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Difference between revisions of "Afterfall Reconquest Episode I"

From PCGamingWiki, the wiki about fixing PC games
 
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|lutris      =  
 
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|mobygames    =  
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|mobygames    = afterfall-reconquest-episode-i
 
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|introduction      =  
 
|introduction      =  
  
|release history  =  
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|release history  = Previously titled as '''''Afterfall: Pearl of the Wastelands''''' during its early access. And released as first of the planned nine episodes. However, the game later became unavailable on Steam in May 2015 as a result from legal dispute between publisher and Epic Games over overdue royalties for using their game engine.<ref>{{Refurl|url=https://web.archive.org/web/20150910042015/http://www.gamepressure.com/e.asp?ID=132|title=Afterfall Series Developer Nicolas Games Goes Bankrupt (archived)|date=2015-06-09}}</ref>
  
 
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|antialiasing              = unknown
 
|antialiasing              = unknown
 
|antialiasing notes        =  
 
|antialiasing notes        =  
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|upscaling                  = unknown
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|upscaling tech            =
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|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = true
+
|xbox prompts              = limited
 
|xbox prompts notes        = Some prompts use abbreviated term for some buttons, (i.e. '''LSHLDR''' for left bumper, '''LTS''' for left stick click, etc.)
 
|xbox prompts notes        = Some prompts use abbreviated term for some buttons, (i.e. '''LSHLDR''' for left bumper, '''LTS''' for left stick click, etc.)
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
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|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
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|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost        = unknown
 
|mute on focus lost        = unknown
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|eax support              =  
 
|eax support              =  
 
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|royalty free audio        = unknown
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|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
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|red book cd audio notes  =  
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  |interface = true
 
  |interface = true
 
  |audio    = true
 
  |audio    = true
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|subtitles = unknown
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|notes    =
 +
|fan      =
 +
|ref      =
 +
}}
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{{L10n/switch
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|language  = Polish
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|interface = true
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|audio    = false
 
  |subtitles = unknown
 
  |subtitles = unknown
 
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  |notes    =  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
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|windows arm app        = false
 
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|windows exe notes      =  
 
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|mac os x powerpc app  =  
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===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          = NVIDIA PhysX
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|physics          = PhysX
 
|physics notes    =  
 
|physics notes    =  
 
|audio            = Vorbis
 
|audio            = Vorbis
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|input            =  
 
|input            =  
 
|input notes      =  
 
|input notes      =  
|cutscenes        = Bink
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|cutscenes        = Bink Video
 
|cutscenes notes  =  
 
|cutscenes notes  =  
 
|multiplayer      =  
 
|multiplayer      =  
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|minOS    = XP, Vista 7, 8
 
|minOS    = XP, Vista 7, 8
|minCPU  = Intel Core 2 Duo 2 GHz or Athlon 64 X2 equivalent
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|minCPU  = Intel Core 2 Duo 2 GHz
 +
|minCPU2  = Athlon 64 X2 2 GHz
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
 
|minHD    = 2 GB
 
|minHD    = 2 GB
 
|minGPU  = Nvidia GeForce 460 or ATI Radeon equivalent
 
|minGPU  = Nvidia GeForce 460 or ATI Radeon equivalent
 +
|minDX    = 9.0c
  
 
|recOS    =  
 
|recOS    =  

Latest revision as of 20:07, 3 July 2023

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Afterfall Reconquest Episode I
Afterfall Reconquest Episode I cover
Developers
Intoxicate Studios
Publishers
Nicolas Entertainment Group
Engines
Unreal Engine 3
Release dates
Windows February 19, 2015
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres TPS
Art styles Realistic
Themes Post-apocalyptic
Series Afterfall
Afterfall Reconquest Episode I on MobyGames
Afterfall
Afterfall: InSanity 2011
Afterfall: InSanity - Dirty Arena Edition 2013
Afterfall Reconquest Episode I 2015

Afterfall Reconquest Episode I is a singleplayer third-person TPS game in the Afterfall series.

Previously titled as Afterfall: Pearl of the Wastelands during its early access. And released as first of the planned nine episodes. However, the game later became unavailable on Steam in May 2015 as a result from legal dispute between publisher and Epic Games over overdue royalties for using their game engine.[1]

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam (unavailable)
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\PearlGame\Config[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/299640/pfx/[Note 2]

Save game data location

System Location
Windows (32bit) - <path-to-game>\Binaries\Win32\SaveGame.sav[Note 1]
(64bit) - <path-to-game>\Binaries\Win64\SaveGame.sav[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/299640/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Vert-. Resolution below 1024x768 causes issue with some UI elements.
Multi-monitor
See Ultra-widescreen
Ultra-widescreen
See Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Can be changed by modifying values in <path-to-game>\PearlGame\Config\PearlCamera.ini.
Windowed
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Edit <path-to-game>\PearlGame\Config\PearlEngine.ini and set bSmoothFrameRate under [Engine.Engine] section to False.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)

Ultra-widescreen

Modify config files[2]
1. Make sure the game isn't running.
2. Navigate to <path-to-game>\PearlGame\Config.
3. Edit PearlEngine.ini with text editor.
4. Find a line AspectRatioAxisConstraint=AspectRatio_MaintainYFOV.
5. Change it to AspectRatioAxisConstraint=AspectRatio_MaintainYFOV.
6. Save the changes.
7. Open a file PearlCamera.ini with text editor.
8. Change the FOV values to the following.
[PearlGame.PearlThirdPersonCameraMode]
FOVAngle=50

[PearlGame.PearlTPCMode_Aim]
FOVAngle=30

[PearlGame.PearlTPCMode_Death]
FOVAngle=50

[PearlGame.PearlTPCMode_Run]
FOVAngle=43
9. Save the changes and run the game. FOV should now extend the wider the aspect-ratio.

Notes:

Some elements of main menu and UI may be scaled incorrectly.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Buttons for menu navigation are tied to in-game controls.
Controller remapping
On some system, D-pad directions are labelled incorrectly.
Controller sensitivity
Controller Y-axis inversion
Y and X axis inversion tied to mouse settings.
Controller types
XInput-compatible controllers
Xbox button prompts
Some prompts use abbreviated term for some buttons, (i.e. LSHLDR for left bumper, LTS for left stick click, etc.)
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music and Interface.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Polish

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS) XP, Vista 7, 8
Processor (CPU) Intel Core 2 Duo 2 GHz
Athlon 64 X2 2 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 460 or ATI Radeon equivalent
DirectX 9.0c compatible


Notes

  1. 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Afterfall Series Developer Nicolas Games Goes Bankrupt (archived) - last accessed on 2015-06-09
  2. Verified by User:Suicide machine on 2022-09-18