Difference between revisions of "User:Eddman"
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===Determine the Direct3D/DirectDraw version for older games=== | ===Determine the Direct3D/DirectDraw version for older games=== | ||
− | This section is applicable for '''DirectDraw''' and '''Direct3D 7 or older'''. Although these methods can be used for Direct3D 8-9, using a tool such as [https://www.msi.com/Landing/afterburner/graphics-cards MSI Afterburner | + | This section is applicable for '''DirectDraw''' and '''Direct3D 7 or older'''. Although these methods can be used for Direct3D 8-9, using a tool such as [https://www.msi.com/Landing/afterburner/graphics-cards MSI Afterburner] is recommended. |
{{Fixbox|description=Identify the render API being used:|ref=|fix= | {{Fixbox|description=Identify the render API being used:|ref=|fix= |
Latest revision as of 21:08, 6 April 2024
Direct3D versions
DirectDraw is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8.
DirectDraw versions
DirectDraw is an obsolete 2D rendering API from Microsoft that was used by game developers mainly before the release of Direct3D 8. To determine the exact version of DirectDraw being used by a game, a more in-depth investigation needs to be performed by tracing the API calls with dgVoodoo 2 (see Determine the Direct3D/DirectDraw version for older games).
Determine the Direct3D/DirectDraw version for older games
This section is applicable for DirectDraw and Direct3D 7 or older. Although these methods can be used for Direct3D 8-9, using a tool such as MSI Afterburner is recommended.
Identify the render API being used: |
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Start by identifing the loaded DLL modules while the game is running: (using e.g. Process Explorer)
If tracing the API calls are necessary then do the following:
Direct3D version | Interfaces -----------------|--------------------------------------- 2/3 | Direct3D | Direct3DDevice ......................................................... 5 | Direct3D2 | Direct3D2::CreateDevice | | Direct3DDevice2 | Direct3DDevice2::SetCurrentViewport | Direct3DDevice2::GetCurrentViewport | Direct3DDevice2::SetRenderTarget | Direct3DDevice2::GetRenderTarget | Direct3DDevice2::Begin | Direct3DDevice2::BeginIndexed | Direct3DDevice2::Vertex | Direct3DDevice2::Index | Direct3DDevice2::End | Direct3DDevice2::GetRenderState | Direct3DDevice2::SetRenderState | Direct3DDevice2::GetLightState | Direct3DDevice2::SetLightState | Direct3DDevice2::SetTransform | Direct3DDevice2::GetTransform | Direct3DDevice2::MultiplyTransform | Direct3DDevice2::DrawPrimitive | Direct3DDevice2::DrawIndexedPrimitive | Direct3DDevice2::SetClipStatus | Direct3DDevice2::GetClipStatus | | Direct3DRampDevice | Direct3DRGBDevice | Direct3DHALDevice | Direct3DMMXDevice | Direct3DMaterial2 | Direct3DTexture2 | Direct3DViewport2 ......................................................... 6 | Direct3D3 | Direct3D3::CreateVertexBuffer | Direct3D3::EnumZBufferFormats | Direct3D3::EvictManagedTextures | | Direct3DDevice3 | Direct3DDevice3::DrawPrimitiveStrided | Direct3DDevice3::DrawIndexedPrimitiveStrided | Direct3DDevice3::DrawPrimitiveVB | Direct3DDevice3::DrawIndexedPrimitiveVB | Direct3DDevice3::ComputeSphereVisibility | Direct3DDevice3::GetTexture | Direct3DDevice3::SetTexture | Direct3DDevice3::GetTextureStageState | Direct3DDevice3::SetTextureStageState | Direct3DDevice3::ValidateDevice | | Direct3DRefDevice | Direct3DNullDevice | Direct3DMaterial3 | Direct3DViewport3 | Direct3DVertexBuffer ......................................................... 7 | Direct3D7 | Direct3DDevice7
DirectDraw version | Interfaces -------------------|------------------------------------- 1 | DirectDraw | DirectDrawSurface ......................................................... 2/3 | DirectDraw2 | DirectDraw2::GetAvailableVidMem | | DirectDrawSurface2 | DirectDrawSurface2::GetDDInterface | DirectDrawSurface2::PageLock | DirectDrawSurface2::PageUnlock ......................................................... 5 | DirectDrawSurface3 | DirectDrawSurface3::SetSurfaceDesc | | DirectDrawColorControl ......................................................... 6 | DirectDraw4 | DirectDraw4::GetSurfaceFromDC | DirectDraw4::RestoreAllSurfaces | DirectDraw4::TestCooperativeLevel | DirectDraw4::GetDeviceIdentifier | | DirectDrawSurface4 | DirectDrawSurface4::SetPrivateData | DirectDrawSurface4::GetPrivateData | DirectDrawSurface4::FreePrivateData | DirectDrawSurface4::GetUniquenessValue | DirectDrawSurface4::ChangeUniquenessValue ......................................................... 7 | DirectDraw7 | DirectDraw7::StartModeTest | DirectDraw7::EvaluateMode | | DirectDrawSurface7 | DirectDrawSurface7::SetPriority | DirectDrawSurface7::GetPriority | DirectDrawSurface7::SetLOD | DirectDrawSurface7::GetLOD Notes
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