speed Rivals 2013
Need for Speed (2016) 2016
Need for Speed Payback 2017
Need for Speed: Edge 2017
Need for Speed Heat 2019
Need for Speed Unbound 2022

Key points

The game is unplayable without patches on new systems. See Improvements.

General information

Need for Speed Wiki

Availability

Template:Availability Table

Improvements

Mods

Need for Speed: High Stakes Stock Pack (SP) and Expansion Pack (EP)

The Stock Pack is designed to improve the Single-Player experience in High Stakes, patching the game to the final version, fixing various bugs discovered since the game's support period ended and adding compatibility with modern graphics cards.

The Expansion Pack is designed to improve the Multiplayer experience, with all of the improvements in the Stock Pack as well as adding support for the modern Online Multiplayer service made for the game and more cars and tracks used on that service on a regular basis.

Game data

Template:Game Location Table

Save game cloud syncing

Template:Save Game Cloud Syncing

Video settings

Template:Video settings

Main Menus are locked at 640x480.

Input settings

Template:Input settings

To enable Force Feedback on an Xinput controller (Like the Xbox 360 Controller), see XInput force feedback vibration in DirectInput games.
Mouse support is limited only to navigating menus.

Audio settings

Template:Audio settings

System requirements

Template:System Requirements