Halo: The Master Chief Collection
Developers | |
---|---|
Lead development | 343 Industries |
Original games (exc. Halo 4) | Bungie |
Windows | Ruffian Games |
Windows | Splash Damage |
Windows | Saber Interactive |
Publishers | |
Xbox Game Studios | |
Engines | |
Halo Engine | |
Saber3D Engine[1] | |
Menus | Unreal Engine 4[Note 1] |
Release dates | |
Windows | December 3, 2019[2] |
Reception | |
OpenCritic | 86 |
IGDB | 86 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Vehicles | Automobile, Flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Series | Halo |
Halo | |
---|---|
Halo: Combat Evolved | 2003 |
Halo 2 | 2007 |
Halo: Spartan (series) | |
Halo Online | 2015* |
Halo 5: Forge | 2016 |
Halo Wars (series) | |
Halo Recruit | 2017 |
Halo: The Master Chief Collection (series) | |
Halo Infinite | 2021 |
Halo: The Master Chief Collection is a collection of singleplayer and multiplayer FPS games in the Halo series. The collection includes Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, and Halo 4. Only two of the games had previously received PC ports - the original Halo: Combat Evolved released in 2003 and Halo 2 released in 2007.
The games were released individually based on their chronology, starting with Halo: Reach in December 2019 with the rest following throughout the next year and concluding with Halo 4 on November 17, 2020.
Key points
- This article acts as an overarching parent page for the individual game articles. See the game-specific section for details pertaining to each release.
- Supports cross-saves between Microsoft Store, Console, and Steam versions through Xbox Live.[3]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
- All versions require a Microsoft account for both singleplayer and multiplayer.
- The games can be purchased either individually or in a discounted bundle containing all six games.[4]
- The games can be installed independently of each other, including their multiplayer components.
Series
Game | Developer | Publisher | Released | OS | |
---|---|---|---|---|---|
Halo 2: Anniversary | 343 Industries, Bungie | Xbox Game Studios | May 12, 2020 | ||
Halo 3 | 343 Industries, Bungie | Xbox Game Studios | July 14, 2020 | ||
Halo 3: ODST | 343 Industries, Bungie | Xbox Game Studios | September 22, 2020 | ||
Halo: Combat Evolved Anniversary | 343 Industries, Bungie | Xbox Game Studios | March 3, 2020 | ||
Halo: Reach | 343 Industries, Bungie | Xbox Game Studios | December 3, 2019 | ||
Halo 4 | 343 Industries | Xbox Game Studios | November 17, 2020 |
Essential improvements
Skip intro videos
Remove the video files[5] |
---|
Notes
|
Force higher anisotropic filtering
- Anisotropic filtering is inconsistent throughout the MCC and is variable per surface, even with the "High" Texture Filtering setting. H2:A seems to use 16x, but the other titles use a maximum of 8x and can go as low as 4x on certain surfaces.[7][8][9]
Force Anisotropic Filtering |
---|
For Nvidia users:
|
Game data
Configuration file(s) location
System | Location |
---|---|
Microsoft Store | %USERPROFILE%\AppData\LocalLow\MCC\ |
Steam | %USERPROFILE%\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 2] |
- Local settings are shared between the Steam and Microsoft Store versions.[10]
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Chelan_8wekyb3d8bbwe\SystemAppData\wgs\ |
Steam | <Steam-folder>\userdata\<user-id>\976730\remote\<user-id>\Saves\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/976730/pfx/[Note 2] |
- Saves cannot be transferred manually between the versions.[11]
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Campaign Checkpoints, Playlists[12], Armor and Player ID customization, and some settings. | |
Xbox Cloud | Progress will transfer between the Xbox One and PC versions (Mid-Mission Checkpoint progress is not retained as not compatible).[12] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the individual pages for details. | ||
Multi-monitor | See the individual pages for details. | ||
Ultra-widescreen | See the individual pages for details. | ||
4K Ultra HD | See the individual pages for details. | ||
Field of view (FOV) | See the individual pages for details. | ||
Windowed | See the individual pages for details. | ||
Borderless fullscreen windowed | See the individual pages for details. | ||
Anisotropic filtering (AF) | See the individual pages for details. | ||
Anti-aliasing (AA) | See the individual pages for details. | ||
High-fidelity upscaling | FSR 1.0 Added in July 2023 update. See the individual pages for details. |
||
Vertical sync (Vsync) | See the individual pages for details. | ||
60 FPS and 120+ FPS | See the individual pages for details. See High frame rate to unlock the framerate in menus. |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Instructions[15] |
---|
|
Disable Motion Blur
Replace "MotionBlur=True" with "MotionBlur=False"[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Pause function can not be rebound (by design). | |
Mouse acceleration | Mouse Smoothing also supported. | |
Mouse sensitivity | Look, Vehicle, and Zoomed Mouse Sensitivity values. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate values for Look and Flight. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Limited to presets, see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion | Separate values for Look and Flight. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | Steam version does not support Impulse Triggers.[16] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- The Universal Presets apply to all games in the collection.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Menu Music, Game Music, Effects, and Voice Chat. | |
Surround sound | 7.1[17] | |
Subtitles | See the individual pages for details. | |
Closed captions | ||
Mute on focus lost | Focus lost by alt-tab can make the game "disappear", for fix see Game disappears when using alt-tab. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. | |||
Brazilian Portuguese | Voiceovers not available in Halo: Combat Evolved Anniversary. Halo 2 was not translated at all. | |||
Russian | Not available in Reach, Halo: Combat Evolved Anniversary, Halo 2, Halo 3 and Halo 3: ODST. Fan translations | |||
Spanish | Voiceovers available for all games except for Halo 2: Anniversary. | |||
Latin American Spanish | Voiceovers available for all games except for Halo: Combat Evolved Anniversary. |
Network
- Online features require a free Microsoft account.
- Supports crossplay between Microsoft Store and Steam versions. PC/Xbox multiplayer and firefight crossplay as well as input based matchmaking released with Halo 4 launch.[18]
- Input based matchmaking only matches you against other players who have it enabled.[19]
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 16 | Use Nucleus Co-op. Will be investigated to see if it can be supported post-launch.[14] | ||
LAN play | 16 | Co-op, Versus See the individual pages for details. |
||
Online play | 16 | Co-op, Versus See the individual pages for details. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | Hosted on 343i's Dedicated Servers. | |
Peer-to-peer | Self-hosted lobbies are Peer-to-Peer. | |
Dedicated | Matchmaking Online matches are hosted on 343i's Dedicated Servers. No official dedicated server is provided. | |
Self-hosting | Can host peer-to-peer Custom Game lobbies. | |
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 4811, 52390-52397, 52401-52425, 52460-52638, 52855, 53070, 53274, 53490, 53719, 53962, 54085-54090, 54175, 54382 |
UDP | 4379, 7551, 61421 |
- This game supports Universal Plug and Play (UPnP) for automatic port configuration.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D, DirectVR Officially supported game, see official vorpx game list. |
Issues Unresolved
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | |
Shader Model support | 5.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD, Miles Sound System, Wwise, iZotope | Utilizes multiple audio processing systems across the collection.[20] |
Interface | Unreal Engine 4, Scaleform | The former is used for the Main Menu UI and Customization UX, whereas the latter is used for the in-game UI.[20] |
Cutscenes | Bink Video | |
Multiplayer | Xbox Live, Steamworks | |
Anti-cheat | Easy Anti-Cheat | Players have the option to launch the game without anti-cheat to play with custom modifications. Matchmaking and achievements are disabled in this mode. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | AMD FX-4100 3.6 GHz Intel Core i7-870 2.93 GHz |
AMD Ryzen 7 2700U 2.20 GHz Intel Core i7-8750H 2.20 GHz |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 20 GB (Windows Store: 24.93 GB) (Steam:23.97GB) | |
Video card (GPU) | AMD Radeon Vega 10 Mobile Intel UHD Graphics 630 1 GB of VRAM DirectX 11.1 compatible Shader model 5.0 support |
AMD Radeon R7 360 Nvidia GeForce GTX 560 Ti 2 GB of VRAM |
Notes
- ↑ Unreal Engine 4 engine build: 4.18
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/976730/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (976730) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Saber Interactive - Halo: The Master Chief Collection - last accessed on 2020-03-09
- ↑ Halo Waypoint - Halo: Reach Arrives December 3rd - last accessed on 2019-11-14
- ↑ Halo Support - Does Halo: The Master Chief Collection save data transfer between PC and console? - last accessed on 2022-04-30
- "Most of your Halo: The Master Chief Collection save data will automatically transfer between Xbox, Windows Store, and Steam versions."
- ↑ Halo Waypoint - MCC PC & Halo: Reach
- ↑ 5.0 5.1 Verified by User:Aemony on 2019-12-03
- ↑ Verified by User:Aemony on 2019-12-03
- Verified the presence of the option on both Steam and the Microsoft Store versions of the game.
- ↑ Anisotropic Filtering Comparison (Halo 3, High Setting vs 16x Driver-level) - last accessed on 2024-01-29
- ↑ Anisotropic Filtering Comparison (Halo:CEA, High Setting vs 16x Driver-level) - last accessed on 2024-01-30
- ↑ Anisotropic Filtering Comparison (Halo 4, High Setting vs 16x Driver-level) - last accessed on 2024-01-30
- ↑ Verified by User:Aemony on 2019-12-03
- Verified by launching both versions and seeing what settings carried over.
- ↑ Verified by User:Aemony on 2019-12-03
- The saves of each version uses a separate file structure from the other version.
- ↑ 12.0 12.1 12.2 Halo Waypoint - MCC Development Update - October 2019 - last accessed on 2019-10-31
- ↑ Halo Waypoint - MCC Development Update - April 2019 - last accessed on 2019-12-03
- ↑ 14.0 14.1 14.2 r/gaming - MCC PC, Halo: Reach, and Halo Insider AMA - last accessed on 2019-03-19
- "
Video Settings:
- Yes, support for FOV-sliders is the plan. We will adjust what level of FOV is supported on a title by title basis. As an example, if adjusting the FOV causes significant player/weapon model distortion, we may need to put limits in.
- Uncapped framerate is the plan, but the specific level of support will vary by title.
- re: Crossplay - PC players will be able to play together regardless of which store they choose to purchase from. In terms of Xbox One to PC crossplay, it's not something we're currently committing to at launch but it is top of mind and the team is actively investigating this.
- re: Dedicated servers for Reach - our goal is to continue using dedicated servers to power the matchmaking experences within MCC. We'll definitely share more details as development progresses.
- A custom games browser is of course very important to us and something we're looking forward to bringing to MCC on PC and Xbox One.
- Regarding Splitscreen: This one is tricky and the team is still looking at what can be supported.
- Currently our focus is on Win10 and Win7. Win8 is still being investigated.
- "
Video Settings:
- ↑ Verified by User:KingKrouch on 2020-07-28
- Tested by editing Engine.ini config.
- ↑ Impulse trigger support? - Halo MCC Steam Forums - last accessed on 2023-09-21
- ↑ Verified by User:Aemony on 2019-12-03
- ↑ Halo - MCC Development Update - July 2020 - last accessed on 2020-10-21
- "Features planned for release in 2020:
- Crossplay
- Input Based MM"
- "Features planned for release in 2020:
- ↑ Halo Waypoint - INPUT BASED MKB IS BROKE - last accessed on 2020-12-23
- ↑ 20.0 20.1 Halo Waypoint - Halo: The Master Chief Collection Credits - last accessed on 2019-12-09