Difference between revisions of "Afterfall Reconquest Episode I"
(→Audio) |
|||
(9 intermediate revisions by 4 users not shown) | |||
Line 35: | Line 35: | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = afterfall-reconquest-episode-i |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
Line 45: | Line 45: | ||
|introduction = | |introduction = | ||
− | |release history = | + | |release history = Previously titled as '''''Afterfall: Pearl of the Wastelands''''' during its early access. And released as first of the planned nine episodes. However, the game later became unavailable on Steam in May 2015 as a result from legal dispute between publisher and Epic Games over overdue royalties for using their game engine.<ref>{{Refurl|url=https://web.archive.org/web/20150910042015/http://www.gamepressure.com/e.asp?ID=132|title=Afterfall Series Developer Nicolas Games Goes Bankrupt (archived)|date=2015-06-09}}</ref> |
|current state = | |current state = | ||
Line 112: | Line 112: | ||
|antialiasing = unknown | |antialiasing = unknown | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 184: | Line 187: | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = limited |
|xbox prompts notes = Some prompts use abbreviated term for some buttons, (i.e. '''LSHLDR''' for left bumper, '''LTS''' for left stick click, etc.) | |xbox prompts notes = Some prompts use abbreviated term for some buttons, (i.e. '''LSHLDR''' for left bumper, '''LTS''' for left stick click, etc.) | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 235: | Line 238: | ||
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = unknown | |mute on focus lost = unknown | ||
Line 241: | Line 244: | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 252: | Line 257: | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
+ | |subtitles = unknown | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
|subtitles = unknown | |subtitles = unknown | ||
|notes = | |notes = | ||
Line 286: | Line 300: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 302: | Line 316: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
|audio = Vorbis | |audio = Vorbis | ||
Line 310: | Line 324: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Bink | + | |cutscenes = Bink Video |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
Line 323: | Line 337: | ||
|minOS = XP, Vista 7, 8 | |minOS = XP, Vista 7, 8 | ||
− | |minCPU = Intel Core 2 Duo 2 GHz | + | |minCPU = Intel Core 2 Duo 2 GHz |
+ | |minCPU2 = Athlon 64 X2 2 GHz | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
|minHD = 2 GB | |minHD = 2 GB | ||
|minGPU = Nvidia GeForce 460 or ATI Radeon equivalent | |minGPU = Nvidia GeForce 460 or ATI Radeon equivalent | ||
+ | |minDX = 9.0c | ||
|recOS = | |recOS = |
Latest revision as of 20:07, 3 July 2023
Developers | |
---|---|
Intoxicate Studios | |
Publishers | |
Nicolas Entertainment Group | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | February 19, 2015 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | TPS |
Art styles | Realistic |
Themes | Post-apocalyptic |
Series | Afterfall |
Afterfall | |
---|---|
Afterfall: InSanity | 2011 |
Afterfall: InSanity - Dirty Arena Edition | 2013 |
Afterfall Reconquest Episode I | 2015 |
Afterfall Reconquest Episode I is a singleplayer third-person TPS game in the Afterfall series.
Previously titled as Afterfall: Pearl of the Wastelands during its early access. And released as first of the planned nine episodes. However, the game later became unavailable on Steam in May 2015 as a result from legal dispute between publisher and Epic Games over overdue royalties for using their game engine.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\PearlGame\Config[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/299640/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | (32bit) - <path-to-game>\Binaries\Win32\SaveGame.sav[Note 1] (64bit) - <path-to-game>\Binaries\Win64\SaveGame.sav[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/299640/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert-. Resolution below 1024x768 causes issue with some UI elements. | ||
Multi-monitor | See Ultra-widescreen | ||
Ultra-widescreen | See Ultra-widescreen | ||
4K Ultra HD | |||
Field of view (FOV) | Can be changed by modifying values in <path-to-game>\PearlGame\Config\PearlCamera.ini . |
||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Edit <path-to-game>\PearlGame\Config\PearlEngine.ini and set bSmoothFrameRate under [Engine.Engine] section to False . |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Modify config files[2] |
---|
[PearlGame.PearlThirdPersonCameraMode] FOVAngle=50 [PearlGame.PearlTPCMode_Aim] FOVAngle=30 [PearlGame.PearlTPCMode_Death] FOVAngle=50 [PearlGame.PearlTPCMode_Run] FOVAngle=43
Notes:
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Buttons for menu navigation are tied to in-game controls. | |
Controller remapping | On some system, D-pad directions are labelled incorrectly. | |
Controller sensitivity | ||
Controller Y-axis inversion | Y and X axis inversion tied to mouse settings. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Some prompts use abbreviated term for some buttons, (i.e. LSHLDR for left bumper, LTS for left stick click, etc.) | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music and Interface. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista 7, 8 | |
Processor (CPU) | Intel Core 2 Duo 2 GHz Athlon 64 X2 2 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 460 or ATI Radeon equivalent DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (299640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Afterfall Series Developer Nicolas Games Goes Bankrupt (archived) - last accessed on 2015-06-09
- ↑ Verified by User:Suicide machine on 2022-09-18