Lost Castle
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Revision as of 19:09, 2 April 2024 by Kryptonite (talk | contribs)
Developers | |
---|---|
Hunter Studio | |
Publishers | |
Another Indie | |
Engines | |
Unity 5[Note 1] | |
Release dates | |
Windows | September 1, 2016[2] |
macOS (OS X) | September 1, 2016[2] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Genres | Brawler, Roguelike |
Themes | Fantasy |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when shortcut is created to the executable, with the -EpicPortal command appended to the Target URL.[3]. Online functions are disabled, however. |
|||
Humble Store | ||||
Steam | Deluxe Edition also available. | |||
Origin (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Hunter Studio\Lost Castle\ |
macOS (OS X) | $HOME/Library/Preferences/unity.Hunter Studio.Lost Castle.plist |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/434650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Hunter Studio\Lost Castle\ |
macOS (OS X) | |
Steam | <Steam-folder>\userdata\<user-id>\434650\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/434650/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | [4] | |
Origin | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | 16:9 pillarboxed.[5] | ||
Ultra-widescreen | 16:9 pillarboxed.[6] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | Capped at 58 FPS when Vsync is disabled.[7] | ||
120+ FPS | |||
High dynamic range display (HDR) | Support Auto HDR. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not supported in regular gameplay. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound, Microphone | |
Surround sound | Stereo[8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op, Versus |
||
LAN play | ||||
Online play | 4 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, 7, 8, 10 | |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 4800 series 512 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.6 | |
Processor (CPU) | 1.6 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 600 MB | |
Video card (GPU) | Nvidia GeForce 8800 ATI Radeon HD 4800 series 512 MB of VRAM |
Notes
- ↑ Unity engine build: 5.6.5p4[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/434650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (434650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2019-02-18
- ↑ 2.0 2.1 Update V1.0 Release Announcement - Steam Community :: Group Announcements :: Lost Castle
- ↑ Verified by User:Dribbleondo on 2024-02-08
- Ran for ten minutes offline and had no issues
- ↑ Verified by User:Low_expectations on 2024-02-10
- ↑ Verified by User:Baronsmoki on 2019-10-04
- Tested at 2560x480 custom resolution.
- ↑ Verified by User:Baronsmoki on 2019-10-04
- Tested at 2560x1080 custom resolution.
- ↑ Verified by User:Baronsmoki on 2019-10-03
- Tested at 50 Hz, 60 Hz.
- ↑ Verified by User:Baronsmoki on 2019-10-03
- Tested with Special K.