Difference between revisions of "Visage"
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− | | | + | |playstation prompts = false |
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+ | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = false |
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+ | |dualsense haptics support = false | ||
+ | |dualsense haptics support notes = | ||
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Revision as of 23:01, 23 March 2024
Developers | |
---|---|
SadSquare Studio | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | October 30, 2020 |
Reception | |
Metacritic | 81 |
OpenCritic | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Survival horror |
Themes | Dark |
Visage is a singleplayer first-person survival horror game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Microsoft Store | ||||
Steam | ||||
Discord (unavailable) |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Visage\Saved\Config\WindowsNoEditor\ %LOCALAPPDATA%\Visage\Saved\SaveGames\savedOptions.sav %LOCALAPPDATA%\Visage\Saved\SaveGames\savedVideoSettings.sav |
Microsoft Store | %LOCALAPPDATA%\Visage\Saved\Config\WinGDK\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/594330/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Visage\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\SadSquareStudio.Visage_855q6fdw1qbrg\SystemAppData\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/594330/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Hor+ gameplay and Vert- cutscene scaling at 21:9.[2] See Ultra-widescreen for a 32:9 workaround. |
||
4K Ultra HD | |||
Field of view (FOV) | 90 by default. See Field of view (FOV) for more. | ||
Windowed | |||
Borderless fullscreen windowed | The selected resolution has to match that of the desktop. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Modify a configuration file and use the Universal Unreal Engine 4 Console Unlocker for FOV compensation[3] |
---|
|
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker to set any FOV[3] |
---|
|
Increase FOV by setting its value to vertical in a config file |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Horizontal and Vertical sensitivities are adjusted separately. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Horizontal and Vertical sensitivities are adjusted separately. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Mouse and controller can be used simultaneously, keyboard and controller cannot. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master only. | |
Surround sound | 6.0 Surround[4] | |
Subtitles | ||
Closed captions | Some captions are enabled together with subtitles. | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Bulgarian | ||||
Simplified Chinese | ||||
Dutch | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Indonesian | Fan translation by IGTC Team (Indonesia Game Translator Community) | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | Advertised but not available. | |||
Russian | ||||
Spanish | ||||
Latin American Spanish | Advertised but not available. | |||
Swedish | ||||
Turkish | ||||
Ukrainian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | [5] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | Intel Core i5 AMD Ryzen 5 |
Intel Core i7 AMD Ryzen 7 |
System memory (RAM) | 6 GB | 8 GB |
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon R7 370 DirectX 10 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 480 DirectX 12 compatible |
Notes
- ↑ Unreal Engine 4 engine build: 4.24.3.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/594330/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (594330) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Mastan on 2022-10-15
- ↑ Verified by User:Rose on 2020-10-31
- Screenshots of the first cutscene frames and gameplay scene taken at 2560x1080 and 1920x1080, then compared.
- ↑ 3.0 3.1 Verified by User:Rose on 2020-10-31
- ↑ Verified by User:Mastan on 2022-10-15
- Tested in 7.1 using Orban Loudness Meter. No audio output detected in Central and LFE channels.
- ↑ Verified by User:Rose on 2020-11-02
- As displayed by RivaTuner.