Dust: An Elysian Tail
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Humble Hearts | |
macOS (OS X) | Ethan Lee |
Linux | Ethan Lee |
Publishers | |
Microsoft Studios | |
Engines | |
Windows | XNA |
OS X, Linux | FNA |
Release dates | |
Windows | May 24, 2013 |
macOS (OS X) | December 17, 2013 |
Linux | December 17, 2013 |
Reception | |
Metacritic | 85 |
IGDB | 82 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | ARPG, Metroidvania, Platform |
Art styles | Anime |
Themes | Fantasy |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\DustAET\ |
macOS (OS X) | ~/Library/Application Support/DustAET/ |
Linux | $XDG_DATA_HOME/DustAET/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SavedGames\DustAET\ |
macOS (OS X) | ~/Library/Application Support/DustAET/ |
Linux | $XDG_DATA_HOME/DustAET/ |
- Save games are cross-platform.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Cloud sync is not cross-platform. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Enable Variable Refresh to remove 60 FPS cap.[1] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Color blind mode | Enable in settings. A character mentions the color of certain gates to progress. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only on Windows. See Engine:FNA for OS X and Linux configuration details. |
|
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Linux only. See DualShock 4 light bar support.[2] | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | DualShock only on OS X and Linux, Windows through unsupported FNA beta branch. Can be forced on by setting the environment variable DUST_FORCE_PS4=1 . |
|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
DualShock 4 light bar support
- Dust: AET for Linux supports the DualShock 4 light bar. The light bar will change to Dust's color and will change colors when using the Dust Storm as well as when leveling up. To access this feature, refer to the FNA user documentation.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Use Borderless Gaming. |
Localizations
- Language choice is not offered in game, instead it's automatically chosen based on the system language. To force using a certain language, remove the language folder from the installation folder. Alternatively on Windows, use the following patch.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Russian | Fan translation by ZoG Forum Team. | |||
Spanish |
Issues fixed
No voice during intro (Windows)
- No voice audio during introduction, caused by codec or Windows Media Player issue.[3]
Reinstall Windows Media Player[3] |
---|
Game not starting (Windows 8)
Set compatibility mode[citation needed] |
---|
|
Reinstall XNA 4.0 Redistribuable[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7 |
Processor (CPU) | 2.8 GHz Intel Core 2 Duo | Intel Core 2 Duo AMD Athlon 64 X2 5600+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | DirectX 10 compatible Shader model 3 support |
Nvidia GeForce 9600GT ATI Radeon HD 5000 |
Controller | Keyboard | Mouse & Keyboard; XInput-compatible gamepad |
Other | Windows Media Player |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | Mountain Lion 10.8.5, 64-bit |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz or equivalent | Quad Core CPU |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | OpenGL 3.0 (or 2.1 with ARB extensions) compatible | OpenGL 3.2 compatible |
Controller | Keyboard | Mouse & Keyboard; Gamepad |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | glibc 2.15+, 32/64-bit | glibc 2.15+, 64-bit |
Processor (CPU) | Intel Core 2 Duo 2.8 GHz or equivalent | Quad Core CPU |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | OpenGL 3.0 (or 2.1 with ARB extensions) compatible | OpenGL 3.2 compatible |
Controller | Keyboard | Mouse & Keyboard; Gamepad |
Other | S3TC is NOT required | S3TC texture support |