Difference between revisions of "Gal*Gun 2"
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|borderless windowed notes = See [[#Borderless|Borderless]]. | |borderless windowed notes = See [[#Borderless|Borderless]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = See [[#Anisotropic | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = See [[#Anti-Aliasing|Anti-Aliasing]] | |antialiasing notes = See [[#Anti-Aliasing|Anti-Aliasing]] | ||
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− | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic | + | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== |
{{Fixbox|ref={{cn|date=August 2019}}|fix= | {{Fixbox|ref={{cn|date=August 2019}}|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. |
Revision as of 10:02, 23 May 2020
Developers | |
---|---|
Inti Creates | |
Publishers | |
PQube Limited | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | July 20, 2018 |
Gal*Gun | |
---|---|
Gal*Gun: Double Peace | 2016 |
Gal*Gun VR | 2017 |
Gal*Gun 2 | 2018 |
Gal*Gun Returns | 2021 |
Key points
- Has VR Support (Via DLC), similar to Gal*Gun VR, which didn't make it to consoles with VR support.
- Barebones Graphics and VR options menus.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGun2\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use NVIDIA Surround or AMD Eyefinity in conjunction with Ultrawide (21:9 or Higher) | ||
Ultra-widescreen | See Ultrawide (21:9 or Higher). | ||
4K Ultra HD | In-Game lists "3840x2160", even if running on a different resolution like 1080p, and adjusting the resolution seems to just change the sg.ResolutionQuality setting inside of GameUserSettings.ini . Editing Resolution values in the .INI, or running your display at 4K before launch might be required to run at that resolution. |
||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See Borderless. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See Anti-Aliasing | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | Framerate uncapped by default. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultrawide (21:9 or Higher)
Instructions[citation needed] |
---|
Notes
|
Vertical sync (Vsync)
Instructions[citation needed] |
---|
|
Borderless
Instructions[citation needed] |
---|
|
Anti-Aliasing
Instructions[citation needed] |
---|
|
Anisotropic filtering (AF)
Instructions[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Labeled "Sight Sensitivity" in the Controls Menu | |
Mouse input in menus | ||
Mouse Y-axis inversion | Labeled "Sight Movement Y-Axis" in the Controls Menu | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Labeled "Sight Sensitivity" in the Controls Menu | |
Controller Y-axis inversion | Labeled "Sight Movement Y-Axis" in the Controls Menu |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Tracked motion controllers | Only in VR Mode | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | See the glossary page for potential workarounds. |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Under the "Sound" section of the Options menu, there are "Music", "Effects", and "Voices" sliders. | |
Surround sound | ||
Subtitles | This can be found under the Language Menu. Subtitles also work in VR Mode. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Korean | ||||
Traditional Chinese |
VR support
- VR requires the purchase of a DLC.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Use ReVive's Patch option to install the needed .DLL Files to run the game without screen distortion. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | Only in VR Mode See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | Keyboard and Mouse works in-game, but menus will need to be controlled using the arrow keys. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Screen fading Removal
Instructions[citation needed] |
---|
|
Issues unresolved
Tall player height when using the ReVive patch with Windows Mixed Reality
When using the ReVive patch with Windows Mixed Reality, there is a chance that your player height might be significantly taller than intended. This may result in darkness (without crouching or bending over) when not using the Screen Fading Removal Fix, or your head being through the roof with it.
Issues fixed
"The UE4-GalGun2 Game has crashed and will close, Fatal error!"
If using the ReVive patch with Windows Mixed Reality, install the Oculus Rift Software |
---|
Download and Install the Oculus Rift Software from the Oculus website.
|
No Input with Windows Mixed Reality, or SteamVR "can't find "action_manifest.json"" when using ReVive
Use earlier Patch DLLs for ReVive |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-4670 AMD FX 8350 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon RX 570 DirectX 11 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX 480 |
- The System Requirements for Gal*Gun 2 are likely copied from Gal*Gun VR, Which is why the PC system requirements are overkill (When not running in VR Mode) for something that runs at 1080p @ 60FPS on PS4, and 1080p @ 30FPS on Switch (When Docked). Just keep in mind that if you are below these system requirements, it might not be possible to get technical support from the developers.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.