Difference between revisions of "Atelier Rorona: The Alchemist of Arland DX"
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|introduction = '''''{{PAGENAME}}'''''{{note|Known as '''''Rorona no Atorie ~Aarando no Renkinjutsushi~ Derakkusu''''' (Japanese: {{lang|ja|''ロロナのアトリエ 〜アーランドの錬金術士〜 DX''}}) in Japan.}} is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:JRPG}} game developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. It is part of the ''[[Series:Atelier|Atelier]]'' series. | |introduction = '''''{{PAGENAME}}'''''{{note|Known as '''''Rorona no Atorie ~Aarando no Renkinjutsushi~ Derakkusu''''' (Japanese: {{lang|ja|''ロロナのアトリエ 〜アーランドの錬金術士〜 DX''}}) in Japan.}} is a {{Glossary:singleplayer}} {{Glossary:third-person}} {{Glossary:JRPG}} game developed by [[Company:Gust Co. Ltd.|Gust Co. Ltd.]] and published by [[Company:Koei Tecmo|Koei Tecmo]]. It is part of the ''[[Series:Atelier|Atelier]]'' series. | ||
− | |release history = The game itself is an enhanced re-release of the 2013 game '''''Atelier Rorona Plus: The Alchemist of Arland'''''{{note|Known as '''''Shin Rorona no Atorie ~Aarando no Renkinjutsushi~''''' (Japanese: {{lang|ja|''新・ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜''}}) in Japan.}}, which itself is a remake of the original 2009 PlayStation 3 game '''''Atelier Rorona: The Alchemist of Arland'''''{{note|Known as '''''Rorona no Atorie ~Aarando no Renkinjutsushi~''''' (Japanese: {{lang|ja|''ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜''}}) in Japan.}}, the first entry in the ''Arland'' | + | |release history = The game itself is an enhanced re-release of the 2013 game '''''Atelier Rorona Plus: The Alchemist of Arland'''''{{note|Known as '''''Shin Rorona no Atorie ~Aarando no Renkinjutsushi~''''' (Japanese: {{lang|ja|''新・ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜''}}) in Japan.}}, which itself is a remake of the original 2009 PlayStation 3 game '''''Atelier Rorona: The Alchemist of Arland'''''{{note|Known as '''''Rorona no Atorie ~Aarando no Renkinjutsushi~''''' (Japanese: {{lang|ja|''ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜''}}) in Japan.}}, the first entry in the ''Arland'' tetralogy. ''DX'' includes content and gameplay additions from the ''Plus'' remake, as well as integrate DLC contents prior releases into the base game. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases. |
|current state = | |current state = |
Revision as of 12:00, 16 February 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | December 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
General information
Atelier Rorona: The Alchemist of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the 2013 game Atelier Rorona Plus: The Alchemist of Arland[Note 2], which itself is a remake of the original 2009 PlayStation 3 game Atelier Rorona: The Alchemist of Arland[Note 3], the first entry in the Arland tetralogy. DX includes content and gameplay additions from the Plus remake, as well as integrate DLC contents prior releases into the base game. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Fixes the game from being locked to an internal maximum resolution of 1080p.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936160/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936160\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936160/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Requires the Atelier Sync Fix. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Confirmed to work with Borderless Gaming. You need to manually set the desired height and width (your desktop's) in the game's ini file, which is located inside the installation folder. | ||
Anisotropic filtering (AF) | Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of AF a number from 1 to 16. | ||
Anti-aliasing (AA) | MSAA and SSAA. Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of FullSSAA to 1. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DInput, but no remapping. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX, Env. Sound, System Voice, Event Voice, Battle Voice, Movie volume sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64bit executable. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
- A 64-bit system is required.
Notes
- ↑ Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ Derakkusu (Japanese: ロロナのアトリエ 〜アーランドの錬金術士〜 DX) in Japan.
- ↑ Known as Shin Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: 新・ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
- ↑ Known as Rorona no Atorie ~Aarando no Renkinjutsushi~ (Japanese: ロロナのアトリエ はじまりの物語〜アーランドの錬金術士〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.