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Key points
- There are issues when attempting to install this game under 64-bit operating systems (see Installing on a 64-bit OS).
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
|
|
|
ZOOM Platform |
|
Super Digital Deluxe Edition |
|
|
Version differences
- The Super Digital Deluxe Edition exclusive to ZOOM Platform is based on the previously unreleased DVD version of the game, thus featuring higher-quality cutscenes and audio. It also includes the digital soundtrack with lossless theme music, manual, concept art, magazine ads and signed poster scan.
Game data
Configuration file(s) location
Save game data location
Video
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
|
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Other information
API
Executable | PPC | 16-bit |
32-bit |
64-bit |
Notes |
Windows | | |
|
|
|
Mac OS (Classic) | | | |
|
|
Issues fixed
Installing the retail version on a 64-bit OS
{{Fixbox|discription=Manual installation|ref=[citation needed]|fix=
- Copy the following folders from discs to an empty directory which will be the installation directory:
AUDITON, BAR, CREDITS, GENERAL, INTRO, KERPUPU, NEBLITZ, SRAFFA, TRISECKS, VEDJ, VILDROID, ZZAZZL
- Copy all folders and files from the
SPACEBAR
directory into the <path-to-game> so that files such as SPACEBAR.EXE
and SB_MODE1.EXE
should be in the folder that contains ZZAZZL
, NEBLITZ
, and KERPUPU
.
- Copy
DISK1, DISK2, and DISK3
from the disc directories into <path-to-game>
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 | |
Processor (CPU) |
Intel Pentium 75 | |
System memory (RAM) |
16 MB | |
Hard disk drive (HDD) |
50 MB |
3 GB for modern systems |
Video card (GPU) |
16-bit SVGA (640x480) | |
Mac OS |
|
Minimum |
Operating system (OS) |
System 7 |
Processor (CPU) |
PowerPC 6100 |
System memory (RAM) |
16 MB |
Hard disk drive (HDD) |
50 MB |
Video card (GPU) |
16-bit (640x480) |
Notes
References