Atelier Ayesha: The Alchemist of Dusk DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the console-exclusive 2014 PlayStation Vita game Atelier Ayesha Plus: The Alchemist of Dusk[Note 2], which itself is an enhanced port of the original 2013 PlayStation 3 game Atelier Ayesha: The Alchemist of Dusk[Note 3], the first entry in the Dusk subseries.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on December 25, 2019, the PC version was released worldwide on January 14, 2020.
General information
- Steam Community Discussions
Availability
- All versions require Steam DRM.
Monetization
Microtransactions
Essential Improvements
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Fixes the game from being locked to an internal maximum resolution of 1080p.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Game data
Configuration file(s) location
Save game data location
System |
Native |
Notes |
OneDrive |
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Requires enabling backup of the Documents folder in OneDrive on all computers. |
Steam Cloud |
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Video
- The game allows completely arbitrary resolutions by editing the configuration file IF the Atelier Sync Fix is installed.
- Changing the aspect ratio can cause UI elements to compress, stretch, shrink, enlarge, be placed incorrectly or to disappear entirely.
- Fitting the UI will not solve all UI issues.
Set custom resolution with fitted UI[2]
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- Note that this section might require some additional fiddling on your side.
- For Steam version, you'll first need to use Steamless to unpack the .exe file in order to allow modifications
- Use an HEX editor to modify the Atelier_Ayesha_EN.exe file in <path-to-game> with the desired resolution. Find
80 07 00 00 C7 87 C4 08 00 00 38 04 and replace the bold values with those of the width of your desired resolution. Example: 00 0A are the values for a width of 2560. Replacing 80 07 00 00 C7 87 C4 08 00 00 38 04 with 00 0A 00 00 C7 87 C4 08 00 00 38 04 changes the width from 1920 to 2560. Also find 39 8E E3 3F 49 8B 06 49 and replace the bold values with those of the desired resolution. Example: 26 B4 17 40 are the values for 2560x1080. Replacing 39 8E E3 3F 49 8B 06 49 with 26 B4 17 40 49 8B 06 49 changes the resolution from 1920x1080 to 2560x1080. Note that both replacement steps must be done. (see Common HEX values for the values of other widths)
- Open the configuration file.
- Change the
ScreenWidth= and ScreenHeight= values to the desired resolution.
- Download 3Dmigoto and unpack it in the <path-to-game>.
- Run the game once.
- Fit the UI by downloading the shader files (vs_replace.txt pastebin files) over here and placing them in the "ShaderFixes" folder.
- Edit the values of the shader files as specified in the above link in accordance to the desired aspect ratio.
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Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
BGM, SFX, Background, System Voice, Event Voice, Battle Voice and Movie sliders. |
Surround sound |
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Subtitles |
|
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Closed captions |
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Mute on focus lost |
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Royalty free audio |
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
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Only partially voiced. |
Simplified Chinese |
|
|
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Traditional Chinese |
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Japanese |
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Fully voiced. |
Issues fixed
Heavy stutters without a controller
The game will stutter every few seconds if a controller cannot be found. Solutions:
- Physically plug in any controller to your computer.
- Simulate a "fake" virtual XInput controller using vJoy or Special K.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
11.4 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
Only contains a 64-bit executable. |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
8.1, 10 |
10 |
Processor (CPU) |
Intel Core i5 2.6 GHz
| Intel Core i7 3.4 GHz |
System memory (RAM) |
4 GB |
8 GB |
Hard disk drive (HDD) |
17 GB | |
Video card (GPU) |
Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible
| Nvidia GeForce GTX 960 |
Sound (audio device) |
16-bit stereo 48 kHz WAVE file compatible | |
Other |
1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Asha no Atorie ~Tasogare no Daichi no Renkinjutsushi~ Derakkusu (Japanese: アーシャのアトリエ ~黄昏の大地の錬金術士~DX) in Japan.
- ↑ Asha no Atorie Purasu ~Tasogare no Daichi no Renkinjutsushi~ (Japanese: アーシャのアトリエ Plus ~黄昏の大地の錬金術士~) in Japan.
- ↑ Asha no Atorie ~Tasogare no Daichi no Renkinjutsushi~ (Japanese: アーシャのアトリエ ~黄昏の大地の錬金術士~) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
- ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
References