Street Fighter V
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Dimps | |
Capcom | |
Publishers | |
Capcom | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | February 16, 2016 |
Linux | TBA[1] |
Reception | |
Metacritic | 74 |
OpenCritic | 75 |
IGDB | 72 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Ad-supported |
Microtransactions | Loot box |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Arcade, Fighting |
Series | Street Fighter |
Key points
- Optional cross-platform play with PlayStation 4 players.
General information
- Official website (Japanese)
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Champion Edition also available. | |||
Champion Edition also available. | ||||
Green Man Gaming | Champion Edition also available. | |||
Humble Store | Champion Edition also available. | |||
Steam | Champion Edition also available. |
Version differences
- Arcade Edition includes Season 1 and 2 Character Pass.
- Champion Edition includes Season 1-4 Character Pass and most costumes released prior.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Season 1 Character Pass | Includes Alex, Guile, Ibuki, Balrog, Juri, and Urien. | |
Season 2 Character Pass | Includes Akuma, Kolin, Ed, Abigail, Menat, and Zeku. | |
Season 3 Character Pass | Includes Sakura, Blanka, Falke, Cody, G, and Sagat. | |
Season 4 Character Pass | Includes Kage, Poison, E. Honda, Lucia, Gill and Seth. | |
Season 5 Character Pass | Includes Dan, Rose, Oro, Akira and Luke. | |
Season 5 Premium Pass | Includes Season 5 Character Pass and additional costumes and stages. | |
A Shadow Falls (Cinematic Story Expansion) | Free, may be uninstalled to save 8 GB. | |
Capcom Pro Tour 2016 Pack | ||
Capcom Pro Tour 2017 Premier Pass | ||
Capcom Pro Tour: 2018 Premier Pass | ||
Capcom Pro Tour: 2019 Premier Pass | ||
Capcom Pro Tour: 2020 Premier Pass | ||
SFL2020 NASR Costumes Bundle | ||
SFL2020 UYU Costumes Bundle | ||
Capcom Pro Tour: 2021 Premier Pass |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\StreetFighterV\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/310950/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\StreetFighterV\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/310950/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See the WSGF topic. | ||
Ultra-widescreen | See the WSGF topic. | ||
4K Ultra HD | |||
Field of view (FOV) | See the WSGF topic. | ||
Windowed | |||
Borderless fullscreen windowed | Use command line arguments -fullscreen -borderless |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Low, Medium, High and Max options; utilizes various mix of FXAA and Temporal AA | ||
Vertical sync (Vsync) | Enabled by default. See Vertical sync (VSync) to disable. | ||
60 FPS | |||
120+ FPS | Game is capped at 60fps; game speed tied to framerate | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Vertical sync (Vsync)
Force vsync off in video card's control panel[citation needed] |
---|
Edit Engine.ini[citation needed] |
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|
Nvidia G-Sync
Open profile with Nvidia Inspector[citation needed] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Game does not make use of mouse | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput supported. | |
Full controller support | ||
Controller remapping | Main attack buttons are mapped to XInput buttons. For DirectInput controllers, controls must be mapped to equivalent XInput functions for proper use. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
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PlayStation controllers |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | English or Japanese voices can be set individually for each character. | |||
French | keys used in the US layout cannot be configured with a french keyboard with the option menu | |||
Italian | ||||
German | ||||
Spanish | ||||
Arabic | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Simplified Chinese | ||||
Traditional Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 8 | Versus 1v1 Matches in 8 player lobbies. Loser switches with next player. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Street Fighter V. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | Steamworks | Uses Steamworks to connect to Capcom Fighters Network for matchmaking and friend/rival management |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | Intel Core i3-4160 3.60 GHz | Intel Core i5-4690K 3.50 GHz AMD FX-9370 |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce GTX 480, GTX 570, GTX 670 DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R7 370 DirectX 11 compatible |
Sound (audio device) | DirectX compatible soundcard or onboard chipset | |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/310950/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (310950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.