Difference between revisions of "Need for Speed: Hot Pursuit"
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | activation, actlimit | TAGES {{DRM|Solidshield}}, Limited | + | {{Availability/row| Retail | | activation, actlimit | TAGES {{DRM|Solidshield}}, Limited Edition & EA Crew Edition also available | Origin | Windows }} |
{{Availability/row| Amazon.co.uk | B00IDIEG1A | Origin | | | Windows }} | {{Availability/row| Amazon.co.uk | B00IDIEG1A | Origin | | | Windows }} | ||
{{Availability/row| Amazon | B004E10R4K | Origin | | | Windows | unavailable }} | {{Availability/row| Amazon | B004E10R4K | Origin | | | Windows | unavailable }} |
Revision as of 17:21, 6 August 2022
For the original game from 1998, see Need for Speed III: Hot Pursuit. For the remaster, see Need for Speed: Hot Pursuit Remastered.
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Developers | |
---|---|
Criterion Games | |
DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Chameleon | |
Release dates | |
Windows | November 16, 2010 |
Reception | |
Metacritic | 86 |
IGDB | 90 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Need for Speed: Hot Pursuit |
Need for Speed: Hot Pursuit is a 2010 racing game developed by Criterion Games and published by Electronic Arts. It is the sixteenth game in the Need for Speed series. A throwback to the original Need for Speed III: Hot Pursuit (1998) and Need for Speed: Hot Pursuit 2 (2002), Criterion's Hot Pursuit returns to the roots of the NFS franchise by having players drive sportscars and exotics as a racer or a cop in beautiful environments, taking place in a region called Seacrest County, which is inspired by places found in the West Coast of the United States. The game is also noted for the introduction of NFS's asynchronous multiplayer system, Autolog, where players can compare their best times in events against their friends.
The game was released for Windows on November 16, 2010.
The game was delisted from all online storefronts in 2020 in favor of its remastered release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ![]() |
TAGES Solidshield DRM, Limited Edition & EA Crew Edition also available | ||
Amazon.co.uk | ||||
Amazon.com (unavailable) | ||||
Origin (unavailable) | ||||
Steam (unavailable) | Origin account and key activation is required for multiplayer. |
- DLC was not released for PC. Some of the DLC content can be accessed by modding the game.[1]
Version differences
- Limited Edition content includes the Alfa Romeo 8C Competizione and Ford Shelby GT500, with early access to the Alfa Romeo 8C Competizione, Ford Shelby GT500, Audi TT RS Coupé, Chevrolet Camaro SS, Porsche Cayman S and Dodge Challenger SRT8.
- EA Crew Edition content includes 7 exclusive vehicles, the Mercedes-Benz SLR McLaren 722 Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugati Veyron 16.4, Aston Martin DBS, and Audi R8 5.2 FSI.
- These exclusive vehicles can be modded in, and will work online.[1]
Essential improvements
Patches
- Patch 1.0.5.0 (NFSHP_1000_to_1050.exe; PCGW mirror) is the last patch for the game. It is only required for retail version of the game. Digital versions are already patched.
- Changelog (and PCGW mirror of all patches).
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\config.NFS11Save %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\Save\Default\controls.NFS11Save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Criterion Games\Need for Speed(TM) Hot Pursuit\Save\Default\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/47870/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Menus remain scaled to 16:9 and the in-game HUD extends out of the primary screen, but the FOV scales well. | ||
Ultra-widescreen | Menus remain scaled to 16:9. However, both the in-game HUD and FOV scale well.[2] | ||
4K Ultra HD | |||
Field of view (FOV) | Racer_S Camera Hack can tweak this; get nfs11camhack103 or nfs11camhack10a if former doesn't work.[3] Doesn't work with the last patch. | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- Due to the game's deferred rendering implementation, Super-Sampling-AA seems to have better performance than MSAA, if using a utility such as Nvidia Inspector.[citation needed]
- Forcing Vsync to off via GPU panel does not work on AMD cards.[citation needed]
Run the game at screen refresh rate
- The game enforces a 60 Hz refresh rate. This results in huge tearing artifacts when V-Sync is disabled and huge input lag when V-Sync is enabled.
For monitors that support more than 60 Hz, the following might help[citation needed] |
---|
|
Windowed
Force windowed[citation needed] |
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|
Post-processing and HUD
- The following mods can be used simultaneously.
Lens flare disabler mod
- Disables the lens flare effects that are applied over the sun, street lamps and headlights/lightbars without affecting the basic sun texture, volumetric light shafts and bloom effects.
Turn lens flares off |
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|
No HUD and real lights mod
-
NFSHP_RealLights_v2.tpf
only affects headlights, whileNFSHP_NoHud_RealLights_v2.tpf
also removes the HUD.
Better headlight textures and HUD disabled |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Steering wheel support can be achieved via a Racer_S mod | |
Full controller support | ||
Controller remapping | Fully remappable, can assign any action to any button. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
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PlayStation controllers |
---|
Generic/other controllers |
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Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Keyboard only. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Speech, and Sound Effects sliders | |
Surround sound | 5.1 and 7.1 | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
- The game's sound-mix is bad. The low audio-volume of the player-car-engine was fixed in v1.0.2.0 to only some extent. To improve sound-quality copy DSOAL + HRTF into the game dir to greater enhance car-engine-volume (also option of no HRTF attached). Make sure you have stereo set in audio options for 2.0 configurations (alternatively use IndirectSound (no HRTF) and .ini). In DSOAL the changes are even pushed forward in this aspect. Now you may like to lower SFX volume to hear the music louder. Alternatively you can test out 5.1 setting in game options for better results with IndirectSound if DSOAL doesn't work on your current Windows 10 build.[4]
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | ||||
Turkish | Fan translation by Gökhan Kocaman or download Direct Link |
Change Language
Switching between English and Russian Languages |
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|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 8 | Versus Features three game modes: Hot Pursuit (team based, semi-co-op racers vs. cops race), Interceptor (racer vs. cop head-to-head battle), and Race (classic race). |
||
Asynchronous multiplayer | Autolog. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Issues fixed
Micro stuttering
- By default, the game places most of its processing load on the first CPU core only, which may cause stuttering and occasional framerate dips on some systems while traversing through the map. To fix this, the affinity of the NFS11.exe process must be changed to exclude CPU 0; after doing so, the load should equally spread across the remaining cores.
Manual fix[5] |
---|
Notes
|
Alternatively:
Permanent solution[6] |
---|
...\ImageCfg.exe -a 0xE NFS11.exe
0x01 = 1 = CPU0 0x02 = 2 = CPU1 0x04 = 4 = CPU2 0x08 = 8 = CPU3 0x10 = 16 = CPU4 0x20 = 32 = CPU5 0x40 = 64 = CPU6 0x80 = 128 = CPU7
0xF = 15 (CPU0, CPU1, CPU2, and CPU3 - 1+2+4+8 = 15; All CPU cores on a CPU with 4 cores enabled) 0xE = 14 - (CPU1, CPU2, and CPU3 - 2+4+8 = 14; All CPU cores on a CPU with 4 cores minus CPU 0 enabled) Notes
|
Controls settings not being saved
Edit controls file[citation needed] |
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Open in notepad |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista SP2, 7 |
Processor (CPU) | Intel Core 2 Duo 1.8 GHz AMD Athlon 64 X2 4000+ |
Intel Core 2 Duo 2.8 GHz AMD Phenom II X3 720 |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8.3 GB | |
Video card (GPU) | Nvidia GeForce 7800 ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 or Higher support |
Nvidia GeForce 9800 ATI Radeon HD 4850 1 GB of VRAM |
Sound (audio device) | DirectX 9.0 compatible | |
Other | 512Kb/s or Faster Broadband connection for Activation and Online Play |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (47870) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 How to get DLC events and DLC cars
- ↑ Need for Speed: Hot Pursuit - Steam Community :: Screenshot :: 4:3 vs 16:9 vs 16:10 vs 21:9
- ↑ Need For Speed: Hot Pursuit - Dead End Thrills
- ↑ https://www.pcgamingwiki.com/w/index.php?title=Topic:Vkjup0bfpkctcqok&topic_showPostId=vkybftql5rvzyqjr#flow-post-vkybftql5rvzyqjr
- ↑ Reduce Stuttering, Tweaking CPU Cores & Hyper-Threading
- ↑ Need for Speed: Hot Pursuit - Random stuttering definitive fix 🛃