Difference between revisions of "Dishonored"
From PCGamingWiki, the wiki about fixing PC games
(→Game crash at startup: fixed step formatting) |
m (misc. fixes) |
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Movie configuration}} | {{Fixbox/fix|Movie configuration}} | ||
− | # Open <code>%USERPROFILE%\ | + | # Open <code>%USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredEngine.ini</code> |
# To disable all movies, find the line <code>bForceNoStartupMovies=false</code> and replace <code>false</code> with <code>true</code> | # To disable all movies, find the line <code>bForceNoStartupMovies=false</code> and replace <code>false</code> with <code>true</code> | ||
* Alternatively, to disable specific movies, add a semicolon before the corresponding line. For example <code>;StartupMovies=LogoBethesda</code> will disable the Bethesda logo. | * Alternatively, to disable specific movies, add a semicolon before the corresponding line. For example <code>;StartupMovies=LogoBethesda</code> will disable the Bethesda logo. | ||
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===Display/Hide HUD=== | ===Display/Hide HUD=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | # Open <code>%USERPROFILE%\ | + | # Open <code>%USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredInput.ini</code> |
# Add this line <code>m_PCBindings=(Name="F6",Command="ShowHUD true")</code> | # Add this line <code>m_PCBindings=(Name="F6",Command="ShowHUD true")</code> | ||
# Press {{key|F6}} to hide or display HUD. | # Press {{key|F6}} to hide or display HUD. | ||
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===Increase texture detail at larger distances (disable mipmapping)=== | ===Increase texture detail at larger distances (disable mipmapping)=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | # Open <code>%USERPROFILE%\ | + | # Open <code>%USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredEngine.ini</code> |
# To disable mipmapping for world-textures (which should be most noticable), find the line <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)</code> and replace it with <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0)</code> | # To disable mipmapping for world-textures (which should be most noticable), find the line <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0)</code> and replace it with <code>TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=2048,LODBias=0,NumStreamedMips=0)</code> | ||
# Similarly, to disable mipmapping for any other texture group, simply append <code>NumStreamedMips=0</code> inside the parentheses, making sure to add the needed comma(s). | # Similarly, to disable mipmapping for any other texture group, simply append <code>NumStreamedMips=0</code> inside the parentheses, making sure to add the needed comma(s). | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/row|Windows|%USERPROFILE%\ | + | {{Game data/row|Windows|%USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame}} |
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Add FOV hotkey|ref=<ref name="FOV"/>}} | {{Fixbox/fix|Add FOV hotkey|ref=<ref name="FOV"/>}} | ||
− | # Open <code>%USERPROFILE%\ | + | # Open <code>%USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredInput.ini</code> |
# Go down to the line <code>m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")</code> | # Go down to the line <code>m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")</code> | ||
# Add a new line below it: <code>m_PCBindings=(Name="F4",Command="FOV 120")</code> | # Add a new line below it: <code>m_PCBindings=(Name="F4",Command="FOV 120")</code> | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | # Open <code>%USERPROFILE%\ | + | # Open <code>%USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredEngine.ini</code> |
# Find the line <code>MaxAnisotropy</code> | # Find the line <code>MaxAnisotropy</code> | ||
# Change value to desired level <code>2, 4, 8, 16 or 32</code> and save the document. | # Change value to desired level <code>2, 4, 8, 16 or 32</code> and save the document. | ||
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===Texture Pop-in When Switching Weapons=== | ===Texture Pop-in When Switching Weapons=== | ||
{{Fixbox|1= | {{Fixbox|1= | ||
− | # Open <code>%USERPROFILE%\ | + | # Open <code>%USERPROFILE%\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredEngine.ini</code> |
# Change the values of both <code>MipFadeInSpeed0</code> and <code>MipFadeInSpeed1</code> to <code>0</code> | # Change the values of both <code>MipFadeInSpeed0</code> and <code>MipFadeInSpeed1</code> to <code>0</code> | ||
}} | }} |
Revision as of 10:27, 13 April 2014
Developers | |
---|---|
Arkane Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | October 9, 2012 |
Key points
- DLC is not directly accessible from the main menu.
- Generally regarded as a high-quality PC port.[1][2]
- Includes FOV slider, to go above 110° see Field of view (FOV).
- No frame rate or refresh rate cap.
General information
- Bethesda Softworks Forums - PC hardware and software forum
- Steam Community Discussions
- Steam Users' Forums
Availability
- All versions require Steam.
Essential improvements
Skip intro videos
Instructions |
---|
Display/Hide HUD
Instructions |
---|
- Removing the HUD also eliminates the letterbox in cutscenes.[3]
Increase texture detail at larger distances (disable mipmapping)
Instructions |
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Stop bodies from disappearing
Instructions |
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Mute Note/Book Reading Ambient Sound Effect
Instructions |
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Mute all Powers Sound Effects
Instructions |
---|
AA/AF fix
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/205100/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/205100/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Syncs save games and settings. |
Video settings
Field of view (FOV)
- FOV slider maximum is 110°; this change allows much higher settings.[3]
Instructions |
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Anisotropic filtering (AF)
Instructions |
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Input settings
Audio settings
Issues unresolved
Knife of Dunwall: Crashing during the third act
The DLC appears to crash a lot for people in the third act, no solution.
Possible solution:
Instructions |
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Knife of Dunwall: Low resolution textures on butchers
The game is using the low detail textures on butchers instead of the high detail textures.
Knife of Dunwall: Missing 2D image files
Generic placeholder images are replacing some 2D icons and images in-game.[4]
Game crash at startup
- Some users report that turning Steam Cloud off and on again solves the problem.
Instructions |
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Issues fixed
Screen turns white or very bright randomly during gameplay
Instructions |
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"First time setup" runs every time game is started
Instructions |
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Not remembering settings in offline mode
Fixed in patch 1.2.[5]
Texture Pop-in When Switching Weapons
Instructions |
---|
- Please note that unless the high quality texture can be loaded right away by your computer, this can make the texture pop-in even more noticeable, since it only disable the fade that is meant to hide the transition from low to high quality texture.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7 | |
Processor (CPU) | 3.0 GHz Dual Core | 2.4 GHz Quad Core |
System memory (RAM) | ||
Hard disk drive (HDD) | 9 GB | |
Video card (GPU) | GeForce GTX 460 Radeon HD 5850 512 MB of VRAM DirectX 9 compatible | GeForce GTX 460 Radeon HD 5850 768 MB of VRAM DirectX 9 compatible |
- Although official system requirements show Windows Vista as a minimum, the game does run on Windows XP.[6]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/205100/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (205100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ http://www.youtube.com/watch?v=INPKd4JGtsk
- ↑ http://www.bethblog.com/2012/07/13/a-look-at-dishonoreds-many-ui-options/
- ↑ 3.0 3.1 http://www.reddit.com/r/Games/comments/116s5s/how_to_change_fov_in_dishonored/
- ↑ http://steamcommunity.com/app/205100/discussions/0/810921274032628728/
- ↑ http://www.bethblog.com/2012/12/04/dishonored-1-2-title-update-available-today/
- ↑ http://forums.steampowered.com/forums/showpost.php?p=33336007&postcount=1